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TextGuy;
Malaysia
Registrace 27. 04. 2020
I make video.
One Small Step for my Indie GameDev Dream || Indie Game Devlog
It's been awhile, recently working on building up my Fiverr freelance career, hope that helps in pursuing my GameDev dream. I will come back with better content, Stay Tuned !!!
===Check Out My Fiverr Page HERE===
I will develop a professional 2d unity game from scratch.
www.fiverr.com/share/2QL0Er
===============================
~My Aim~
After one year of self-learning in game development, I have finally capable of doing freelance jobs, still have much more to learn though, but I do need to prove that spending my life in game development is reasonable, that is why I start my freelance work, because MONEY == FREEDOM.
Support Me by,
LIKE , let me know if you like my content,
COMMENT, feel free to giving me tips and teach me,
SUBSCRIBE, it's my only motivation, and it's FREE!!!
One Small Step for my Indie GameDev Dream || Indie Game Devlog
~Progress~
0:00 Intro
0:48 Starting My Fiverr Now
2:36 Planning For Better Contents
3:27 Fiverr Gig Video
4:41 End
~Question~\
1.Any Good Topic For Future Contents?
2.Any Freelancer Tips for Me?
~Reference~
Good Sprites Resources - www.spriters-resource.com/
Good Fallen Unity God - czcams.com/users/Brackeys
~Check Out More On~
Twitter - TextGuyYT
IG - textguy.yt
Fiverr - www.fiverr.com/textguygaming?up_rollout=true
#Gamedev #IndieGameDev #Devlog #Indiegame #Unity #Fiverr
Ignore:
TextGuy;,Brackeys,Fiverr,Freelance,Gamedev,unity game devlog,gamedev dream,freelance game devepoment,indie game developer,how to be game developer,game development,make a game,devlog,indie game devlog,indie devlog,indie game dev,how,to,make,indie,game,dev,gamedev,develop,code,art,tutorial,coding,adventure,textguy,platform games,gmtk game jam,indie game,solo indie game,game devlog,2d game unity,brackeys,tactic game,turn based rpg,programming,unity game,unity
===Check Out My Fiverr Page HERE===
I will develop a professional 2d unity game from scratch.
www.fiverr.com/share/2QL0Er
===============================
~My Aim~
After one year of self-learning in game development, I have finally capable of doing freelance jobs, still have much more to learn though, but I do need to prove that spending my life in game development is reasonable, that is why I start my freelance work, because MONEY == FREEDOM.
Support Me by,
LIKE , let me know if you like my content,
COMMENT, feel free to giving me tips and teach me,
SUBSCRIBE, it's my only motivation, and it's FREE!!!
One Small Step for my Indie GameDev Dream || Indie Game Devlog
~Progress~
0:00 Intro
0:48 Starting My Fiverr Now
2:36 Planning For Better Contents
3:27 Fiverr Gig Video
4:41 End
~Question~\
1.Any Good Topic For Future Contents?
2.Any Freelancer Tips for Me?
~Reference~
Good Sprites Resources - www.spriters-resource.com/
Good Fallen Unity God - czcams.com/users/Brackeys
~Check Out More On~
Twitter - TextGuyYT
IG - textguy.yt
Fiverr - www.fiverr.com/textguygaming?up_rollout=true
#Gamedev #IndieGameDev #Devlog #Indiegame #Unity #Fiverr
Ignore:
TextGuy;,Brackeys,Fiverr,Freelance,Gamedev,unity game devlog,gamedev dream,freelance game devepoment,indie game developer,how to be game developer,game development,make a game,devlog,indie game devlog,indie devlog,indie game dev,how,to,make,indie,game,dev,gamedev,develop,code,art,tutorial,coding,adventure,textguy,platform games,gmtk game jam,indie game,solo indie game,game devlog,2d game unity,brackeys,tactic game,turn based rpg,programming,unity game,unity
zhlédnutí: 517
Video
Turning My Game INTO a Masterpiece in Unity #1
zhlédnutí 1,3KPřed 4 lety
Last month, I Made a Game in 48 HRS during GMTK Game Jam 2020, the game turns out becoming a BUG game, today I am going to remake the game and turning my game into a Masterpiece(maybe not) in Unity and Hopefully it turns out well, The Design of the game is a Dice Rolling RPG Tactic Game. (The Original Game's Devlog) I Made a Game in 48 HRS during GMTK Game Jam 2020, czcams.com/video/hMf_I_Piue4...
Made a Game in 48 HRS during GMTK Game Jam 2020
zhlédnutí 382Před 4 lety
Made a Game in 48 HRS during GMTK Game Jam 2020, It took longer to edit than I thought. anyways, I put a lot of effort into this Devlog, The Design of the Game is inspired by TRPG, as the GMTK Game Jam title "Out of Control", I felt like the concept of TRPG fit the design. It's a failed Game Jam but I would like to share it as a Entertainment Indie Devlog. Hopefully you could enjoy the video! ~...
Development of My Dream Roguelike || Indie Game Devlog || Lv1
zhlédnutí 2,5KPřed 4 lety
A Devlog of My Dream Indie Roguelike Game in Unity. It's a Pixel Art Style,Hack'n Slash,Roguelike Game, With Few Months of Experience of Indie Gamedev, I will try to Make the Indie Roguelike Game as Good as I can, Support Me by, LIKE , let me know if you like my content, COMMENT, feel free to giving me tips and teach me, SUBSRIBE, it's my only motivation, and it's FREE!!! Development of My Drea...
How to make Animalese Translator in Unity
zhlédnutí 7KPřed 4 lety
How to make Animalese Translator in Unity, Animalese is the default spoken language of villagers and other characters in the Animal Crossing series. In most cases, each word spelled is approximated using the closest-sounding Japanese syllable. If you like my video,make sure to give me a thumb up and subscribe to my channel to see more fun contents,Stay Tuned :D... Good KK Slider's song - czcams...
Made a Platformer in One Week
zhlédnutí 264Před 4 lety
Made a Platformer in One Week during the Weekly Game Jam 148 with the title of "Mirror",I decided to make a PUZZLE-BASED Platformer Game,it is my first ever Platformer,hope you guys like it.if you want to try the game, CLICK the link below and feel free to give me FEEDBACKS ! Good Game - textguy.itch.io/reflection Good BGM - shorturl.at/FHJZ1
Make an AI that Learns to Generate Cars in Unity
zhlédnutí 244Před 4 lety
Another video of Experiment of AI,Made an AI that Learns to Generate Cars in Unity, with Genetic Algorithm,If you like the content,tell me in the comment(need more motivation to make next video), and I am trying to make more genres/types of videos in this Channel. Stay Tuned :D ! Good CarBox - boxcar2d.com/ Good BGM - shorturl.at/sGKOU Cute BGM - shorturl.at/EZ046 Fun BGM - shorturl.at/btJT4
I Created a Chess AI in Unity
zhlédnutí 10KPřed 4 lety
I Created a Chess AI in Unity using Minimax algorithm and Alpha-Beta Pruning. Good BGM - shorturl.at/FHJZ1 Good Chess Tutorial - shorturl.at/drHSU
So no tutorial?
I can't access the URLs in the description, could you send me the appropriate links?
Yo thats amazing work ❤
Tutorial please
Its a fun experiment but you clearly need to know chess and how every piece can move AND capture, you clearly dont know much about chess if you think king has more lets say points than all of the chess pieces combined, in order to make that ai work you need to consider everything for it, including the fact that pawns can do a move called en passant
Make tutorial pls.Nice video
Yes I want to know
It would be better if it was a tutorial
You coded the king and queen on the wrong squares and now my brain hurts
unless.... orange was white and white was blackXD
"yo i got my pawn to ur base , give me a pawn" - Einstein
Are there still any plans for a tutorial o chess ai? :D
why did you stop??!!!!
well, my mindset and life changed a lot after I started to work on small jobs, and I am spending time to rethink and convince myself what I should go for, and what work best for my gamedev joruney, currently making youtube video is not the essential part for me to continue as a gamedev, but it doesn't mean I will abandon this channel, I am just taking rest, learn new stuff and reset, and I will comeback to the channel with new ideas as soon as I am ready.
this editing work is absolutely bonkers and phenomenal, bro, keep up with the outstanding work!
thank you so much, I will be back to make more original contents that I don't know if they'll work, however stay tuned. :)
Hey there, is it possible to see the source code for this? Curious to see how it's implemented. Cheers!
dude. you switched up king and queen... white King always starts at black square e1. Maybe first learn the rules exactly before doing something like this...
:)
2:54 pawns cant attack like that, they can only move on the vetrical axis and can only attack on a diagnal
Yeah, and en passant
Can u do a tutorial for this even if it's not perfect? I have a project using this and idk how to implement...it would be a good start for me
I've tried to make a tutorial, but since making a Chess AI required intermediate knowledge of coding, so it's hard to make a tutorial than just talking about the algorithm I used, here's a video explaining the algorithm in my video. czcams.com/video/l-hh51ncgDI/video.html ... and there's a wiki that include everything of Chess AI too here. www.chessprogramming.org/Main_Page
White queen starts on a light square. :(
How can I do this on phone
I used Unity to develop the software, and Unity is game engine that allows to develop games for various of platforms included phone, however, you still need a computer to develop the app first, :P
@@TextGuy ok thanks dude:)
To add to the personality feature maybe you could add thoughts that the player character randomly says which depends on factors like their personality and current situation {:
yup, I think this is a good way, I am still developing a Roguelike recently, will be back on YT with the new Roguelike I think, stay tuned :).
T H E R E T A R D M O V E i felt that
F to... F***
just call it "fe"
Why the Queen and King are placed wrongly... :D
it's because I want to test my AI with chess.com, and their Queen and King are placed like that D:
@@TextGuy In a match against chess.com. White is your red and black is your white.. but when u played first matches it was white = white and red = black and the queen and king are in a wrong position in this situation. White king has to be always on a black square. Blacks should be on e8 on a white square.
Yeah, he made red as white and white as black
perfect! added this to my little game today :D
*me writing everything down along with the video*
maybe I could just post the project next time :P
You made a great video, I would love it if you explain your algorithm with the code!
because it would take too long to explain the codes, and it's my first chess project it is not the best way of making chess AI, maybe I would make a pseudo-code example for tutorials :)
bro you have a great idea I can tell your games is gonna go far.
👍❤
Those game remakes look great! I wish you look following your game development dreams
Yeah its always a dream to make games full time and we need money to realise the dream, so good luck with Fiver hope you have success and make money to make games full time. 👍
Yeah, I need to atleast make some money to prove that game development do earn money, so I can have more freedom invest in gamedev, thank you, and good luck for your gamedev jorney as well. :)
@@TextGuy Thanks
Nice devlog, i really enjoyed it :D Also any feedback for my channel would be appreciated :)
Thanks, I would check it out when I am free. :)
Love the start, I think the char is a little large and out of scale
This video describes very well why I ditched my games complex tile system hahah! Nice Devlog! Subbed!
I can relate. I think I need to simplify some elements of my game too. Either that or be a better game dev 🤣
Keep it as is, Sprites look awesome. Also will sub to give you motivation to keep going.👍
I am planning to do some more informative contents about pixel art and game design, and trying to be more consistent of the upload speed. recently working on my freelance stuff, will bring more good content soon, appreciate everyone's support that gave me the reason to continue, thanks for sub :D.
@@TextGuy Looking forward to the new content
You have made more work for yourself then nessecary in the tileset. Your automaton does not alow a floor tile with only walls surrounding to exist.
you are right, maybe because I have no idea what my generator would be, so I just made all the possible tiles. :P
@@TextGuy good point. Maybe a bit over engineered but as it does not take up processing and storage nowadays is virtually free. You should be good
Quite unexpected that the ai, giving such high value to its kind would sacrifice it to capture yours And a piece. Would not have thought of that
because I've never consider the move generation to stop after someone lost, so it will still choose the move that would lead to a best advantage after 3 turn, even that both kings are captured.
@@TextGuy fair enough. Probably that is why Id not think of that. Because we humans, with out fleshy human brain implicitly expect the game to end
Cool, but why 2 minutes of nothing?!?
I'm actually try to made the video reach 10 mins, but it is actually unnecessary, just ignore that :p
This was really cool we had a lot of the same ideas. One piece of advice I could give is to make pawn values not by the total amount of moves, but by whether or not they have a friendly pawn diagonally or horizontal to them. Pawn structure is very important in chess.
Yup, actually after the video I found many good concepts being discussed in "Chess Programming Wiki", anyway that is a lot of information, maybe I will challenge myself to make a better AI in the future, idk :P
@@TextGuy Mine is just about done, I'll send you the GitHub link so you can check it out if you want! Please do, I'm very proud of it. It plays very similarly to yours, opening with e3 and then bringing the queen out followed by the Bishop, but mine has way better pawn structure as I explained, and never makes a mistake (unless such a mistake goes beyond its depth and is unpreventable when it is finally perceived). Also, I noticed some odd behavior at 5:32, unless it is looking only 2 moves ahead, it should have actually taken the bishop with its rook, because the queen protecting it is "overloaded." Meaning your AI would have been trading one rook for both a bishop and a knight, so that move is +1 in its favor. I obsessed over bugs like this with mine. Though from what I can tell, we both have like the best homebrew chess AIs on YT lol (well mines not on YT but its better than others that are). Other peoples' sucked and they didn't even notice or just didn't admit it. Like, CodeBullet's chess AI was a buggy mess that couldn't even beat a monkey.
@@tristunalekzander5608 @Tristun Alekzander that would be great to see yours, I recently have some other project to do, making chess AI are quite time comsuming, especially when I need to explain the concept in video. I recently dont have that much time to make a video about a more advance chess AI. I think the reason why that odd move is occurs is because my bad evaluation function that consider every pm(possible moves) as 0.5f , so... Black Knight = 3 + (3pm * 0.5f) Black Bishop = 3 + (4pm * 0.5f) White Rook = 5 + (9pm * 0.5f) So it negates the value of both piece. B = 4.5 + 5 W = 9.5 also after the queen move he gain 4 more pm. Which make the result actually a -2. I've a concept of decreasing the value of pm according to piece left on board to avoid this kind of situation where pm is more valuable than capturing piece. Thanks for your appreciation, there's is actually not much people did chess AI on YT, most of them just did the minimax then gave up. There's actually bunch of stuff that could be implement though.
Hey good job on even doing the game jam I gave up on game dev and started making random programs on my YT but good job on even submitting something I couldn’t ever have that work ethic
thanks! your random? programs video seems great as well, we are just doing different fun stuff, wish you could gain more views and subs with your awesome content. :D
TextGuy dude I could say the same for you man just keep up the work you’ll make it big man!
Parallax will be cool, also what a song?)
MUSIC IN THE END: Roy - Lost In Sound
looking cool. Btw, research on the special dice. You can make for example 1 dice with numbers and second dice with action or special ability. Like 5 and Sprint(example) so you can travel 2x tiles more or 2 and Damage(also example) multiply your damage by 2
Pretty cool ideas! there are lots of interesting stuff of the mechanic that haven't been set yet, so I will go through all interesting ideas and concepts like yours, and make a balance and fun main mechanic from then. Thanks for your suggestion :D!
I really liked your campfire. Would like to see a video on how you uses your own sprites to as particles in Unity?
hmmm that's a great idea, I am learning of making some good particles effect like those in "Hallow Knight", I think I might do a video for particle in the future! feel free to subscribe :D !
That are some nice textures - I would say to keep the current style - seems like it's fitting pretty well! :D
Thanks :) , I am trying to make it look as good as I can. Anyway thanks for your feedback :D.
Really looks amazing and your Pixel art is amazing keep it up
thanks for you support! :D
NIce & Cool 2D sprites ! Love the grass !
thanks for your feedback! :D
Honestly, In by opinion 2.5d would be nice, and would take less work than 3d, also you should think of making a Discord Server :)
Yeah, I would take note for your feedback, by the way, I not sure if I have to make a discord, since I don't find a very good reason, also I have too less subscribers. I would consider making a discord in the future :)
I think stay like this
thanks for you feedback! :D
Are you continuing this devlog series? This was an amazing start. Hopefully you continue it.
I actually have lots of idea for this game, but I am not going to continue this series, as there are too many indies making top-down roguelike games, so I will be focus on other type of game first, maybe I will continue it in the future, but not now, thanks for your support :D
@@TextGuy shame, I'm actually making a top down rpg with meaningful choice elements. If you want to do any collab videos let me know, I work with a few devs presently, we just completed a couple of challenges. Let me know 👍
@@XanderwoodGameDevsounds cool, I don't have a proper plan recently, I'm spending time defining my target, and trying to learn more stuff, kinda lost actually. anyway, feel free to add me on dc, I'm happy for any good collab. (TextGuy;#2308)
@@TextGuy hey, sounds good. The link is discord.gg/WYWKNJrn
Make the borders of the tiles stay still, it hurts my head to see *everything* distorted like this
for the border you mean the grass & tree? Because I personally think that it is better that the enviroment are not rigid, But it seems like a problem if the enviroment are all moving, I will find a fix for that, thanks for your feedback :)
@@TextGuy I meant the grid between tiles, it seems to be moving along with the trees and grass (or is that just an optical illusion?)
Hmm the border never move in the scene, maybe it is optical illusion, I might look the reason for it.
I'd say keep to your current style because all the new sprites look absolutely fantastic although having every grass tile animated is very distracting. Can you only animate the grass tiles that characters walk over to emphasise their movement?
Okay, will take note of that, I will find a way to emphasize the creature unit, appreciate your feedback! :D