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LowkeyGameDev
United Kingdom
Registrace 24. 06. 2014
Blueprints in Unreal Engine
EXFIL - Rogue VIP Game Mode
EXFIL: store.steampowered.com/app/860020/EXFIL/
by Misultin Studios
Unleash Unreal Engine 5 as this 32 player intense infantry combat unfolds between 4 factions. Each team competes using VOIP and Tactics to secure the objective and extract from the mission area. Free Steam playtests. No Micro-transactions. No P2W. Indie Gaming Wins
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Hi, I recently worked with Misultin Studios to produce a conceptual new mode called ROGUE in which a single team must escort an Intel package and navigate across hostile territory to reach an EXFIL helicopter. Up to 3 rival teams hunt the Rogue team using GPS and communication, and must eliminate the Rogue team or destroy all the Intel.
This mode is coming to the free weekend playtest 2024-07-13 - visit the EXFIL steam link above to sign up for the test and let us know what you think on their discord: discord.com/invite/uWacevqt3S
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Notes:
EXFIL is a game developed with the community at its core, modes have multiple settings to allow server hosts to configure the mission and create personalized mission experiences. EXFIL has been developed with constant community feedback and suggestions, with a growing internal testing team and the new Rogue mode is yet another example of the commitment to collaboration with the community.
As we play the first sessions of Rogue mode we are listing out ideas for iteration and polish, ironing out confusing elements and building a feature set to produce new modes rapidly in the future.
One of the main notes is that Rogue mode may better suit 1 rogue team versus 1 hunter team, instead of 1 v 3, as the 3 hunter teams are not intended to combat each other, which can lead to confusion and frustration in the field - in another variant of the mode, hunters could EXFIL the intel, and engage in cross team combat to secure the intel from the Rogues and EXFIL the intel for their own factions benefit.
Stay tuned for more news as the mode progresses and keep an eye out for new modes coming soon!
Lowkey out!
by Misultin Studios
Unleash Unreal Engine 5 as this 32 player intense infantry combat unfolds between 4 factions. Each team competes using VOIP and Tactics to secure the objective and extract from the mission area. Free Steam playtests. No Micro-transactions. No P2W. Indie Gaming Wins
-------
Hi, I recently worked with Misultin Studios to produce a conceptual new mode called ROGUE in which a single team must escort an Intel package and navigate across hostile territory to reach an EXFIL helicopter. Up to 3 rival teams hunt the Rogue team using GPS and communication, and must eliminate the Rogue team or destroy all the Intel.
This mode is coming to the free weekend playtest 2024-07-13 - visit the EXFIL steam link above to sign up for the test and let us know what you think on their discord: discord.com/invite/uWacevqt3S
-------
Notes:
EXFIL is a game developed with the community at its core, modes have multiple settings to allow server hosts to configure the mission and create personalized mission experiences. EXFIL has been developed with constant community feedback and suggestions, with a growing internal testing team and the new Rogue mode is yet another example of the commitment to collaboration with the community.
As we play the first sessions of Rogue mode we are listing out ideas for iteration and polish, ironing out confusing elements and building a feature set to produce new modes rapidly in the future.
One of the main notes is that Rogue mode may better suit 1 rogue team versus 1 hunter team, instead of 1 v 3, as the 3 hunter teams are not intended to combat each other, which can lead to confusion and frustration in the field - in another variant of the mode, hunters could EXFIL the intel, and engage in cross team combat to secure the intel from the Rogues and EXFIL the intel for their own factions benefit.
Stay tuned for more news as the mode progresses and keep an eye out for new modes coming soon!
Lowkey out!
zhlédnutí: 56
Video
Tactical Top-Down COOP Zombie Game - Update 2
zhlédnutí 123Před 2 měsíci
Making a tactical top-down coop zombie shooter where you play as a military unit maintaining your Armored Personnel Carrier and rescuing survivors at the dawn of the outbreak! Discord discord.gg/MzXjAJ5KJS My last game: store.steampowered.com/app/2514460/GUARDS/
Tactical Top-Down COOP Zombie Game - Update 1
zhlédnutí 121Před 2 měsíci
Making a tactical top-down coop zombie shooter where you are completing missions at the dawn of the outbreak - so many apocalypse games are empty so we want to make sure there are many civilians to rescue and other stories to explore! Join my Discord discord.gg/MzXjAJ5KJS My last game: store.steampowered.com/app/2514460/GUARDS/
GUARDS! Steam Next Fest Streamer Trailer!
zhlédnutí 751Před 7 měsíci
store.steampowered.com/app/2514460/GUARDS/ During Steam Next Fest February 2024 a tonne of streamers played GUARDS! I made an homage to their valiant efforts to take New Alestead back from the clutches of the criminal underworld! GUARDS! Is a chaotic co-op physics FPS where you enter the steel boots of the medieval City Watch and fight for JUSTICE with an IRON FIST! Music: Pixabay Kingdom Come ...
GUARDS! Demo Announcement Trailer! Lowkey's Cut!
zhlédnutí 885Před 10 měsíci
GUARDS! Demo Announcement Trailer! Lowkey's Cut!
Starship Troopers Extermination Hive Hunt Speedrun 4m
zhlédnutí 1,2KPřed 10 měsíci
Starship Troopers Extermination Hive Hunt Speedrun 4m
[Project Files] Squadder - Top Down Squad
zhlédnutí 4,2KPřed 4 lety
[Project Files] Squadder - Top Down Squad
THE WOLFPACK - Official Squad Jam Faction
zhlédnutí 2,2KPřed 5 lety
THE WOLFPACK - Official Squad Jam Faction
Squad Modding - Force Players to Team 1
zhlédnutí 282Před 5 lety
Squad Modding - Force Players to Team 1
Squad Modding - Territory Control Review
zhlédnutí 298Před 5 lety
Squad Modding - Territory Control Review
Timelapse 1 - TwinStick Game Dev - 3.5 hours @ 20x speed.
zhlédnutí 302Před 5 lety
Timelapse 1 - TwinStick Game Dev - 3.5 hours @ 20x speed.
Nightstar Alliance VR Shooter - On Steam
zhlédnutí 187Před 5 lety
Nightstar Alliance VR Shooter - On Steam
TROOPERS MOD - Don't stand in the Hive.
zhlédnutí 277Před 5 lety
TROOPERS MOD - Don't stand in the Hive.
Squadron - Main Menu / Squad select WIP
zhlédnutí 669Před 7 lety
Squadron - Main Menu / Squad select WIP
Squadron - Customisation Spider Graph WIP
zhlédnutí 234Před 7 lety
Squadron - Customisation Spider Graph WIP
Squadron - Flight Test From 2 months ago
zhlédnutí 236Před 7 lety
Squadron - Flight Test From 2 months ago
UMG #1 - Destiny Weapon UMG Full Process - Unreal Engine 4
zhlédnutí 6KPřed 7 lety
UMG #1 - Destiny Weapon UMG Full Process - Unreal Engine 4
Simple and flexible
a button to kick or shove zombies away would be cool or groups of raiders with machetes as enemys
@@Excal-man good call yeah, melee in general to preserve ammo and that last second 'don't bite me' feeling
@@lowkeygamedev like project zomboids shoving
damn you must be a god coder how did you get the coop working?
Heya, so we use advanced sessions, its freeware online and really speeds up connecting to each other! For the replication its blueprint scripting with some components that handle replicated 'equipped item' and sending 'use/stop use' events over the network for item usage like weapon firing and melee swinging. All aiming is done via the native control rotation replication.
@@lowkeygamedev nice is there much latency?
@@Excal-man In our first test no, we ramped the net update rate all the way down, and because they are so simple regarding move speed and direction there was very little discrepancy between client and server, no rubber banding etc. We are doing a test of the 'week 2' work today, so we will see!
@@lowkeygamedev nice i hope it goes well
@@lowkeygamedev how did you learn all of that I'm only a beginner to coding
Looks pretty sweet man. Can you raise the mic audio on your next video, I can barely hear you.
@@PretendCoding I have this blue snowball, ramped to 100% and I can't seem to get reliable voice on obs. I might just re-record
@@lowkeygamedev It's not like I can't hear you, it's just quiet and I have to raise the volume a lot on my pc. I use Kdenlive for my video edits, and in there you can raise the volume of a specific audio channel. If you're unsure how to get different audio channels in obs, you should be able to find the info you need with a "setting up obs for streaming" tutorials, I think that's how I figured it out.
Where can I get that reference bro??? I really need it
Thanks buddy, this was awesome and useful, God bless you!
is there a roadmap anywhere?
Holy crap; Tile map sets in unreal engine is so much better than Unity’s 😮😮
this video does no justice
What would you like to see! :)
seems like a lot of fun
Cheers! Would you like to see more of anything in the game! I plan to do some more videos 😀
@@lowkeygamedev loved to see salt raider and orcishfences in thé trailer
This game was so unbelievably fun.
Thanks 😊 ten days until release!! Spread the hype beans! 🫘
What about using a paper flipbook in a widget? To me it sounds easy but no one seems to be talking about it.
you can put a flipbook texture (atlas) directly into a regular material, set it to UI domain, and place a 'flip book' node, set parameters as neccesary
@@lowkeygamedev thank you for the infomation. I'm going to look into that tonight. I decided to crate my own animation in unreal to get rid of the buttons. And then convert the flipbook animation to a mp4. And then play the mp4 after the buttons are gone to avoid having to sync the buttons up. Roundabout af. But it works and looks pretty good. Kinda of like old games did I guess and suits what I need. But doesn't feel correct. I use materials usually for sprite animations but I need this one to play just once. I just haven't found a use for flipbooks. Thanks again.
At first glance it looks very stylish!
Awesome understandabe commenting and teaching. You started getting subs . Awesome you created so far your game codes too. I created 3d logic from this. Lets create team games and get cash!
Awesome, we are learning and you can create better game to earn money to pay for house and tools. I wish i find arts and game creatinging interested active doers also to teaming to create results
Thanks! I would love to
@masterali2837 Lumen!
that shit looks like unity tbh
It's the tools that make unreal sick to work with, lumen is on too, I'll post a cine camera render in a bit
This movement is tick based.... if you have 200fps it moves fast, if 60 it's slow. Garbage.
multiply the move speed by delta seconds.
Could you please ask me a question, how do I find this direction box in the event , I've tried everything but it doesn't appear! Please help me
Damn, the bugs didn't see that coming.
You are very good at explaining complicated stuff, thank you so much for this tutorial!!!
You do know that you can just shoot the hives with the grenade launcher to kill them right? no need to place the nuke....
They truly waited 3 whole minutes for that hunter to reach them before lifting off in front of his face
Stim for the win.
How do you know thats 70x70?
is there a way to have tiles your behind become transparent?
OH Boy! Thanks Mans!
Can anyone guide me to a video on tile map collision? Everything else works fine, thank you!
czcams.com/video/3v0QDx4L3No/video.html Hi, Try this one
Nice video but that is not 2D, it's clearly 3D. How can this be done in an actual 2D project?
Unreal Engine is a 3D game engine, and it has a Paper2D tool inside. Here I use the Paper2D tools from Unreal Engine 4, in a top down perspective, and apply a navigation mesh. This will generate on any collision surface in a top down (z -) direction.
@@lowkeygamedev But I'm making a 2D game in Unreal right now. In fact, I followed a few of the plethora of tutorials on youtube on how to make a "2d platformer in unreal". My game is basically done, 100% 2D. I do think Unreal doesn't really cater for 2D anymore, apparently there were actual 2D templates in earlier versions of Unreal but was removed starting with UE5, when I started my journey. I'll stick with the "add movement input" controls that is currently working for my 2d enemies, Thanks for the reply, appreciated!
@@fnanfne good luck with the project, I'm not sure about ue5 for 2D either sorry, but for what it's worth, if you want 'out the box' navigation you need to just orient your Flipbooks and tilemaps to face upwards in the z because navmesh generated downwards only by default :)
@@lowkeygamedev Hehe, I actually did that back when I had problems making a minimap. I flipped the whole level about the X axis but this actually caused many problems with movement, physics and gravity so had to scrap that idea. I found a tutorial how to flip the axis in the engine itself, importing and exporting program files and will try these hacks with my next project.
@@fnanfne Hey fnanfne, do you mind sharing the tutorial please? I have the same problem and changing axis in engine would be the way. Thanks
Very useful guide. Thanks so much for taking your time to post these tutorials!
Very nice artwork!
plants have a natural habit to aim towards whatever light they can find, the scene is pretty good with everything kinda aiming loosely at the only light source.
Thnx lots of good points 🙂 still in 2022
This was a great quickstart tutorial! No wasted time, lots of things covered. Big thank you! One thing I was wondering (if anyone is reading this 5 years later), if I wanted to do the whole character movement and flipbook selection portion in C++ instead of BP... where would I start with that? Presumably I'd add a C++ class of some sort. What kind? Character, Pawn, Actor... does it matter? And how would I wire that class up to my NewCharacter? Any tips on this, or even any directions to documentation/instructions that could help me figure this out would be greatly appreciated :)
Character isn't walking when I press the input axis and the run animation is constantly playing.
Maybe I messed something up when making the tile map…but I can see my character spawn only if I move it far away from the tile map. My guess it has something to do with the tile layers or collisions. I’m currently on UE5, so not sure if that makes any difference. I didn’t quite understand the part of the video where he “positioned” the spawner on the tile map 😔
Hi there Renn you still creating unreal engine content TUT?
Hi, I'd like to return to it, what are you looking for?
@@lowkeygamedev I would love a part #2 to this 😍. Or any other Destiny UI would be great too😃 Thanks for the reply!
Hi there, I've run into a problem I was hoping I could get some help with. When my character spawns in, it spawns with the face forward sprite (back towards the camera). I would prefer it to spawn with the sprite facing the camera. Would anyone know how I could fix this?
Thanks for your videos, still extremely usefull at this time ;)
I love you, i've been trying to do it for 2 months, and my colleges's teacher can not explanding me so good as you.
Hello, I know this is an old tutorial... but I am trying to make the character crouch as an added action input. I set it up as the jump action input and when I try it, the character crouches but it stops moving. how could I make it reset to the idle/moving, when it is not crouched?.
I Found my answer. You can put the action input to check if you can crouch, if it's true, you set a variable of Is crouching to true and when not pressed to false. The crouch/ uncrouch function is not needed.
outstanding video! thanks
The camera does not take control of the character, instead the camera rotates around
When I click play, after 16:36, I am greeted with a big black screen. Any solutions?
did you fix this? I am having collision issues where the character falls through followed the tutorial but the player just falls through anyway.
@@narrgamedesigner2747 Make sure you check that your character is using Flying movement, and gravity is set to 0 or whatever. In terms of the black screen I am still getting on every version of the project I try,. Dynamically spawning in my assets on game creation is fixing it. But, this means I lose the ability to utilize the editor to create my levels.
I am running into an issue where the camera is not focusing on my character, and is zoome right into the corner of the tilemap. I've gone through almost everything in this tutorial multiple times, and i can't figure out what to do to fix it... can you help at all?
did you ever fix this as I am having camera issues where the camera moves instead of the player.
I was getting learning to Blueprint but my friend said to me: In unreal engine you can only make for only Mobile or PC. You cant make for both same time. You must pick one. He said: In Unity your can make for both mobile and Pc same time. I am planning to switch Untiy and ı will try their visual scripting Bolt.