Savio
Savio
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Windows 11 Tips To Make Your Life Easier
i have 2 tips here
1. how to show more options automatically when right clicking
2. how to expand folders in the explorer according to the folder you are in which is annoyingly turned off by default
zhlédnutí: 124

Video

Unreal Engine Advanced Collision Methods (custom collision, in engine collision, simple collision)
zhlédnutí 160Před 3 měsíci
In this video I wanted to explain some different ways of creating optimized collision for games in Unreal Engine, in a few examples I show many methods of making collision for your objects, or worlds. Feel free to join my discord channel if you have any questions My discord has a forum channel specifically for people that have questions about game development (mainly unreal engine, and 3d art p...
Combat Using Motion Warping Tutorial - UE5
zhlédnutí 18KPřed 10 měsíci
Combat Using Motion Warping Tutorial - UE5
15 "MOST USED" Hotkeys In Unreal Engine/Common UE4-UE5 Hotkeys
zhlédnutí 189Před rokem
15 "MOST USED" Hotkeys In Unreal Engine/Common UE4-UE5 Hotkeys
Unreal Engine Level Design - BSPs Part 6 - Simple Stairs in BSPs
zhlédnutí 176Před rokem
Unreal Engine Level Design - BSPs Part 6 - Simple Stairs in BSPs
Unreal Engine Level Design - BSPs Part 5 - Subtractive BSPs
zhlédnutí 635Před rokem
Unreal Engine Level Design - BSPs Part 5 - Subtractive BSPs
Unreal Engine Level Design - BSPs Part 4 - Editing and Manipulating BSPs
zhlédnutí 58Před rokem
Unreal Engine Level Design - BSPs Part 4 - Editing and Manipulating BSPs
Unreal Engine Level Design - BSPs Part 3 - Editing and Rules for BSPs
zhlédnutí 45Před rokem
Unreal Engine Level Design - BSPs Part 3 - Editing and Rules for BSPs
Unreal Engine Level Design - BSPs Part 2 - Useful Hotkeys To Make Your Life Easy
zhlédnutí 61Před rokem
Unreal Engine Level Design - BSPs Part 2 - Useful Hotkeys To Make Your Life Easy
Unreal Engine Level Design - BSPs Part 1 - What are BSPs?
zhlédnutí 146Před rokem
Unreal Engine Level Design - BSPs Part 1 - What are BSPs?
Unreal Engine Level Design - Project Creation + Setup
zhlédnutí 128Před rokem
Unreal Engine Level Design - Project Creation Setup
5 "MUST HAVE" Unreal Engine Plugins That You Need
zhlédnutí 12KPřed rokem
5 "MUST HAVE" Unreal Engine Plugins That You Need
Edit Your Splash/Loading Screen and Project Thumbnail UE4-UE5
zhlédnutí 311Před rokem
Edit Your Splash/Loading Screen and Project Thumbnail UE4-UE5
Easily Debugging Your Blueprints UE4-UE5
zhlédnutí 2,8KPřed rokem
Easily Debugging Your Blueprints UE4-UE5

Komentáře

  • @talos5750
    @talos5750 Před 3 dny

    I'll try this after I add combat mechanic to my game, thanks for sharing

  • @duniatakterbatas4081
    @duniatakterbatas4081 Před měsícem

    try not to rotate the scene too much

  • @muhammedasim8268
    @muhammedasim8268 Před 2 měsíci

    Can't hear shit

  • @shikhermyv
    @shikhermyv Před 2 měsíci

    720p???

  • @miku
    @miku Před 3 měsíci

    delete system32

  • @timryan4510
    @timryan4510 Před 3 měsíci

    Really low volume on your recording.

  • @chrillekruts2006
    @chrillekruts2006 Před 4 měsíci

    I found this video truly amazing, learned alot from it. I Would really like to watch more videos like this. Especially ones that delve deeper into your combat system.

  • @fabulamcafee
    @fabulamcafee Před 4 měsíci

    f u, im not friendly.

  • @trexor67
    @trexor67 Před 4 měsíci

    Thanks! It works! The trick was place first the object that its goingo to be cutted. Thanks!

  • @ManhuaandMangaMaven
    @ManhuaandMangaMaven Před 4 měsíci

    pls is there a way i can contact you

    • @savio-
      @savio- Před 4 měsíci

      join my discord, link should be on my profile

  • @rythecynic805
    @rythecynic805 Před 5 měsíci

    this was exactly what i was looking for to help my workflow thank you man

  • @tsurur
    @tsurur Před 5 měsíci

    Thanks for the video! Is there a way to check the value of variables at each step?

    • @savio-
      @savio- Před 5 měsíci

      The best way in blueprints to read values of variables is just using the print string and covert the value to a string you can print, a lot of variables like floats and integers will automatically convert it to a string when you attempt to plug it in

    • @tsurur
      @tsurur Před 5 měsíci

      @@savio- ah thank you for the fasr reply! Noted 👍👍

  • @t.r.hypepro6966
    @t.r.hypepro6966 Před 7 měsíci

    How can i convert that animation an another caracter?

    • @savio-
      @savio- Před 7 měsíci

      Youre going to want to look into animation retargetting, there are tons of good videos on CZcams explaining how to do retargetting and its pretty easy once you do it once

  • @kote.7269
    @kote.7269 Před 7 měsíci

    Suggestion for next time: Time codes.

  • @sub-jec-tiv
    @sub-jec-tiv Před 8 měsíci

    Thanks for the tips! Niagara is pronounced "Nye Á Gra", 3 syllables. Niagara Falls is a huge waterfall in Canada near New York, and is a culturally important tourist location in North America.

    • @savio-
      @savio- Před 8 měsíci

      Haha thanks, i think i just talk to fast and forget to pronounce properly sometimes 🤣

    • @sub-jec-tiv
      @sub-jec-tiv Před 8 měsíci

      Helpful tools, I appreciate it!

  • @gamedevmiguel3508
    @gamedevmiguel3508 Před 8 měsíci

    Thank you so much. This is very useful to know.

  • @Splitt91
    @Splitt91 Před 8 měsíci

    Thanks a lot for the effort and for sharing!

  • @ryanjdevlin87
    @ryanjdevlin87 Před 8 měsíci

    Please continue with this series this was a great watch and your a great teacher thank you!

  • @Azytooturnt
    @Azytooturnt Před 8 měsíci

    Hello, i love this video. I have two questions: 1. Can this be used if you have multiple enemies? 2. If this can be used for multiple enemies, is there a way to be "stuck" to that the player doesent randomly choose another enemy around, instead it will stay warping to the enemy that you have already attacked until the enemy has died or you move yourself away from the enemy manually?

    • @savio-
      @savio- Před 8 měsíci

      Yeah it's actually quite easy, you can just filter the closest hit enemy when you trace before updating motion warping as you want your motion warped location to be the closest enemy (doesn't have to be based off distance but that's the most common)

    • @savio-
      @savio- Před 8 měsíci

      Orr, if you have a lock on system in your game, you can make it so it always warps to the enemy you are locked on to and ignore any others you hit, many ways of doing that depending on the type of combat you are wanting

  • @kristerpresty8033
    @kristerpresty8033 Před 8 měsíci

    Keep up the good videos

  • @IkeApple
    @IkeApple Před 8 měsíci

    Good content

  • @akzork
    @akzork Před 8 měsíci

    You should have assumed some basic prior knowledge and not explained every small thing, that way video could have been shorter and focused. Thank you for covering this topic, very helpful.

  • @kimberlynnkelly539
    @kimberlynnkelly539 Před 9 měsíci

    Very helpful, thank you!

  • @ProvidenceSion
    @ProvidenceSion Před 9 měsíci

    How do you add interpolation to the warp? he seems to literally teleport in front of the enemy instead of sliding towards them.

    • @savio-
      @savio- Před 9 měsíci

      motion warping should handle the interpolation automatically as long as your setting the warp target properly. You can play around with the motion warping settings when you click on the motion warping anim notify inside your montage, im not at my project at the moment but i believe you can make your own custom curves and adjust the speed in which it motion warps which will all be in the settings when you click on the anim notify. You can also join my discord and I am more than happy to help out if you are still getting issues. I do always encourage to play around with those settings yourself first!

  • @uhkihku6498
    @uhkihku6498 Před 9 měsíci

    Instead of warping to arrow, you could warp to the target location, with an offset in the opposite direction with this formula: GetUnitDirection(PlayerPos, TargetPos) * Offset;

  • @kimberlynnkelly539
    @kimberlynnkelly539 Před 9 měsíci

    Nifty, I learned a few. But to add, RMB+E and RMP+Q move the camera up and down (or down and up); Very handy!

  • @AbductionDevlog
    @AbductionDevlog Před 10 měsíci

    This is exactly what I was looking for thank you! This functionality is called DotTween on Unity and I am new to Unreal these past few months so this took me ages to find as I had no idea what to call it haha Could you maybe tell me a little about how the vertical motion warping attacks work? The base motion warping is still very useful for me one of my main issues with my stab attacks is the animation doesn't really move the weapon that far forward so this will fix that issue completely! Also having aerial attack finishers/combos would be so sick for my game as I also have akimbo grapple hooks so I want to integrate them into the combat where if the hook connects with an enemy I can do a slash attack toward them using the grapple or pull them towards me for a finisher.

    • @savio-
      @savio- Před 10 měsíci

      ahh yes, so my aerial combat is actually really simple right now, all I do is launch the character (default node in any character bp) and then I balance my gravity levels at certain points in each animation using notify states, then i do the same thing in the hit reaction animation for the enemy, or character being hit. So I could just set the Z location in world space for both characters in aerial combat but i found the gravity way made it a bit harder to line up your attacks making it a bit more challenging and offered some randomization. You could take this way farther and I plan to, I suggest looking up the Devil May Cry Air Combo System tutorial on youtube by a guy named Nitrous, its kind of a hard tutorial to watch and isnt the best code but it does give a good final result if you know how to optimize and clean things up, that should give you a few ideas of how to do some aerial combat and takedowns. Also, if your moving from unity, really take advantage of anim montages, its something unity doesnt have and something unreal shines with. The ease of using root motion and notify states to control certain things speed up a workflow exponentially and makes it easy to modify, they are also inexpensive and just some of the best things ever lol

  • @idrawstudios87
    @idrawstudios87 Před 10 měsíci

    are you ok with selling this on the market place? i'd happily buy

    • @savio-
      @savio- Před 10 měsíci

      This is a game I plan to continue developing and eventually release so I sadly wont be selling the project files, although I do plan on making a combat tutorial series in the future that will explain step by step how I made this kind of system, as well as much more! So if you can wait for that, not only will it save you money but you will hopefully gain some knowledge from the series as well :)

    • @idrawstudios87
      @idrawstudios87 Před 10 měsíci

      @@savio- man I'd be glad to tune in for that. Wether it be a paid course, free, etc I'm down which ever way

    • @ForbiddenKemonoStudio
      @ForbiddenKemonoStudio Před 10 měsíci

      ​@@savio-yes I would love to buy it when you do release it

    • @aneebartist7207
      @aneebartist7207 Před 9 měsíci

      @@savio- You are the best <3

  • @Just1Dev
    @Just1Dev Před 10 měsíci

    Good job! Which animation pack are u using for your sword animations? They look really cool

    • @savio-
      @savio- Před 10 měsíci

      I'm using mainly the katana animation pack and a mixture of custom ones I had to make, eventually I would like to make a full combat tutorial series using these animations where we go much more in depth with all this stuff

    • @Just1Dev
      @Just1Dev Před 10 měsíci

      Sounds Great ;)@@savio-

    • @adlerkampf
      @adlerkampf Před 10 měsíci

      I would love to see a full combat series of your project since it looks really promising @@savio-

    • @savio-
      @savio- Před 10 měsíci

      @@adlerkampf glad to see some interest, that is my goal in the future, once I polish off this game I'm working on I'm planning a full series that will help everyone make a similar experience :)

    • @sussybaka3025
      @sussybaka3025 Před 10 měsíci

      @@savio- just found your channel, and I'm already looking forward for this series, very good tutorial man! 👍already sub so I won't miss.

  • @greatoni8452
    @greatoni8452 Před 10 měsíci

    It's full tutorial?

  • @StevenDiLeo
    @StevenDiLeo Před 11 měsíci

    Have you used UINav 3.0? I'm curious how that compares to common ui

    • @savio-
      @savio- Před 11 měsíci

      I haven't used UiNav3.0 so I'm really not sure, I will look into it though! Common ui has basic functionality for gamepad and keypad navigation so I never really needed to use this, although I'm sure it has its usecases!

  • @Ares9323
    @Ares9323 Před 11 měsíci

    It's a honor to see my Restart plugin mentioned as first! All of my plugins have been created because I needed them, and I'm always happy if anyone finds them useful! The advanced version has the possibility to force the restart (without asking to save the assets) and also warns you if you open the same project twice (this could prevent files from being saved and many people on the forum reported this issue). Two paid plugins I can't live without are Blueprint Assist and Node Graph Assistant. Another free plugin I love is tab restore, and it allows to reopen the last tab you closed with CTRL+SHIFT+T like you would do in a browser

  • @JoaoVictor-fk8no
    @JoaoVictor-fk8no Před 11 měsíci

    Hey, i noticed that you know how to use Common UI and was wondering if you could help me? So, i made a pause Menu that opens when you press ESC, it pushes a PauseMenuWidget to a menustack and it has an Options button, when you press it, another widget is pushed to the stack, hiding the PauseMenu and showing the new widget, this new options widget contains 5 buttons: Graphics, Video, Audio etc. When i click one of these buttons, another widget is pushed, but this time to a different stack, so the Options Widget still appears on screen (so you can still click other buttons), so, for example, if you are on the Options Widget and click the Graphics button, a widget will appear on the right side of the screen, it has many options you can customize, like texture quality, shadow quality etc. The problem is: if you click on the Graphics button, then click on the Video button, and then click again on the Graphics button, if you change anything in this graphics widget it WILL NOT apply the changes, because there's 2 graphics widgets created, and for some reason unreal doesn't apply the changes made in this second widget, only on the first one, that is now hidden, unreal doesn't clear the first Graphics Widget from memory, even if you set it to "deactivate widget" or "remove from parent" or any other delete node, so, how could i fix this?

    • @savio-
      @savio- Před 11 měsíci

      Hey, so in my projects using common ui on pause menus, I have mostly just kept the pause menu as one stack, and my graphics/audio settings tabs would be accessible through a widget switcher, rather than stacking them in the widget stack or an additional stack, I ran into some of the same issues u had and ended up going with a more simple method in the end as I couldn't figure it out at the time, although I'm sure there's a way u can do it, but if u can't solve the stack issue I would recommend just stacking the one pause menu and then having your tabs as widget switcher indexes. You can likely get the same result but might have to do some animation stuff since the menu stack system has built in transitions and whatnot. U can also try placing some is valid checks, idk how your code is set up but it could be creating 2 because it always has permission to create the second one. If it is valid, just don't create one.

    • @savio-
      @savio- Před 11 měsíci

      Also, if your still having troubles or just have some questions and u wanna chat a but more about this, feel free to join my discord and shoot me a message or post something in the help forum in the channel. Ide be happy to share some informative videos about how I set mine up to offer some more ideas 💡

    • @JoaoVictor-fk8no
      @JoaoVictor-fk8no Před 11 měsíci

      @@savio- ty for replying, youtube only notified me today for some reason. I'll look into widget switchers

  • @DailyPaily
    @DailyPaily Před 11 měsíci

    I will take a look.

  • @beachfryday
    @beachfryday Před rokem

    🙌🐐

  • @AesthetologyMusic
    @AesthetologyMusic Před rokem

    Wiw