Sakib Khondaker
Sakib Khondaker
  • 88
  • 45 194
Scans data Processing...
This is not Photogrammetry. This is a test demo for DL scan workflow. Scanned from a Single photo, fixing and retopologizing. And manual PBR texturing. It works with a single photo to a 3D model. Binocular Stereo Matching & Secondary Deep Learning Algorithm were used. DL Algorithm belongs to my friend 劉縁智. This is a test and does not represent the final results.
......Real-Time......
skfb.ly/oSupZ
skfb.ly/oSuFN
zhlédnutí: 19

Video

২১শে ফেব্রুয়ারি
zhlédnutí 27Před 3 měsíci
আমাদের গর্ব, আমাদের অহংকার, আমাদের মাতৃভাষা বাংলা। আন্তর্জাতিক মাতৃভাষা দিবসে শুভেচ্ছা। 21 February was declared to be International Mother Language Day by UNESCO on 17 November 1999. It has been observed throughout the world since 21 February 2000. The declaration came up in tribute to the Language Movement done by the Bangladeshis. This artwork was created specially for 21 February, Internati...
Product Visualization
zhlédnutí 92Před 3 měsíci
Ducky Product Visualization. Made with Houdini. Vellum cloth simulation, Karma renderer. Post-processed with Davinci.
MetaHuman
zhlédnutí 37Před 6 měsíci
MetaHuman
TapeMan | Animation
zhlédnutí 100Před 7 měsíci
TapeMan | Animation
Boss Fight 3D challenge | Cassettack #bossfight #3d #challenge @pwnisher
zhlédnutí 161Před 9 měsíci
Boss Fight 3D challenge | Cassettack #bossfight #3d #challenge @pwnisher
Nakshi kantha 3D Animation
zhlédnutí 63Před 9 měsíci
Nakshi kantha 3D Animation
Edge Of Reality (ROAD TO INFINITY)
zhlédnutí 173Před 11 měsíci
Edge Of Reality (ROAD TO INFINITY)
Houdini rigging with Kinefx
zhlédnutí 278Před rokem
Houdini rigging with Kinefx
Houdini to Unreal Material
zhlédnutí 4,5KPřed rokem
Houdini to Unreal Material
Omniverse A2F
zhlédnutí 30Před 2 lety
Omniverse A2F
Greek Pottery - 3D Model - Houdini
zhlédnutí 40Před 2 lety
Greek Pottery - 3D Model - Houdini
Houdini vs Blender vs Cinema4D vs 3DsMax vs Maya
zhlédnutí 22KPřed 2 lety
Houdini vs Blender vs Cinema4D vs 3DsMax vs Maya
Infinite journeys challenge
zhlédnutí 160Před 2 lety
Infinite journeys challenge
Houdini vs other 3D software
zhlédnutí 398Před 2 lety
Houdini vs other 3D software
Blender vs Cinema 4D vs 3Ds Max vs Maya vs Houdini
zhlédnutí 3,3KPřed 2 lety
Blender vs Cinema 4D vs 3Ds Max vs Maya vs Houdini

Komentáře

  • @fionabeaverstock7380
    @fionabeaverstock7380 Před 10 dny

    The "primitive" gets you to start moving as soon as you hear it come on...

  • @EmaniSmith-og2lr
    @EmaniSmith-og2lr Před 12 dny

    Da cool

  • @Dawgwithagun
    @Dawgwithagun Před 19 dny

    How did you get the physic actors to collide and merge through each other randomly?

    • @sakibkhondaker
      @sakibkhondaker Před 19 dny

      The car was rigged with chaos physics. The wheels are using a riggid body collider by chaos physics. So if everything in the level collision is on, it will collide.

  • @Rudra_om
    @Rudra_om Před měsícem

    great

  • @rano12321
    @rano12321 Před měsícem

    Maya is getting the well deserved beating 😂

  • @user-wf3dp8qq2t
    @user-wf3dp8qq2t Před 2 měsíci

    well.. we all know what happens next 😀

  • @ragibrahman9594
    @ragibrahman9594 Před 2 měsíci

    Cool render btw

  • @ragibrahman9594
    @ragibrahman9594 Před 2 měsíci

    is this made with Houdini? also are you from Bangladesh?

    • @sakibkhondaker
      @sakibkhondaker Před 2 měsíci

      Yes, with Houdini. And i am from Bangladesh 🇧🇩

  • @Ugly_Baby_Gaming
    @Ugly_Baby_Gaming Před 3 měsíci

    ditch the music mate

  • @9751_
    @9751_ Před 3 měsíci

    This is amazing what did I just watch 😂

  • @hillelcroushorn5717
    @hillelcroushorn5717 Před 3 měsíci

    "PromoSM"

  • @muser7935
    @muser7935 Před 3 měsíci

    Accurate 😂

  • @pavinivfx
    @pavinivfx Před 3 měsíci

    Defined very well Bifrost hahahaha

  • @inkman002
    @inkman002 Před 3 měsíci

    Lmao... in reality its blender that tries to take on the world. Max and maya know their place and c4d is the cool bystander.

    • @sakibkhondaker
      @sakibkhondaker Před 3 měsíci

      Yes. In another Universe, it is happening.

  • @sakibkhondaker
    @sakibkhondaker Před 4 měsíci

    Check on Sketchfab = skfb.ly/oQxM7

  • @sakibkhondaker
    @sakibkhondaker Před 4 měsíci

    Check on Sketchfab!!!

  • @sakibkhondaker
    @sakibkhondaker Před 4 měsíci

    skfb.ly/oQ9FD

  • @sakibkhondaker
    @sakibkhondaker Před 4 měsíci

    skfb.ly/oQ9Lt

  • @RichardRiegel
    @RichardRiegel Před 4 měsíci

    hm... I expected some multi-material application...(f.e. each side of the cube has different mat)...

    • @sakibkhondaker
      @sakibkhondaker Před 4 měsíci

      You can follow the same process and add different materials for sides

    • @RichardRiegel
      @RichardRiegel Před 4 měsíci

      ahh..hmm.. this is an fbx export (which I skipped) .. Okay I'm interested about how it works with Houdini to UE via LiveLink.. When I connected Houdini's Tommy character example, (which has two materials f.e.) it works. But I can't figure it out, how to create material attribute (tags) for my own object. This standard way (like for claasic fbx export) not working for me...

    • @sakibkhondaker
      @sakibkhondaker Před 4 měsíci

      @@RichardRiegel fbx material attribute will be added automatically if you add multiple materials. You can make different groups for the materials you want. And assign different materials for the groups.

    • @RichardRiegel
      @RichardRiegel Před 4 měsíci

      ​@@sakibkhondaker yes.. This works for classic export / import to UE. But I tried to find the way how to do with LiveLink to UE. There I have a problem, because this method not working for me. When I create material groups on my own mesh and connect it to UE, It has always only one material slot. I don't understand why, because if I tried connect Houdini's Tommy, it works.

    • @sakibkhondaker
      @sakibkhondaker Před 4 měsíci

      @@RichardRiegel I didn't try Livelink as I do everything manually. But you can maybe compare the Tommy model attribute and your model to see the difference. Also see if there is any missing option in iport/export.

  • @effectsroom
    @effectsroom Před 6 měsíci

    C4D knew it's position and strength 😂😂😂😂😂😂

  • @Leuss-3D-Modeling
    @Leuss-3D-Modeling Před 9 měsíci

    Love the concept great job

  • @FaissalsAnimation
    @FaissalsAnimation Před 9 měsíci

    Is is available in the non commercial version?

    • @sakibkhondaker
      @sakibkhondaker Před 9 měsíci

      Yes. Both CPU & GPU rendering with non-commercial. Only Toon shading is for the paid version. I am also planning to make tutorials.

  • @jausans
    @jausans Před 10 měsíci

    haha maya trying to save is life with bifrost

  • @aviationnmaps
    @aviationnmaps Před 10 měsíci

    Nah Prisma 3D's crying in the corner 😅

  • @UltimateAK1
    @UltimateAK1 Před 11 měsíci

    Very Hilarious 😂

  • @ExCeterainc
    @ExCeterainc Před 11 měsíci

    Nice stuff I see why you made it into the challenge

    • @sakibkhondaker
      @sakibkhondaker Před 11 měsíci

      Tnx. I wish they would choose this updated version.

  • @ericapunkt7956
    @ericapunkt7956 Před 11 měsíci

    easy as that, thank you!

  • @knuckles7410
    @knuckles7410 Před rokem

    Thank you very much. For once a simple and straight to the point tutorial. I was getting burned out with all the attention getters making things more complicated and convoluted for no reason. Thank you again, hopefully that will work for me. I am using building generator with a custom fbx and it compiles all the mesh together so I have a problem to assign texture slots.

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      Thank you. Hope my future tutorials will help you. I am always trying to simplify as much as possible.

  • @jonkelly7454
    @jonkelly7454 Před rokem

    Yes pls

  • @sams_3d_stuff
    @sams_3d_stuff Před rokem

    Great stuff!

  • @harutixohanoc5658
    @harutixohanoc5658 Před rokem

    xD

  • @karanwadhwa7969
    @karanwadhwa7969 Před rokem

    C4d knows everything😆😆😆

  • @iKlaw
    @iKlaw Před rokem

    houdini is love always ❤ because i love tough and logical things And also C4d at last 😆🤣

  • @k-vandan4289
    @k-vandan4289 Před rokem

    hilarious 🤣

  • @sarojit895
    @sarojit895 Před rokem

    ata ke apner gf ??

  • @copaboy
    @copaboy Před rokem

    C4d should be thanos

  • @3dystopian312
    @3dystopian312 Před rokem

    Nice!!!!!!!!

  • @amitSaini-yp5xd
    @amitSaini-yp5xd Před rokem

    ye software ka name kya hai sir

  • @amitSaini-yp5xd
    @amitSaini-yp5xd Před rokem

    hello sir

  • @sarojit895
    @sarojit895 Před rokem

    good good...

  • @isa_nagiyev
    @isa_nagiyev Před rokem

    Eventually Thor(Max) updated to unbelievable strength

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      We will see

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      But he aims for the wrong place though 😂

    • @isa_nagiyev
      @isa_nagiyev Před rokem

      @@sakibkhondaker I hope, huge changes will happen to 3ds Max. At least, 3ds max roadmap inspires hope to fans of max like me

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      @@isa_nagiyev As long as there is Interior & Architect Designers, 3Ds Max will be there with updates

    • @isa_nagiyev
      @isa_nagiyev Před rokem

      @@sakibkhondaker I'm not using 3ds max for architectural design, for me 3ds max is best tool for 3d modeling. But I know every 3d program can make anything if you are capable do these things

  • @Liberty_stn
    @Liberty_stn Před rokem

    Fanboah

  • @edjonacademy7435
    @edjonacademy7435 Před rokem

    Best comparison ever

  • @princeparee6553
    @princeparee6553 Před rokem

    TBH Houdini doesn't need infinity stone it has that on its own... Software does everything but just bit difficult than most .. except "Clarisse"

    • @iKlaw
      @iKlaw Před rokem

      Houdini is capable to create his own stones 😎

    • @PeperoneOfficial
      @PeperoneOfficial Před rokem

      Except clarisse? What do you mean?

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      Clarisse is a different kind of software. Not lots of people use it. And also, it is not used for modeling and FX i think

    • @PeperoneOfficial
      @PeperoneOfficial Před rokem

      @@sakibkhondaker yeah it's only for lookdev and rendering i think

  • @princeparee6553
    @princeparee6553 Před rokem

    😂😂😂😂😂 blender is tryna tell Maya dude don't pick a fight with that guy...c4d is the wise man in the room 🤣🤣

    • @user-hz4fj5xw2u
      @user-hz4fj5xw2u Před 4 měsíci

      do you know that weta digital used a couple of autodesk products for avatar1-2...? blender...? lol

    • @sakibkhondaker
      @sakibkhondaker Před 4 měsíci

      Weta uses both Maya and Houdini. Also, same with Pixars.

  • @abhayjr7078
    @abhayjr7078 Před rokem

    I am Max user and fully agree but but it is much easier than others

  • @peterblake988
    @peterblake988 Před rokem

    Houdini and Maya Works together. Houdini is not a very good generalist 3d software.

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      I am a Generalist and i use only Houdini for everything. Honestly, It is not easy but for long term it's worth it.

    • @CaCa-co4ec
      @CaCa-co4ec Před rokem

      @@sakibkhondaker houdini is not better than maya my brother

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      @@CaCa-co4ec I didn't say it is better. I'm a generalist and i don't use maya.

    • @CaCa-co4ec
      @CaCa-co4ec Před rokem

      @@sakibkhondaker ok but i understand its a meme but really maya will be thanos!

    • @jonasmortensen1252
      @jonasmortensen1252 Před 11 měsíci

      @@CaCa-co4ec fan boy

  • @joshuacadogan5174
    @joshuacadogan5174 Před rokem

    Hay great video, I’m having an issue. My meta human doesn’t show up in the creator, any ideas?

    • @sakibkhondaker
      @sakibkhondaker Před rokem

      Make sure you are logged in with eipc and you need a good internet connection

  • @3dystopian312
    @3dystopian312 Před 2 lety

    HAHA.......

  • @3dystopian312
    @3dystopian312 Před 2 lety

    LOL......