jitspoe
jitspoe
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Video

Godot Developer Console Addon Tutorial
zhlédnutí 2,9KPřed dnem
A guide for how to use my developer console addon for Godot.
Fist of the Forgotten Gamedev Highlights 22: Procedural Boss & Hair Animation
zhlédnutí 188Před 21 dnem
Check out the Fist of the Forgotten demo here: store.steampowered.com/app/1105470/Fist_of_the_Forgotten/ This video contains development highlights from around March 2019 where I was working on procedurally animating the hair and a boss monster using similar techniques.
Digital Paint: Paintball 2 Compilation 6 - The John Cena Microwave
zhlédnutí 159Před měsícem
Some footage from the Paintball 2 Social Saturday events. Game is still going after 26 years! These clips were from around March-May of 2019, though. I have a microwave that plays something resembling the John Cena theme. We do Social Saturday events every other Saturday starting at 2PM EDT / 6PM UTC. Hope to see you there!
LawBreakers - Full Uplink Match Gameplay with (mostly) Gunslinger.
zhlédnutí 545Před měsícem
Pulled out an old twitch stream recording of some lawbreakers gameplay. Somewhere around January 31, 2019. Hoping RELB lets me play again!
KOOK: Retro FPS Dev Highlights 7 - !hellopomo and !jitscar
zhlédnutí 162Před měsícem
KOOK on Steam: store.steampowered.com/app/2329690/KOOK/ Mostly nonsense as my viewer redeem sound commands and we laugh uncontrollably. Twitch clips from around August 2022. #gamedev #funnysounds #b3d
Fist of the Forgotten Gamedev Highlights 21: Hair Physics and Crouch Sliding
zhlédnutí 364Před měsícem
I looked at the wrong date when recording this, these are actually from March 2019. I have far more catching up to do than I thought! Fist of the Forgotten on Steam: store.steampowered.com/app/1105470/Fist_of_the_Forgotten/ #gamedev #godotengine #platformer
KOOK (Early Trailer v. 3)
zhlédnutí 1,1KPřed 2 měsíci
KOOK Steam page: store.steampowered.com/app/2329690/KOOK/ The game is still very much a work in progress and everything is subject to change. This is version 3 of the trailer. #godotengine #retrofps #boomershooter
KOOK: Retro FPS Dev Highlights 6 - Trailer VO, AGPL Yuck.
zhlédnutí 336Před 2 měsíci
KOOK on Steam: store.steampowered.com/app/2329690/KOOK/ Clips from KOOK development streams on Twitch from around August 2022.
Fist of the Forgotten Gamedev Highlights 20: 100th Stream, Horrible Death Sounds
zhlédnutí 246Před 2 měsíci
Compilation of Fist of the Forgotten development clips in March 2019 where I hit 100 streams and tried to make the character death sound and fail hilariously. #gamedev #godotengine #sounddesign
KOOK: Retro FPS Dev Highlights 5 - Enouy revolver, broken rotations, cultist sounds
zhlédnutí 296Před 2 měsíci
KOOK on Steam: store.steampowered.com/app/2329690/KOOK/ Making sounds for the cultist and experiencing unexpected twists with the rotations on this Joseph Enouy inspired pistol. Clips from July 2022. Hello, blender! #gamedev #GodotEngine #b3d
Goop Loop Dev Highlights Part 4: The GOLDEN Loop
zhlédnutí 260Před 3 měsíci
Goop Loop Dev Highlights Part 4: The GOLDEN Loop
Fist of the Forgotten - Jump Step Bug
zhlédnutí 1KPřed 3 měsíci
Fist of the Forgotten - Jump Step Bug
KOOK: Retro FPS Dev Highlights 4 - Walking on Walls, Nyarlathotep
zhlédnutí 489Před 4 měsíci
KOOK: Retro FPS Dev Highlights 4 - Walking on Walls, Nyarlathotep
Goop Loop Game Dev Highlights Part 3 - EA Launch + Bigger Loop!
zhlédnutí 230Před 4 měsíci
Goop Loop Game Dev Highlights Part 3 - EA Launch Bigger Loop!
The State of Things: 2022 vs 2023 Income, KOOK Demo Denied
zhlédnutí 820Před 4 měsíci
The State of Things: 2022 vs 2023 Income, KOOK Demo Denied
The State of Things: April 2024 - KOOK in FPS Fest
zhlédnutí 724Před 4 měsíci
The State of Things: April 2024 - KOOK in FPS Fest
LawBreakers Twitch Clip Compilation 6: The Crosshair
zhlédnutí 1,1KPřed 5 měsíci
LawBreakers Twitch Clip Compilation 6: The Crosshair
Marketing is Gross + Rock Sculpting Fails: Fist of the Forgotten Gamedev Highlights 19
zhlédnutí 258Před 5 měsíci
Marketing is Gross Rock Sculpting Fails: Fist of the Forgotten Gamedev Highlights 19
KOOK: Retro FPS Dev Highlights 3 - 9-Barrel Rifle, Sounds, Cultist, GI
zhlédnutí 406Před 6 měsíci
KOOK: Retro FPS Dev Highlights 3 - 9-Barrel Rifle, Sounds, Cultist, GI
I added latency compensation to a 25+ year old Quake 2 mod! Paintball 2 Devlog.
zhlédnutí 782Před 6 měsíci
I added latency compensation to a 25 year old Quake 2 mod! Paintball 2 Devlog.
Fist of the Forgotten Gamedev Highlights 18 - Questionable Rock Model
zhlédnutí 253Před 7 měsíci
Fist of the Forgotten Gamedev Highlights 18 - Questionable Rock Model
Goop Loop: Game Jam to Steam Release, Part 2 - Fart Sounds
zhlédnutí 372Před 7 měsíci
Goop Loop: Game Jam to Steam Release, Part 2 - Fart Sounds
KOOK: Retro FPS Dev Highlights 2 - Qodot & Physics Issues
zhlédnutí 683Před 7 měsíci
KOOK: Retro FPS Dev Highlights 2 - Qodot & Physics Issues
Fist of the Forgotten Gamedev Highlights 17 - Breaking Blender & New Fist Model
zhlédnutí 230Před 8 měsíci
Fist of the Forgotten Gamedev Highlights 17 - Breaking Blender & New Fist Model
Playing Half-Life 25 Years Later (Grenades Hate Me)
zhlédnutí 1,7KPřed 9 měsíci
Playing Half-Life 25 Years Later (Grenades Hate Me)
Tutorial: Localization/Translation in Godot is so easy!
zhlédnutí 10KPřed 9 měsíci
Tutorial: Localization/Translation in Godot is so easy!
KOOK: Retro FPS Dev Highlights 1 - Per-Texel Shadows
zhlédnutí 786Před 10 měsíci
KOOK: Retro FPS Dev Highlights 1 - Per-Texel Shadows
Fist of the Forgotten Gamedev Highlights 16 - So Many Hats (& Sounds)!
zhlédnutí 184Před 10 měsíci
Fist of the Forgotten Gamedev Highlights 16 - So Many Hats (& Sounds)!
Godot's Hidden Features
zhlédnutí 4,9KPřed 11 měsíci
Godot's Hidden Features

Komentáře

  • @amirhm6459
    @amirhm6459 Před dnem

    I'm not quite understand, why not just multiplied by delta time if the problem is frame rate dependant?

    • @jitspoe
      @jitspoe Před 20 hodinami

      Yeah, I need to do a more in depth explanation, but the issue is that acceleration changes your velocity over time, so your velocity at the beginning of the frame is different from your velocity at the end of the frame (after you apply acceleration), so if you just multiply the velocity by the delta time to get the distance, using the velocity before applying the acceleration and after applying the acceleration are incorrect, and the longer your frame time is, the more off it's going to be, resulting in things like different jump heights at different framerates.

  • @LynnsSillers-k2e
    @LynnsSillers-k2e Před dnem

    Martinez Barbara Taylor Robert Martinez Anthony

  • @markbabin3753
    @markbabin3753 Před dnem

    Couldnt wait to move on from the add for this one

  • @ince55ant
    @ince55ant Před dnem

    oh 69 likes.... i'll come back later to hit the button

  • @jitspoe
    @jitspoe Před 3 dny

    If anybody is curious about games of mine that use the console, you can check out: Goop Loop: store.steampowered.com/app/1454550/Goop_Loop/ Fist of the Forgotten: store.steampowered.com/app/1105470/Fist_of_the_Forgotten/ KOOK: store.steampowered.com/app/2329690/KOOK/

  • @chunkyquail
    @chunkyquail Před 3 dny

    That's very nice! I've been looking for something like that.

  • @GurtTarctor
    @GurtTarctor Před 3 dny

    Thanks!

  • @salmonmoose
    @salmonmoose Před 3 dny

    This is great, and actually solved a completely unrelated character movement problem for me :D

    • @jitspoe
      @jitspoe Před 3 dny

      Glad it somehow helped! 😅

  • @batomow
    @batomow Před 3 dny

    doing gods work

  • @Combine7355
    @Combine7355 Před 4 dny

    i like to move it move it

  • @AleksandarPopovic
    @AleksandarPopovic Před 4 dny

    Linear acceleration with exponential functions, that's no good

  • @AleksandarPopovic
    @AleksandarPopovic Před 4 dny

    And Yes after that's I just to say the consoles what we all do with consoles in past 😮😅😂❤

  • @AleksandarPopovic
    @AleksandarPopovic Před 4 dny

    This is just for Godot 4? Little love more pls for Godot 3 in general!

    • @jitspoe
      @jitspoe Před 3 dny

      There's a Godot 3 version as well! Doesn't have the most recent features, but it exits. You might have to grab it off the 3.x branch on github. Can't remember if it's on the asset library, but it might be.

  • @PhilGorley
    @PhilGorley Před 4 dny

    This video moves me. Thank you.

  • @natanmaia3575
    @natanmaia3575 Před 4 dny

    The rounds on the blunderbuss go bam bam bam, bam bam bam

  • @Hyacsho
    @Hyacsho Před 5 dny

    EYEVERN!!

  • @konker4243
    @konker4243 Před 6 dny

    Damn, that was actually a fantastic video. Ive been trying to make a grid fade out and I was afraid I would have to resort to shaders but this video gave me the determination to get it done!

    • @jitspoe
      @jitspoe Před 6 dny

      If it's a simple fade, you can actually adjust the alpha (or maybe it's modulate?) on the material without having to make a custom shader, but learning shaders is a useful skill, so go for it! You can do almost unlimited cool things!

    • @konker4243
      @konker4243 Před 6 dny

      @@jitspoe Sorry I meant I wanted only part of the grid to fade out. Ultimately the goal is to have the grid be stationary and be able to move around a point from which the grid fades out around. (So it looks “endless”) Thanks again!

  • @rizalabdurrahman8317

    Thanks bro !

  • @VaunaKiller
    @VaunaKiller Před 7 dny

    Thats soooo cool! Thanks for sharing this with everyone ❤ (and for free! 😮) definitely incorporating this into my workflow ASAP

  • @sw97058
    @sw97058 Před 7 dny

    Actually really encouraging to find this tutorial and it's just explaining what I already do.

  • @btarg1
    @btarg1 Před 7 dny

    This is gonna be way easier than using debug keys for everything!

  • @paramdholakiya8857
    @paramdholakiya8857 Před 8 dny

    First time seeing you and i'm really impressed by your facial hair lol, unique

    • @jitspoe
      @jitspoe Před 8 dny

      Thanks! I grew it myself.

  • @Alkaris
    @Alkaris Před 8 dny

    Console commands find binding different key maps is a must, and allowing anyone to create their own subset of commands with aliases, much like how Steam Dev Console works in games like CSGO2, Half-Life, Portal or TF2.

  • @Kio_Kurashi
    @Kio_Kurashi Před 8 dny

    I don't know if I'd ever need this, since I'd probably just learn how to use tool scripts, but I am glad it exists and depending on what I make in the future I'll definitely consider using it.

  • @JosiahBang
    @JosiahBang Před 9 dny

    My jaw was on the fricken floor the entirety of this video!! THIS IS AWESOME!! i have been using "debug" keys to do similar things but they're anoyying to set up. this is amazing

  • @Xenthera
    @Xenthera Před 9 dny

    Love the godot pronunciation changing every time

  • @KingKrouch
    @KingKrouch Před 9 dny

    Feel like this console system could definitely benefit from taking in Godot's logs and such. Aside from that, and the lack of a roll up/roll down animation (like what's in Quake and Half-Life), looks pretty solid.

  • @thecringeslayer4897

    shaders are scary black magic wizardry, we're all just magical

    • @jitspoe
      @jitspoe Před 8 dny

      Maybe the real wizards were the friends we made along the way.

  • @flailmusic
    @flailmusic Před 9 dny

    Fantastic!

  • @Uhfgood
    @Uhfgood Před 10 dny

    Very cool

  • @Crits-Crafts
    @Crits-Crafts Před 10 dny

    Amazing

  • @alexanderakerhjelm170

    Easy to use add-on that is versatile enough to be useful, and explained well by its creator in just over 3 minutes. I wish all addons were like this!

  • @futursoup9007
    @futursoup9007 Před 11 dny

    🍒

  • @jutraim2422
    @jutraim2422 Před 11 dny

    I was just thinking about this hahahaha fabulous moustache btw

    • @jitspoe
      @jitspoe Před 10 dny

      Thanks! I grew it myself!

  • @Combine7355
    @Combine7355 Před 11 dny

    Hello there!

  • @Shanjaq
    @Shanjaq Před 11 dny

    Congrats on the AssetLib release!

  • @ryanscott642
    @ryanscott642 Před 11 dny

    Love it.

  • @dv_interval42
    @dv_interval42 Před 11 dny

    plugin trailer / usage quickies are insanely incredible

  • @unutella
    @unutella Před 11 dny

    Hell yes, thanks.

  • @darknetworld
    @darknetworld Před 11 dny

    It nice to be simple. Plus some fall back error is good.

  • @PhilGorley
    @PhilGorley Před 11 dny

    Janders is pretty cool.

  • @unconscious5630
    @unconscious5630 Před 12 dny

    HOW did you do per-texel lighting in Godot? I can't figure out a way to get it to work without artifacts

    • @jitspoe
      @jitspoe Před 10 dny

      I need to do a devlog about this at some point, but here are some of the gotchas I remember off the top of my head: 1) I had to use dfdx/dfdy to calculate some things. 2) VERTEX is normalized before being passed to the fragment function, so if you're dealing with interpolated vertex values, you'll have to assign your own vertex value in the fertex function() that's not normalized. 3) Mipmapping can cause issues with some things, so try disabling it. 4) I had to make VERTEX writable by modifying the engine, but Godot 4.3 now has a LIGHT_VERTEX value that can be set instead, so that shouldn't be necessary now.

  • @Stefan-bs6ty
    @Stefan-bs6ty Před 13 dny

    Love that style. :)

  • @Hyacsho
    @Hyacsho Před 13 dny

    This is insane in the best way!

    • @jitspoe
      @jitspoe Před 8 dny

      I mean, it is for a game called KOOK! 😁

  • @PinguinoSod
    @PinguinoSod Před 13 dny

    Amazing, thank you!!

  • @iamcookie1170
    @iamcookie1170 Před 14 dny

    this actively made my shader fear worse

  • @turningcog
    @turningcog Před 15 dny

    bump

  • @turningcog
    @turningcog Před 15 dny

    bump

  • @sslaxx
    @sslaxx Před 15 dny

    So interesting watching you put this game together!

  • @fbdasjkwlsdgbhngvbhnvsjlk

    My childhood! I can't watch it because I'm at work right now, but i saved it for later. It's great to see the game is still actively worked on, although last time I played i couldn't find a populated server. I used to play this game so much on laptop back in the day and made some good friends on mumble - thanks for all the fun memories!