Tylers Coding
Tylers Coding
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Blender - Daily Art Study 16, 1 hour sculpt Time-lapse
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Music Credits:
Song: Artificial.Music - And So It Begins
License: Creative Commons (CC BY 3.0) creativecommons.org/licenses/by/3.0
czcams.com/channels/C49uNuUk7pY77NoVMlNYDA.html
Music powered by BreakingCopyright: breakingcopyright.com
zhlédnutí: 143

Video

Blender - Daily Art Study 15, 1 hour sculpt Time-lapse
zhlédnutí 98Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: Song: Artificial.Music - Herbal Tea License: Creative Commons (CC BY 3.0) creativecommons.org/licenses/by/3.0 czcams.com/channels/C49uNuUk7p...
Blender - Daily Art Study 14, 1 hour sculpt Time-lapse
zhlédnutí 75Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Savfk - The Travelling Symphony" is under a Creative Commons (BY 4.0) license: creativecommons.org/licenses/by/4.0/ / czcams.com/users/savf...
Blender - Daily Art Study 13, 1 hour sculpt Time-lapse
zhlédnutí 221Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Alex Productions - Spirit" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ / czcams.com/channels/x0_M61F...
Blender - Daily Art Study 11, 1 hour sculpt Time-lapse
zhlédnutí 127Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Steffen Daum - Awakening" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ Music powered by BreakingCopyr...
Blender - Daily Art Study 10, 1 hour sculpt Time-lapse
zhlédnutí 167Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Scott Buckley - Sanctuary" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ / czcams.com/users/musicbysco...
Blender - Daily Art Study 8, 1 hour sculpt Time-lapse
zhlédnutí 76Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them "Silverman Sound Studios - Fiddle De Dee" is under a Creative Commons (BY 4.0) license: creativecommons.org/licenses/by/4.0/ czcams.com/users/SilvermanSoun...
Blender - Daily Art Study 9, 1 hour sculpt Time-lapse
zhlédnutí 84Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Makai Symphony - Dragon Castle" is under a Creative Commons (BY-NC 3.0) license: creativecommons.org/licenses/by-nc/3.0/ / czcams.com/chann...
Blender - Daily Art Study 7, 1 hour sculpt Time-lapse
zhlédnutí 130Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Savfk - Journey To The Stars" is under a Free To Use CZcams license / czcams.com/users/savfkmusic Music powered by BreakingCopyright: • ⭐ C...
Blender - Daily Art Study 6, 1 hour sculpt Time-lapse
zhlédnutí 78Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Blender - Daily Art Study 5, 1 hour sculpt Time-lapse
zhlédnutí 88Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Blender - Daily Art Study 4, 1 hour sculpt Time-lapse
zhlédnutí 78Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Texture Baking Step by Step (Blender Tutorial) - 2024
zhlédnutí 339Před 5 měsíci
How to bake any texture you need weather it be subsurf to clear coat or base color they can be baked using the emission method taught in this tutorial.
IK & FK Together (Blender Tutorial) - 2024
zhlédnutí 870Před 5 měsíci
How to create an arm rig in blender that can use IK & FK together with no swap or addons.
Damp Track Cape (Blender Tutorial) - 2024
zhlédnutí 581Před 5 měsíci
How to create a flowy cape using damp track and fk bone constraints In Blender.
Damp Track Tail (Blender Tutorial) - 2024
zhlédnutí 8KPřed 6 měsíci
Damp Track Tail (Blender Tutorial) - 2024
Rotate GameObject using mouse drag (Unity Tutorial)- 2019
zhlédnutí 21KPřed 5 lety
Rotate GameObject using mouse drag (Unity Tutorial)- 2019

Komentáře

  • @DonaldDrennan
    @DonaldDrennan Před 5 dny

    So, this is great for real time controlling the tail, but, how is this helpful in animating?

  • @cleytonmarciosouza5333

    Wow! Great tutorial! Thanks!

  • @jackousss
    @jackousss Před měsícem

    how to make a cape? 0:48 ''first thing we need to do is to make a cape'' bruh...

  • @cg_lexus
    @cg_lexus Před měsícem

    But its creating dependency cycle, how to fix it? Or if I understand correctly, is it used for this effect? Thank you very much anyway! Thanks to you, I understood my problem :)))

  • @davepenajr
    @davepenajr Před měsícem

    10:11 I don't have the MDD Bone Tools box

    • @tylerscoding
      @tylerscoding Před měsícem

      For the custom properties its below that category so you shouldn't need it

  • @julienteral9140
    @julienteral9140 Před měsícem

    is there any way to add collisions to this? ive tried adding rigid body passives + collisions n there's still overlap between the two meshes ;/

    • @tylerscoding
      @tylerscoding Před měsícem

      I haven't experimented enough with bone collision's to give a good answer, but there are some addons that I believe do it though I haven't tried them myself one is Wiggly Bones which also does something similar to damptrack. Another method is to bake cloth sim to bones

  • @kuda_Editss
    @kuda_Editss Před měsícem

    damn thanks been thinking that you can't use both at the same time

  • @StarsStellar
    @StarsStellar Před měsícem

    If anyone is unable to Ctrl+Shift+C at 5:12 and you have it on pose mode, then I suggest seeing if anything else in your PC has that same hotkey (like a AMD graphics card)

  • @Supremesilver_R
    @Supremesilver_R Před měsícem

    the sculpt isn't that great i'd say and your anatomy for the muscles are kinda off and it just seems like you're spamming clay strips out of nowhere and you don't really smooth it out which makes it look very blocky and messy.

    • @tylerscoding
      @tylerscoding Před měsícem

      These are 1 hour sculpts there not supposed to be perfect lol, these daily study's are my progression and am just posting them for others to be able to see how I go about sculpting.

    • @Supremesilver_R
      @Supremesilver_R Před měsícem

      @@tylerscoding your not gonna get better just because you limit yourself on time, a sculpt isn't ever gonna be perfect but its gonna be better the more time you spend on it, if anything 1 hour isn't gonna give good results.I spend atleast 4+ hours on my sculpts probably less depending on the size and detail that it requires.Also you're way of sculpting is weird you only use clay strips for everything and your suppose to use more than 1 tool to sculpt things like these a lot of people on youtube haven't actually seen better so they all go on about how it looks good so i don't get your point.You also can't just make up anatomy because you feel like it .

  • @ganeshrathakrishnan6923
    @ganeshrathakrishnan6923 Před měsícem

    Great! Kindly Please do sketching of movie creatures like Tommorow war, Clicker similar to that.

    • @tylerscoding
      @tylerscoding Před měsícem

      Sure I'd love to thank you for the recommendation, In a couple of days ill start doing some of them😊

  • @spade8094
    @spade8094 Před měsícem

    These are pretty

  • @user-oz2ou6re9t
    @user-oz2ou6re9t Před měsícem

    magnificant cow

  • @3DCore_art
    @3DCore_art Před měsícem

    This is very good, keep it up ❤

  • @Neimorin
    @Neimorin Před měsícem

    Good job dude

  • @ISlayerSwift
    @ISlayerSwift Před 2 měsíci

    I don't like that voice but ty, Nice tutorial

    • @ISlayerSwift
      @ISlayerSwift Před 2 měsíci

      (sorry for say that, you're a kidness person)

    • @tylerscoding
      @tylerscoding Před 2 měsíci

      Thank you and lol

    • @AMTx1138
      @AMTx1138 Před měsícem

      @@tylerscoding I think your voice is really chill and peaceful fwiw

  • @giorgifolio
    @giorgifolio Před 2 měsíci

    THANKS!

  • @giorgifolio
    @giorgifolio Před 2 měsíci

    thanks

  • @ezgit6519
    @ezgit6519 Před 3 měsíci

    Thank you 🙏🙏🙏

  • @belpetr1
    @belpetr1 Před 3 měsíci

    This is an incorrect setting. Because it uses a cyclic dependency. You cannot define the purpose of restricting the bone descendant. This leads to failures. This is especially noticeable in complex installations. Instead, create a soft body. Tie it to the first bone of the chain and set the vertices of this object as the target for the bones.

    • @saurabhshanshni
      @saurabhshanshni Před 3 měsíci

      It's not Useless, These techniques used in Game Industry ( I Mean in Every Game ) cause you can't Simulate everything in Game that's why these techniques are Made 🙂

    • @belpetr1
      @belpetr1 Před 3 měsíci

      @@saurabhshanshni Of course, you can do whatever you want. But in this case, there is a fundamental mistake in rigging. You cannot specify a restriction on a bone that is lower in the hierarchy (on a descendant bone). It turns out to be a cyclical dependence. After you have moved your system, select all the bones and try to return it to its original form using the alt + R command. You will see that you need to click several times. This is due to the fact that the computer does not process the data in the correct sequence.

    • @emeraldviolet2001
      @emeraldviolet2001 Před 2 měsíci

      You are correct, anyone that tries to use this rig for more than a single movement will see for themselves. Just get wiggle bone addon.

    • @tylerscoding
      @tylerscoding Před 2 měsíci

      This method does create a circular dependancy which is why one bone needs to have a keyframe, in this method you have to play the timeline to reset the bones. never the less its a very nice technique if used right. the purpos of this method is to avoid sim stuff lol

  • @senwongsenimation
    @senwongsenimation Před 3 měsíci

    This is really helpful! Thank you very much!

  • @vivianmello1278
    @vivianmello1278 Před 3 měsíci

    pls continue to post more tutorials, no one else on youtube teaches us things like this in an easy way to find/pursue.

    • @tylerscoding
      @tylerscoding Před 2 měsíci

      Thank you, I will be here soon sorry for the late message 😊I also plan on doing timelapses of me sculpting

  • @vivianmello1278
    @vivianmello1278 Před 3 měsíci

    just when I'm starting to learn blender! I'm trying to sculpt a cute fox, a quadruped, in my style, and her legs aren't normal quadruped legs. So i'm heaving a really hard time founding alternatives hahahaha thank you for your vid!

    • @tylerscoding
      @tylerscoding Před 2 měsíci

      Thats exciting how did the fox turn out id love to see it😊

  • @debokkavadebokkava796
    @debokkavadebokkava796 Před 3 měsíci

    great , amazing , i was searching for this one

  • @helloitsokyrago
    @helloitsokyrago Před 3 měsíci

    i have to export in alembic in order to use it because it resets and messes up hair particles in render

    • @tylerscoding
      @tylerscoding Před 2 měsíci

      Sorry for the late responce I can help if you weren't able to find a solution

    • @helloitsokyrago
      @helloitsokyrago Před 2 měsíci

      @@tylerscoding i think exporting is only way we can stop it from resetting

    • @cozz124
      @cozz124 Před měsícem

      i still remember your comment "finally i have all knowledge sculpting modeling texturing fluid sim rigging animation jiggle physics"

  • @cyberwolf570
    @cyberwolf570 Před 3 měsíci

    Thank you so much for this video! It really helped me :)

  • @ManagerClodagh-qq5fp
    @ManagerClodagh-qq5fp Před 3 měsíci

    Hi! Awesome video dude, it really helped me with my project! One problem tho, there is one chain that no matter if I follow this video word by word, the deforming bones will separate when rotating instead of staying as a chain. Of course the effect is the same but I can’t tell why is that happening… I’ll be forever grateful if you could give me some type of answer. Cheers!

    • @tylerscoding
      @tylerscoding Před 3 měsíci

      Thank you 😊, and I believe if you add 1 keyframe to the root bone I usually do scale it should fix your issue its an odd thing that happens with damptrack but when you add a keyframe it usually fixes any issues like that.

  • @tuanngo-ei6pt
    @tuanngo-ei6pt Před 3 měsíci

    a question pls, what if i use only damped track constraint, I found that the same result

    • @tylerscoding
      @tylerscoding Před 3 měsíci

      The damptrack has a delay on it so I use an extra bone so the rotation is always in the exact direction you want, however the damptrack method is great even without the second set

  • @zachariepokorski657
    @zachariepokorski657 Před 3 měsíci

    🤩 *promosm*

  • @zanosajuela4665
    @zanosajuela4665 Před 4 měsíci

    Thank you for makign this content. Can you do a sample for sculpting for this please? like real project application for baking? if I have substance painter, can I just do baking and texturing there?

    • @tylerscoding
      @tylerscoding Před 3 měsíci

      Yee if you have substance painter you can bake everything there even high to low poly, I personally like doing whichever I use both lol

  • @TrippleXD545
    @TrippleXD545 Před 4 měsíci

    lol no shit but can you get it to rotate based on the face you're clicking using raycasting - cause i cant

  • @avadhutdhongadi4568
    @avadhutdhongadi4568 Před 5 měsíci

    please Bird wing ringing tutorial (fold and flaying)

    • @tylerscoding
      @tylerscoding Před 4 měsíci

      I will make it one of my upcoming tutorials thank you for the request 😊

  • @ajoychakraborty3400
    @ajoychakraborty3400 Před 5 měsíci

    Your rig tutorials are osm. Don't feel upset for slow views .❤

  • @POLY__3D
    @POLY__3D Před 5 měsíci

    HI mom, I'm on TV !

  • @drakkx2537
    @drakkx2537 Před 5 měsíci

    Good video man

  • @XtrimUniverse
    @XtrimUniverse Před 8 měsíci

    You don't even know what help you have done to me !! God bless you man !!

  • @Xundleus
    @Xundleus Před 8 měsíci

    I swaped the Rotate for RotateAround and started working.

  • @PrincessSleepyTV
    @PrincessSleepyTV Před 10 měsíci

    Don't forget the mesh collider.

  • @WhiteWilma
    @WhiteWilma Před rokem

    didnt work, but dont feel bad these never work for me 👍

  • @agustin9594
    @agustin9594 Před rokem

    How can I block the Z rotation?

  • @agustin9594
    @agustin9594 Před rokem

    Reset the rotation when mouse button up? private void OnMouseUp() { transform.rotation = Quaternion.identity; }

  • @frankllinejay1662
    @frankllinejay1662 Před rokem

    Is it the same on touch?

    • @tylerscoding
      @tylerscoding Před rokem

      I believe it should work the same with a touch screen I haven't tested that though.

    • @frankllinejay1662
      @frankllinejay1662 Před rokem

      I implemented this on one of my proj, but I can't use it in touch.

  • @Xever2x
    @Xever2x Před 2 lety

    thank you!

  • @DewaPoyo
    @DewaPoyo Před 2 lety

    Thanks for the tutorial. Definitely helps me to figure out how to mouse grab.👍👍

  • @bettyrizzo6167
    @bettyrizzo6167 Před 2 lety

    is this secureteam?

  • @Geckotr
    @Geckotr Před 3 lety

    how can i rotate the object with mouse click instead of drag?

  • @y2k6485
    @y2k6485 Před 3 lety

    nice

  • @datd4063
    @datd4063 Před 3 lety

    Hello TylersCoding, nice tutorial. I wanted to know whether you know how to add the function to move the object. Like first to move the object and then rotate it and maybe move it again. I wanted to recreate a similar game like on this website: *mathigon*.org*/tangram* (without *) But it does not seem to work. I added a script (see underneath) and your rotation-script. But the object moves only coincidentally around. Hope you can help me. Thanks in advanced. ------------------------------------ using UnityEngine; using System.Collections; public class Move : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown(){ screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position); offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)); } void OnMouseDrag(){ Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; transform.position = cursorPosition; } }

  • @RobertGercia
    @RobertGercia Před 3 lety

    I'm using Unity Input system. This code serves me well as a reference. Kudos to you sir!!