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Nitrox Nova
United States
Registrace 17. 09. 2012
making and playing games
Saving Face - 1.2.1-beta Fix Changelog - Humanizer Free Open Source 3D Character Creator
download - github.com/NitroxNova/Humanizer
donations appreciated! www.patreon.com/ReignBowGames
donations appreciated! www.patreon.com/ReignBowGames
zhlédnutí: 348
Video
Over the Target! Humanizer free and open source 3D character creator plugin
zhlédnutí 385Před měsícem
humanizer - github.com/NitroxNova/Humanizer makehuman target data - github.com/makehumancommunity/makehuman/tree/master/makehuman/data/targets asset packs - static.makehumancommunity.org/assets/assetpacks.html donations appreciated! www.patreon.com/ReignBowGames
Upcoming In Game Features - Humanizer Free Open Source 3D Character Creator Plugin for Godot 4.2
zhlédnutí 283Před měsícem
download - github.com/NitroxNova/humanizer if youd like to donate - www.patreon.com/ReignBowGames
Wiggle Physics - Godot 4.2 - Space Wyrm refactor Derp Star
zhlédnutí 811Před měsícem
hinge joint 2d - www.reddit.com/r/godot/comments/y0hma9/stickman_shows_you_a_hingejoint2d/?context=3 derp star - github.com/NitroxNova/Derp_Star
Humanizer Updates v1.2.0 - Free Open Source 3D character Creator for Godot 4.2
zhlédnutí 267Před měsícem
github.com/NitroxNova/humanizer
Action Packed! Import Mixamo Animation Packs to Humanizer - Release 1.1.0-beta
zhlédnutí 408Před 2 měsíci
github.com/NitroxNova/Humanizer
Root of the Problem - Root Motion Import from Mixamo to Humanizer!
zhlédnutí 155Před 2 měsíci
mixamo_reduced.fbx moved to data/animations github.com/NitroxNova/Humanizer
In The Mix - Basic Mixamo to Humanizer Animation Import
zhlédnutí 266Před 2 měsíci
github.com/NitroxNova/Humanizer www.mixamo.com/ static.makehumancommunity.org/mpfb.html
OK Next - Humanizer version 1.0.1 - FREE open source 3D custom character creator!
zhlédnutí 655Před 2 měsíci
github.com/NitroxNova/Humanizer github.com/NitroxNova/Humanizer_Example
Humanizer - Beta 1 Release - Free Open Source 3D Character Creator for Godot 4
zhlédnutí 1,8KPřed 2 měsíci
github.com/NitroxNova/humanizer/releases/tag/v1.0.1.beta
New MPBF2 MakeClothes Export to Humanizer - Free Open Source 3D Character Creator for Godot 4
zhlédnutí 277Před 2 měsíci
humanizer installation - czcams.com/video/190UDaqOisQ/video.html humanizer repo - github.com/NitroxNova/humanizer mpfb2 installation - czcams.com/video/9jmTdhVjAsI/video.html mpfb2 downloads - static.makehumancommunity.org/mpfb/downloads.html
Attached at the Hip - Asset Bones for wings, tails, ears and more! - Humanizer
zhlédnutí 177Před 3 měsíci
source - github.com/NitroxNova/humanizer
Humanizer In-Game Menu Setup Instructions (Redo)
zhlédnutí 171Před 3 měsíci
menu - github.com/NitroxNova/Humanizer_Example main plugin - github.com/NitroxNova/Humanizer plugin installation - czcams.com/video/190UDaqOisQ/video.html
Setting an Example - Free, IN-GAME Custom Character Creation Menu - Humanizer
zhlédnutí 617Před 3 měsíci
setup instructions - czcams.com/video/8rv061ach9g/video.html (updated) menu - github.com/NitroxNova/Humanizer_Example main plugin - github.com/NitroxNova/Humanizer plugin installation - czcams.com/video/190UDaqOisQ/video.html
Face Check - Animated Facial Motion Capture in Godot 4! - Humanizer
zhlédnutí 536Před 4 měsíci
github.com/NitroxNova/Humanizer further documentation - czcams.com/video/BmOHTNM83yM/video.html
Test Stressing - Humanizer - Free 3D Charactor Creator for Godot 4.2
zhlédnutí 1,2KPřed 4 měsíci
Test Stressing - Humanizer - Free 3D Charactor Creator for Godot 4.2
One Small Step - Humanizer - Free 3D Character Creation Add-On for Godot 4
zhlédnutí 835Před 4 měsíci
One Small Step - Humanizer - Free 3D Character Creation Add-On for Godot 4
Threadcount - Runtime Clothing Generation - Humanizer 22
zhlédnutí 384Před 6 měsíci
Threadcount - Runtime Clothing Generation - Humanizer 22
Skeleton Key - Debugging and Optimizing - Humanizer 21
zhlédnutí 134Před 6 měsíci
Skeleton Key - Debugging and Optimizing - Humanizer 21
Skeletons in the Closet - Reverting the Skeleton Builder - Humanizer 20
zhlédnutí 145Před 6 měsíci
Skeletons in the Closet - Reverting the Skeleton Builder - Humanizer 20
OverDressed - Shapekey PreGeneration vs Runtime Calculation - Humanizer 19
zhlédnutí 176Před 6 měsíci
OverDressed - Shapekey PreGeneration vs Runtime Calculation - Humanizer 19
Hats Off - Clothing Import Automation (Part 3) - Humanizer 18
zhlédnutí 83Před 7 měsíci
Hats Off - Clothing Import Automation (Part 3) - Humanizer 18
Clothing Import Automation (Part 2) - Humanizer 17
zhlédnutí 82Před 7 měsíci
Clothing Import Automation (Part 2) - Humanizer 17
Clothes Minded - Import Clothing Automation (Part 1) - Humanizer 16
zhlédnutí 157Před 7 měsíci
Clothes Minded - Import Clothing Automation (Part 1) - Humanizer 16
Face Lift - Eyes/Mouth Rigging - Humanizer 15
zhlédnutí 169Před 7 měsíci
Face Lift - Eyes/Mouth Rigging - Humanizer 15
Scratching the Surface - Revisiting the SurfaceTool: Tangent and Normals Generation - Humanizer 14
zhlédnutí 139Před 7 měsíci
Scratching the Surface - Revisiting the SurfaceTool: Tangent and Normals Generation - Humanizer 14
Put It On My Tab - MPFB2 + Godot - Free 3D Character Creator
zhlédnutí 552Před 7 měsíci
Put It On My Tab - MPFB2 Godot - Free 3D Character Creator
Enter the Menu - MPFB2 + Godot - Humanizer 12
zhlédnutí 169Před 8 měsíci
Enter the Menu - MPFB2 Godot - Humanizer 12
New Dress Code - MPFB2 + Godot 4 - Humanizer
zhlédnutí 201Před 8 měsíci
New Dress Code - MPFB2 Godot 4 - Humanizer
Bare Bones - Skeleton Builder Optimization - MPFB2 + Godot 4
zhlédnutí 142Před 8 měsíci
Bare Bones - Skeleton Builder Optimization - MPFB2 Godot 4
Hi! I am new to godot and gamedev. I really appreciate your work. Thank you! My question is that how can I attach for example a bucket or any other object to the right hand? I created a npc and added some mixamo animation and it is working. This will be my next step. :) Do you have video about to attach items to the npc? Thanks!
Brilliant tutorial. Super clear and easy to follow. Thank you very much.
Ty i was making a funfair and added and added this cuz i thought my funfair needed it
would this work with Vtuber models? for the facial tracking?
Thank you for your hard work. Making the plugin standalone is the right call I don’t want to use too many plugins in a project
With 66 max capacity it’s powerful as a plugin would be perfect for rpg worlds
hello, as I understand it, it's all about checking this file. the file is:res://addons/humanizer/data/resources/target_data.res. am I understanding correctly? How can I open the file with res extension? and how did you get the target_data.res file, I would be grateful if you could answer.
Hello Elissa! Great work! Commenting for two reasons: to pump up the video and to offer some armor and clothing (medieval, more historical than fantasy) as an open source asset for humanizer. Let me know if this would be interesting and we can talk about it. 😉
would love to see what youve got! feel free to send me a message on discord @ nitr0xnova , i will say that in the interest of keeping the base humanizer download as small as possible, it would be good to release the packs as a seperate download. also since the clothing is still compatible with makehuman, you should definitly look into getting it listed on their assets page :)
@@NitroxNova Thanks for the reply! I sent you an invite on discord. I am still working some kinks with the deformation for different body sizes, but I believe it could be helpful to show humanizer capabilities and attract more public (your channel size does not merit the work you are doing).
hello, can this plugin be used after the game is compiled or can we only use it in the editor?
currently i am refactoring and optimizing so it can be used in game, yes.
@@NitroxNova as I understand it, it's all about checking this file. the file is:res://addons/humanizer/data/resources/target_data.res. am I understanding correctly? How can I open the file with res extension?
i find one small.issues, why there seems the human outline has jaggy, do you know why😊😊
im not sure what you mean
when exporting the game that used humaniser project , do i need to remove any files. or do i need to place a license that makehuman was used to make the model?
nope you should be good to go, please take a look at the makehuman licesnse here (scroll down to part D) github.com/makehumancommunity/makehuman?tab=License-1-ov-file#readme
@@NitroxNova thank you
amazing
Very well explained, thanks a lot!
Nice to see mocap working again. Following with my tests in RT and AI.🤪
that sounds awesome, great to hear!
Great progress... Really apreciate your hardwork👍
Super cool.
thanks for watching ^^
Wow, never expected to find help on this topic. You are amazing. Thank you!
Glad it was helpful!
bro, when i searching godot tutorial, i found a gem vid. its a nice tutorial, definitly using this in my game thnx
just wow!
Fascinating. Thank you for your work.
Amazing! Humanizer can do many things that people can't even imagine. The best addon ever.
i hope many people will use it :)
@@NitroxNova i already using and they will too.😁
Love your videos, you always make it easy to learn!
Happy to hear that!
Dictionaries aka hashmaps are my favorite data structures 🥰
Nova you are incredible with all this knowledge and Talent, I’m looking so forward to seeing the end result as well as your X show later this week.
so nice of you ^^ yep should be fun!
THANK YOU FOR THE TUTORIAL❤ I was making a carnival and I thought something was missing. Then I saw this vid!
Glad I could help!
I think you are correct about the saved resource being referenced as a single copy. Great work as always Nova! Also, rejoined the new patreon :) Will there still be a way to select rigidbody instead of characterbody? Great work as always Nova! Also, rejoined the new patreon :)
youre awesome really appreciate it! so yes i was able to get the target data resource under 100 mb (so it fits on github), was around 200mb previously but i restructured the data from dictionaries to packed arrays :)
I just noticed that the 2 videos from 120724 have been removed ? I hope you are well Nova
Great 👍
Thank you! Cheers!
Glad to know you have a Patreon. 😊
wow! what you're doing for godot and free development is amazing! huge improvements on each releases! gotta try this ASAP
Really like seeing these pop up in my feed once in a while, it's great to see the progress you've made! Keep it up
thats the plan ^^ thank you for the encouragment!
Nova you are as smart as you are lovely and I always enjoy every video you publish, thank you for making my day better with your warmth and compassion for what you do. YOU ROCK !!!!!!!!!!!
so nice to hear ^^ i always try to do my best!
I wonder how old you are because your voice is so high-pitched. This machine looks pretty good. I will use this machine in my survival. Thank you so much
32, but i was still in my 20s when i made this video lol it probably doesnt work anymore
@@NitroxNova It still works but when you close the system not all the lights turn off. But when you open again all the lights get closed. And you should update the comperators. When you change it to substraction mode and back to comparing mode it works properly. But why doesn't it work properly any more. Can you explain why these things would happen in the system? I did it with like 15 targets but applied the same thing you did for the redstone part
👍
👍
Am I the only one not able to run this addon? Tried it with the Humanizer Example Project. Posted issue on Github, got replies which didn't solve anything.
I recently heard about Godot engine and wanted to know how do I build games with this. I have been working as a Software engineer for 2 years, primarily in C# and .NET but will be a noob in Game development. Could you suggest me any resources or plans on how I should start making my first game?
absolutely! theres a bunch of guides in the godot docs, heres a good place to start docs.godotengine.org/en/stable/getting_started/first_2d_game/index.html also theres the 'kids can code' site with lots of intro tutorials, i hope you have success with your endeavors!
@@NitroxNova Awesome! Thanks 🙏
So do you take the source code you got from Reddit and add it to your code or make additional code from the open source to apply it to your game? Overall nice job. 11
i attach the hinge joint script to a node, it just adds upper and lower limits to the existing pin joint :)
I think this video has some audio sync issues. You may wanna look into that but it's cool nonetheless.
yes im aware, thanks :)
Very cool. Nice job
Thank you! Cheers!
is there any way to get realtime body motion capture in godot?
im sure there is, would just have to integrate with whatever phone app, just like we did for the face capture. but its not really a priority for me since mixamo is so extensive and i have the animation pack import working
Thank you for the hard work!! I was looking at makehuman, but ran into problems with support, recent versions, etc and just making things work. Plus similar problems with other tools. This looks like a perfect step forward and I can’t wait to give it a go.
hope it will useful for your project! let me know how it goes :)
Hey sorry, this isn't really related to the content of the video but I've sort of been doing periodic checkups on what's going on with Humanizer because I'm really interested in the project. From what I read previously, I remember someone saying that Humanizer character creator is not able to be used for multiplayer yet because of the load times from my understanding. I was wondering, do you have any plans to make it multiplayer ready and also I'm just generally interested on what can be optimized to make it multiplayer ready. Thanks again for all the hard work you've been putting in!
my focus right now is to get it working better in game, i want to change gear on my character and currently that takes like 5 seconds, although i havent done stress testing on my new computer so maybe it was just a hardware limitation. for multiplayer, you would either need to build other player characters from their config when they enter your world, or maybe you can just stream the whole character scene file directly to another client im not really sure how all that works
@@NitroxNova Gotcha, that makes sense. In the past I've done it where I would build other players based off a config and I think that works pretty well. I don't know if you've looked at Unity Multipurpose Avatar at all (UMA2) but I think that's what they do, load time is pretty negligible for gears/skins in their case.
@@alexandercarruth1954 i have it installed so i'll check out how they do it sometime, thanks for the suggestions :)
Real question is: will installing humanizer make you more human?
lol no it will make you ascend into a higher form of consciousness ^^
@@NitroxNova Ohm
That's a huge amount of work. Thanks a lot for all the efforts.
i feel like its worth it :) really appreciate the support!
This is really cool. I'll download and try it out. Loving Humanizer and thanks for the good work.🤩
let me know how it goes!
This is impressive! I always wanted to use makehuman in my project but the process is tedious. Not to mention, you also include cloth, which is really nice. Really glad i found this plugin, I'll definitely give it a try 😍
great to hear, let me know how it goes! i am still working on optimizing the in-game use but the editor tool works great if you're just needing to build static npcs
This is actually pretty awesome
Thank you for this, seems pretty useful and cool!
Totally Awesome