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Substance Painter/UE5: Steps to Export Textures from Painter, Import & Create Materials in UE5/UE4
How do you export textures from Substance Painter and import them into UE5 or UE4?
Then how to use these textures to create a material and use it?
In this tutorial I will show you how...
#substance3dpainter #substancepainter #gameart #gamedev #gamedevelopment #tutorial
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Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php
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Tutorial Mentioned in the Video - Complete Guide to Exporting/Importing Environment Static Mesh Geometry from Maya into UE5:
www.worldofleveldesign.com/categories/3d-game-modeling/maya-ue5-export-import-guide.php
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Chapters:
00:00 Introduction
00:27 Exporting Textures from Painter
05:02 Importing Textures into UE5
11:44 Substance Painter Essentials
zhlédnutí: 316

Video

Substance Painter Quick Tip 2: How to Sharpen Your Textures Before Exporting Them
zhlédnutí 430Před dnem
Make your textures a bit sharper as the last thing before exporting by using a Sharpen Filter. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Substance Painter Quick Tips Playlist: czcams.com/play/PL_c7yiTIRI8p7nLSfjo2KG1aawmPma9l0.html Follow World of Level Design EXCLUSIVE WoLD Insider Newsletter/Updates: www.worldofleveld...
UE5 Quick Tip 29: How to Enable Hardware Ray Tracing (Real-Time Ray Tracing) in Existing UE5 Project
zhlédnutí 343Před 21 dnem
How to enable Hardware Ray Tracing (Real-Time Ray Tracing) in an existing project that doesn't have it enabled already. #ue5 #unrealengine5 #unrealengine Link used in the video: dev.epicgames.com/documentation/en-us/unreal-engine/hardware-ray-tracing-in-unreal-engine?application_version=5.0 Full UE4/5 Quick Tip Playlist: czcams.com/play/PL_c7yiTIRI8rPQfsNytgjgJh-bssWUczX.html Get the "UE5 Funda...
Substance Painter: Create Old/Damaged Cinder Block Tiling Textures Entirely in Painter (2/2)
zhlédnutí 282Před 21 dnem
How to create Old/Damaged tiling cinder block textures right inside Substance Painter using a Brick Generator texture. Many techniques and tips are covered in this tutorial. #substance3dpainter #substancepainter #gameart #gamedev #gamedevelopment #tutorial Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Follow World of Level ...
Maya Quick Tip 26: Add Extra Edges Using Bevel for Modeling Detail While Preserving Your Mesh
zhlédnutí 222Před 21 dnem
Beveling an edge but disabling Chamfer will let you add extra edges to each side of the edge, equal distance from each other while preserving the mesh. "Maya Foundation: Home Study Modeling/UVing Tutorial Course": www.worldofleveldesign.com/store/maya-game-environment-modeling-foundation.php #3dmodeling #maya #mayamodeling #mayatutorial Full Maya Quick Tip Playlist: czcams.com/play/PL_c7yiTIRI8...
Substance Painter: Create Clean/Painted Cinder Block Tiling Textures Entirely in Painter (1/2)
zhlédnutí 329Před 21 dnem
How to create Clean/Painted tiling cinder block textures right inside Substance Painter using a Brick Generator texture. Many techniques and tips are covered in this tutorial. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Follow World of Level Design EXCLUSIVE WoLD Insider Newsletter/Updates: www.worldofleveldesign.com/wold...
Substance Painter: 2 Ways to Make Specific UV Changes on the Mesh After You’re Done Texturing
zhlédnutí 423Před měsícem
How to make specific changes to the UVs of your mesh after you are done texturing? For example: what if you want part of the texture on a mesh to rotate a different direction without affecting the rest of the material and without having to redo your work. In this tutorial I will show you how. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-...
Substance Painter Quick Tip 1: How to Setup a Project to Texture Your Meshes for UE5/UE4
zhlédnutí 473Před měsícem
Learn how to export your 3d mesh from Maya and import it into Substance Painter so you can begin texturing. Steps are specifically for setting up your mesh to be textured for UE5 and UE4. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Substance Painter Quick Tips Playlist: czcams.com/play/PL_c7yiTIRI8p7nLSfjo2KG1aawmPma9l0.h...
Substance Painter: Two Methods Creating Tiling/Seamless Textures & Then Export Them (Step-by-Step)
zhlédnutí 567Před měsícem
Tiling is a method of repeating a texture horizontally and vertically to cover large geometry surfaces. Tiling textures are ideal for walls, floors, ceilings, landscapes or any continuous large surface. You can create seamless, tiling textures right inside Substance Painter and there are two methods you can use to do so. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.co...
LET'S TEXTURE #2: Create Decal Stamp Image in Photoshop - HL2 Inspired
zhlédnutí 249Před měsícem
In this Let’s Texture episode, we’ll create a decal stamp in Photoshop with rounded corners and transparent background to be used in Substance Painter. Download "Substance 3D Painter Essentials" Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Let's Texture Series Playlist czcams.com/play/PL_c7yiTIRI8o7B3o6FLHVRECVpNuDPGvA.html #texturing #substance3dpainter...
LET'S TEXTURE #1: Wooden Supply Crate - HL2 Inspired (Substance Painter)
zhlédnutí 641Před měsícem
Let’s texture Half-Life 2 inspired wooden supply crate using Substance Painter. One of the most iconic props to have been created for a game. Download "Substance 3D Painter Essentials" Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Let's Texture Series Playlist czcams.com/play/PL_c7yiTIRI8o7B3o6FLHVRECVpNuDPGvA.html #texturing #substance3dpainter Follow Wo...
Substance Painter: Download & Install New Materials in Painter Using New 3D Assets Window (V.10+)
zhlédnutí 541Před 2 měsíci
Learn how to use the new 3D assets window to download and install new materials right inside Substance Painter. Substance 3D Painter Essentials Tutorial Course: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Check out the other tutorial for Substance Painter: Complete Guide to Download, Import and Use New Materials to Texture With (3 Ways) czcams.com/video/vYCiSiNdlyk/vide...
Substance 3D Painter Essentials - Tutorial Course: Complete Beginner Guide to Texturing w/Painter
zhlédnutí 902Před 2 měsíci
Get the Tutorial Course Here: www.worldofleveldesign.com/store/substance-3d-painter-essentials.php Complete Beginner Guide to Texturing with Substance 3D Painter for Environments and Props. Follow World of Level Design WoLD Website: www.worldofleveldesign.com/ Premium Tutorial Courses: www.worldofleveldesign.com/store.php Exclusive WoLD Insider Newsletter: www.worldofleveldesign.com/wold-inside...
Maya Quick Tip 25: FIX - Green Polygon Material Color on Faces
zhlédnutí 841Před 3 měsíci
There are times when you bridge edges to create new faces, Maya will assign a Green color material onto them. This means the faces are missing a material. Maya doesn’t know what to assign and gives you a missing material error by showing you green color material. "Maya Foundation: Home Study Modeling/UVing Tutorial Course": www.worldofleveldesign.com/store/maya-game-environment-modeling-foundat...
My Current PROTOTYPING BLOCKOUT PROCESS for Modular Environment Creation (Maya/UE5 or Other 3D Apps)
zhlédnutí 3KPřed 3 měsíci
I focus on building a small prototype of one small area using only a handful of modular assets. Then I expand to the rest of the environment. In this tutorial I will share my current workflow for prototyping blockouts for modular environments... Tutorial Course to Becoming the Best Environment Artist: www.worldofleveldesign.com/store.php Tutorials Mentioned: How to Export/Import UE5 Mannequin t...
Tips/Tricks to Using Generative Fill AI in Photoshop to Create Level Design & Environment Art Ideas
zhlédnutí 1KPřed 3 měsíci
Tips/Tricks to Using Generative Fill AI in Photoshop to Create Level Design & Environment Art Ideas
Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase”
zhlédnutí 1,5KPřed 4 měsíci
Comprehensive Process for Creating Environments Faster w/Maya & UE5 - MAKING OF “Globe Staircase”
UE5: Definitive Guide to Using Quixel Bridge to Create, Texture & Detail Your Environments Tutorial
zhlédnutí 1,5KPřed 5 měsíci
UE5: Definitive Guide to Using Quixel Bridge to Create, Texture & Detail Your Environments Tutorial
UE5: How to Add and Use Sound Wav and Sound Cues to Create Environment Sounds in Unreal Engine 5
zhlédnutí 1,4KPřed 5 měsíci
UE5: How to Add and Use Sound Wav and Sound Cues to Create Environment Sounds in Unreal Engine 5
UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5
zhlédnutí 485Před 5 měsíci
UE5: Edit, Convert, Export Custom Sounds from Audacity and Import Them Into Unreal Engine 5
UE5: Complete Guide to Creating & Using LUTs for Color Grading & Color Correction (Unreal Engine 5)
zhlédnutí 1,5KPřed 5 měsíci
UE5: Complete Guide to Creating & Using LUTs for Color Grading & Color Correction (Unreal Engine 5)
Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION)
zhlédnutí 630Před 5 měsíci
Unreal Marketplace Asset Pack: UE5 Retro Office Modular & Prop Asset Breakdown (DOCUMENTATION)
UE5: Modeling Mode Dynamic/Static Mesh Problems/Solutions (Convert, Merge, Duplicate, Split, Export)
zhlédnutí 1,6KPřed 6 měsíci
UE5: Modeling Mode Dynamic/Static Mesh Problems/Solutions (Convert, Merge, Duplicate, Split, Export)
UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya)
zhlédnutí 725Před 6 měsíci
UE5 Quick Tip 28: How to Export Entire Group as FBX from UE5 to Use in 3D Application (Maya)
UE5: Double Your Environment Creation Speed with Group/Ungroup Technique (Unreal Engine 5)
zhlédnutí 1KPřed 6 měsíci
UE5: Double Your Environment Creation Speed with Group/Ungroup Technique (Unreal Engine 5)
UE5: Placing Static Mesh Props w/Foliage Mode for Faster Environment Creation (Add Garbage &Clutter)
zhlédnutí 1,1KPřed 6 měsíci
UE5: Placing Static Mesh Props w/Foliage Mode for Faster Environment Creation (Add Garbage &Clutter)
Maya Quick Tip 24: Renaming Multiple Objects at the Same Time All at Once
zhlédnutí 1,1KPřed 6 měsíci
Maya Quick Tip 24: Renaming Multiple Objects at the Same Time All at Once
UE5: Placing Static Mesh Props Naturally into Environment w/Simulate Physics (Add Garbage & Clutter)
zhlédnutí 1,7KPřed 6 měsíci
UE5: Placing Static Mesh Props Naturally into Environment w/Simulate Physics (Add Garbage & Clutter)
Learn to Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours W/UE5
zhlédnutí 2,2KPřed 7 měsíci
Learn to Create & Light Beautiful Interior Environments from Start to Finish in Only 9 Hours W/UE5
Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport
zhlédnutí 1,5KPřed 7 měsíci
Maya Quick Tip 23: Fix Viewport Grid Doesn’t Show and Objects Disappear in Viewport

Komentáře

  • @advanced0018
    @advanced0018 Před 23 hodinami

    This is exactly what I was looking for! No one would explain where to find it, just how it worked.

  • @orestes_io
    @orestes_io Před dnem

    Thank you! Subscribed just for this.

  • @Preirin
    @Preirin Před 2 dny

    I'm back. I am working with 5 layers with micro variation and distance blending. I was hoping I could create a layer with the same material as my base layer and add a grass node type to it so that when I painted down this particular layer, grass would appear. Sounds simple but no. I can't get it to work no matter how hard I try. Can you help me out here? :)

  • @heavybrush
    @heavybrush Před 4 dny

    There is a thing that nobody cover, how to make more than one InstanceFoliageActor, when you work on huge forests you would manage areas of thousands of foliages, so you would divide in more than just InstanceFoliageActor0, and then because there is a 0 I guess it would be also 1 2 and so on, it is very powerful if you want to divide also foliage casting shadows and foliage that doesn't to save performance, or to divide grass in one actor and trees in another, I would really know how to use more than one actor, this information is not covered neither in the epic forum, nobody tell about it. By the way thanks a lot for all your knowledge, you are always very deep teaching, I learn from you from UDK 3.5, you are one of the best UE teachers, thank you.

  • @-TOLINSKI
    @-TOLINSKI Před 5 dny

    Thank you so much! great explanation, exactly what I needed! I would say go straight to the second method and skip the first method though

  • @FawxDaddy
    @FawxDaddy Před 5 dny

    Ive been working on my game for over 2 months now, started building a night level and all of a sudden i see how annoying the lighting is. I was losing my mind, 4 hours later I decide to youtube my problem instead of google and found this. Will give this a try later and hope all goes better from here on out. 😂

    • @FawxDaddy
      @FawxDaddy Před 5 dny

      THIS IS EXACTLY WHAT I NEEDED OMG THANK YOU! Seriously the burnout of finally trying to finish a project for once and I never thought I'd be doing a night level... Seriously you saved me! Thank you!

  • @ChibiKohina
    @ChibiKohina Před 6 dny

    Thanks

  • @airconditioner2211
    @airconditioner2211 Před 7 dny

    I cannot find the basematerial thing..

  • @user-ep5wc4tj6z
    @user-ep5wc4tj6z Před 8 dny

    Like I always say... You bailed me out again ole friend. I appreciate your information always Alex.

  • @prtomodev
    @prtomodev Před 10 dny

    Yoo my birthday lol

  • @BillyFrench
    @BillyFrench Před 13 dny

    Thanks for this

  • @riopriyatnario4890
    @riopriyatnario4890 Před 14 dny

    Damage big weapon

  • @_Chrono174
    @_Chrono174 Před 14 dny

    15 years ago... it's almost old as me it's funny to see the limitation of when the video was released, 50 ctrl + z was too much memory, and things like that.

  • @MLSK_UPRT
    @MLSK_UPRT Před 16 dny

    Thank you WoLD

  • @tsukiprod2024
    @tsukiprod2024 Před 17 dny

    since i did this, my character can't move forward nor backwards, only left and right. any way i can fix this? thanks

  • @ghostterminal5127
    @ghostterminal5127 Před 18 dny

    No need to do the post processing though, unless needed for some odd reason. Just click on the 'Edit' tab up top, then click on 'Project Settings', on the left hand side or the 'list tree', scroll down to 'Engine' section, then click on 'Rendering', then type (search) auto exposure, OR scroll all the way down to 'default settings' section and uncheck auto exposure.

  • @SAGEFBV
    @SAGEFBV Před 18 dny

    how do u make the zombies spawn

  • @decathemaster4912
    @decathemaster4912 Před 21 dnem

    it is blacked out on my settings, how can i enable it?

  • @RokDaSM64Fan
    @RokDaSM64Fan Před 22 dny

    I don't have the road textures in hammer, what I do?

  • @hotcher2
    @hotcher2 Před 24 dny

    Thanks. If your GPU supports it, does Hardware Raytracing perform better than Software Raytracing?

    • @WorldofLevelDesign
      @WorldofLevelDesign Před 22 dny

      Hardware Ray Tracing is higher quality and more visually accurate. It has more performance cost (more resources are being used) but can be faster than software depending on the computer/graphics you have.

  • @yitingyu7565
    @yitingyu7565 Před 24 dny

    Thank you so much.Can I have meshes in UE scene positioned just like it in Maya, while pivots are correct.

    • @WorldofLevelDesign
      @WorldofLevelDesign Před 24 dny

      Glad to help. And yes. You can manually modify the pivot position to be at origin of the world while the mesh is somewhere else. Might be hard to work or move them but yes. Maybe take a look at this workflow video: czcams.com/video/ot3oDbfQI8M/video.html

  • @leoalvarado-yf8ft
    @leoalvarado-yf8ft Před 24 dny

    OH MY GOD TYSM! I THOUGHT IT WAS GONNA STAY LIKE THAT BUT BECAUSE OF YOU I FIXED MY ISSUE TYSM

  • @serwizzart
    @serwizzart Před 24 dny

    Im trying to build my first portfolio piece and I want it to be a sci fi technician workshop and I can imagine how it looks in my head but when Im about to blockout - I don't know I get somewhat scared? I think its because I want too much but don't know how to build it exactly? Anyway, Im greatful for this video! Hope you will do more like these in the future :)

  • @BenasTei
    @BenasTei Před 25 dny

    Nice!

  • @gileswillow9960
    @gileswillow9960 Před 25 dny

    The are the best that ever did it! Thank you!

  • @Amirhoseinmax
    @Amirhoseinmax Před 26 dny

    thx

  • @jackthomas6395
    @jackthomas6395 Před 26 dny

    Thought Id comment this because I had this issue, after changing scales and sizes you might need to adjust the near and far clip plane of the perspective camera to something like 1 for near and 100000 for far, or you can get black artifacts on the mesh. great tutorial

  • @Artist_Keena
    @Artist_Keena Před 26 dny

    Thank you! Really helped me out there!

  • @Alienvertex
    @Alienvertex Před 26 dny

    Is there any way to go below Layer Bottom Altitude 0 like -1000 so I have low clouds in my environment?

  • @zombine7103
    @zombine7103 Před 26 dny

    Its actually so much like designer anyway so im not surprised. I love making materials.

  • @bhkyxl1661
    @bhkyxl1661 Před 27 dny

    Do u know hot make a prop enable a console commnd when shot?