MattTheNoMoreHero
MattTheNoMoreHero
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Video

Super Mario RPG - Belome 2 - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 250Před 12 hodinami
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Speardovich - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 190Před 21 hodinou
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Johnny - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 119Před 14 dny
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - King Calamari - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 50Před 14 dny
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Bundt - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 235Před 21 dnem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html Sorry for the lack of audio. I was using wireless headphones, which apparently prevented the audio from being recorded.
Super Mario RPG - Knife&Grate Guy - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 130Před 21 dnem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Booster - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 156Před 28 dny
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Punchinello - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 39Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Croco 2 - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 16Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Bowyer - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 3,9KPřed měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Belome - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 56Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Claymorton - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 133Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Croco - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 18Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Hammer Bros. - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 115Před měsícem
-No damage (*from blockable attacks) -No items -No deaths -Pseudo low-level (only exp. from bosses) Playlist: czcams.com/play/PLFmsBjD8BmmoC0H41FrPTjysOwKlyDkGG.html
Super Mario RPG - Bowser - No damage*/No items/No deaths/Pseudo-low-level
zhlédnutí 131Před měsícem
Super Mario RPG - Bowser - No damage*/No items/No deaths/Pseudo-low-level
F-Zero 99 - Duel on Mirror Silence
zhlédnutí 456Před 3 měsíci
F-Zero 99 - Duel on Mirror Silence
F-Zero 99 - I really don't deserve this win
zhlédnutí 506Před 3 měsíci
F-Zero 99 - I really don't deserve this win
Partner screws you over in Mario Wonder? Try this
zhlédnutí 1,2KPřed 4 měsíci
Partner screws you over in Mario Wonder? Try this
Neon Jumps w/o arm part [Mega Man X3 tutorial]
zhlédnutí 4,4KPřed 4 měsíci
Neon Jumps w/o arm part [Mega Man X3 tutorial]
30XX - Repros only speedkill montage
zhlédnutí 29Před 4 měsíci
30XX - Repros only speedkill montage
F-Zero 99 - Death Wind (almost) living up to its name
zhlédnutí 186Před 5 měsíci
F-Zero 99 - Death Wind (almost) living up to its name
F-Zero 99 - Being 100% unlikeable
zhlédnutí 517Před 5 měsíci
F-Zero 99 - Being 100% unlikeable
F-Zero 99 - ??? track (with rival KO)
zhlédnutí 173Před 5 měsíci
F-Zero 99 - ??? track (with rival KO)
F-Zero 99 - Not this time
zhlédnutí 439Před 6 měsíci
F-Zero 99 - Not this time
F-Zero 99 - Captain Falcon driving skills
zhlédnutí 274Před 6 měsíci
F-Zero 99 - Captain Falcon driving skills
F-Zero 99 - "You shall not pass"
zhlédnutí 346Před 6 měsíci
F-Zero 99 - "You shall not pass"
30XX - tfw you know the run's in the bag
zhlédnutí 34Před 6 měsíci
30XX - tfw you know the run's in the bag
F-Zero 99 - Worst Blue Bumper Ever
zhlédnutí 1,9KPřed 6 měsíci
F-Zero 99 - Worst Blue Bumper Ever
F-Zero 99 - Rare Rival KO in Classic Mode
zhlédnutí 1,2KPřed 6 měsíci
F-Zero 99 - Rare Rival KO in Classic Mode

Komentáře

  • @partytimecopy
    @partytimecopy Před 7 dny

    Man the music you used during vile is absolutely majestic

  • @MattTheNoMoreHero
    @MattTheNoMoreHero Před 28 dny

    Just to be clear: Since this fight is optional, I did NOT continue the run with the exp. gained here. Check and compare Mario's HP values in this and the next battle once it releases to see for yourselves - they haven't changed despite him leveling up here.

  • @MasterKnightDH
    @MasterKnightDH Před měsícem

    And now "YOULOOS" has lost!

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 28 dny

      Finally, someone has pointed out the irony of the situation xD

  • @WaldysProject-vg5tm
    @WaldysProject-vg5tm Před měsícem

    Wt fucking that 100hits men nathalia it's crazy

  • @MasterKnightDH
    @MasterKnightDH Před měsícem

    Hammer Bros. is an early enough fight that a lot of rules for a challenge wouldn't be relevant. In this case, No Items would barely do anything about the (obviously unneeded) Honey Syrup, No Deaths is redundant with only 1 party member, and people attempt this at Low Level. I actually take this as far as possible in my own run, though I end up segmenting because of luck far enough into a segment. What do I do? Here's a list: -No Damage -Level 1 -No Jump -Simultaneous KO of both HBs That last one is especially important because not only is it precise, but the splash from sweetspotted physical attacks can actually Miss because of luck. It's where I ended up video editing segmenting the involved video, because I didn't want to go through the entirety of Mushroom Way just to have ANYTHING in the entire fight go wrong. It doesn't help that HBs have Evade (10 in the original, 12.5 on Switch), so Misses are fully realistic, though ones that only Miss the direct target stop timing involvement, mercifully in this case including the splash. It just means 3 more Perfect Blocks. The whole venture is worth it, however, because of absolutely convenient math. With HBs have 13 Physical DEF, Mario deals 7 damage default, which doubles to 14 with sweetspot timing. The splash is 2/5 of the default damage, so the other HB takes 2 damage. 3 hits to each HB would result in 48 damage to both, and that leaves each of them with...2 HP. It's just amazing what can be done with math in a game nearly 3 decades old, and all that's needed is 19 sweetspot timings. And the clincher is that if HBs were to have 63 or 64 HP (from, say, a theoretical Hard Mode boost of 25% extra HP rounding up), the double KO would STILL get to happen, with 1 extra attack needed when the Evade stat is admittedly a problem for a fight where spell healing isn't even around. The developers weren't even afraid to change up Evade values as a later enemy, Birdy, has far more Evade than they did in the original. Nerfing their Physical Evade isn't going to keep people from preferring Jump because FP sharing isn't even prohibitive at this point. I also tried a No Damage Run of the HBs without Jumping in the original, but Hammer Time has asinine timing there, not helped by its randomness in the timing. It was a no go. Overall, the fight is improved.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před měsícem

      I've just seen you finish these guys off simultaneously in your run - great show! As you say, it's really nice how well you can calculate certain things in this game. I'm especially thankful for the fixed damage of enemies' party-wide attacks since it lets me tinker around with defense values very reliably. Aside from some RNG here and there (Smithy, grr...), the game is overall really fair this way despite it being an RPG.

  • @MasterKnightDH
    @MasterKnightDH Před měsícem

    Hiya. I see you're undertaking a Self Imposed Challenge with Super Mario RPG Switch. I have been doing that since its release with my own run, which is titled Super Mario RPG Switch Restricted Weapons/No Deaths Run if you're interested in looking through that. I'm obviously involving different rules with that, though I can be glad I have completed a similar run of the original in its own difficulty, even if I did have to drop the Restricted Weapons part specifically for Bowyer there (no such problem here in the Switch version thanks to Ally Buffs, despite how happy Bowyer got with Static E in my recording), and I have an intended ban for Crystallines only for that to be dropped for 3 fights in the original, and I'm expecting to drop it for 2 of those fights as well despite their shenanigans being nerfed. I don't have minimum or even pseudo-minimum Levels on either version, but I do avoid getting too crazy with Level Ups. Oh yeah, and I'll miss Bowser's Physical DEF Ally Buff being pointless here. But undoubtedly, you'll be using Clown Car Barrage here and there. I do note that you don't have restrictions on things like Jump Specials. It's worth mentioning that I do have No Damage up to Croco (and I do Levels 1/2 for that fight at that), and I'm prohibiting my usage of Jump Specials in the Switch version, at the very least before postgame which is going to be self-explanatory, but the point is that I didn't use them to speed up any of the first 3 boss fights. Even then, considering what restrictions you're already involving here, I can buy the tedium reduction that would help speed things along with bosses who are already without any all-targeting spells. I would simply be happy if consistency against Birdo's attacks after her first single shot would end up being shown if it means showing that No Damage Running her would be possible at ANY Level just by wiping Eggberts, and that would be good because I like her concept. Of course, I wouldn't be surprised if she drops against Super Jump. Am I to assume that you use the Super Suit as well? I guess you'll display as much. Item usage is allowed on my run before certain fights when working with the Mallow/Bowser team gets nightmarish otherwise, but I do opt to track item usage to encourage myself to avoid getting too crazy with items before I forget why I would restrict Bracers and Crystallines specifically. With my restrictions such as Mallow/Bowser default with discretionary mid-battle switching from that feature being new, I'm needing item aid, but significantly less restriction, especially when Peach is significantly more free and her Magic DEF Ally Buff is also a thing here (hi, Culex), would inevitably reduce necessity so heavily. And, of course, No Deaths speaks for itself, and there's a reason it's my favorite rule here. I had managed and recorded with it in Ultima: Quest of the Avatar for NES as well as Secret of Evermore for SNES, both with added restrictions, and I would be similarly managing it for LostMagic for the Nintendo DS if I were to get around to that again. The whole notion of our people being kept safe is innately involving empathy, which speaks for itself. There's also the notion of seeing if the game avoids cheap design like instant death attacks that can't be addressed in an acceptable manner. So yeah, I approve. At any rate, happy hunting with the No Blockable Damage ventures.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před měsícem

      Hey, I've just watched your first three boss fights on the Switch version and you definitely know more about both versions of the game than me. For example, I didn't know the timing for blocking attacks was changed on Switch. Also, great job on imposing even more unique rules and pulling them off for the most part! To answer some of your questions. Yeah, I'm also a bit sad about Bowser's ally buff doing nothing in this run. But don't worry, he will be present enough for a large number of the battles. Terrorize is too useful and sometimes even absolutely necessary to survive certain attacks, so Bowser will play a vital role. Regarding Jump moves, I only use Mario's regular Jump during the whole run, most of the time to speed things up, as you said. Whenever I felt the need to try out any of the other ones, the damage output was so negligibly higher or required so many consecutive jumps that it wasn't worth or appealing to me. And even Jump will eventually become situational, so I didn't see the need to restrict it (at least, I didn't grind its usage to increase its power). As I never bothered to learn or practice the timing for 99 jumps in a row, I definitely won't use the Super Suit 😆 It would've been helpful, but since there is only one piece of it, it also wouldn't have worked wonders since I still need to keep everyone alive. I am going to use some good offensive equipment though. And don't mention Birdo, I've never expected her to become a problem, but boy was I wrong. I had to use Spare-us-all to uphold the no damage rule, and yet, she gave me the most ridiculous RNG imaginable when choosing her moves. Look forward to it.

  • @BenelopeAlmendra
    @BenelopeAlmendra Před měsícem

    i mean shoulndt have used turbo when there was not inmediate danger of loosing the position

  • @MattTheNoMoreHero
    @MattTheNoMoreHero Před měsícem

    Some more info on the restrictions: -No damage (*from blockable attacks): The remake is kind enough to let you know exactly which moves can be perfectly blocked, resulting in 0 damage. Of course, there are many moves, usually party-wide, that can't be blocked (outside of certain items and the Spare-Us-All triple move, which isn't available frequently), so a complete no damage-run is out of the question. However, the fact that a lot of moves still do damage, and quite a lot at that with the pseudo-low-level rule in place, makes this quite a thrilling challenge. Keep an eye out for my party's HP values and you'll see why. -No items (in battle): Self-explanatory, but the impact this has is huge. Items can do so much in this game - heal your party, replenish your flower points, buff party members, reliably damage enemies...the list goes on. I really doubted if I could pull this one off. The only exceptions to this rule the Earlier Times-item which lets you redo a fight without watching any cutscenes before the fight - a convenient tool I'm making an exception for here for my own sanity (though I only started using it late in the run...). -No deaths: Paired with the no items and pseudo-low-level rules, this is another factor making everything much more intense. No party member is allowed to lose all HP in a fight, so keeping everyone alive becomes a priority and is the reason for some serious strategizing. -Pseudo-low-level: This takes a few sentences to explain. Low-level in this game is usually understood as only gaining the minimum amount of experience possible. For around a third of the run, this means only getting experience from obligatory fights. However, after a certain point, the Lucky Jewel and Lucky Hammer items allow players to not gain any experience at all - if you get lucky at the end of each battle and actually fail the "Where's Yoshi?" minigame. I'm NOT using the Lucky Jewel on bosses, which is why this is not a low-level run in the strict sense, but rather a pseudo-low-level run. I still avoid getting experience from every encounter other than a boss (and have to use the Lucky Jewel in these cases). My reasoning is as follows: Besting all bosses while taking no damage from their blockable attacks is already quite difficult, and I really didn't want to gamble on a 1/6 chance not to gain any experience for every fight after the first third of the run. It would've been infuriating, especially with how I like to create multiple takes for many bosses since I want them to use at least some variety of attacks to show off some dodges. My other reason also became apparent later in the run - it just isn't possible to survive certain attacks with all of the above restrictions intact if you stop leveling after a certain point. That's why I'm fine with getting more experience than in a traditional low-level run, but still keeping overall low levels for the whole party.

  • @angellopez691
    @angellopez691 Před 2 měsíci

    that's bs. You spin attacked at it and yet... xD

  • @RazorBean
    @RazorBean Před 2 měsíci

    Thats on you buddy

  • @sean-dg4sk
    @sean-dg4sk Před 2 měsíci

    Bet

  • @jacobfoster1382
    @jacobfoster1382 Před 2 měsíci

    I've been part of dual's in this game before

  • @fabienzaca
    @fabienzaca Před 2 měsíci

    Imagine this your first time almost getting first place 😭

  • @GriffyBoiii
    @GriffyBoiii Před 2 měsíci

    W

  • @dotfinsvx
    @dotfinsvx Před 2 měsíci

    Wth lmao

  • @slashkensol
    @slashkensol Před 2 měsíci

    F-zero Always stay alert before goal What a great lesson

  • @Axtmoerder
    @Axtmoerder Před 2 měsíci

    This is bullshit I have beaten him in 16 seconds and only get s rank I’m pissed to go through 5 minutes of this mini game before the fight only to have a chance of 20 Seconds to get the tank

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 2 měsíci

      Have you retried the fight before beating Ohma? Or rather: Have you used the roulette wheel before getting your 16 second-win? Using the roulette wheel - no matter what it shows - limits your possible highest rank to S. And about redoing the minigame. I'd need to check to be sure, but I think you don't need to go through it at all if you fight on Death mode via the capsule in Naomi's lab.

    • @Axtmoerder
      @Axtmoerder Před 2 měsíci

      @@MattTheNoMoreHero this was indeed the problem, i didn’t know using continue reduces the rank to s For the trophy/achievement you had to beat all bosses with ss during the story, Time Machine won’t work.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 2 měsíci

      @@Axtmoerder Glad that it solves your problem. I also didn't know about this from the start and wondered why some of my worst fights resulted in an SS rank while much more polished fights were just ranked S. I see, so they created an achievement like that. I didn't know since I've only played the Switch version, which doesn't have any trophies or achievements.

  • @ryanluker7223
    @ryanluker7223 Před 3 měsíci

    I just wish there was an f-zero 99 rage compilation.

  • @Galiaverse
    @Galiaverse Před 3 měsíci

    Moves: Shown

  • @KinixKX
    @KinixKX Před 3 měsíci

    Well played! That was super close race

  • @Siarnaqpk
    @Siarnaqpk Před 3 měsíci

    Man... I love this game... It brings back so many good memories... 💙❤️ vs 💜

  • @KinixKX
    @KinixKX Před 3 měsíci

    Oh huh, another rare case of "wait thats me!" I usually dont run goose but seeing you get that KO hurt me haha, still deserved tho

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 3 měsíci

      Nice that you've actually recognized this race! I get your feeling though; after finishing the race, I myself was surprised how that last lap went. Definitely some great driving on your part! And fyi, you're gonna appear in the next vid as well since we had quite an intense last lap in the following race on Silence 😀

  • @MegaSnek97
    @MegaSnek97 Před 3 měsíci

    Nah. It was absolutely deserved.

  • @xd_teoma93
    @xd_teoma93 Před 3 měsíci

    Very impressive.... No armors ... Just his base form

  • @JB2X-Z
    @JB2X-Z Před 3 měsíci

    Hell yeah, THAT'S how you win! 100% deserved that win

  • @CrasherX2000
    @CrasherX2000 Před 3 měsíci

    I thought that first KO was bad If I was that guy at the end I would’ve thrown my controller at the wall

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 3 měsíci

      Coincidentally, that person has actually commented on this video 😆

  • @Pichu-82
    @Pichu-82 Před 3 měsíci

    You absolutely did deserve that win.

  • @IBigDickI
    @IBigDickI Před 3 měsíci

    A fellow No More Heroes fan yeah? I've seen you on the track before. Nice racing!

  • @saltyt9683
    @saltyt9683 Před 3 měsíci

    Isn't that the Omega theme?

  • @ShiroV2
    @ShiroV2 Před 3 měsíci

    The algorythm sure does work in mysterious ways. The fight reminds me somewhat of fighting Pandora and Prometheus in ZX, except those two share the same health bar. WP.

  • @Justoneguy-p4f
    @Justoneguy-p4f Před 3 měsíci

    Bro. That's Zero from mega man X5.

  • @blakedevitt6948
    @blakedevitt6948 Před 3 měsíci

    What game?

  • @condimentman9533
    @condimentman9533 Před 3 měsíci

    Zero go to the future to zx and x 5

  • @ShadowdaHedgie11
    @ShadowdaHedgie11 Před 3 měsíci

    This is a case of a character being stronger in gameplay than in cutscenes. X doing a charge shot on Vile by himself: NOT A CHARGE SHOT! *completely wrecked* X and Zero doing a charge shot together: *Vile just negates it completely*

  • @nate5490
    @nate5490 Před 3 měsíci

    This boss fight was harder then sigma for me. X was mad annoying being the last one to kill

  • @tsyumamatsuthehavenofguard32

    .. He's the messiah now Edit: *realizes this is the exact same pattern gunvolt would later intergrate into their desperation attacks* Objective met: _kill x first_

  • @amarj5678
    @amarj5678 Před 4 měsíci

    Which game is this?!? X6 ?

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 4 měsíci

      Hell no 😆 It's a remake of the original Mega Man X called Mega Man Maverick Hunter X for PSP. The engine they used for it is either taken from or based on X8.

    • @amarj5678
      @amarj5678 Před 4 měsíci

      @@MattTheNoMoreHero thanks for replying Idk why youtube recommended that after years

  • @MattTheNoMoreHero
    @MattTheNoMoreHero Před 4 měsíci

    Apparently, the YT algorithm has recently drawn quite some people to this rather old video. If you somehow wound up here and enjoyed what you've seen: Thank you! Since this video has received much more attention than most of my challenge runs of Maverick Hunter X, I invite you to be my guest and watch them if you enjoy that sort of thing: Vile run (no damage): czcams.com/play/PLFmsBjD8BmmrgpcWijThJAW_gK2g2UPAH.html X run (no damage, minimalist): czcams.com/play/PLFmsBjD8BmmpfM7UkJEQzFrEJ00m57cJG.html Kirby X run: czcams.com/play/PLFmsBjD8Bmmoj3IZRHdTSoEIXGPyLalLI.html

  • @MakotoYuichi01
    @MakotoYuichi01 Před 4 měsíci

    Here I am got recommended by CZcams Fun Fact: Zero's Divekick, Giga Attack, and Guard moves are inspired from Megaman X2 and Megaman X8. - Zero's Divekick is inspired by Enkoukyaku from Megaman X8, A divekick pattern attack used when Zero equip with K Knuckles. = Giga Attack is inspired by variant "Giga Attacks" from Megaman X2, and X4 - X8. To me, the elemental giga attacs resembles with Bakuenjin from Megaman X7 but with new pattern up and down rising flames pillar. - and lastly, The Guard pattern is used in Megaman X2 where Zero blocking X's attacks if you failed collect all Zero Parts from X-Hunters

  • @RealMrSebas2005
    @RealMrSebas2005 Před 4 měsíci

    OH GOD

  • @daosxion776
    @daosxion776 Před 4 měsíci

    This remake series would've been so much more successful if it wasn't locked to the psp, there could've been a real treat if we got more perspective games.

  • @BladeCrossEXE
    @BladeCrossEXE Před 4 měsíci

    I appreciate Cannonball Hard Revenge here.

  • @baval5
    @baval5 Před 4 měsíci

    Toe attacker!

  • @azurewarrior2000
    @azurewarrior2000 Před 4 měsíci

    That voice clip of X saying "Zero, I'm sorry..." might as well have gone unused because of how rare it is to kill him first.

    • @arcstar8337
      @arcstar8337 Před 3 měsíci

      Not that rare really since x's only defense is his rolling shield meanwhile zero blocks your attacks when getting it ive downed x more times than I downed zero really

  • @unnamed12346
    @unnamed12346 Před 4 měsíci

    Seeing this kind of makes me wish they went a bit further. Inafune didn't want Zero to be playable in X1 purely for the reasoning of him being "too obvious and boring", but I would have LOVED to get three different campaigns, hear the dialogue from Zero to these guys about how a Hunter of his caliber didn't decide to wise up and join Sigma since he was like them, but Zero wouldn't ever be like them (He wouldn't know the origins, obviously).

    • @2muchclass998
      @2muchclass998 Před 4 měsíci

      i guess we now know hes compensating the lack of additional content with being too ambition with mighty no9

    • @Josuh
      @Josuh Před 4 měsíci

      @@2muchclass998Yeah, Ray (Zero and Proto Man equivalent in Mighty No. 9) was actually really cool and fun to play, wish they actually followed up on that

    • @marcosgalvis3498
      @marcosgalvis3498 Před 3 měsíci

      I guess they wanted to keep Zero's gameplay for X2.

  • @AmyTheBrawler
    @AmyTheBrawler Před 4 měsíci

    Those red snails bring the gift of rage for the holidays. I miss those antlers, those snails still suck though. I suffer hilariously tragic crash outs daily, myself.

  • @jruler93
    @jruler93 Před 4 měsíci

    Pretty cool that this is an option, but the use cases where it'd come in handy are quite limited.

    • @MattTheNoMoreHero
      @MattTheNoMoreHero Před 4 měsíci

      That's true, especially considering that neons with the arm part have much broader utility.

    • @jruler93
      @jruler93 Před 4 měsíci

      @@MattTheNoMoreHero Yeah, unfortunately. Most people would prefer to minimize backtracking, and anything this could be used for would definitely involve more backtracking than just using the Buster Parts.

  • @Burnabyboy
    @Burnabyboy Před 4 měsíci

    Wild run.

  • @stefsmurf
    @stefsmurf Před 5 měsíci

    Someone will one day explain to me why the hell the slugs can go faster off of a boost than you do. Because in real life, that scenario cannot help, unless the slugs are actually the fastest cars in the game, and they're just cruising on the the track during the races...

  • @reinatycoon3644
    @reinatycoon3644 Před 5 měsíci

    I'd play these games if it were not for the cliche looking anime art ugh. The backgrounds look nice though and the attacks effects as well as the sound effects but the art and character design is not my cup of eggnog.