Fireball VFX George
Fireball VFX George
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Greystone is Lost in Another Dimension ⚔️ - UE Compositing Test
Integrating Greystone from Paragon into filmed environment. Trying Unreal Engine for 3D compositing with real life action shot. The 3D model and animations of Greystone from Paragon can be found at UE marketplace for free.
All sound effects are created using the Eleven Labs AI (surprised me really) and then edited and mixed inside AE. I also generated audio text for Greystone's voice and tried lipsync with Pika Labs AI to make him speak, but it didn't go well, as there are moments when his face is completely blocked, nor audio voice suited him. So I just decided to not waste my time anymore on this one.
#greystone #paragon #unrealengine #compositing
zhlédnutí: 86

Video

Vertex Painting and Tesselation Guide in UE5.3
zhlédnutí 1,3KPřed 6 měsíci
This is a guide to Vertex Painting on anything be it with or without displacement, so I mention displacement options at the beginning as well. How to Displace on Nanite with 5.3 tessellation: czcams.com/video/Xc5x_zyhHQ8/video.htmlsi=p58wkI539xFiZSHr How to Displace on non-Nanite with POM (Parallax Occlusion Mapping): czcams.com/video/jrJP JRjEY/video.htmlsi=DIRp3s0LP50yZt7U czcams.com/video/iP...
How to Vertex Paint on Nanite Mesh in UE5.3
zhlédnutí 4,5KPřed 6 měsíci
To vertex paint on nanite you have to use Modeling Mode, select Attributes and choose Paint Vertex Colors. You can enable Modeling Mode through plugins. To setup the Vertex Paint material: czcams.com/video/1me3cmKVBzY/video.htmlsi=K8R_BL2jcDG-g_yI czcams.com/video/86vm_m0_YbQ/video.htmlsi=0cvM6sKo-6A5ipHz czcams.com/video/cHQLq1mMeh8/video.htmlsi=OkfcxMGr4EiZ6-N3 #ue5 #unrealengine #vertexpaint...
Cthulhu Encounter 🐙 - UE Cinematic Environment Setup
zhlédnutí 1,3KPřed 6 měsíci
Cthulhu encounter cinematic environment shot I made in UE5. 3D Models: Jeep - sketchfab.com/3d-models/jeep-cherokee-3fdd9619be2c4e7b809888d08cbdab88 Male - actorcore.reallusion.com/ Kraken - www.unrealengine.com/marketplace/en-US/product/kraken Cthulhu Sound FX: czcams.com/video/6KteiUVjYAs/video.htmlsi=I0cCCeZ0b5moflV5 czcams.com/video/iBf4cMavpGc/video.htmlsi=KAo-HKts2sLRIPRt freesound.org/pe...
Runtime Virtual Texture setup to blend materials in UE5.3 (quick tut)
zhlédnutí 1,3KPřed 7 měsíci
This is a short video version of my previous more detailed tutorial, which works well as a reminder on how to quickly setup RVT. Save it for the future use. By setting up the Runtime Virtual Texture (RVT) we can organically blend landscape's/surface's material with material of any asset that comes into contact with that landscape/surface. Unfortunately, as of UE5.3, nanite meshes cannot write/s...
How to Setup Runtime Virtual Texture (RVT) and Blend Materials in UE5.3
zhlédnutí 2,9KPřed 7 měsíci
By setting up the Runtime Virtual Texture (RVT) we can organically blend landscape's/surface's material with material of any asset that comes into contact with that landscape/surface. Unfortunately, as of UE5.3, nanite meshes cannot write/sample RVTs, so by making the static mesh non-nanite allows this to work correctly. CORRECTION: at 7:56, the second Transform Vector "from world to tangent sp...
How to Vertex Paint on Nanite Landscape with Displacement/Tessellation in UE5.3
zhlédnutí 2,2KPřed 8 měsíci
This is the workaround to vertex paint on nanite landscape with displacement. - for "DefaultEngine" file: r.Nanite.AllowTessellation=1 r.Nanite.Tessellation=1 CORRECTION: Vertex Painting also works with nanite assets: Modeling - Attributes - Paint Vertex Colors. Here's a tutorial on how to - czcams.com/video/MmLh97tCREA/video.html 00:00:00 Enabling Displacement/Tessellation in UE5.3 00:00:26 Se...
Master Material 4.0 in Unreal Engine (including Vertex Painting)
zhlédnutí 467Před 8 měsíci
I take a Master blend Material from Quixel Bridge, I deconstruct it and put together into my own improved Master Vertex Paint Material. I found a workaround to blend heightmaps, as it was not working in original Quixel's blend material due to lack of World Displacement option in new UE versions. 00:00:00 Intro & retrieving Quixel blend material 00:02:34 Vertex Paint Master Material Instance set...
How to Vertex Paint using Quixel in UE5.3
zhlédnutí 828Před 9 měsíci
How to Vertex Paint using Quixel in UE5.3
Displacement/Tessellation Material with Nanite in UE5.3
zhlédnutí 4,9KPřed 9 měsíci
Displacement/Tessellation Material with Nanite in UE5.3
Master Material 3.0 in Unreal Engine (including displacement/tessellation)
zhlédnutí 789Před 9 měsíci
Master Material 3.0 in Unreal Engine (including displacement/tessellation)
Master Material 2.0 in Unreal Engine (including the graph breakdown)
zhlédnutí 535Před 9 měsíci
Master Material 2.0 in Unreal Engine (including the graph breakdown)
The Mother of Life and Death 💀 - UE5 Cinematic Environment Setup
zhlédnutí 756Před 10 měsíci
The Mother of Life and Death 💀 - UE5 Cinematic Environment Setup
Luma AI NeRF Setup in Unreal Engine 5 and Camera Round Trip
zhlédnutí 7KPřed 11 měsíci
Luma AI NeRF Setup in Unreal Engine 5 and Camera Round Trip
Fantasy Travelers Resting in the Cave - UE Environment Setup
zhlédnutí 252Před rokem
Fantasy Travelers Resting in the Cave - UE Environment Setup
Crystal in Magic Hour - 3D Compositing 🔮
zhlédnutí 296Před rokem
Crystal in Magic Hour - 3D Compositing 🔮
How to Projection Map in C4D
zhlédnutí 6KPřed rokem
How to Projection Map in C4D
How to Remove Noise from Video & Match Grain for Compositing
zhlédnutí 7KPřed 3 lety
How to Remove Noise from Video & Match Grain for Compositing
Audio Track or Video Clip not Dragging Onto Timeline - Source Patch QUICK FIX | Premiere Pro
zhlédnutí 12KPřed 4 lety
Audio Track or Video Clip not Dragging Onto Timeline - Source Patch QUICK FIX | Premiere Pro
Why Support FIREBALL VFX
zhlédnutí 636Před 5 lety
Why Support FIREBALL VFX
How to remove Green Screen in AE
zhlédnutí 9KPřed 5 lety
How to remove Green Screen in AE
What is Color Bit Depth in Compositing
zhlédnutí 13KPřed 5 lety
What is Color Bit Depth in Compositing
Rotoscoping for Beginners in AE
zhlédnutí 11KPřed 5 lety
Rotoscoping for Beginners in AE
Clips are Automatically Selected on Timeline When Playhead is Moved QUICK FIX | Premiere Pro
zhlédnutí 54KPřed 5 lety
Clips are Automatically Selected on Timeline When Playhead is Moved QUICK FIX | Premiere Pro
Matte vs Mask for Compositing
zhlédnutí 12KPřed 5 lety
Matte vs Mask for Compositing
What is Alpha Channel in Compositing
zhlédnutí 45KPřed 6 lety
What is Alpha Channel in Compositing
VFX vs SFX vs FX vs CGI
zhlédnutí 55KPřed 6 lety
VFX vs SFX vs FX vs CGI
Software for Compositing & VFX
zhlédnutí 21KPřed 6 lety
Software for Compositing & VFX
After Effects to Premiere Pro Low Resolution of Dynamic Link QUICK FIX
zhlédnutí 7KPřed 6 lety
After Effects to Premiere Pro Low Resolution of Dynamic Link QUICK FIX
Who is Compositor & VFX Artist
zhlédnutí 39KPřed 6 lety
Who is Compositor & VFX Artist

Komentáře

  • @DegiovaniLives
    @DegiovaniLives Před 9 hodinami

    I don't understand, you made the Disp or Height texture (08 of the instance)

    • @FireballVFX
      @FireballVFX Před 7 hodinami

      @@DegiovaniLives i used heghtmap texture to displace it

  • @CHATHK
    @CHATHK Před dnem

    still so much valuable

  • @funnycartoonhindi_up61

    Thank you 🙏

  • @JerryXGamer
    @JerryXGamer Před 17 dny

    g.o.d.

  • @marcelowiek
    @marcelowiek Před 22 dny

    THANK YOU! Life savior!

  • @AIHardRock
    @AIHardRock Před 28 dny

    displacement is showing, BUT NOT TESSELLATION! Where is tessellation? O_o I did exactly what you mentioend in this tutorial. BUT NO TESSELLATION OPTION on my material editor! WTF?

  • @isabelcortezgarcia2398

    tan facil y no encontraba como , muchas gracias 😊😊

  • @carmenworthy9330
    @carmenworthy9330 Před měsícem

    Beautiful 👏👏👏

  • @Wouldyouthis6
    @Wouldyouthis6 Před měsícem

    Thank you

  • @craftinggamer3994
    @craftinggamer3994 Před měsícem

    thanks thankssssssssss

  • @user-yx8lp1pq6m
    @user-yx8lp1pq6m Před měsícem

    Why can't every youtube tutorial be like this?

  • @TF2_Soldier1
    @TF2_Soldier1 Před měsícem

    I FUCKING LOVE YOU MAN EVEN THO IVBE BEEN EDITING FOR 4 YEARS STILL DINT KNEW THIS SIMPLE THING LOL

  • @arturobonfil
    @arturobonfil Před měsícem

    you saved me in 2024

  • @Adjbradman
    @Adjbradman Před měsícem

    Life safer

  • @madhherabdullah
    @madhherabdullah Před měsícem

    just in 14 seconds 👏 thank you bro

  • @alexanderwolfgangmedia
    @alexanderwolfgangmedia Před měsícem

    I was going nuts trying to find the answer and you were here the whole time. Thank you.

  • @peter486
    @peter486 Před měsícem

    ill vertext paint now hoping there will be support later :)

  • @MAALTECH
    @MAALTECH Před měsícem

    Great explanation and to the point. Thank you.

  • @user-vy8qb7wp7h
    @user-vy8qb7wp7h Před měsícem

    thank youuuuuuuu ❤❤❤❤❤❤🎉🎉🎉🎉❤❤❤❤❤❤

  • @bilkisusaniibrahimTV
    @bilkisusaniibrahimTV Před měsícem

    Thank you so much, watched after 13yrs 😊

  • @shahoudahmed
    @shahoudahmed Před 2 měsíci

    All heros don't wear capes Respect Man 🙌

  • @bodyajuju
    @bodyajuju Před 2 měsíci

    thx

  • @ABentPaperclip
    @ABentPaperclip Před 2 měsíci

    not being able to vertex paint per instance on nanite meshes is basically a dealbreaker for me.. what good is all of that extra detail if it's copy/pasted literally everywhere? you'd need tons of unique meshes with unique textures to create an environment that isn't completely repetitive

  • @samuelziemian1224
    @samuelziemian1224 Před 2 měsíci

    how can you change the scale without doing a separate master material

  • @lifeislifeofficial
    @lifeislifeofficial Před 2 měsíci

    how do you make sure the audio track is selected too?

  • @AshimaDolai-k1b
    @AshimaDolai-k1b Před 2 měsíci

    Tnqs very easy to understand

  • @VinnyTwentyOne
    @VinnyTwentyOne Před 2 měsíci

    I LOVE YOU MAN!

  • @maxmagnus777
    @maxmagnus777 Před 2 měsíci

    ty

  • @gregorywarrenblunt5622
    @gregorywarrenblunt5622 Před 3 měsíci

    As an audio guy, SFX is annoying because now they are usually referring to special effects but some still mean audio. I applied to a position asking for sfx and they wanted special effects. 😅

    • @FireballVFX
      @FireballVFX Před 3 měsíci

      This is a common issue : ) The same with VFX which is also used in video game industry as digital FX alternative for simulations.

  • @killshotmediaproductions
    @killshotmediaproductions Před 3 měsíci

    Thank you for not wasting my time.

  • @samduss4193
    @samduss4193 Před 3 měsíci

    I go mostly over blender and start to go into AE... and understand better now :) you really help clarify with this short video :)

  • @AleRender
    @AleRender Před 3 měsíci

    GENIUS !!!! The only video that explains why it doesn't work

  • @jxdxneditzzz
    @jxdxneditzzz Před 3 měsíci

    Fastest video straight to the point! I love it

  • @iwillfixmyteethafter1m
    @iwillfixmyteethafter1m Před 3 měsíci

    can anyone help me i wna do it like this whatever layer i select with a tap of mouse it will be selected and i can do trim previous to playhead without selecting the v10 or v02 anything

  • @virakchhang
    @virakchhang Před 3 měsíci

    Great, but how do I now STOP the playhead without it going back? For instance; SPACE to return to original spot. ENTER to stop at a new location (like Vegas)?

  • @DegiovaniLives
    @DegiovaniLives Před 3 měsíci

    Please post this updated master material for us to download.

  • @olalekanalagbe7515
    @olalekanalagbe7515 Před 3 měsíci

    That's good

  • @kalicambria
    @kalicambria Před 3 měsíci

    Just gotta say, this guy is freakin beautiful

  • @dawudabdul6726
    @dawudabdul6726 Před 3 měsíci

    THANK YOU MAN!!!

  • @Delicate141
    @Delicate141 Před 3 měsíci

    Amazing how this is saving time and effort. Thank you so much.

  • @bilalgaranl1112
    @bilalgaranl1112 Před 3 měsíci

    elinize sağlıkta ses çok gerdi beni .D

  • @dhrubatalukdar4221
    @dhrubatalukdar4221 Před 4 měsíci

    Thank you soo much 🙏 man

  • @Blogman_INC
    @Blogman_INC Před 4 měsíci

    Сау бро, пол дня искал это сделать!

  • @sebastianfloricescufilms
    @sebastianfloricescufilms Před 4 měsíci

    thanks !

  • @anashassan9630
    @anashassan9630 Před 4 měsíci

    Very Useful . Thank You

  • @Josko19
    @Josko19 Před 4 měsíci

    Thank you for this!!!! All Tutorials should be like this. They solve problems and save time.

  • @L7Art
    @L7Art Před 4 měsíci

    Do you know if RVT can be used with splatmaps? I trying to add RVT to a material layers using layer parameters and it is not working.

    • @FireballVFX
      @FireballVFX Před 4 měsíci

      Never tried with splatmaps, let me know if you find the way

  • @virenusbram8184
    @virenusbram8184 Před 4 měsíci

    The background music scared me 😢

  • @abraaolages
    @abraaolages Před 4 měsíci

    thanks, i love you

  • @gastonsuarez-pastor1660
    @gastonsuarez-pastor1660 Před 4 měsíci

    You can use a vertex normal ws mask and use the z component to subtract from the rvt world height