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Matthew Hennegan
Registrace 1. 07. 2012
Video
Solving a more complex recursive algorithm
zhlédnutí 186Před 7 lety
Solving the recursive equation: x(0) = 0 x(n) = x(n-1) n
Solving a second recursive algorithm
zhlédnutí 96Před 7 lety
Solving the algorithm: x(1) = 4 x(n) = 3x(n-1)
Intuition of what 'solving' a recursive equation means
zhlédnutí 130Před 7 lety
Just an explanation of how solving a recursive equation means converting it to an explicit definition of a sequence - not necessarily finding it's efficiency.
Solving a simple recursive equation
zhlédnutí 4,1KPřed 7 lety
Solving the recursive function: x(1) = 0 x(n) = x(n-1) 5
Solving efficiency of i = i * i
zhlédnutí 243Před 7 lety
Solving the efficiency of the algorithm: i = n while i less than n do i = i * i x
Uneven steps for iterative algorithms
zhlédnutí 501Před 7 lety
Calculate the efficiency of the algorithm: i = n while i Greater than or = 1 do x = x 1 i = i / 2
Solving iterative algorithm with 3 nested loops
zhlédnutí 13KPřed 7 lety
Solving the efficiency of equation: for i = 1 to n do for j = 1 to i do for k = 1 to j do x = x 1
Solving Nested Algorithm 2
zhlédnutí 577Před 7 lety
Solving the efficiency of the algorithm: for i = 1 to n do for j = 1 to n do x = x 1
Solving nested iterative algorithm
zhlédnutí 849Před 7 lety
Calculating the efficiency of the algorithm: for i = 1 to n do: for j = 1 to i do: x = x 1
Using sum notation to represent iterative algorithms - Intuition
zhlédnutí 1,8KPřed 7 lety
Using sum notation to represent iterative algorithms - Intuition
UE4 c++ OnComponentOverlap and OnComponentHit syntax
zhlédnutí 13KPřed 8 lety
UE4 c OnComponentOverlap and OnComponentHit syntax
Is there a safe way to broadcast the delegate by making sure there are binds first? Kind of like Unity's "DelegateFunc?.Invoke()"?
I have an error on these #include "weapons.generated.h"
You are using the assignment rule and substitution should be going using bottom up way.
How do we do the unbind part in c++ ?
Thank you so much.
Truely Epic!! I've been trying to wrap my head around the documentation explanation and example and still struggling despite being capable of using Evnet Dispatchers in BP.. Thanks alot for this very informative well structured video, short and to the point.
> 'Enum' is not allowed here [UnrealHeaderTool Error]
why is this overly complicated than it should be.
very usefull - thanks a lot!
Incredible video. Straight to the point. Thanks!
Thank you in 2022, still not much resources around for UE C++ event system!
I know this isnt updated but it still helped me a lot. Thanks
Thank you man! Only after this video i understood how timer works
ARIGATOU SENPAI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ^-^ SUGOI!!!!!!!!!!!!!! ONII CHAN SAMA~~~~~~~~~~~~~~~
Thank you so much for this video! Theres very few videos out there with advanced c++ topics in Unreal Engine
hey there. Firstly - great tutorial it all makes sense after weeks of going round in circles having no luck grasping the concept of a delegate / event dispatcher, however I'm having issues, im doing a similar thing where once a checkpoint cleared, it fires the event to a tracker class, loosely based off the unreal tutorial checkpoint tutorial which im recreating in c++ - my delegate is firing fine when activating other functions within the same class / cpp file but when a gate is cleared. but when casting from another class, it crashes on launch. Do you offer private sessions where you may be able to provide some assistance?
Thanks for the video, super informative! I would've thought that the term atop the sigma would be n-1, as opposed to n. Is there a convention on whether or not we take n to be inclusive or exclusive?
is this the formal way of determining the exact f(n)? Other tutorials generalize to the dominating term (without using summations) while you use summation to provide us with the exact f(n) function.
Sorry to be off topic but does any of you know of a tool to get back into an Instagram account..? I was stupid forgot my account password. I appreciate any help you can give me
@Dustin Kenneth Instablaster =)
@Tadeo Karsyn thanks for your reply. I found the site through google and im trying it out atm. I see it takes quite some time so I will reply here later with my results.
@Tadeo Karsyn It worked and I finally got access to my account again. Im so happy! Thank you so much you saved my account!
@Dustin Kenneth no problem :)
howd u make the crafting table thing?
Thanks)
thank you, but this holds for easy code, i dont know how i can fint the invariant for: i = 0; m = a[0]; while ( i!=k ) { if ( a[i]>=m ) { m = a[i]; } else { m = m; } i = i+1; }
Sorry to be so off topic but does someone know a way to log back into an Instagram account..? I stupidly forgot the login password. I love any tips you can give me!
@Makai Fernando Instablaster =)
@Maxwell Lucas Thanks so much for your reply. I found the site thru google and I'm waiting for the hacking stuff atm. Seems to take a while so I will reply here later when my account password hopefully is recovered.
@Maxwell Lucas it worked and I now got access to my account again. Im so happy! Thanks so much, you really help me out !
@Makai Fernando no problem :D
thank you!!
make the font even smaller, you can...
More shortly to string: FString LocalRoleEnumString = UEnum::GetValueAsString<ENetRole>(GetLocalRole()); FString LocalRoleEnumString = UEnum::GetValueAsString(GetLocalRole());
Still relevant. thx ;)
dude!!! you are a life saver.
Very useful and I understand Dispatchers a lot better now
Using UE4.25.3 - It worked for me.. thanks !
Its 2020 ...Well I Dont know if you are seeing this but i have a doubt .... do we have to write WEAP_ ..... before the names like pistol and all at 1:53
Thanks for this video all my teachers skipped this because its "trivial" for them and they just don't understand we don't get it. Really good explanations on both videos!
This is not fully correct. The line before S should {P ^ B} instead of {P}
Impressive
Just what I needed! It is really good when you have an object (child) that is inherited from another object (parent). Now my child can talk to its parent. ;)
For direct parent to child communication it might be better to use references instead.
If you watch it in 2020, dont forget to add #include "ClassName.generated.h", close editor and rebuild to get it work
grazie
I wanted to verify these thing in VCC(Verifier for Concurrent C). But unfortunately, I'm not able to install VCC on my system. Therefore, I request you to help me to install VCC on my Ubuntu system if you have any idea about this.
Thank you very much! This helped a lot
thank you i might have a chance on tomorrows exam now
@Javier Adan bruh
Thanks so much for the help!
So Delegates and Event Dispatchers are the same ?
If you are doing this in a later UE4 don't forget to include #include "Components/SphereComponent.h"
thank you very much this is what i was looking for. ps: do you happen to know the name of these famous summations like the one you mentioned ( i =l ro u ) ?
Thank you verymuch. Its worked on 4.22
Is your computer running Crysis in the background? All jokes aside - great video man! Extremely helpful and to the point!
Cheers
Really thanks ;)
can u tell me which book you were talking about at 5:04?
Ah it was actually just our lecture slides, not a book. I made this for my cohort as we went through an evaluating algorithms unit at the Queensland University of Technology, so we all had access to the same content etc.
@@matthewhennegan839 thanks for replying
@@matthewhennegan839 would u recommend me any book
@@informativecontent4778 None that I know of sorry!
@@matthewhennegan839 np sir
great thanks
thanks sir i will pass my exam IA thanks to you it was really hard to find any tutorials on efficiency of algos that i understood as well as these
Thanks for taking the time to comment! I'm glad you found them easy to follow. Best of luck in your exam!