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4 Hands on Deck
Germany
Registrace 3. 11. 2021
Hello everyone! We are Green and Red, two Germans with a love for everything board game related and occasional fans of Let's play series. So much so, in fact, that we eventually wondered why those two didn't cross over more often... and the answer seems obvious: board games need recording equipment, post-production and music, whereas screens can be screen captured and all the special effects and sound are already present. So, eventually we decided, if we want more of it, we may as well step up ourselves!
On our channel, you can currently expect roughly one video per month, edited and cut, focussing on stories, atmosphere and full playthroughs with rules explained where necessary to help follow the action. We are not focussed on reviewing, you can make up your minds about the games yourselves after watching us play and banter. If that is up your alley, please enjoy!
On our channel, you can currently expect roughly one video per month, edited and cut, focussing on stories, atmosphere and full playthroughs with rules explained where necessary to help follow the action. We are not focussed on reviewing, you can make up your minds about the games yourselves after watching us play and banter. If that is up your alley, please enjoy!
Introduction to Custom Infantry and Scenario Crafting for Battletech
Watch Green struggle through infantry creation and scenario crafting for our next main video.
Rules used contain loads of things that have changed much more over the years than the battlemech rules themselves, we tried our best to be as thorough and up-to-date as we could.
Join our Discord! discord.gg/cgxFKdUgqN
Models used, as per usual, are 'Mechs from the official catalyst games store, and infantry and vehicle models from memoir '44.
Timestamps:
00:00 Intro
01:40 Overview
02:20 Scenario
04:46 Forces
05:45 Custom Infantry Introduction
06:10 Movement
07:50 First Foot Infantry
11:57 Support Infantry
14:55 Motorized Infantry
17:16 Mechanized Infantry
18:58 Jumpers
20:25 Battle Value
22:50 Truckers
24:20 Secret Weapon
26:28 Specialisations
27:25 List Building
29:37 Skill Adjustment
31:06 The Oopsie
32:00 Outro
Rules used contain loads of things that have changed much more over the years than the battlemech rules themselves, we tried our best to be as thorough and up-to-date as we could.
Join our Discord! discord.gg/cgxFKdUgqN
Models used, as per usual, are 'Mechs from the official catalyst games store, and infantry and vehicle models from memoir '44.
Timestamps:
00:00 Intro
01:40 Overview
02:20 Scenario
04:46 Forces
05:45 Custom Infantry Introduction
06:10 Movement
07:50 First Foot Infantry
11:57 Support Infantry
14:55 Motorized Infantry
17:16 Mechanized Infantry
18:58 Jumpers
20:25 Battle Value
22:50 Truckers
24:20 Secret Weapon
26:28 Specialisations
27:25 List Building
29:37 Skill Adjustment
31:06 The Oopsie
32:00 Outro
zhlédnutí: 3 962
Video
Classic Battletech - A Movie about Mechs and Tanks on Menion
zhlédnutí 22KPřed rokem
We are back again with a Battlereport, this time an actual Scenario and less rules-oriented! After having tried the rules for vehicles last time, this time Green wonders if a mostly vehicles-focused side would be able to stand up against mechs. And so our attention wanders to Menion, a radioactive wasteland within taurian space, and more specificially, the brian cache located under its surface....
Lets Paint some Battletech Miniatures!
zhlédnutí 15KPřed rokem
Red walks you through the painting step by step, be that techniques or some thought processes behind taking up a brush. We're finally there. Red has given in and is fed up with playing with gray models. After two games. Should've known really. Either way, today you can watch how a lance of Taurian Concordad mechs (more specifically Red Chasseurs), and a Comguard level II get their colors before...
Let's play Battletech: Bring in the Tanks!
zhlédnutí 26KPřed rokem
This time around, we dive into the world of tanks, hovercraft, VTOLs, mobile artillery and battle armor infantry, learning our way around tracks, wheels, air cushions, rotors, and how well they play against the much more powerful clan equipment. The first two turns of the game we use to bring in rules explanations as they come up, and in the second half of the video, we'll go over to a much mor...
Lets play: DnD - Tomb of Annihilation, ABGS. Episode 5 - The witches errant
zhlédnutí 486Před rokem
This time, we finally arrived at the witch thats supposed to help us! only, she wants a little favor first. so, another errant mission.... kill 5 undead. oh well, one more time into the fray.... Featuring Music by Andrew Sitkov, Joel Steudler et al, via Gamedev Market and Humble Bundle. Also including additional Sound effects by Mixkit, Tabletop Audio and stuff that was conveniently close to a ...
Let's play Battletech - An Introduction
zhlédnutí 63KPřed rokem
We dive into some classic battletech tabletop action. We go over the history of the game, the rules in more or less minute detail, and finally finish a quick and dirty session with a bit of story attached, to show how easy it is. Enjoy! Special thanks to everyone who gave us video footage, voice acting, pictures, references and rules clarification - you know who you are! also, if you want to st...
Lets play: Dungeons and Dragons: Tomb of Annihilation, board game edition. Episode 4: The Witch
zhlédnutí 1,1KPřed 2 lety
In this Adventure, our brave heroes set out to find a witchdoctor who supposedly knows something about that lost city that needs to be found. only, she isn't keen on being found either. and she lets us know. Featuring Music by Andrew Sitkov, Joel Steudler et al, via Gamedev Market and Humble Bundle. Also including additional Sound effects by Mixkit, Tabletop Audio and stuff that was convenientl...
Let's play the DnD Boardgame: Tomb of Annihilation Adventure 3 - The Great Ape
zhlédnutí 767Před 2 lety
Is it finally time for Jessamine to give us information so we can do something about the death curse? ...No! Its time for yet another task we do for her before she can actually help us out! So, lets just get it over with... surely, that ape can't be THAT great, right? Featuring Music by Andrew Sitkov, Joel Steudler et al, via Gamedev Market and Humble Bundle. Also including additional Sound eff...
Let's Play: Tiny Epic Dungeons!
zhlédnutí 817Před 2 lety
Hello again everyone! its been a while, but we FINALLY finished this monstrosity of a video. A valuable lesson was learned in how long we should realistically make videos, but, well, we hope you enjoy watching it anyway! This time, we take a break from DnD and instead turn towards the goblin coast, to rid the area of the sneaky menace for good! Or at least for a short while. They usually come b...
Let's play the DnD Boardgame: Tomb of Annihilation Adventure 2
zhlédnutí 2,2KPřed 2 lety
Join us for a second time in the 5th Dungeons&Dragons Boardgame and watch our heroes story start to get difficult! After doing a first task for our new merchant friend and proving our worth, she has us go out for something actually challenging while getting the information we seek.... Featuring Music by Andrew Sitkov, Joel Steudler et al, via Gamedev Market and Humble Bundle. Also including add...
Let's play the DnD Boardgame: Tomb of Annihilation Adventure 1
zhlédnutí 13KPřed 2 lety
Join us when we tackle the 5th Dungeons&Dragons Boardgame and watch our epic adventure take shape! First, we need some allies and decide to head out to pick some mushrooms for a wealthy merchant. 'Us' being a lizard paladin, a bird wizard, a cat bard and a human druid. Featuring Music by Andrew Sitkov, Joel Steudler et al, via Gamedev Market and Humble Bundle.Also including additional Sound eff...
I’m glad this wasn’t my first video attempting to learn this game otherwise I would have soured on all the other channels trying to make the learning of this game palatable! Stellar explanation and visually engaging without being overwhelming.
Love Battletech. Played mostly on MegaMek. Just need to get a printer so I can avoid giving Catalyst (spit) any patronage.
JESUS CHRIST THIS IS SO WELL DONE!
Only 68 books? I thought there were far more than that.
can't wait for the new video to come out!
Trust us - neither can we! Sadly, its one thing after another this time. It'll come out when its done, I'm afraid. Red is hard at work animating and programming SFX.
Time to watch those Taurians get curb stomped in a really unbalanced fight.
Stomping Dracs makes for a good game.
This was quite enjoyable!
I watched the first two BT battle reports you did, the basic one and the vehicle one. They where cool so I'm checking this out. I love that the minis are now painted <3 !!
I wonder if Pu Pu is pronounced as the sound kids used to make when firing a toy gun "Pu Pu" 😂
Hm... Could be? But I think red specifically looked up the pronounciation before this episode. Just to be safe...
I hope you guys do more of these. The production quality is absolutely amazing.
More is on the way
@@4handsondeck That's what I want to hear!
I to want the urban mech plushie.
Don't we all..
Guys I love your videos. You not only teach to play but also how narrative gameplay can work while still keeping things fun without getting too stiff. Regarding the ammo explosion rule for the melee attack: If you decide to play on standard rules and Total Warfare does not cover it, there simply is no special rule for that and the mech does not get damage. Tactical operations are all advanced rules and can be used or not used as you (the GM) see fit. Standard rules are for tournament and are kept simple for balance reasons, while advanced rules may be not balanced but often are a lot of fun to add. Never forget: BT rules are there to make the game fun and balanced not to make it realistic.
Of all the battle reports I watched on WH40k, Conquest or BattleTech. This one. This one is the best one, I hope I'll be able to see some more videos like this! (oh, and please don't hit the table while filming on the next video, if there is one)
There will be one! And we'll try to keep furniture related violence to a minimum. Might need to invest into a shock absorbant camera stand at some point...
Great to hear that! Or maybe move it off the table?
@@mariuszmarcinik2759 sadly a lack of space makes that easier said than done. But we'll see what we can come up with!
I'm new: can someone help me understand turn 2 movement sequence? Red won initiative, so Green moved first. 2 Green and 2 Red remained, so why did Green move again?
Teeeechnically we messed up. It should have been: green has three and needs to move first, red has two. 3 is not twice as many as two, so each moves one model. Then, green has two, red has one, 2 IS twice as many as one, so green needs to move two models. Green lost initiative, so he has to move both models before reds last move, allowing red to react despite having fewer units on the ground. So, you check units left to move before every 'pair' of moves, and if one player has whole multiples of the other or more (7vs3), he needs to move appropriately more models. (15vs3 would move 5 models for every 1 of his opponent). Hope that clairified things!
Where is the Steiner scout lance??
Thank you! I really like your style. Subscribed. 26:27 You miss the extra +1 TMM for jumping I guess. An eight hexes jump by a spider should be a TMM +4. The Shadow Hawk in the same scene should had +2 (instead of +1, shown by the red die). I guess he jumped three hexes. I'm sorry but my inner monk has hard times dealing with this. btw When a mech stands up you can freely choose the direction (AGOAC). The Wolverine didn't have to pivot. You only roll the direction if the mech falls. This is important if the 'Mech has to fire from a prone position (e.g. because the Mech has lost a leg) to determine in which direction the Mech can fire. best
As for changing direction on standing up - yep, we missed rhar completely, but learned for later games. And I can calm your inner monk - we did not miss the TMM from jumping, we just dont show the +1from jumping with the pips, and just keep in mind that its an additional point for red dice!
What a damn nice battle!
This is such a great format
The tech quality of this channel is refreshing!
Great presentation of the game and exciting play.
Incredible production quality
43:47 Is there a rule where if a friendly mech is in the adjacent space to the mech you're shooting at and you miss you have to roll for a possible hit on the friendly because they're so close together? Because it feels like there should be.
As a matter of fact, there is! Its one of the many, many optional rules we opted not to use so far. If you use them all at once, things seriously bog down, and this video would be 8 hous long. And consist mostly of tutorials. Perhaps, when we covered all the base rules, we will include more optional rules.
Some ping for YT finding you better. And keep up that nice entertaining style!
Ihr zwei seid nach meinem Geschmack. Da würd ich gern mal ein Spiel mitspielen, falls ihr mal in S.Dtl. seid. :D
Sind wir quasi immer! Schweizer grenze. Komm ins discord, da ist bequemer quatschen... Oder schreib uns einfach so an, falls du ein uns bekannter johndoe bist!
Lao would not have 2 heavies and two mediums. they have very limited supplies, so, It be like 1 Heavy, two mediums, and a light.
Yeah, that was my first instinct as well. Thing is ... Limited supply of IS mediums. Catapult and marauder also are more common heavies, so... I agree, but, uh, well. Did my best with what I had. Usually I'd also refrain from giving them two clan lights!
For me Liao lance is: LCT-1E Locust VND-1R Vindicator VND-1R Vindicator CPLT-C1 Catapult
Loved this fun battle great story voices really add to to,
loved this best mech movie ive seen in years
Good detailed video here especially since you are going for the "i want to play" detail that i'm going for lol.
What book(s) did you use to create the custom infantry, also, do you know if there's any easy way to get the templates for them online?
Megamek lab has the templates, but not all information. The books we used were the tech manual for the base rules and tactical operations for a few advanced rules like the field guns.
@@4handsondeck thanks!
I'm barely by the 15 minute mark but so far i'm hooked. Great introduction and nice video!!!
Here's hoping the later parts didn't disappoint either. Always great to hear, thanks!
It's also possible to make your own wash in any custom color by diluting a color paint and mixing in a few drops of PVC glue. With this technique it's better to keep a separate old brush for applying washes, though. Because PVC particles in DIY washes will eventually destroy brushes used for this.
Dear brother, the video looks very interesting, and I would certainly have watched it with pleasure were it not for your horrible pronunciation of the language. I can't get past the 10-minute video. Despite being Italian and having lived abroad for many years, I don't understand a damn thing you say.
Well, thats a pity, though I'm afraid as germans, theres nothing we can do about our accents. We try our best, but if that doesn't work for you... Hopefully you find a native english or italian channel to scratch that battletech-itch. Cheers!
The animations and battle communications really make a difference for the narrative. I generally don't really watch battle reports, but yours are quite entertaining
ah a fellow concordat lover, very few tutorials for them on youtube!
Subscribed really enjoy this. Getting into battle tech been a wargamer for 20 years but went the GW route back in the day. Say what was that template you showed in the beginning?
just watched over the beginning again, still couldn't quite figure out which template you mean... do you have a timestamp for me?
A friend of mine once through armor crit a Comguard Atlas with a Scorpion light tank. It hit the AC-20 ammo,boom went an Atlas with a 1,1 pilot and their field commander. Due to a house rule if the field commander on a side (this was a 2v2 with one player on each team only allowed to bring conventional forces and the conventional forces on Comstar side were mercs duped into this mission against other mercs.) was KIA any unit from that player that is forced into forced withdrawal must make a check to see if they route or withdrawal orderly. If routing the unit can not make any attacks and moves as fast as it can away from any enemies. If enemies cut off its escape routing mechs are forced to either power down and surrender or eject while conventional ground units surrender if caught. While Comguard would technically hold the field by the end Merc forces escaped with the primary objective onboard that lucky Scorpion. Comstar only had one functional mech (A half-dead crab), a tank that was missing a track and one nearly dead infantry platoon left at the end. If counting successfully withdrawn units in the final tally of survivors that only gave Comstar two additional vehicles and a nearly dead Thunderbolt. Opposing mercs left the field with the objective, three tanks, a beat up dragon, two APCs that picked up inf on the way out and a Wolfhound.
This is why I don't want to play with tanks, mechs only for me. They're too effective which makes the entire concept of mechs kind of pointless.
The main advantage of mechs over vehicles is twofold: 1: propaganda. 1 mech, 1 pilot. Easy to glorify into a hero, where vehicles have crews. 2: mobility. Vehicles are dangerous, but they're not as hardy when taking a beating, and they have issues with rough terrain, mountains, gulches, rivers, low gravity... Things that aren't always modeled on the table, but I wouldn't field vehicles in every mission profile... But for static defense? They shine, and rightfully so!
i love the story focused battle report, hearing everyone react to stuff like the ammo explosions, the cheeky light mechs, and tristans inability to hit anything actually helped me understand the battle *more* than a pure numbers hyperdetailed report it also made me care a lot more! pendragon is so lucky to have gotten out in a drivable state i know fully naming and voicing the taurians too woulda been just too much if you wanted this video to come out ever, but still loved the moment where the taurian commander pieced together approximately what was going on really looking forward to whatever stories you have to tell next (maybe we'll even be lucky enough to see this comguard lance more than once ;) )
So a lower gunnery stat on pilots is preferable? That's counter intuitive but makes sense on the rolls.
THANK YOU THANK YOU THANK YOU for: - Keeping the camera static on the map view to keep the viewer's sense of orientation - Explaining the rules for those who aren't as privy on the game as others - Doing closeups and animating combat for the entertainment factor Every other battle report for games like 40K and others always have their cameras zooming around and they move way too fast for me to keep up, even if I have played 40K before
Bro brought the most expensive paint tray ever. 😂 Thank you!! I was looking for tips on painting my black DC lance.
That was an awsome battle report. Can't wait for you to use some infantry and troop transports.
Love your guys stuff, fun editing and effective at conveying information. I'm a pretty prolific 3d printer guy, I see a lot of stands and proxies from other games in your vids, I'd be happy to send over some tanks, infantry, vtols, extra mechs, whatever helps. I feel bad with my mountains of extras
I mean.... I certainly won't say no to a couple of cool proxies for infantry and other models that don't have official products out yet... though, depending on where you are in the inner sphere, shipping might be expensive? if you're serious, do join our discord for details? (yes, I realize the link set to 'never expire' once more expired. its fixed. again. hopefully for good this time.)
21:23 cool video but I don’t think you should have been able to use the Bardic Inspiration as you weren’t adjacent any monsters. I know you were only using it to give the others an advantage but that power wasn’t a playable option, sorry.
Fantastic production value and informational value with these videos. As a 40k player; it's really interesting to actually get to see the inner workings and guts of the games mechanics being played out. That said I am blown away by the sheer number of tables and counters to reference & keep track of; even for a relatively small model count game like this.
We played quite a bit of 40k - battletech goes with single mechs as models, where 40k uses 30-model-groups of mosha boyz, gaunts, or a tac squad of marines. every 40k group ends up having a bunch of special weapons and such, while being in the same place - which just ends up being roughly equivalent to a single mech with a bunch of weapons strapped on it, in terms of game feel. as for the number of tables? yeah, its a lot. however, on the other hand, its rather light on special rules, so you don't have to keep looking up stuff across 5 different books! and the tables are neatly pre-arranged in cheat sheets for ease of use and making copies for everyone involved!
@@4handsondeck This is what I keep trying to tell people. Yes, Battletech introduces a lot of complexity for individual models, but overall the game is pretty easy to get a basic grasp of and everything you need to reference fits neatly on a few pieces of paper rather than having to leaf through multiple dusty and poorly organized tomes. It looks intimidating, but it's really not all that difficult to work with compared to a lot of systems out there. If there's anybody reading this that's feeling a little overwhelmed looking at it, just give it a shot. Do it over TTS if you like. It's well worth it once you get into it, and there are very few wargames out there that give you as much variety for the investment. And hey, if that's still more than you want to handle, Alpha Strike is a severely stripped down version of the game that I think still retains a lot of Battletech's DNA and flavor while just being easier to work with. Ultimately, Battletech can be as complex or as simple as you want it to be. Find what works for you and go for it. No guts, no galaxy! Also, to you two running the channel, I am really grateful for these videos. It's a very entertaining way to refresh on some old mechanics I've not used in a while and I'm learning a fair bit of new stuff on the way. Really hope you keep doing these videos, and just keep being awesome.
Excellent video gentlemen!
Excellent video! Clear, consice and very informative. A very good introduction to playing Battletech on the tabletop.
Hey, thanks for this great video. I often use it as reminder when creating a new unit. Is it possible to reactivate the discord invitation ? I really would like to join there :).
big sadface. yes. it should, once more, be operational now. for some reason I can't get the discord invite right, ever. hopefully I fixed it for good on this... uhh... 4th attempt or so. also, my apologies for the horribly long delay in response time. RL forced a short hiatus on PR while red was continuing to tinker away at the next upload!
I really hope you guys get to make another one of these. This is such a fun Movie to watch.
its in the works! and will be released eventually (tm)!