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Tylers Coding
Registrace 3. 07. 2017
A place for me to make tutorials😊
Blender - Daily Art Study 16, 1 hour sculpt Time-lapse
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Music Credits:
Song: Artificial.Music - And So It Begins
License: Creative Commons (CC BY 3.0) creativecommons.org/licenses/by/3.0
czcams.com/channels/C49uNuUk7pY77NoVMlNYDA.html
Music powered by BreakingCopyright: breakingcopyright.com
Music Credits:
Song: Artificial.Music - And So It Begins
License: Creative Commons (CC BY 3.0) creativecommons.org/licenses/by/3.0
czcams.com/channels/C49uNuUk7pY77NoVMlNYDA.html
Music powered by BreakingCopyright: breakingcopyright.com
zhlédnutí: 143
Video
Blender - Daily Art Study 15, 1 hour sculpt Time-lapse
zhlédnutí 98Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: Song: Artificial.Music - Herbal Tea License: Creative Commons (CC BY 3.0) creativecommons.org/licenses/by/3.0 czcams.com/channels/C49uNuUk7p...
Blender - Daily Art Study 14, 1 hour sculpt Time-lapse
zhlédnutí 75Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Savfk - The Travelling Symphony" is under a Creative Commons (BY 4.0) license: creativecommons.org/licenses/by/4.0/ / czcams.com/users/savf...
Blender - Daily Art Study 13, 1 hour sculpt Time-lapse
zhlédnutí 221Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Alex Productions - Spirit" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ / czcams.com/channels/x0_M61F...
Blender - Daily Art Study 11, 1 hour sculpt Time-lapse
zhlédnutí 127Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Steffen Daum - Awakening" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ Music powered by BreakingCopyr...
Blender - Daily Art Study 10, 1 hour sculpt Time-lapse
zhlédnutí 167Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Scott Buckley - Sanctuary" is under a Creative Commons (BY 3.0) license: creativecommons.org/licenses/by/3.0/ / czcams.com/users/musicbysco...
Blender - Daily Art Study 8, 1 hour sculpt Time-lapse
zhlédnutí 76Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them "Silverman Sound Studios - Fiddle De Dee" is under a Creative Commons (BY 4.0) license: creativecommons.org/licenses/by/4.0/ czcams.com/users/SilvermanSoun...
Blender - Daily Art Study 9, 1 hour sculpt Time-lapse
zhlédnutí 84Před měsícem
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Makai Symphony - Dragon Castle" is under a Creative Commons (BY-NC 3.0) license: creativecommons.org/licenses/by-nc/3.0/ / czcams.com/chann...
Blender - Daily Art Study 7, 1 hour sculpt Time-lapse
zhlédnutí 130Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them Music Credits: "Savfk - Journey To The Stars" is under a Free To Use CZcams license / czcams.com/users/savfkmusic Music powered by BreakingCopyright: • ⭐ C...
Blender - Daily Art Study 6, 1 hour sculpt Time-lapse
zhlédnutí 78Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Blender - Daily Art Study 5, 1 hour sculpt Time-lapse
zhlédnutí 88Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Blender - Daily Art Study 4, 1 hour sculpt Time-lapse
zhlédnutí 78Před 2 měsíci
Hi this is a series that I'm making for sculpting faster, the time limit is 1 hour and I can't do any more work after the hour. this has been so exciting that I decided to make a video series for it 1 ep a day if I can! I hope you enjoy them
Texture Baking Step by Step (Blender Tutorial) - 2024
zhlédnutí 339Před 5 měsíci
How to bake any texture you need weather it be subsurf to clear coat or base color they can be baked using the emission method taught in this tutorial.
IK & FK Together (Blender Tutorial) - 2024
zhlédnutí 870Před 5 měsíci
How to create an arm rig in blender that can use IK & FK together with no swap or addons.
Damp Track Cape (Blender Tutorial) - 2024
zhlédnutí 581Před 5 měsíci
How to create a flowy cape using damp track and fk bone constraints In Blender.
Damp Track Tail (Blender Tutorial) - 2024
zhlédnutí 8KPřed 6 měsíci
Damp Track Tail (Blender Tutorial) - 2024
Rotate GameObject using mouse drag (Unity Tutorial)- 2019
zhlédnutí 21KPřed 5 lety
Rotate GameObject using mouse drag (Unity Tutorial)- 2019
So, this is great for real time controlling the tail, but, how is this helpful in animating?
Wow! Great tutorial! Thanks!
how to make a cape? 0:48 ''first thing we need to do is to make a cape'' bruh...
But its creating dependency cycle, how to fix it? Or if I understand correctly, is it used for this effect? Thank you very much anyway! Thanks to you, I understood my problem :)))
10:11 I don't have the MDD Bone Tools box
For the custom properties its below that category so you shouldn't need it
is there any way to add collisions to this? ive tried adding rigid body passives + collisions n there's still overlap between the two meshes ;/
I haven't experimented enough with bone collision's to give a good answer, but there are some addons that I believe do it though I haven't tried them myself one is Wiggly Bones which also does something similar to damptrack. Another method is to bake cloth sim to bones
damn thanks been thinking that you can't use both at the same time
If anyone is unable to Ctrl+Shift+C at 5:12 and you have it on pose mode, then I suggest seeing if anything else in your PC has that same hotkey (like a AMD graphics card)
the sculpt isn't that great i'd say and your anatomy for the muscles are kinda off and it just seems like you're spamming clay strips out of nowhere and you don't really smooth it out which makes it look very blocky and messy.
These are 1 hour sculpts there not supposed to be perfect lol, these daily study's are my progression and am just posting them for others to be able to see how I go about sculpting.
@@tylerscoding your not gonna get better just because you limit yourself on time, a sculpt isn't ever gonna be perfect but its gonna be better the more time you spend on it, if anything 1 hour isn't gonna give good results.I spend atleast 4+ hours on my sculpts probably less depending on the size and detail that it requires.Also you're way of sculpting is weird you only use clay strips for everything and your suppose to use more than 1 tool to sculpt things like these a lot of people on youtube haven't actually seen better so they all go on about how it looks good so i don't get your point.You also can't just make up anatomy because you feel like it .
Great! Kindly Please do sketching of movie creatures like Tommorow war, Clicker similar to that.
Sure I'd love to thank you for the recommendation, In a couple of days ill start doing some of them😊
These are pretty
Thank You😊
magnificant cow
Thank you😊
This is very good, keep it up ❤
Thank you
Good job dude
Thank you 😊
I don't like that voice but ty, Nice tutorial
(sorry for say that, you're a kidness person)
Thank you and lol
@@tylerscoding I think your voice is really chill and peaceful fwiw
THANKS!
Np😊
thanks
Np😊
Thank you 🙏🙏🙏
np
This is an incorrect setting. Because it uses a cyclic dependency. You cannot define the purpose of restricting the bone descendant. This leads to failures. This is especially noticeable in complex installations. Instead, create a soft body. Tie it to the first bone of the chain and set the vertices of this object as the target for the bones.
It's not Useless, These techniques used in Game Industry ( I Mean in Every Game ) cause you can't Simulate everything in Game that's why these techniques are Made 🙂
@@saurabhshanshni Of course, you can do whatever you want. But in this case, there is a fundamental mistake in rigging. You cannot specify a restriction on a bone that is lower in the hierarchy (on a descendant bone). It turns out to be a cyclical dependence. After you have moved your system, select all the bones and try to return it to its original form using the alt + R command. You will see that you need to click several times. This is due to the fact that the computer does not process the data in the correct sequence.
You are correct, anyone that tries to use this rig for more than a single movement will see for themselves. Just get wiggle bone addon.
This method does create a circular dependancy which is why one bone needs to have a keyframe, in this method you have to play the timeline to reset the bones. never the less its a very nice technique if used right. the purpos of this method is to avoid sim stuff lol
This is really helpful! Thank you very much!
Im glad I was able to help 😊
pls continue to post more tutorials, no one else on youtube teaches us things like this in an easy way to find/pursue.
Thank you, I will be here soon sorry for the late message 😊I also plan on doing timelapses of me sculpting
just when I'm starting to learn blender! I'm trying to sculpt a cute fox, a quadruped, in my style, and her legs aren't normal quadruped legs. So i'm heaving a really hard time founding alternatives hahahaha thank you for your vid!
Thats exciting how did the fox turn out id love to see it😊
great , amazing , i was searching for this one
np
i have to export in alembic in order to use it because it resets and messes up hair particles in render
Sorry for the late responce I can help if you weren't able to find a solution
@@tylerscoding i think exporting is only way we can stop it from resetting
i still remember your comment "finally i have all knowledge sculpting modeling texturing fluid sim rigging animation jiggle physics"
Thank you so much for this video! It really helped me :)
Np, I love teaching blender lol
Hi! Awesome video dude, it really helped me with my project! One problem tho, there is one chain that no matter if I follow this video word by word, the deforming bones will separate when rotating instead of staying as a chain. Of course the effect is the same but I can’t tell why is that happening… I’ll be forever grateful if you could give me some type of answer. Cheers!
Thank you 😊, and I believe if you add 1 keyframe to the root bone I usually do scale it should fix your issue its an odd thing that happens with damptrack but when you add a keyframe it usually fixes any issues like that.
a question pls, what if i use only damped track constraint, I found that the same result
The damptrack has a delay on it so I use an extra bone so the rotation is always in the exact direction you want, however the damptrack method is great even without the second set
🤩 *promosm*
Thank you for makign this content. Can you do a sample for sculpting for this please? like real project application for baking? if I have substance painter, can I just do baking and texturing there?
Yee if you have substance painter you can bake everything there even high to low poly, I personally like doing whichever I use both lol
lol no shit but can you get it to rotate based on the face you're clicking using raycasting - cause i cant
please Bird wing ringing tutorial (fold and flaying)
I will make it one of my upcoming tutorials thank you for the request 😊
Your rig tutorials are osm. Don't feel upset for slow views .❤
HI mom, I'm on TV !
Good video man
Thank you
You don't even know what help you have done to me !! God bless you man !!
I swaped the Rotate for RotateAround and started working.
Don't forget the mesh collider.
didnt work, but dont feel bad these never work for me 👍
How can I block the Z rotation?
transform .rotation.z = 0;
Reset the rotation when mouse button up? private void OnMouseUp() { transform.rotation = Quaternion.identity; }
Is it the same on touch?
I believe it should work the same with a touch screen I haven't tested that though.
I implemented this on one of my proj, but I can't use it in touch.
thank you!
Thanks for the tutorial. Definitely helps me to figure out how to mouse grab.👍👍
is this secureteam?
No SecureTeam has a more nerdy voice lol
how can i rotate the object with mouse click instead of drag?
nice
Hello TylersCoding, nice tutorial. I wanted to know whether you know how to add the function to move the object. Like first to move the object and then rotate it and maybe move it again. I wanted to recreate a similar game like on this website: *mathigon*.org*/tangram* (without *) But it does not seem to work. I added a script (see underneath) and your rotation-script. But the object moves only coincidentally around. Hope you can help me. Thanks in advanced. ------------------------------------ using UnityEngine; using System.Collections; public class Move : MonoBehaviour { private Vector3 screenPoint; private Vector3 offset; void OnMouseDown(){ screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position); offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z)); } void OnMouseDrag(){ Vector3 cursorPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z); Vector3 cursorPosition = Camera.main.ScreenToWorldPoint(cursorPoint) + offset; transform.position = cursorPosition; } }
I'm using Unity Input system. This code serves me well as a reference. Kudos to you sir!!