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BlueAura
United States
Registrace 9. 12. 2013
Montages, difficult challenges, and other video game stuff.
In addition to the videos you can find on my channel there's also the "Videos I've made for friends!" playlist. If you need to message me privately please use Steam or Twitter.
- I keep all of my unlisted videos in playlists and some in the description of videos.
- I use NVIDIA Shadowplay to record both streams and gameplay.
- I don't monetize my content, feel free to use ad-blocking software.
Demoman Of The Week™
In addition to the videos you can find on my channel there's also the "Videos I've made for friends!" playlist. If you need to message me privately please use Steam or Twitter.
- I keep all of my unlisted videos in playlists and some in the description of videos.
- I use NVIDIA Shadowplay to record both streams and gameplay.
- I don't monetize my content, feel free to use ad-blocking software.
Demoman Of The Week™
GTFO - R4E1 Secondary with 3 players
One of the hardest levels with a player disadvantage! GTFO’s difficulty is made with 4 players in mind so each of us had to pull extra weight to make up for the lack of firepower, tool slot, and resource limitation since we can only carry one each.
Upon dropping into the level we’re tasked with carrying two power cells while a tank error alarm is currently in effect (mini-boss enemies that will spawn every 4 minutes). These enemies are a bit different than the ones you’ll find in Left 4 Dead as the only way you can damage them is by bursting tumors located on their back. Working as a team by attacking it from multiple sides can kill one quickly which buys us time to collect resources, clear rooms of enemies, and prepare for the several alarm doors that need to be completed to reach the two generators. The hardest of the bunch being the surge alarm door which spawns the maximum amount of enemies that respawn immediately once killed.
After we complete the surge alarm my teammates navigate a zone full of giant charger enemies (which can deal massive damage if woken up) to disable the tank error alarm and unlock a crucial zone. Right before they insert the cells into the two separate generators I run back through an area that later fills with unavoidable infectious fog (17:35-17:50) for a Fog Turbine that repels fog in a small area around it. The ideal scenario is to stealthily retrieve the Fog Turbine to “pick up” your stranded teammates since you’re only able to remove 60% infection for the entire level (infection lowers your maximum health the more you accumulate up to -85%). After collecting more resources we start the next section.
Secondary (optional sector) requires your team to startup a reactor, this is unique to most levels in-that you aren’t given any down-time to retrieve reactor codes which means near-constant waves of enemies. My two teammates deal with enemy waves and resource management while I have to retrieve these codes on my own. Since we lacked a player I opted to forgo the fog turbine so I didn’t have to waste time by either waiting for a teammate to help me grab a two-handed item (which leaves only a single player with sentries to defend) or slowly walking back and forth to move the items myself. This caused me to take quite a bit of infection requiring cautious decisions as getting incapacitated could spell disaster with a teammate needing to revive me. Once completed, this mission is unlike most optional sectors since this actually makes the level significantly easier due to the large supply of ammo, tool, and medpacks.
For the final portion of the level we’re able to “pull” every room in the first two zones (intentionally going loud instead of quietly to save time and reduce the potential for mistakes). After later finishing the Class VI alarm we prepare to fight two mini-boss enemies which automatically wake up, one being a pMother. They’re a stronger variant of Mothers that spawn more babies once they see the player and have more health overall. We attempt to kill the tank by using 8 mines although this goes poorly since it wasn’t sprinting forward (the mines didn’t damage the tumors). After killing the tank we quickly run to the pMother and freeze her with a C-Foam Tripmine to halt her baby spawning and to give us more time to damage her. After both are dead we extract from the level with an error wave of giant chargers spawning.
Hope you enjoyed my overly detailed explanation of what the hell’s going on in this video, if the above sounds like fun I’d wholly recommend giving this game a shot!
store.steampowered.com/app/493520/GTFO/
0:00 - Tank Error Alarm
2:22 - First alarm door
5:44 - Second alarm door
14:01 - Third alarm door [SURGE]
18:46 - Tank Error Alarm ends
34:34 - Secondary Bulkhead door
39:33 - Reactor Startup Team Scan
43:19 - Test (3 of 6)
46:55 - Test (4 of 6) Blood Door
53:55 - Zone 517 Reactor code
57:25 - Test (6 of 6)
1:01:15 - Reactor Startup Sequence Complete
1:07:34 - Zone 460
1:13:23 - Zone 461
1:19:19 - Zone 462
1:24:12 - Fourth Alarm Door
1:27:56 - pMother & Tank fight
1:30:08 - Giant Charger Error Alarm / Extraction
Upon dropping into the level we’re tasked with carrying two power cells while a tank error alarm is currently in effect (mini-boss enemies that will spawn every 4 minutes). These enemies are a bit different than the ones you’ll find in Left 4 Dead as the only way you can damage them is by bursting tumors located on their back. Working as a team by attacking it from multiple sides can kill one quickly which buys us time to collect resources, clear rooms of enemies, and prepare for the several alarm doors that need to be completed to reach the two generators. The hardest of the bunch being the surge alarm door which spawns the maximum amount of enemies that respawn immediately once killed.
After we complete the surge alarm my teammates navigate a zone full of giant charger enemies (which can deal massive damage if woken up) to disable the tank error alarm and unlock a crucial zone. Right before they insert the cells into the two separate generators I run back through an area that later fills with unavoidable infectious fog (17:35-17:50) for a Fog Turbine that repels fog in a small area around it. The ideal scenario is to stealthily retrieve the Fog Turbine to “pick up” your stranded teammates since you’re only able to remove 60% infection for the entire level (infection lowers your maximum health the more you accumulate up to -85%). After collecting more resources we start the next section.
Secondary (optional sector) requires your team to startup a reactor, this is unique to most levels in-that you aren’t given any down-time to retrieve reactor codes which means near-constant waves of enemies. My two teammates deal with enemy waves and resource management while I have to retrieve these codes on my own. Since we lacked a player I opted to forgo the fog turbine so I didn’t have to waste time by either waiting for a teammate to help me grab a two-handed item (which leaves only a single player with sentries to defend) or slowly walking back and forth to move the items myself. This caused me to take quite a bit of infection requiring cautious decisions as getting incapacitated could spell disaster with a teammate needing to revive me. Once completed, this mission is unlike most optional sectors since this actually makes the level significantly easier due to the large supply of ammo, tool, and medpacks.
For the final portion of the level we’re able to “pull” every room in the first two zones (intentionally going loud instead of quietly to save time and reduce the potential for mistakes). After later finishing the Class VI alarm we prepare to fight two mini-boss enemies which automatically wake up, one being a pMother. They’re a stronger variant of Mothers that spawn more babies once they see the player and have more health overall. We attempt to kill the tank by using 8 mines although this goes poorly since it wasn’t sprinting forward (the mines didn’t damage the tumors). After killing the tank we quickly run to the pMother and freeze her with a C-Foam Tripmine to halt her baby spawning and to give us more time to damage her. After both are dead we extract from the level with an error wave of giant chargers spawning.
Hope you enjoyed my overly detailed explanation of what the hell’s going on in this video, if the above sounds like fun I’d wholly recommend giving this game a shot!
store.steampowered.com/app/493520/GTFO/
0:00 - Tank Error Alarm
2:22 - First alarm door
5:44 - Second alarm door
14:01 - Third alarm door [SURGE]
18:46 - Tank Error Alarm ends
34:34 - Secondary Bulkhead door
39:33 - Reactor Startup Team Scan
43:19 - Test (3 of 6)
46:55 - Test (4 of 6) Blood Door
53:55 - Zone 517 Reactor code
57:25 - Test (6 of 6)
1:01:15 - Reactor Startup Sequence Complete
1:07:34 - Zone 460
1:13:23 - Zone 461
1:19:19 - Zone 462
1:24:12 - Fourth Alarm Door
1:27:56 - pMother & Tank fight
1:30:08 - Giant Charger Error Alarm / Extraction
zhlédnutí: 192
Video
Lethal Company - When horror and hilarity mix
zhlédnutí 430Před 6 měsíci
My many funny and tense moments during Lethal Company's Early Access. A blast with friends and random players alike. Hope you enjoy! 12/6/2023 - Added captions to the video
The Karters 2 Demo - My best Time Trial records
zhlédnutí 665Před 11 měsíci
Played the open beta of this back in March, decided to come back and improve my records a bit. Activision seems keen on never bringing CTR:NF to PC so this feels like the next best thing, especially with the promise of cross-play and other new features. While the gameplay, visuals, and soundtrack feel pretty derivative It's still well-made and a lot of fun. Managed to rank 16th globally for bot...
ANTONBLAST Dynamite Demo Speedrun of Cinnamon Springs (6:53.683)
zhlédnutí 6KPřed 11 měsíci
A big level means big room for improvement, 29.263 seconds to be precise. This is a much more optimized run overall than my previous upload and I've gotten a lot more familiar with the 2nd half of this level (Happy Hour). Now if you'll excuse me I'll be putting some ice on my worn-out thumbs 🤣. Enjoy! Download the demo for free! www.antonblast.com
ANTONBLAST Dynamite Demo Speedrun of Cinnamon Springs (7:22.950)
zhlédnutí 10KPřed rokem
By far the hardest level in the demo and even more difficult to complete efficiently. This level chewed me up and spat me out but I finally feel like I've cracked it. Looking forward to see if the 7 minute barrier will be cracked. Download the demo for free! www.antonblast.com/
ANTONBLAST Dynamite Demo Speedrun of Boiler City (2:39.567)
zhlédnutí 17KPřed rokem
Download the demo for free on steam! www.antonblast.com/
Captain Wayne Demo speedrun in under 2 minutes
zhlédnutí 2,4KPřed rokem
"HEY MORON, THE BULLETS COME OUT OF THE LOUD END" store.steampowered.com/app/2319790/Captain_Wayne Vacation_Desperation/
How it feels to P Rank WAR in Pizza Tower
zhlédnutí 9KPřed rokem
Check out DPZ's incredible Thousand March remix below! czcams.com/video/NhCdC-jZIos/video.html Thank you for 5K subscribers!!!! Credit to the Pizza Tower Wiki for providing transparent sprite animations as well as @DogToon64 for uploading the "Technical Difficulty" animation. #pizzatower
Pizza Tower - All Bosses (No Sugarcoating)
zhlédnutí 274KPřed rokem
P ranks on all bosses but with significantly more taunts and parries. Directly inspired by this video czcams.com/video/cJGuEqNhqUs/video.html Opted against editing so the joke doesn't overstay it's welcome. 00:00 Pepperman 02:03 The Vigilante 04:18 The Noise 06:50 Fake Peppino 10:42 Pizza Face i.redd.it/3u8ih4t3gzha1.png
Pizza Tower - All Bosses (No Damage / P Ranks)
zhlédnutí 6MPřed rokem
It's surreal to finally be playing this game after 5 years of development. The team at Tour De Pizza have put an immaculate level of polish and despite high expectations Pizza Tower delivers in spades. I had so much fun playing the game and look forward to unlocking the remaining 58 achievements over the next few weeks. What a fun, al dente challenge 🍕 I rarely get comments on this video of use...
Cuphead DLC - Final boss Expert S rank (no charms)
zhlédnutí 4,2KPřed rokem
For someone made out of glass the Saltbaker sure is tanky, by far the most difficult boss fight in the game! So happy to return to Cuphead after waiting quite-literally 1000 days for the DLC, what a fantastic time.
ANTONBLAST Kickstarter demo Speedrun (1:55.583)
zhlédnutí 2,7KPřed 2 lety
A 4.3 second improvement from my previous time, decided to return to the game after a recent strat was discovered by XBC30EP450 which makes running slightly faster than rolling to the elevator at the end. My smoothest speedrun of the game by far, hope you enjoy! [Speedrun completed on V1.1.8]
ANTONBLAST Kickstarter demo Speedrun (2:10.750)
zhlédnutí 12KPřed 2 lety
ANTON! SLOW THE FUCK DOWN!!!! www.kickstarter.com/projects/summitsphere/antonblast/posts/3509753 This is the culmination of over 100 attempts to lower my personal best by 20 seconds. As a QA Tester I'm hopeful you'll have an (almost / completely) bug-free experience with the demo. I’ve also been in close collaboration with Summitsphere to keep this a very satisfying speed game by tailoring my p...
(1/26/2016 Archive) Grover Wins Life
zhlédnutí 219Před 2 lety
Old TF2 4v4 match that was held on UGC, off-screen the demoman and scout started taunting at the last moment which gave our friend grover a golden opportunity. What a close game!!
Warstride Challenges DEMO-10 (19.804)
zhlédnutí 304Před 2 lety
store.steampowered.com/app/1608470/Warstride_Challenges/
Fight Knight - Skellotaur NG+ (no damage)
zhlédnutí 902Před 2 lety
Fight Knight - Skellotaur NG (no damage)
Antonball Deluxe - Punchball High Score (446,450 points)
zhlédnutí 685Před 3 lety
Antonball Deluxe - Punchball High Score (446,450 points)
BPM: Bullets Per Minute - Boss Rush (no damage & no beats missed)
zhlédnutí 25KPřed 3 lety
BPM: Bullets Per Minute - Boss Rush (no damage & no beats missed)
What if Bullets Per Minute supported custom music?
zhlédnutí 7KPřed 3 lety
What if Bullets Per Minute supported custom music?
Battletoads (2020) - Nightmare Riders [No dashing, No deaths] 1,577,515 score
zhlédnutí 3,8KPřed 3 lety
Battletoads (2020) - Nightmare Riders [No dashing, No deaths] 1,577,515 score
Quake - Something Wicked This Way Comes (Nightmare Difficulty)
zhlédnutí 850Před 3 lety
Quake - Something Wicked This Way Comes (Nightmare Difficulty)
Here Comes Niko! (Alpha) 100% Speedrun [3:41.57]
zhlédnutí 4,3KPřed 5 lety
Here Comes Niko! (Alpha) 100% Speedrun [3:41.57]
Rash Battlecoot - Crash Bandicoot theme with Battletoads pause music SFX
zhlédnutí 2KPřed 5 lety
Rash Battlecoot - Crash Bandicoot theme with Battletoads pause music SFX
[Seizure warning] Pizza Tower Christmas race event speedrun (1:40:06)
zhlédnutí 27KPřed 5 lety
[Seizure warning] Pizza Tower Christmas race event speedrun (1:40:06)
Pizza Tower Halloween demo S-Rank Speedrun (7:02)
zhlédnutí 78KPřed 5 lety
Pizza Tower Halloween demo S-Rank Speedrun (7:02)
Pizza Tower Halloween demo 100% Speedrun (6:13 IGT)
zhlédnutí 290KPřed 5 lety
Pizza Tower Halloween demo 100% Speedrun (6:13 IGT)
3 A Hat In Time Ex bosses ― no damage, no hat abilities, and I swap hats in time with the music
zhlédnutí 837Před 5 lety
3 A Hat In Time Ex bosses ― no damage, no hat abilities, and I swap hats in time with the music
Visage (Early Access Chapter 1) any% Speedrun - [25:50]
zhlédnutí 3,7KPřed 5 lety
Visage (Early Access Chapter 1) any% Speedrun - [25:50]
I’m gonna beat every boss in this game from The Root Pack to Chef Saltbaker with this challenge equipped and I’m using Kriko’s updated version which is the one where I use EX moves and Airplane Supers.
This feels wrong without breakdance cancel, gpound jump, ceiling run, any character or peppino skin, using every single fucking move you can do, bossinv, lag, parry most attacks, taunting every picosecond when the hoss is not hittable or syncing with the music, pummel or kung fu like any other move that’s not grab.
😂
Looked like seele on a monolith
Peppino is aren't playing fuckin around
😊
this means that every level in this game, instead of just jumping on the clock that activates happy hour, you are just gonna fall straight into it
I think it's a bit more dramatic and surprising with it being handled in this way. Wario Land 4 has a few moments where the game forces you to press the frog switch as well.
My dad’s friend made this game!
11:06 so terrifying when you’re chased by Fake Peppino
The part where he gets chased by Fake Peppino is my favorite, he got an achievement
I love that little moment at 15:08 where you breakdance under pepperman's butt stomp and immediately attack him. The motion is so fuckin' smooth, my god.
peppino (furious): *barrage*
Ah peppino
How
The only time the crouch jump is required to beat a level, is *THIS*
14:47 Peppino: FUCK THE 30 MINUTES, I’LL DELIVER THESE HANDS TO YOU RIGHT NOW, FOR FREE!
Imagine trying to beat it without getting hit
You don’t technically defeat the Noise noisette defeats the Noise by taking him away.
True, but then you kick his ass incredibly hard during the Pizza Face fight.
5:25 bro did the ultimate combo of sugarcoating
14:50 HELL YEAH🔥🔥🔥🔥
This level has always been pure chaos.
during fake peppio you can stand in the middle and the cloude frogs wont hurt you
I could never figure out how to actually start playing after selecting a difficulty (couldn't find that door) so this was helpful
Nmkn
7:11 ?
Ouv
Beautifully done!
It's Claus!!!
P from perfect
This is like How Wrestlers Should Be Played but for Pizza Tower
Pepperman's theme was insanely good
Every like this comment gets I will do 10 push-ups
We should be offered a job after completing this game.
We need a version of this with every parry having a “hail” sound
Noise update
Now Do With The Noise.
Already replayed the game as Noise with P ranks in my spare time a few weeks ago. I have two no damage videos of all bosses from this game, not planning on doing a third lmao
No, but seriously, can we just take a moment to respect that, at the final fight with Pizzaface, Peppino is basically forced into a boss rush, but instead of being afraid, he just gets uber pissed and starts to mercilessly beat the hell out of every single boss? Like, he's not scared of fighting the bosses again, he's furious at the fact he HAS to do it all over again! Even his movements and idle animation is different! It no longer jittery and cautious, it's more of rage and irrational.
Imagine if your killing all the bosses with no dmg and you dont know about parrying? I would be so confused.
Wow that cool 10/10
Nice p rank gameplay
perfect material for dinner
5:10 “Fuck You!”
Good job for I see you can beat all boss with no damage
Wow those bosses tasted a really bitter defeat
damn they weren't lying it really is claus
If Peppino was already sick of everyones shit before anyrhing even happened
Someone should count how many parries this guy did and list them as dayums
17:59 Top finales más épicos de los videojuegos
Bro said he’s good in another way
I wonder what a medieval one would have sounded like
There's quite a few fan-made interpretations out on CZcams.