Joe Garth
Joe Garth
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Brushify - Fantasy Pack Showcase (Unreal Engine 5)
Get Brushify - Fantasy Pack here: www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack
Create realistic Fantasy environments with this powerful easy to use pack. Perfect for Games, Movies, Archviz and Automotive projects.
Find out more about the complete Brushify system at: www.brushify.io
Extensive Documentation: www.brushify.io/docs
Contact our Direct Email Support: support@brushify.io
Brushify - Beginner Tutorial in Unreal Engine 5
czcams.com/video/S-CB2u_lvKU/video.html
'Wayfarer' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
zhlédnutí: 9 931

Video

Brushify: Bootcamp - Road Splines in Unreal Engine 5
zhlédnutí 6KPřed měsícem
You can purchase the Brushify Natural Roads pack here: www.unrealengine.com/marketplace/en-US/product/brushify-natural-roads-pack Create massive open worlds in Unreal Engine 5 using Brushify! See our Documentation: www.brushify.io/docs Learn more at www.brushify.io Music: “Blind” by Meydän (licensed under CC BY 4.0)
Brushify - Forest Pack Showcase (Updated for Unreal Engine 5, Nanite, Lumen, RVT)
zhlédnutí 8KPřed 4 měsíci
Get Brushify - Forest Pack here: www.unrealengine.com/marketplace/en-US/product/brushify-forest-pack Create realistic Grasslands environments with this powerful easy to use pack. Perfect for Games, Movies, Archviz and Automotive projects. Find out more about the complete Brushify system at: www.brushify.io Extensive Documentation: www.brushify.io/docs Contact our Direct Email Support: support@b...
Brushify: Bootcamp - Roughness Maps in Unreal Engine 5
zhlédnutí 2,6KPřed 4 měsíci
Get Brushify Packs here: www.unrealengine.com/marketplace/en-US/profile/JoeGarth In this video we discuss how to add roughness to your materials in the Brushify - Landscape Auto-Material. 0:00 - Introduction 0:36 - Roughness Overview 3:20 - Assigning a Roughness map to a paint layer 6:23 - Final Result 7:04 - Thankyou, Please Like & Subscribe See our Documentation: www.brushify.io/docs Learn mo...
Brushify - Desert Mountains Pack Showcase 2024 (Updated for Unreal Engine 5, Nanite, Lumen, RVT)
zhlédnutí 6KPřed 5 měsíci
Get Brushify - Desert Mountains Pack here: www.unrealengine.com/marketplace/en-US/product/brushify-desert-mountains-pack Create realistic Desert Mountains environments with this powerful easy to use pack. Perfect for Games, Movies, Archviz and Automotive projects. Find out more about the complete Brushify system at: www.brushify.io Extensive Documentation: www.brushify.io/docs Contact our Direc...
Brushify: Bootcamp - Custom Landscape Materials in Unreal Engine 5
zhlédnutí 7KPřed 5 měsíci
Get Brushify Packs here: www.unrealengine.com/marketplace/en-US/profile/JoeGarth In this video we discuss how to import Custom Materials to the Brushify - Landscape Auto-Material. Both the quick and easy method, and more complex shader editing method. Text for DefaultEngine.ini: r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 0:00 - Introduction 0:58 - Easy Method 3:27 - Adding a new Mater...
Brushify: Bootcamp - Enabling Nanite (Landscape Displacement, Static Meshes & Foliage)
zhlédnutí 17KPřed 6 měsíci
Learn more at www.brushify.io Get Brushify packs here: www.unrealengine.com/marketplace/en-US/profile/JoeGarth See our Documentation: www.brushify.io/docs In this video we discuss how to Enable Nanite on the Landscape, Static Meshes, and Foliage. Nanite is Unreal Engine 5's virtualized geometry system which uses a new internal mesh format and rendering technology to render pixel scale detail an...
Brushify - Beginner Tutorial for Unreal Engine 5 (Full Environment in 1 Hour)
zhlédnutí 65KPřed 7 měsíci
Brushify - Forest Pack: www.unrealengine.com/marketplace/en-US/product/brushify-forest-pack Brushify - Cliffs Pack: www.unrealengine.com/marketplace/en-US/product/brushify-cliffs-pack Brushify - SmartBrush System: www.unrealengine.com/marketplace/en-US/product/brushify-smartbrush-system All Brushify Products: www.unrealengine.com/marketplace/en-US/profile/JoeGarth Create a Full Environment in U...
Brushify SmartBrush - Advanced Tutorial (Fixing Brush offset issues, Changing Resolution & Scaling)
zhlédnutí 3,5KPřed 7 měsíci
Get SmartBrush System Here: www.unrealengine.com/marketplace/en-US/product/brushify-smartbrush-system Watch the Brushify - Smart Brush System trailer: czcams.com/video/xKPqqmPJGTI/video.html Brushify Docs: www.brushify.io/post/changing-landscape-resolution-scale This advanced tutorial covers some of the most common questions about the smart brush system, and how to fix common issues. If you hav...
Rockify - Complete Workflow (Blender to Substance Painter to Unreal Engine 5)
zhlédnutí 11KPřed 10 měsíci
Get Rockify here: blendermarket.com/products/rockify Introducing Rockify a realistic Rock Generator Plugin for Blender. Learn more at: www.rockifyplugin.com 0:00 - Rockify Installation and setup 2:43 - Modelling 8:00 - Remeshing / Retopology 9:23 - UV Mapping & FBX Export 12:38 - Texturing in Substance Painter 18:42 - Import into Unreal Engine 5 25:28 - Final results in Realtime Music from Meydan
Rockify - Beginner Tutorial (Rock Generator Plugin for Blender)
zhlédnutí 4,7KPřed 10 měsíci
Get Rockify here: blendermarket.com/products/rockify Introducing Rockify a realistic Rock Generator Plugin for Blender. Learn more at: www.rockifyplugin.com 0:00 - Intro 0:22 - Installing Rockify 1:18 - Creating a new primitive 1:49 - Generating a Rock 1:57 - Editing the shape 2:16 - Future tutorials on the way Music from Scott Buckley: www.scottbuckley.com.au/
Introducing Rockify - Realistic Rock Generator Plugin for Blender (Features Overview)
zhlédnutí 19KPřed 11 měsíci
Introducing Rockify - Realistic Rock Generator Plugin for Blender (Features Overview)
Brushify - Create Floating Islands in Unreal Engine 5
zhlédnutí 18KPřed rokem
Brushify - Create Floating Islands in Unreal Engine 5
Brushify - Underworld Pack for Unreal Engine 5
zhlédnutí 8KPřed rokem
Brushify - Underworld Pack for Unreal Engine 5
Brushify - SmartBrush System for UNREAL ENGINE 5
zhlédnutí 94KPřed rokem
Brushify - SmartBrush System for UNREAL ENGINE 5
Brushify - Artist Showcase 2022 (Black Friday Sale, 50% off all products)
zhlédnutí 16KPřed rokem
Brushify - Artist Showcase 2022 (Black Friday Sale, 50% off all products)
Brushify - Create Sci-fi Cities in Unreal Engine 5
zhlédnutí 41KPřed rokem
Brushify - Create Sci-fi Cities in Unreal Engine 5
NEXTGEN UNREAL ENGINE 5 Demo with Realtime Water Physics (Brushify - Beach Pack) #GameDev #UE5
zhlédnutí 913KPřed 2 lety
NEXTGEN UNREAL ENGINE 5 Demo with Realtime Water Physics (Brushify - Beach Pack) #GameDev #UE5
Brushify - Creating Mars Environments in Unreal Engine
zhlédnutí 26KPřed 2 lety
Brushify - Creating Mars Environments in Unreal Engine
NEXTGEN Terrain Physics In UNREAL ENGINE 5 #GameDev #UE5 #Brushify
zhlédnutí 1,6MPřed 3 lety
NEXTGEN Terrain Physics In UNREAL ENGINE 5 #GameDev #UE5 #Brushify
Brushify: Bootcamp - Parallax Occlusion Mapping (Unreal Engine)
zhlédnutí 31KPřed 3 lety
Brushify: Bootcamp - Parallax Occlusion Mapping (Unreal Engine)
Brushify: Bootcamp - Runtime Virtual Texturing (RVT) for Landscapes, Object Blending and Roads (UE4)
zhlédnutí 57KPřed 3 lety
Brushify: Bootcamp - Runtime Virtual Texturing (RVT) for Landscapes, Object Blending and Roads (UE4)
Brushify - Creating Photorealistic Trees For UE4
zhlédnutí 50KPřed 3 lety
Brushify - Creating Photorealistic Trees For UE4
Wild Camping in Yorkshire
zhlédnutí 4,7KPřed 3 lety
Wild Camping in Yorkshire
Brushify - Build a Medieval Castle in UE4. Peaceful 2 Hour Tutorial and Showcase.
zhlédnutí 50KPřed 3 lety
Brushify - Build a Medieval Castle in UE4. Peaceful 2 Hour Tutorial and Showcase.
Brushify - Caves in UE4 using Voxel Plugin
zhlédnutí 76KPřed 3 lety
Brushify - Caves in UE4 using Voxel Plugin
Become An Unreal Engine Artist with Learn Squared
zhlédnutí 26KPřed 3 lety
Become An Unreal Engine Artist with Learn Squared
Introducing Brushify - Create Your World in Unreal Engine
zhlédnutí 83KPřed 4 lety
Introducing Brushify - Create Your World in Unreal Engine
Brushify - Build a House in UE4. Relaxing 2 Hour Beginner Tutorial
zhlédnutí 329KPřed 4 lety
Brushify - Build a House in UE4. Relaxing 2 Hour Beginner Tutorial
Brushify - Build A City In UE4
zhlédnutí 159KPřed 4 lety
Brushify - Build A City In UE4

Komentáře

  • @javiermauriciovelasquezcas4523

    hi @HawkSage Its me again. im not sure what im doing wrong but i cant use correctly my ultra dynamic weather with this brushify . its possible if you give me some codes or how do i to make success to use dynamic weather effect with landscape materials brushify . cant make the rain,snow and dust storm interact with my landscape and material either. if you have a tutorial or something like that really appreciate you help. im using Unreal Engine 5.4, Ultra Dynamic Sky with weather effect vol2 thanks for you time

  • @KatieDunkley
    @KatieDunkley Před 16 hodinami

    Amazing

  • @KatieDunkley
    @KatieDunkley Před 16 hodinami

    Amazing as always ❤

  • @MrSlonokot
    @MrSlonokot Před 20 hodinami

    This map looks so beautiful!

  • @BASHERSKINZ
    @BASHERSKINZ Před dnem

    your work is top notch, some of the best in the marketplace, I have quite a few just to play with for now. Hopefully one day i can start a proper game project and use them :)

  • @ryzhov_art
    @ryzhov_art Před dnem

    Hey hey! Dumb question but. Are those assets and vegetation are game ready?

    • @HavokSage
      @HavokSage Před dnem

      Hi, yes , this is in Unreal Engine 5 and target spec is RTX 3060 or higher.

  • @joeyhengst3261
    @joeyhengst3261 Před dnem

    enabling rvt on an open world looks all blurry and the material stays black... the rvt volume is added, rvt is enabled in project settings, in the rvt volume and landscape the heightmaps are added and in the rvt it has the right bounds... I am clueless what to do...

    • @HavokSage
      @HavokSage Před dnem

      maybe your texture pool size is set too low? try r.streaming.poolsize = 8192

    • @joeyhengst3261
      @joeyhengst3261 Před dnem

      @@HavokSage it worked when I changed the layerinfo of one of the layers maybe one was corrupt I dont know but now it works! thanks!

  • @javiermauriciovelasquezcas4523

    Hi its me again. Just a quedtion i have my pc eith etx 2080ti. Threadripper 2990wx and 64gb ram. My issue is how do i to optimize brushify packs include this one to get a better performance for videogames. Cuse problem is my gpu fan start to loud vert high. Please someone can help me . Appreciate a lot thanks

    • @HavokSage
      @HavokSage Před 2 dny

      @@javiermauriciovelasquezcas4523 that will usually happen if the framerate is unlocked . Try enabling v sync in the editor and it will limit FPS to your monitors refresh rate. The GPU fan won’t be as loud if the engine is limited to 75FPS

    • @javiermauriciovelasquezcas4523
      @javiermauriciovelasquezcas4523 Před 2 dny

      @@HavokSage appreciate your quick answer really thks. Its any tutorial or video to explain this or how to do this. Thks and sorry to bother a lot hahaha

  • @javiermauriciovelasquezcas4523

    youre amazing @HavokSage. cant believe everytime launch a new topic or bundle from brushify to unreal my mind blows cuse itas awsome. congrats and hope i can make an amazing landscape for videogames using your tools

  • @FirebaII0
    @FirebaII0 Před 5 dny

    Cool skyrim mod

  • @PlayCrestfallen
    @PlayCrestfallen Před 5 dny

    Im your biggest fan bro, made the sickest medieval survival game!!

  • @mohammedmmdoh1014
    @mohammedmmdoh1014 Před 5 dny

    works not at all

    • @HavokSage
      @HavokSage Před 5 dny

      Hi, are you having issues? Please contact our customer support email: support@brushify.io

  • @nikwalz3429
    @nikwalz3429 Před 6 dny

    Great Job :-)

  • @cre8tiveedge
    @cre8tiveedge Před 7 dny

    UNBELIEVABLE!!! I guessed $1,999USD,,, and was knocked over with the $99USD price… WOW… Just researching UR5 and aspects of design, but this will be my first packs purchase. WOW! Good stuff!

  • @desarrollou71x72
    @desarrollou71x72 Před 7 dny

    i'm trying to do a cinematic where a ufo that you are piloting crosses over the moon surface from the dark to light side... as you see, the terrain needs to be curved.... is there anyway to curve terrain this way?. Thanks.. good job.

  • @JoshFryer
    @JoshFryer Před 7 dny

    Looks great! Thanks for all the hard work!

  • @Parsa0088
    @Parsa0088 Před 7 dny

    can you please tell us how to add collision to auto material rocks? or if you did before tell me in which video?

  • @nmatthes2927
    @nmatthes2927 Před 8 dny

    In another tutorial you showed how you can increase or decrease the "culling distance" so that objects which are generated on the landscape according to the landscape material layer are rendered until far in the distance or not. Since this tutorial was unreal engine 4 and before nanite and lumen came out I wonder if it is still the same technology or somehow using it? I mean for grass it is best if it works with normal culling distance because foliage and unreal engine is sometimes weird. But when it comes to rock assets or bigger things that are scattered due to the material layer I would really love to see it from miles away which - with nanite - shouldn´t be an issue. Is culling distance even in anymore? If it still works with the culling distance parameter: Would it be possible (I have rtx 4090 with 64 gb ram) to just crank up the culling distance to a million and activate nanite for the meshes so that it is still fluently working? Or would there be a problem?

    • @HavokSage
      @HavokSage Před 8 dny

      That is still an issue with nanite. The geometry given to nanite is not free. It still uses memory and render time. You will still need to setup the same cull distances just as normal.

  • @GuoshanHua
    @GuoshanHua Před 9 dny

    hi joe, im working on a long road and barricades. that i found the barricades scaled by the length of spline segment. i need draw so many knots, is there any way to make the barricades scaled uniform?

  • @GuoshanHua
    @GuoshanHua Před 9 dny

    i bought the road packs, i just cant figure out how to scatter some rock foliage on grass landscape, is there any setting before i draw the foliages?

  • @philipgilbert3772
    @philipgilbert3772 Před 9 dny

    Looks amazing Joe! The texture method is something I need to do more of again. Used to use trim sheets all the time at Uni, but after I have been making more dedicated assets textured in Substance Painter, but that's not very good if I want to do buildings and large objects. So I need to regain those skills again. :)

  • @gamedevunity3dliviopanizzi170

    Great job

  • @southernfriedhackers

    has anyone ever used a bunch of pack assets to create a game that was good? like got picked up and is in the quest store?

    • @HavokSage
      @HavokSage Před 9 dny

      I mean there's hundreds of games that use Brushify assets. A few examples: store.steampowered.com/app/376210/The_Isle/ store.steampowered.com/app/2109770/Kingmakers/ store.steampowered.com/app/1843860/The_Redress_of_Mira/ store.steampowered.com/app/1905020/Greyhill_Incident/ store.steampowered.com/app/1392780/The_Companion/ Many studios buy assets from unreal marketplace, some of them make it into the final shipped game, or are used as a stepping stone or prototype for development then eventually swapped for something bespoke. The marketplace is a powerful tool for game development.

  • @Holmes-piano
    @Holmes-piano Před 9 dny

    can you integrate the sound of footsteps according to the texture where they walked?

  • @shaolung5342
    @shaolung5342 Před 9 dny

    Once again another masterpiece. I gotta question ...Did I see cobblestone roads? I am guessing it works like the road pack? Or was the cobblestone Landscape material?

    • @HavokSage
      @HavokSage Před 9 dny

      HI, the cobblestones are an actual 3d mesh that is scattered with the foliage tool. You can just brush them onto the dirt roads. Doing it this way is really good for performance due to Nanite, basically infinite amounts of real 3d pebbles can be scattered, without the overheads and limitations of landscape displacement.

    • @shaolung5342
      @shaolung5342 Před 8 dny

      @@HavokSage NIce... I just picked this up.

  • @nmatthes2927
    @nmatthes2927 Před 10 dny

    Is there or will there be an easy way to add nanite landscape displacement with smartbrush? The landscape materials defines which things (small rock meshes or grass foliage) is generated on the landscape right? Is there a way to adjust this and remove or add meshes to be spread on that material on the landscape?

    • @HavokSage
      @HavokSage Před 9 dny

      Nanite displacement is on the is done with the Brushify Automaterial, doesn't involve smart brush / landmass at all. czcams.com/video/ZokkH4_eCPI/video.html The meshes spawned on the landscape are done through the grasstypes system. czcams.com/video/AGgzAaAk7vI/video.html

    • @nmatthes2927
      @nmatthes2927 Před 9 dny

      @@HavokSage Thanks for the answer :)! So when I drag the smartbrushes around on a landscape with nanite displacement enabled there won´t be problems or issues? :D

  • @hytalegermany1095
    @hytalegermany1095 Před 10 dny

    Do you need brushify smart brush as base to be able to use other bought brushify packs? Or can you use them individually? How does smart brush relate to the other packs?

    • @HavokSage
      @HavokSage Před 10 dny

      Hi, No you do not need Smart Brush in order to use the other packs. Each pack works separately/independantly. Smart Brush is a more advanced way to create landscapes from scratch using Sculpting Brushes with the Landmass plugin.

    • @hytalegermany1095
      @hytalegermany1095 Před 10 dny

      @@HavokSage Thank you for the answer! If I buy any further package of brushify, can I use these assets with smart brush as well?

  • @hytalegermany1095
    @hytalegermany1095 Před 10 dny

    Bro created the elder scrolls 7 before the elder scrolls 6 came out

  • @mohammadfouad6706
    @mohammadfouad6706 Před 10 dny

    Awesome ^_^

  • @KiwiHawk-downunder-nz

    Looks great, shame tho theres not a few modular walls etc so we could hand build other building, parts so we could build somit like Quixel's Medieval Village to enter. $185 US ($ 299.44 NZ) Feels a tad limiting whhile still hand painting seabads and beach's cause the auto material doesn't have a switchable option to do it

    • @HavokSage
      @HavokSage Před 10 dny

      There are modular walls! Check the screenshots. There's a full Fort building system that we'll cover in depth in a future video. www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack

  • @rdotfinanceandnews
    @rdotfinanceandnews Před 10 dny

    I'm still learning, not sure I can justify buying anything yet but I'm tempted seeing thus. This a great video so far, 5ish mins in and very impressed

  • @st3ve710
    @st3ve710 Před 10 dny

    Fair

  • @SolearGnG
    @SolearGnG Před 10 dny

    Excellent work, Joe, as always. With all these packs, you will eventually be able to make your own game in a weekend at one point. 😁 Also, you don't need to speed up audio, I don't mind watching these even if they are longer.

  • @FolkvangStudios
    @FolkvangStudios Před 10 dny

    How dare you release a new asset that I absolutely need on payday 🤣🤣🤣

    • @FolkvangStudios
      @FolkvangStudios Před 9 dny

      Quick Question: i modified your landscape material from the “dirt trails” pack to use Quixel Bridge’s “ORDp” texture for Nanite displacement. Should I install this pack to a different project, then migrate the new stuff? Or is the landscape material different? Ugh, also it would be fantastic to have a height feature in your Automaterial for beaches, bedrock….

  • @EmeraldStudioSweden
    @EmeraldStudioSweden Před 11 dny

    So the pine trees in this pack is just top quality. Why don't you update the other packs with the new pine trees? The old one looks bad

    • @HavokSage
      @HavokSage Před 10 dny

      What do you think looks bad about the Forest pack trees? They're of equivalent quality IMO, they were last updated a couple years ago, with new photogrammetry tree trunks.

    • @EmeraldStudioSweden
      @EmeraldStudioSweden Před 9 dny

      @@HavokSage It's just in general to be frank. They kind of appear of lower quality then the rest of the 2 trees that are included. Correct me if it seems like I'm assuming that they are the same type of tree? Because if they are, this one just looks way better. And then I'm reffering to the texture quality

    • @EmeraldStudioSweden
      @EmeraldStudioSweden Před 9 dny

      @@HavokSage And it's not the trunks, more of the grain/leefs

  • @aleksandrrush4076
    @aleksandrrush4076 Před 11 dny

    Tha "Flat area" That's just what I was thinkind about :D Just same as in Stronghold! That's from where I learnt some British words and culture...

  • @markd774
    @markd774 Před 11 dny

    Gorgeous!

  • @thecanticleofcrom4787

    Would love to see a medievall or fantasy pack where the buildings are `new'...ramshackle is how we see the buildings now; once they were fresh, new and beatifully built.

    • @HavokSage
      @HavokSage Před 10 dny

      There are variations that are both new, and destroyed/ rundown.

  • @PlayCrestfallen
    @PlayCrestfallen Před 11 dny

    I own all of your packs and have made the most imcredible Medieval Survival game, great performance too!

  • @blainto
    @blainto Před 11 dny

    ANOTHER BANGER! keep up the good work joe!:)

  • @aleksandrrush4076
    @aleksandrrush4076 Před 11 dny

    And also, I love your British style of the map) It looks just so smooth, natural, artistic! Very awesome!

  • @aleksandrrush4076
    @aleksandrrush4076 Před 11 dny

    10 fps...

    • @aleksandrrush4076
      @aleksandrrush4076 Před 11 dny

      on my GTX 1050 TI bruh... BUt! Actually, all your assets I purchased (I can't believe I got a bit of money to did it), my laptop handles not bad! Also, the only issue is 4gb+ of assets which is bruh, but you can always adjust it manually. Btw, would be much greater if someone provided that option "light assets" which means pack not for 4 but for 1gb instead!

    • @HavokSage
      @HavokSage Před 10 dny

      @@aleksandrrush4076 Your GPU is a budget model from 8 years ago. That's not going to work well with UE5 or this pack. RTX 3060 or higher is recommended, preferably more for actual development PC that runs the editor.

    • @aleksandrrush4076
      @aleksandrrush4076 Před 9 dny

      @@HavokSage yeah, willing to get a new laptop with a reverse charging to use it anywhere as I like to travel a lot. Even those ones are better than my current one. But what I will say, it handles your assets really well! Grass was always a big challenge for it but at all, even 8 years old gpu can handle your assets:)

  • @JesusChrist-holyghost

    im doing everything i can to save for your grounds deformation in the brushify OG. straight talent man

  • @m.ubaidaadam
    @m.ubaidaadam Před 11 dny

    Love the work your putting out guess I’ll have to buy and play around with this one as well :)

  • @ECHSBACHS
    @ECHSBACHS Před 11 dny

    cool

  • @SanneBerkhuizen
    @SanneBerkhuizen Před 11 dny

    Looks amazing

  • @joletun
    @joletun Před 11 dny

    Beautiful work man.

  • @borrowedtruths6955
    @borrowedtruths6955 Před 11 dny

    Well done, Joe. Your imagination is only exceeded by your talents. This will be my fifth Brushify pack.

  • @alan-baird
    @alan-baird Před 11 dny

    As someone who is working on a Witcher style open world fantasy game, I already use Brushify for the environment system. This is a perfect addition!