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Matthew Caradus
Registrace 22. 09. 2013
Stationeers Stirling Engine Advanced: Renewable Energy on Vulcan
A more advanced setup using IC to control 6 Stirling engines generating power from Vulcans Day/Night Temperature difference.
Hope you can hear me Ok over the wind!
The Stirling engine was added as part of the latest update:
More power to you.
Hope you can hear me Ok over the wind!
The Stirling engine was added as part of the latest update:
More power to you.
zhlédnutí: 5 669
Video
Stirling Engine - Stationeers: Introduction and basic setup
zhlédnutí 10KPřed 2 lety
More Power to you Update is here! Here's a quick vid to show how to set a up the new stirling engine to generate power from all that excess heat you have lying around.
Stationeers Music Machines Tutorial: Step Sequencer
zhlédnutí 4,5KPřed 3 lety
In the Spoiler Alert Update for Stationeers we introduced a bunch of new devices for making music. Here's an in-depth tutorial to show you how to set up the new Step Sequencer and finally bring the party to space!
Stationeers - Automated Rocket Tutorial
zhlédnutí 5KPřed 3 lety
A quick video overview of how to control the automated rocket via logic chips in Stationeers. WorkShop Save: steamcommunity.com/sharedfiles/filedetails/?id=2427901964
having a blast playing with the music machines
Not to useful for power when you have solar and fuel gens but it could definitely squeeze out a little power from furnaces or generators
You most often need to cool furnace exhausts, why not get free energy while at it?
Absolutely epic addition to the game... love every bit of it!
this is extremely cool
man I don't know how to tell you this nicely but if you're *on the dev team*, it's part of your team's job to teach how to do this inside the game's UI and aesthetic / mechanics design, not in a youtube video. this is a symptom of a broader paucity of care for UI design and tutorialisation. i appreciate that there is, at least, this video which i found after multiple web searches, but I only had to search in the first place because the ingame explanation, model, and even mechanics are acutely confusing and unintuitive. - there's no visual representation of the "hot side" and "cold side" (no red-blue gradient, or fire/snowflake icons, or glowing bits, or gradient of motion...) - it's not clear why the machine exchanges heat from the input pipe with the ambient room environment, instead of with fluid in another pipe (which is how your "actual" heat exchangers work in the very same game) - it's not clear why you need to inject an operating gas at all - if the gas is never leaving the system and there's basically a universal optimal gas to use, why not skip that meaningless busywork? at the very least, why not reuse the same mechanics you already have established for closed-loop refridgeration fluids like we see in the passive heatsinks and air conditioners? you could just use a regular gas pipe input/output for the operating gas instead of the awkward and inconsistent one-time canister injection, and then its total thermal mass / maximum pressure becomes something players can upgrade/tune (i.e. players could make the most of an even larger temperature differential if they increase their operating gas volume, simply by adding pipe segments or tanks). then, players could even *programmatically* change the amount and even chemical composition of the operating gas appropriate to the heat they're sending into the engine. good sandbox game design is all about minimising needless complexity in individual components and maximising the depth of interactions between systems/mechanics.
Эта музыкальная машина, полный бред в этой игре, если честно она там вообще не нужна, только место в принтере занимает. Разработчикам по голове настучать за такое нововведение, впрочем как и за торговцев в последнем обновлении.
Hi me and my friends are having trouble with the rocket in stationeers can you please help us if you could make a video on how to refill the rocket with fule and take off and mine and return home with a script please can you do that
Lookup Cowsareevil. He has a script for that.
How did you turn the dial straight from 2 to 5?
@Matther Caradus I did not know you was part if Stastioneers Dev team.
Is this practically viable for mars to recycle waste furnace heat and should I enclose the generators in an artificial atmosphere? thanks, love your vids, very well narrated which is all that matters to me.
Love it!
Well, that was SICK!
making music is hard
Love the game and your work
An excellent creation. During day - you get energy from solars. During night, you can use this setup instead of battery storage. So: on Vulcan, you can always have a surplus of energy! Good for furnaces.
have you tried out whether a stirling engine is more efficient than a gas fuel generator in terms of fuel consumption?
GFG has Theoretical efficiency of 20% of combustion energy assuming you get complete combustion. Stirling has a maximum efficiency of 15%.
The real question is... can you change the modules from external ic chips?
Why would an environmental temperature of room temperature be best for the engine? Shouldn't the engine run more efficient the colder the cold side is? Also, is the Stirling Engine ingame a normal Stirling engine or a modified version that operates on a carnot-cycle?
Generally a machine is designed to operate within a certain temperature band, there's a bunch of other moving parts in the generator side of the engine that you could argue would not be happy in very cold or hot environments. Well that's my justification for a what you might say is an arbitrary design decision anyway! We don't model an actual sterling cycle in the code as there isn't really any need as we can just as easily simulate the outcomes instead.
Do you plan on uploading the scripts for others to use?
Nice setup! I didn't expect a temperature gradient of only 180 degrees to be enough to generate that much power. I've been playing around modding geothermics into the game as another option for getting temperature gradients, and hopefully soon there will be more options so that on other planets the Stirling engine can be used for more than just capturing waste power from furnace output and the hydrogen combustor.
Yeah the temperature gradient on Vulcan makes for some interesting and challenging design problems. Full respect to anyone that mods Stationeers, it's not a very modder friendly code-base to work with!
You should add turbine generators in that exit shaft for that extra bit of power
nice idea!
image having a long wind shaft with turbine generator...
"Ideal gas law" How does any comparison to ideal gas law works, when temperature and pressure of gas are not related? XD
Except they are? Take any concentration of gas ingame into a sealed environment and increase the heat. As the temperature rises so will the pressure of the container/ room, and likewise the inverse for decreasing the temperature.
@@ashleydstone8623 Yeah, real gas. Can you do an actual heat exchanger/thermal pump in game now? Because last news, even with the exchangers added, you couldn't compress a gas, to raise it's temperature, then use radiator to cool the compressed gas outside the base, and then re-expand it inside the base, so it "picks up" more heat. Like a split AC works.
There's a bunch of different ways to model an ideal gas. All our processes at the moment are IsoThermal meaning we hold temperature as constant. What you're referring to is an Adiabatic process (which we've considered implementing). The question remains as to whether we should limit that process to a couple of devices or apply it to all out pumps. Remember this is still a game so the focus is keeping things fun and engaging so that's always our first consideration when adding new mechanics.
Very cool
super cool!
Oh my God... Thank you to show us the Music-Mashines. I mean the Music-Mashines are very shit. Too big. I think i can make Music with IC-Codes... BAH! With this Setting i dont need a Music Mashine. Too big Setting, too complicated for me. I like write IC-Codes. Best reguards. LIKE for this Video.
Ah, cannot reach such precision of sounds. At my low FPS (7-12) there's pauses between sequence repeats and skipping of steps sometime.
I couldnt get it to work until i realized the speaker should probably have an atmosphere around it^^
lol classic stationeers!
Now i have an important question, i have a relatively large base with separate data loops for each “module” will i be able to use a transmitter to send my music all around my base?
Not yet, I need to investigate the transmitter code to see if that's even possible. If not I might be able to make a wireless speaker variant that can pair with a transmitter.
@@matthewcaradus1609 that’d be awesome, I’m looking forward to that. Good luck!
Wow.
Wow this is amazing, is it possible to use the integrated circuits to control the sequencers? Also is there any plans for any handheld instruments in the future?
Cheers! You can use integrated circuits to write New values to the step units.
Excellent tut! I can set this up with ease now! Of course my music will sound like ass, but that is another thing to work on. Can you do this with the ic chips?
Post your results in the discord, I'm looking forward to hearing everyone's tunes!
this is a really cool addition and i look forwards to giving it a try soon.
fkkn cool :3
You add Food decay - are you crazy? Do you tried to play on the volcano with this peace of ...
Chill, it's beta, it's not like they're gonna keep everything spoiling within a few days
If you're feeling sad your food has decayed at least now you can write a sad song about it with the new step sequencer!
@@matthewcaradus1609 Absolutely, a brilliant idea!
In all seriousness, this is very much a first pass and we'll be bringing in new gameplay mechanics next patch to help deal with food decay (especially in early game). In the mean time feel free to jump onto our discord and join the discussion there!
pretty awesome track tbh, amazing that it's made inside the game, when I first saw the sequencers in the patch I didn't think it would be able to create such a diversity of sounds, this is really good stuff
Thanks mate
Now that's gonna be fun.
Thought it was just an April Fools gag, then sequencers turn up in the patch...
I really enjoyed this Matthew
Totally space ambient orchestra! Just theremin is need for totally retrofuturistic soundtrack.
hi, thanks a lot for the manual :D so no IC10 is needed in the rockets head?! thanks, tobias
That's a bit of a red herring at the moment! Ic chip in the command module is not working yet as far as i know. If you want to control via IC leave the chip on the ground and run the code from there.
@@matthewcaradus1609 Damn! The IC is what detered me from using this! And another thing, just a quick suggestion, some kind of loudspeaker, acting as a speaker that essentially has massive range. Alot of people can use it, maybe as a weather warning system, or some kind of rocket launch warning system.
@@echoe2392 Cows Are Evil programmed his helmet light to flash when there's going to be a storm
Mr. Caradus, When you're looking at the Automated Rocket Modules (A.R.M.) Stationpedia entry it is missing an item, and link to said item. Under MODULES, subsection * MINING MODULE it includes the Ore and Ice Mining Modules, then says, "and .". It seems as if the Salvage Module was going to go in there, but was accidentally excluded.
I feel bad making an ask, obviously you and the team work very hard to bring everyone this mind blowing amazing game. I was thinking how awesome it would be to have a programmable text LCD display. The amount of fun that would be and what you could do with it would be almost limitless in our designs 😊 Just an idea to have your extremely appreciated team consider, thanks again!
It's a cool idea. I will suggest it to the team, thanks for the kind words!
@@matthewcaradus1609 my idea had like lines which could be written to like slots. For instance ' s newcoolLCD 0(line 0) texthere ( with an additional resigter variable ) r0 that could prefix or suffix the text. Im not sure if its possible but then you could display many inventory or named variables on 1 lcd screen With the color variants to each line. s newcoolLCD 0 Color #. You would be limited on characters or have it pull the text to display from a separate line. If thats even possible lol. Ok ok, ive gone too far 😋
@@matthewcaradus1609 It would be really nice to have a console that was adjustable between C and K for temperatures, too.
You'll should make it so we an antenna to communicate with rocket for it to work.
Thank you for the video and the continued amazing content for Stationeers 🥰