Ahoj Jakub, hladam na nete ludi ktori vedia programovat c/c++ opengl pod windowsom/linuxom. Na zostavenie timu programatorov, 5-7 ludi. Vyvoj 3D herneho enginu a potom hry. Mam 15 rocne skusenosti v c/c++ opengl, blender, pod windowsom, momentalne programujem pod linuxom a ps4. Stano
There really is no easy way... if there were there would be waaaaay more game programmers. Most people, like myself, went to school to learn these things and that is by far the fastest way. Others spend years learning this stuff on their own. For this to be an engine you need much more like physics, input, game states, audio, textured meshes :P, etc. Don't get discouraged as you have made some progress, but there is a long road ahead! If you have any specific questions feel free to message me.
That is not a game engine, that is a rendering demo. Why is everything red, couldn't get textures to work? You should work on coding this stuff from scratch instead of using external libraries, which I would guess is what you did, and use OpenGL 3.0 or newer. Fixed function pipeline is deprecated for a reason!!
@jakubflask OpenGL draws relative to a camera, not a light source. You can write a purely ambient shader that uses no light source. It also does not read trianges, but instead the vertices that form the triangles. You really shouldn't answer questions that you don't know the answer to. Just saying. It is nice to see people experimenting with OpenGL though!
Wow, I did all this just for your half assed directions to put me in a sub orbital trajectery which I didn't even have enough time to fix before entering the atmosphere, thanks.
Nice job, so if I understand it correctly you have written a c++ program that parses informations from .obj file to vertices coordinations and uses them within glBegin(GL_TRIANGLES) in glVertex3f(...) function.
@MadPumpkinGames HAHAHA! Kid you're not too smart. An engine, just like a car's, has to have a fuel. Like a car, you use gasoline or w.e kinda car now-a-days. With a program engine, you put snippets of code in it, it reads them and executes them. Like C++ or Java it has its own syntax, those are programming languages. Scripting languages aren't compiled, most always, depending on the definition. They are read by a program which executes them real time. A video game engine is like that.
@mikeyrt16 Exactly. @FadeTM Have you even ever written in a programming language? @jakubflask Great work but it's still not an engine. An engine is when you can put scripts through it, it reads them, and executes them due to the commands it knows.And it looks like you had more help from more than just Qt library: Blender, Google, TerraGen, OpenGL, IndieGames. But again, great job!
@jakubflask A game engine is made up of an array of gaming elements like collision detection, a physics engine, animation, networking etc. Its great that you've managed to load geometry for a binary file and have a simple camera class working, but this is a classic novice project and in no way constitutes the definition 'game engine'. Keep at it though, good work.
@tzudanuma Orbiter on Ubuntu is quite problematic to run. I am lucky, I can run Orbiter on Ubuntu via Wine. If you wanto run Orbiter do this: install Wine, install wine tricks, install vcrun6 via winetricks. No warranty it will run, but you can try it. Orbiter 2006 runs here, OrbiterBeta2010 does not, ObiterBeta2010+OGLA does run. Despite old Orbiter runs here, it doesn's work perfectly: I can use only 640*480 resolution, some scenarios don't run at all.
@MamaMiaPianist OpenGL is able to draw triangles in space with respect to light source. The purpose is to read informations about scene (divided into triangles) and pass the data to OpenGL. It is programmed for Windows in Eclipse IDE.
@thesnorklemonkey Thank you for your advices and for watching. Yes you're right, I had the MFD docking turned on but I didn't understand the directions right, so next time. I'll see more of your videos, your tutorial did helped me alot - the last part of DG to ISS, especially how to turn on virtual corridor and that I must use linear thrusts.
Hey there. A few quick words of advice. Make sure you use the docking MFD in order to align yourself with the docking port much earlier.You also need to progress towards the ISS much more slowly in order to make your flight as realistic as possible. You also forgot to open your nose cone. Just a few beginners mistakes though, and I'm sure you can fix them. It's great to see people getting interested in Orbiter like this. Happy flying!
Lol that’s the gay version of boonsboro
Not boonetown
That’s middle town
interstate 76
The name of music please
idk.. some random CZcams music :)
Qual o nome dessa musica por favor please the name of music this video thank you
Pekne! / Nice!
Ahoj Jakub, hladam na nete ludi ktori vedia programovat c/c++ opengl pod windowsom/linuxom. Na zostavenie timu programatorov, 5-7 ludi. Vyvoj 3D herneho enginu a potom hry. Mam 15 rocne skusenosti v c/c++ opengl, blender, pod windowsom, momentalne programujem pod linuxom a ps4. Stano
this is middletown md, the next town over
Please tell me, how do you load models into OpenGL scene?
I just forgot open sound :D
There really is no easy way... if there were there would be waaaaay more game programmers. Most people, like myself, went to school to learn these things and that is by far the fastest way. Others spend years learning this stuff on their own. For this to be an engine you need much more like physics, input, game states, audio, textured meshes :P, etc. Don't get discouraged as you have made some progress, but there is a long road ahead! If you have any specific questions feel free to message me.
That is not a game engine, that is a rendering demo. Why is everything red, couldn't get textures to work? You should work on coding this stuff from scratch instead of using external libraries, which I would guess is what you did, and use OpenGL 3.0 or newer. Fixed function pipeline is deprecated for a reason!!
@jakubflask OpenGL draws relative to a camera, not a light source. You can write a purely ambient shader that uses no light source. It also does not read trianges, but instead the vertices that form the triangles. You really shouldn't answer questions that you don't know the answer to. Just saying. It is nice to see people experimenting with OpenGL though!
magik celestia!
Thumbs up if you muted
@MrInsects probabally cause you've either run outta fuel, or your thrusters turned off. turn them on, and keep them on. CTRL and + to turn them on
Wow, I did all this just for your half assed directions to put me in a sub orbital trajectery which I didn't even have enough time to fix before entering the atmosphere, thanks.
Nice job, so if I understand it correctly you have written a c++ program that parses informations from .obj file to vertices coordinations and uses them within glBegin(GL_TRIANGLES) in glVertex3f(...) function.
were is the docking tunnel
Neat
Thanks for this trip on Mars planet ;)
@MrInsects turn on your rotational thrusters.
Needs more red.
really good ! I want to make 3d in QT too
@divedimon Yeah, he skipped the hard part...
nice job! :D i'm learning opengl from few days... i don't know how to write a simple ap wich renders a model... but engine! you win bro...
@MadPumpkinGames HAHAHA! Kid you're not too smart. An engine, just like a car's, has to have a fuel. Like a car, you use gasoline or w.e kinda car now-a-days. With a program engine, you put snippets of code in it, it reads them and executes them. Like C++ or Java it has its own syntax, those are programming languages. Scripting languages aren't compiled, most always, depending on the definition. They are read by a program which executes them real time. A video game engine is like that.
Orange world! xD Nice engine ;)
@MrInsects thanck you :D
@mikeyrt16 Exactly. @FadeTM Have you even ever written in a programming language? @jakubflask Great work but it's still not an engine. An engine is when you can put scripts through it, it reads them, and executes them due to the commands it knows.And it looks like you had more help from more than just Qt library: Blender, Google, TerraGen, OpenGL, IndieGames. But again, great job!
Help please! I open orbiter 2010 and the scenario is empty. How can i solve it? Thanks
@Brandonmxb OK, now let's see you do what he did?...
check out the opengl game engine I just finished at watch?v=6l0HM0VvPSM
Very useful
@jakubflask A game engine is made up of an array of gaming elements like collision detection, a physics engine, animation, networking etc. Its great that you've managed to load geometry for a binary file and have a simple camera class working, but this is a classic novice project and in no way constitutes the definition 'game engine'. Keep at it though, good work.
@Brandonmxb Why do you think it is not a game engine?
@jakubflask THX for information:)
Haha, this makes me think of a cell shaded Red dead redemption!! Very nice work.
@tzudanuma Orbiter on Ubuntu is quite problematic to run. I am lucky, I can run Orbiter on Ubuntu via Wine. If you wanto run Orbiter do this: install Wine, install wine tricks, install vcrun6 via winetricks. No warranty it will run, but you can try it. Orbiter 2006 runs here, OrbiterBeta2010 does not, ObiterBeta2010+OGLA does run. Despite old Orbiter runs here, it doesn's work perfectly: I can use only 640*480 resolution, some scenarios don't run at all.
how do you play that on Ubuntu?
@MamaMiaPianist OpenGL is able to draw triangles in space with respect to light source. The purpose is to read informations about scene (divided into triangles) and pass the data to OpenGL. It is programmed for Windows in Eclipse IDE.
@thesnorklemonkey Thank you for your advices and for watching. Yes you're right, I had the MFD docking turned on but I didn't understand the directions right, so next time. I'll see more of your videos, your tutorial did helped me alot - the last part of DG to ISS, especially how to turn on virtual corridor and that I must use linear thrusts.
Hey there. A few quick words of advice. Make sure you use the docking MFD in order to align yourself with the docking port much earlier.You also need to progress towards the ISS much more slowly in order to make your flight as realistic as possible. You also forgot to open your nose cone. Just a few beginners mistakes though, and I'm sure you can fix them. It's great to see people getting interested in Orbiter like this. Happy flying!
@MamaMiaPianist it's called programming ;)