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Chance's D&D Spellbook
Canada
Registrace 17. 09. 2018
Welcome Young Magelings and Spell Practitioners,
As one under my tutelage, I will walk you through the skills and abilities you will have access to. As a result you must swear to use this information to stay true to your alignment.
With that out of the way, still your nerves and watch as your powers unfold.
As per my animation style I use VideoScribe if you were curious :)
As one under my tutelage, I will walk you through the skills and abilities you will have access to. As a result you must swear to use this information to stay true to your alignment.
With that out of the way, still your nerves and watch as your powers unfold.
As per my animation style I use VideoScribe if you were curious :)
Race #6.1: Halfling --- Ghostwise Halfling (DnD 5E Races)
Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Ghostwise halflings are the rarest of the hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans.
Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
The Guild: chancesguild.com/
Facebook: ChancesGuild
Patreon: www.patreon.com/user?u=25511404
Please check out: www.knyartstudio.com/
Many ghostwise clans select a natural landmark as the center of their territory, and members carry a piece of that landmark with them at all times. Clan warriors known as nightgliders bond with and ride giant owls as mounts.
The Guild: chancesguild.com/
Facebook: ChancesGuild
Patreon: www.patreon.com/user?u=25511404
Please check out: www.knyartstudio.com/
zhlédnutí: 7 559
Video
Race #6: Halfling (DnD 5E Races)
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The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to disc...
Race #5.6: Half-Elf --- Wood Half-Elf (DnD 5E Races)
zhlédnutí 3,7KPřed 3 lety
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage. Half-Elf Variant A half-elf of wood elf descent can forgo Skill Versatility and instead choose the wood elf’s Elf Weapon Training, Fleet of Foot, or Mask...
Race #5.5: Half-Elf --- Mark of Storm Half-Elf (DnD 5E Races)
zhlédnutí 3,4KPřed 3 lety
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself. House Lyrandar Leader: Esravash d’Lyrandar Headquarters: Stormhome (Aundair) House Lyrandar has long ruled the seas. Their kraken-marked galleons harness air and water elementals and are faster than any mundane vessel. Control of sea and river trade gave Lyrandar considera...
Race #5.4: Half-Elf --- Mark of Detection Half-Elf (DnD 5E Races)
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The Mark of Detection is an inquisitive’s dream. It sharpens powers of observation and intuition, allowing the bearer to draw connections and interpret clues others might miss. By actively drawing on its powers, the bearer can detect poisons and study the energies of magic. House Medani Leader: Baron Trelib d’Medani Headquarters: Tower of Inquisition (Wroat, Breland) Represented by the basilisk...
Race #5.3: Half-Elf --- High Half-Elf (DnD 5E Races)
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Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage. Half-Elf Variant A half-elf of moon elf or sun elf descent can forego Skill Versatility and instead choose the high elf’s Elf Weapon Training or Cantrip....
Race #5.2: Half-Elf --- Drow Half-Elf (DnD 5E Races)
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Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage. Drow Magic A half-elf of drow descent can forgo Skill Versatility and instead choose the drow’s Drow Magic: You know the dancing lights cantrip. When you...
Race #5.1: Half-Elf --- Aquatic Half-Elf (DnD 5E Races)
zhlédnutí 3,8KPřed 3 lety
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage. Swimming Speed A half-elf of aquatic heritage can forgo Skill Versatility and instead choose a swimming speed of 30 feet. The Guild: chancesguild.com/ Fa...
CANTRIP #6|Create Bonfire: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
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Hello Adventures, today we're going to be talking about the Create Bonfire Cantrip! Breaking down its mechanics, discussing it's description, analyzing several alternative uses, as well as creating some potential combos! I hope you enjoy this DnD 5E Spell as much as I did! Level: Cantrip Casting Time: 1 Action Range/Area: 60 ft Components: V, S Duration: 1 Minute School: Conjuration Attack/Save...
Race #5: Half-Elf (DnD 5E Races)
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Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age wh...
Race #4.4: Gnome --- Rock Gnome (DnD 5E Races)
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As a rock gnome, you have a natural inventiveness and hardiness beyond that of other gnomes. Most gnomes in the worlds of D&D are rock gnomes, including the tinker gnomes of the Dragonlance setting. The Guild: chancesguild.com/ Facebook: ChancesGuild Patreon: www.patreon.com/user?u=25511404 Please check out: www.knyartstudio.com/
Race #4.3: Gnome --- Mark of Scribing Gnome (DnD 5E Races)
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The Mark of Scribing deals with communication-both the written and spoken word. A gnome who bears the mark can feel words as though they are living creatures, struggling to make their meaning known. The mark provides a range of gifts. It translates languages, but it also allows its bearer to communicate with others at a distance. The Guild: chancesguild.com/ Facebook: ChancesGuild ...
Race #4.2: Gnome --- Forest Gnome (DnD 5E Races)
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As a forest gnome, you have a natural knack for illusion and inherent quickness and stealth. In the worlds of D&D, forest gnomes are rare and secretive. They gather in hidden communities in sylvan forests, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland folk, and ...
Race #4.1: Gnome --- Deep Gnome (DnD 5E Races)
zhlédnutí 6KPřed 3 lety
Forest gnomes and rock gnomes are the gnomes most commonly encountered in the lands of the surface world. There is another subrace of gnomes rarely seen by any surface-dweller: deep gnomes, also known as svirfneblin. Guarded, and suspicious of outsiders, svirfneblin are cunning and taciturn, but can be just as kind-hearted, loyal, and compassionate as their surface cousins. The Guild: chancesgu...
Race #4: Gnome (DnD 5E Races)
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A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit communities. Louder sounds punctuate the hum: a crunch of grinding gears here, a minor explosion there, a yelp of surprise or triumph, and especially bursts of laughter. Gnomes take delight in life, enjoying every moment of invention, exploration, investigation, creation, and play. The Guil...
CANTRIP #5|Control Flames: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
zhlédnutí 9KPřed 3 lety
CANTRIP #5|Control Flames: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
Race #3.11: Elf --- Wood Elf (DnD 5E Races)
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Race #3.11: Elf Wood Elf (DnD 5E Races)
Class guide #1.8: The Barbarian --- Path of Wild Magic (DnD 5e Class)
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Class guide #1.8: The Barbarian Path of Wild Magic (DnD 5e Class)
CANTRIP #4 | Chill Touch: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
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CANTRIP #4 | Chill Touch: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
Class guide #1.6: The Barbarian --- Path of the Totem Warrior (DnD 5e Class)
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Class guide #1.6: The Barbarian Path of the Totem Warrior (DnD 5e Class)
Race #3.10: Elf --- Shadar-kai (DnD 5E Races)
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Race #3.10: Elf Shadar-kai (DnD 5E Races)
CANTRIP #3| Booming Blade: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
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CANTRIP #3| Booming Blade: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
Race #3.9: Elf --- Sea Elf (DnD 5E Races)
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Race #3.9: Elf Sea Elf (DnD 5E Races)
CANTRIP #2 | Blade Ward: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
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CANTRIP #2 | Blade Ward: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
Class guide #1.7: The Barbarian --- Path of the Zealot (DnD 5e Class)
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Class guide #1.7: The Barbarian Path of the Zealot (DnD 5e Class)
Race #3.8: Elf --- Pallid Elf (DnD 5E Races)
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Race #3.8: Elf Pallid Elf (DnD 5E Races)
CANTRIP #1 | Acid Splash: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
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CANTRIP #1 | Acid Splash: Mechanics, Description, Alternative Uses, Potential Combos (DnD 5E Spell)
Class guide #1.5: The Barbarian --- Path of the Storm Herald
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Class guide #1.5: The Barbarian Path of the Storm Herald
Race #3.7: Elf --- Mark of Shadow Elf (DnD 5E)
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Race #3.7: Elf Mark of Shadow Elf (DnD 5E)
Class guide #1.4: The Barbarian --- Path of the Berserker
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Class guide #1.4: The Barbarian Path of the Berserker
I just played in a game where I caught wind of an assassination attempt and I told my unseen servant to stand directly in front of the person who was going to be killed during a speech. Crossbow bolt hit the servant a foot in front of the guy and fell to the ground and I was able to make the arrest. Such a fun spell
Now let’s imagine a Dhampir bard from the College of Tragedy taking this background.
if you choose your class based on what's "mathematical good" I'm really deeply sorry for you. to me you miss the main point of roleplaying I've chosen the aquatic half elf, just because it's really cool, and fun to play. i was hoping on some background lore and fluff to make my character better, but seems like im on the wrong channel
Great video
Mask of the Wild does not say it has to be out in the outdoors, and raining, mist and snow happens just as much in the cities as it happens in the woods. Trees and bushes also exist in cities.
Would this disrupt the riggings of a ship? I know the sails could handle it but let's say I was shot out of a cannon and used this with Feather Fall
Nothing here that can't be read from the MM or other stat listing? Wasted My time here. *LOL*
Rock Gnome Knowledge Cleric!
Can you do a CALLED SHOT at the eyes cause Temporary blindness
Let’s imagine what an “Undead” Warlock would do with this background.
Use it as L2 Forcecage. Drop an enormous boulder on the target. They take d6 psychic damage each round as they're crushed, and are Restrained under this enormous 10' boulder.
i am playing that background.
If you have reliable way to trigger its effect. It does almost double the damage of any cantrip to a single target. Useful damaging cantrip for Druid and cleric. Not too useful for classes that can do multiple hits with one action.
So the boon does not give the player character resistance to magic damage?
Melee attack. Isn’t Elven Accuracy only for ranged attacks?
Distraction: throw a chunk of glass into the air within a cathedral and it breaks all of the stained glass as you turn and flee
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Very helpful! I'm making a bard based off a quarterback football player who peaked in high school and now plays country music. Hoping to find ways to use the leather ball in combination with bardic magic haha
I could see the potential of this background, imagine a Leonin Paladin who swore to the Oath of the Watchers as a Member of the Legion.
its 2024 and im making a bleach inspired wizard bladesinger character (second character, but first time playing dnd, my original guy died a painful death) and my zanpakuto has the ability to do sword burst and cloud of daggers!
Could black dragonborn be albino? kind of thinking of a character concept for a ghost dragon rogue
is there advance for totem warrior or a witchdoctor/druid/shaman barbarian flavor?
Making up an artificer and thought about snaring someone. Using bond fire to burn them alive and then using Tasha’s Caustic Brew to stop anyone from using an action to try to save them. The ethics aren’t great… maybe gonna pick up heat metal to make it worse.
I can see an opportunity for an Alchemist Artificer to enhance their craft and mixtures.
7
Can someone answer if a rogue with sneak attack that crits rolls an extra 1 dice total or an extra dice for every damage dice dealing piercing damage?
Here's my Hermit, in case anyone is looking for idea on what a Hermit could be: Got a new 1-20 long-term 5e campaign coming up. Planning to Roll a Kobold Hermit. His story is that he's a Chaotic Evil Wizard whose "Descovery" is that he found an ancient Dracolich's spellbook of Necromancy while his tribe was mining and began to study it obsessively, much to the tribe's dissaproval. He was eventually sentenced to be sacrificed by his tribe for using Necromancy to ressurrect corpses to work the mines. He only escaped by unleashing the power of the book and killing them all, an act of such raw power that he's convinced himself that he has a great destiny to fulfil. Now, after long period of solitude and study, he seeks to gather Kobold followers to him as he builds a cult in his name with one stated goal: To achieve Undeath and raise him up as the first Kobold God of Death. How I'm using the "Hermit" background: I'm going to be playing him as a classical witch doctor/evil wizard. Imagine Tim, from "Monty Python and the Holy Grail" but as a Kobold. Medicine and Religion work because I'm also going to be working on potion making (got plans with the DM to make a potion that turns people into Wererats (my preferred "elite" Kobold cult warriors.)). I'll be "experimenting" with a bubling cauldron to build my Alchemy/Poisoning Skills. The Religion obviously helps with building the Cult, and I've got a few points in Charisma to help. The Dracolich's spellbook will be written in Draconic (which I know as a Kobold) and Infernal (My Hermit language choice which I learned from studying the book during my time in seclusion). Since Kobolds are "Smart, not Wise", I'm using Wisdom and Strength as dump stats, while pushing the rest in Int, Con, then a few points in Dex and Charisma.
Oh you could have fun with this when the chips are down, party outnumbered and outgunned, or outclawed or whatever. Rain, violent wind, lightning, maybe a twister, or the illusion of one. Send the enemy running for cover while you regroup and down some healing potions
Im still confused, do you not take any damage then when you absorb the elemental attack? If you do how much damage?
I'll assume it's affective against sea-bears?
4:00 I like the familiar idea. You would have to stay within 60 ft of the Sphere and maintain concentration.
I wish there were new videos on the channel
Saw the whole video Still dont FUCKING know what it does
Im going to play this with an Evil Changeling in a few days. Im very excited.
Class Takes with Ermac: Barbarians are the class where you want to hit stuff first, develop character later if at all. Don't get me wrong, there is potential for a Barbarian to be a very good character in one's campaign. I've never played as one personally, but I can see the appeal. This is the guy that's literally too angry to die. It's the class you play to be the tank of the group... However, as the game gets further along There's only....so much.... that being angry can do.
Wedding doesn't specify it has to be only 2 creatures. You can make a throuple with a zombie or similarly disposable creature, then remarry again if it dies and is resummoned.
Pole arms should be considered more standard than they are, and most warriors, everywhere you go, will be using pole arms. Most martial weapon specialists, then, should be Polearm Masters! I’ve been watching martial arts videos about this, so I can safely suggest that the halberd has several ways to make trip attacks. First, the obvious maneuver of swinging widely, horizontal & near the ground, would be a trip attack. Next, the blade can be used as a hook, to pull the target’s ankle or neck, causing them to trip or fall. Of course, this feat then enables a follow-up attack with the pole end.
Needed this as I’m going to be playing a Druid and my whole thing is I summed centipedes. These will work.
I'm the only spell caster in the current campaign so expending spell lists that do not require spell slot was actually quite good merit.
Suprised he didnt mention the lucky feat
I like this background since my wizard is a young adult, so her being a full sage doesn't really fit. This suits what I want for her (being academic) while making more sense.
I made a black dragonborn shadow monk who's lawful good(yes, I'm breaking the stereotype) and this really helped me flesh out his character a bit more, thank you!
I'm thinking vs a horde warband in town defense style With npc dog handler who through chat may let you use his war dogs against the horde
make floor slippery by conjuring a lit of bananas or butter create ropes and nets out of spaghetti using as bait make you stay on water with a big piece of bread burn someone by conjuring hot caramel ontop someone covering the floor with half cut raw onions
True strike is excellent as a set up and utility. If your dm plays tactically and will use strategies against the party its a good way recover actions that would be lost
Pick up this spell with the feat Spell Sniper and grab the magic item Robe of Eyes. You now have a 10 foot AOE spell the hits everything around you with radiant damage.
I'm planning to somehow use this as a Boogie Woogie but after every 3 switches I take one HP damage
You can use subtle spell to cast it without components...but there will still be a magical skeletal hand landing on the creature you cast it on. I'm not sure how you'd hide that to trick people.
Child name Nalh, adult one Nayelan and just be "Nal". Trance sounds like a great way to be a guard and just an early bird, some cool roleplay opportunities there imo.