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Needle
Germany
Registrace 20. 05. 2020
🌵We make creating for the Spatial Web easy! With Needle Engine you can keep your assets and tools!
We offer a fast and flexible workflow, lightning-fast iteration and automatic optimization for your 3D content.
We make your immersive experiences run cross-platform - on any device, system or browser.
⬇️ Get started today!
We offer a fast and flexible workflow, lightning-fast iteration and automatic optimization for your 3D content.
We make your immersive experiences run cross-platform - on any device, system or browser.
⬇️ Get started today!
Needle meets gamoola. — a London based studio using Needle Engine #threejs #unity3d #webgl
Want to know how to present your interactive 3D work to clients in a new way?
We interviewed Duncan Macintosh, the director of gamoola. - a 3D graphic and motion design studio from London, who has been creating their new Website using Needle Engine.
With no code experience, by starting with one of our 100+ samples, they have created a fun and interactive Scrollytelling Website.
gamoola.com/gamoola
Subscribe for more content and to get started watching our CZcams Tutorials!
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💪 Explore our Samples: engine.needle.tools/samples/
🌵 Start using Needle Engine: engine.needle.tools/docs/getting-started/
Become part of our Discord community: discord.needle.tools
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Chapters:
00:00 Intro
00:23 Get to know gamoola. studio
01:01 Why gamoola. was looking for new tools?
01:23 How gamoola. found Needle
01:34 How gamoola. started their Needle project
01:44 Needle Unity Integration: What you see is what you get!
02:32 Offering new services for clients using Needle Engine
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ABOUT NEEDLE TOOLS:
Needle Engine is a web-based runtime with powerful integrations including tools, bundling and pipeline for existing 3D apps to bring your content to the web: It's flexible, extensible, and has incredible iteration speeds. Work right from the Unity Editor, Blender or Nvidia Omniverse - keep your assets and tools and make your project a spatial web experience in just a click - working cross-platform - in any browser, on any device!
#3dWeb #threejs #webXR
We interviewed Duncan Macintosh, the director of gamoola. - a 3D graphic and motion design studio from London, who has been creating their new Website using Needle Engine.
With no code experience, by starting with one of our 100+ samples, they have created a fun and interactive Scrollytelling Website.
gamoola.com/gamoola
Subscribe for more content and to get started watching our CZcams Tutorials!
----------------------------------
💪 Explore our Samples: engine.needle.tools/samples/
🌵 Start using Needle Engine: engine.needle.tools/docs/getting-started/
Become part of our Discord community: discord.needle.tools
----------------------------------
Chapters:
00:00 Intro
00:23 Get to know gamoola. studio
01:01 Why gamoola. was looking for new tools?
01:23 How gamoola. found Needle
01:34 How gamoola. started their Needle project
01:44 Needle Unity Integration: What you see is what you get!
02:32 Offering new services for clients using Needle Engine
----------------------------------
ABOUT NEEDLE TOOLS:
Needle Engine is a web-based runtime with powerful integrations including tools, bundling and pipeline for existing 3D apps to bring your content to the web: It's flexible, extensible, and has incredible iteration speeds. Work right from the Unity Editor, Blender or Nvidia Omniverse - keep your assets and tools and make your project a spatial web experience in just a click - working cross-platform - in any browser, on any device!
#3dWeb #threejs #webXR
zhlédnutí: 166
Video
Apple Vision Pro & Quest cross play made in Blender: Quirkiness & hand tracking = fun
zhlédnutí 532Před měsícem
Apple Vision Pro & Quest cross play made in Blender: Quirkiness & hand tracking = fun
WebXR checkers game made in Blender 4.2 in a few minutes using Needle Engine and Blenderkit assets
zhlédnutí 92Před měsícem
WebXR checkers game made in Blender 4.2 in a few minutes using Needle Engine and Blenderkit assets
Blender Web Export: Bloom & Tonemapping
zhlédnutí 207Před měsícem
Blender Web Export: Bloom & Tonemapping
iOS AR / WebXR support for visionOS #webxr #webgl #visionos
zhlédnutí 1,6KPřed 2 měsíci
iOS AR / WebXR support for visionOS #webxr #webgl #visionos
Getting started with WebXR in Blender using Needle Engine
zhlédnutí 475Před 2 měsíci
Getting started with WebXR in Blender using Needle Engine
Deploying to Itch.io with Needle Engine
zhlédnutí 191Před 3 měsíci
Deploying to Itch.io with Needle Engine
Deploying to Glitch with Needle Engine
zhlédnutí 139Před 3 měsíci
Deploying to Glitch with Needle Engine
Getting started with WebXR in Unity using Needle Engine
zhlédnutí 608Před 3 měsíci
Getting started with WebXR in Unity using Needle Engine
Needle Engine 3.36 - New Features Trailer: Vision OS, Automatic LODs & WebXR 2.0
zhlédnutí 1,4KPřed 4 měsíci
Needle Engine 3.36 - New Features Trailer: Vision OS, Automatic LODs & WebXR 2.0
Getting started with Needle Engine for Blender - Beginner Tutorial | Needle
zhlédnutí 953Před 4 měsíci
Getting started with Needle Engine for Blender - Beginner Tutorial | Needle
Getting started with Needle Engine for Unity - Beginner Tutorial | Needle
zhlédnutí 1,7KPřed 4 měsíci
Getting started with Needle Engine for Unity - Beginner Tutorial | Needle
5x Prices at the #MITRealityHack in Boston with a #WebXR project made with Needle Engine!
zhlédnutí 231Před 6 měsíci
5x Prices at the #MITRealityHack in Boston with a #WebXR project made with Needle Engine!
Audio Reactivity: Blender to threejs powered by Needle
zhlédnutí 802Před 10 měsíci
Audio Reactivity: Blender to threejs powered by Needle
Celebrating ONE YEAR Needle Engine #3dweb #webdev #threejs #webgl #webxr #ar #blender #unity
zhlédnutí 734Před 11 měsíci
Celebrating ONE YEAR Needle Engine #3dweb #webdev #threejs #webgl #webxr #ar #blender #unity
Asset Explorer - bridging the gaps between glTF and USD
zhlédnutí 541Před rokem
Asset Explorer - bridging the gaps between glTF and USD
Easily deploy three.js to github pages (with Needle)
zhlédnutí 1,8KPřed rokem
Easily deploy three.js to github pages (with Needle)
Handmade Stories - connect with loved ones over interactive puppetry #webxr
zhlédnutí 702Před rokem
Handmade Stories - connect with loved ones over interactive puppetry #webxr
Added a #threejs hotspots sample with Needle Engine
zhlédnutí 1,6KPřed rokem
Added a #threejs hotspots sample with Needle Engine
Easy #blender Components → #glTF extension data with #typescript
zhlédnutí 529Před rokem
Easy #blender Components → #glTF extension data with #typescript
#Unity EditorSync and #PostProcessing now available in Needle Engine
zhlédnutí 485Před rokem
#Unity EditorSync and #PostProcessing now available in Needle Engine
Live editing #threejs scene from #Unity
zhlédnutí 974Před rokem
Live editing #threejs scene from #Unity
Needle Blender Exporter - Baking Lightmaps Quick
zhlédnutí 4,9KPřed rokem
Needle Blender Exporter - Baking Lightmaps Quick
How to make a marker based AR and location based AR using needle addon with blender? Please make a video in that topic....
Thank you for the suggestion!
I am really inspired, i have just shared this with my team, as i am also coming from an XR studio based in Tanzania called SeedeXR
Any tutorials
@@RAJKUMAR-gy9gl czcams.com/play/PLJ4BaFFEGP1GVTmPhKDC6QzL8Am9700Wo.html&si=nwon5dq7-oJjyCc1 Or are you looking for something specific?
Unreal work. Keep it up
I love it. can I build on this platform?
@@BartMassee Yes, go to docs.needle.tools/getting-started to find out how
You can find this scene in the needle engine collection on Stackblitz: stackblitz.com/@marwie/collections/needle-engine and the source files are here: github.com/needle-tools/needle-engine-samples/tree/samples/mini-modules/package/Runtime/Mini%20Interactable%20Modules
@@needle-tools Cool! thanks, your engine and setup are very impressive’ I need to learn/dive in. can we edit add game-specific code in unity c# ourselves?
@@BartMassee You can export all the data associated with C# scripts (it happens automatically once you have a Needle Engine component with the same name as a C# component) but the logic must be implemented in Typescript or Javascript. This actually has quite some advantages over using C# directly (e.g. portability, speed of development, all web and npm projects just work, builds are generally much smaller and load faster than traditional unity webgl builds, projects can be brought to other tools like Blender if you decide to move away from Unity in the future so you work is never lost)
I never thought about that. However you can just use a keyboard though. And plug the headset into a pc
@@Elijah629 Yep true :) but I just wanted to take a short video here. I think a bluetooth keyboard would also work but I havent tried it yet
Hello, Having issue while try to move one object, all objects are moving together in AR for this particular Project...
@@Garu2020 Hi, please visit our forum at forum.needle.tools to get help with your project
Post some tutorial for this
@@RAJKUMAR-gy9gl we will have an interview with behind the scenes footage soon. All this is made based on our samples you can get for free at samples.needle.tools (namely the scrollytelling sample and sample)
nice
Wow amazing game
Is it availabke now without pay anything? Do you have a specific documentation for this kind of systems?
Hi, Needle Engine and all our features can be used for free for non commercial or educational use. Go to needle.tools/pricing to learn more
Super cool!
es increible esta opcion, esto puede cambiar el mundo de los video juegos....
Thank you Sir a lot
Great, I'm also looking to learn how to do this, thanks for sharing
Looks like quake graphics from 30 years ago lmao.
Hey I’m a big fan 😊Is it possible to add ar JS library since webXR works just fine on chorome and android but it’s not working on safari 😌
Hi, yes - any library or js framework can be used. You can find a community contribution for ARjs and Mindjs in our XR docs: engine.needle.tools/docs/xr.html
So cool you can pop bubbles in VR for $3.500
So cool
how remove logo "Needle" ?
@@HuynhLuong227 Hi, you can remove it if you have a Indie or Pro license. Go to needle.tools/pricing to learn more!
i can't download add on Needle Engine for Blender, please .zip file send me, thank you
this doesn't work when you go into quick look and or the camera feed though which is killingme. Doesn't even work with everywhere actions.
Hi, Quicklook scripting support is at the moment limited by Apple. Apple defines a set of preliminary actions and triggers which is what we make use of with everywhere actions - and we stretch whats possible even further to what Apple's own tools allow you to do. To use custom scripts in Quicklook please refer to the everywhere actions docs which also includes an example of how to build your own actions that will also work in Quicklook: engine.needle.tools/docs/everywhere-actions.html
what about customization? I can't get anything to show in the camera feed, no programming I write works.
Hi, you refer to custom scripts in Quicklook - which is limited by Apple. Please refer to the Everywhere Actions docs: engine.needle.tools/docs/everywhere-actions.html
Why do you have to click every object one by one just to bake lightmaps 😑
That's just for the video demonstration ;)
Congratulations! :) Would love to connect over on linkedIn if you have a page.
Thanks ❤
Very interesting
Following your work from a while now. Great content! :)
Thank you very much, we appreciate it :)
impressive😮 ❤
Just tried it. Great tech-stack but good things ruined for me by doing everything like even starting npm server?!. It downloads so many stuff in the background to setup a scene that I didnt feel any safe for using it in Unity. - Unity packages set registry for UPM - Needle for Unity downloads stuff/samples from registry - Exports uses nodejs for web server - Needle for Unity invoke npm install, it starts download packages in the background - Needle for Unity wants to start a server There are like at least 3 area where supply-chain-attack can happen here. Tools shouldn't do these. Great tool ruined by dubious UX.
Thank you for the honest feedback. To enable people to build great spatial web apps, we manage parts of the modern web development workflow for you - which includes running npm and node locally, to leverage modern features such as code hot reload, efficient bundling, a local development server, and a build pipeline that can be extended with plugins. The parts that we manage by default can also be done manually if that is desired. We're aware that running local servers and tools is not for everyone, and are working on options to reduce what you have to install/run locally, for the users that prefer fully managed cloud based workflows. Stay tuned!
Please. Please. Please. Make a tutorial on using the XR Components inside of Blender
A tutorial will come :) thanks for your feedback
Hello, the tutorial will be ready soon. In the meantime we simplified webxr in latest Blender versions and added some sample blender files. You find all the links in docs.needle.tools/blender :)
Cool 🤩
This sounds surprisingly like a non-unity web runtime which uses the unity editor as.. Well an editor.. But that means.. No runtime fee for projects build with your tool? XD are they okay with this.
There are no runtime fees - exactly. And you're not forced to use unity either :) we have an integration for Blender as well (with more to come) - a getting started video for Blender will be uploaded soon
Works well, very performant loading time. Does it support the multi layers inside animator now?
Hi, multiple layers are not supported yet. If it's something you're interested in please open a feature request on github github.com/needle-tools/needle-engine-support. Thank you
@@needle-tools Don't understand how to fill in a request on github. please fill in for us
I’m not clear on what this is supposed to do. If you can’t build in a website and it’s displayed through glitch…what is the point?
You're building a website! Glitch is just an example for a simple way to share your website with others but you can upload via FTP or to other hosting providers. We support many more providers/servers tho: engine.needle.tools/docs/deployment.html You can also take a look at our samples. There are many diverse and cool websites being built and running on Needle Engine engine.needle.tools/samples Additionally here is a recent demo that is available with source access: engine.needle.tools/demos/lods The source code with an example for Unity or just vite is available here as well: github.com/needle-engine/progressive-meshes-sample The cool thing is: you can just build your website and use Needle Engine with threejs (or just threejs if you prefer) and we take care of optimizing your files - you just click build *or* run one command Let us know if you still have questions :)
Thank you so much! More of these please, on your AR features. 🙏
Anything specific you're interested in?
@@needle-tools Yes, most specifically using image target tracking and plane tracking. Individually and together for AR and VR experiences. I've been trying to figure out how to have an image trigger ,using image tracking, activate a VR experience that then switches to plane tracking, so the image doesn't have to be in view to continue the experience.
never heard of nanite? LODs are outdated
;) Worth mentioning that this also reduces initial loading time significantly - still lots of improvements in the pipeline but we'll get there !
How can I instantiate an object when I click on the screen?
How can I instantiate an object when I click on the screen?
You're amazing. Really, thank you sooooo much for this \0/
I really admire the hot reloading straight from unity to the browser. First in class type of tool. Will start experimenting asap.
Let us know how it goes - we have a discord and forum if you need help forum.needle.tools / discord.needle.tools
Hi, great job! How did you integrate Three js inside Unity?
Very interesting!!!
He deserves it. Herbst and Marcel have been next level.
Pretty interesting
interesting...
Is needle engine capable of using this but on separate independent websites? such as a pop up window to view a model or to open a separate tab to view a model?
Yes absolutely, needle engine can be embedded into any website (or popup) using our web component.
One example you could look at is our sveltekit template: engine.needle.tools/samples/sveltekit-integration/?overlay=frameworks It has multiple pages with separate needle engine components. These could easily be in popups (or s - that's also how our samples website is built btw)
how get and set animator param?