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Grimrukh
United States
Registrace 27. 01. 2020
Modding Dark Souls with Blender (Official Soulstruct Tutorial 1)
Hey all! Here's a long tutorial for my latest Dark Souls modding tool: Soulstruct for Blender, a giant add-on for Blender that can import and export 3D game assets.
In this episode, I focus on initial setup, general settings, FLVER model import/export, and just the basics of HKX Map Collision import/export.
Get the latest release of Soulstruct for Blender here:
github.com/Grimrukh/soulstruct-blender/releases
I used SFB v1.8.0 in this tutorial. As noted in the video, there are still a few things that will be fixed in future versions, as well as support for other games and file types.
Much love to all my supporters on Patreon and everyone else in the modding community!
patreon.com/Grimrukh
Grimrukh
In this episode, I focus on initial setup, general settings, FLVER model import/export, and just the basics of HKX Map Collision import/export.
Get the latest release of Soulstruct for Blender here:
github.com/Grimrukh/soulstruct-blender/releases
I used SFB v1.8.0 in this tutorial. As noted in the video, there are still a few things that will be fixed in future versions, as well as support for other games and file types.
Much love to all my supporters on Patreon and everyone else in the modding community!
patreon.com/Grimrukh
Grimrukh
zhlédnutí: 3 222
Video
How to Mod Dark Souls [Episode 4: Bonfires]
zhlédnutí 4KPřed 2 lety
Episode 4 of my Dark Souls modding tutorial series! In this episode, I show you how to move bonfires using Soulstruct and explain what you need to do to create new bonfires and get them working properly with nearby enemies. Kind thanks to everyone who played our demo of Dark Souls: Nightfall :) see you all with more Nightfall on the other side of Elden Ring! Watch Episode 1 to see how to set up...
How to Mod Dark Souls [Episode 3: Special Effects and Terrains]
zhlédnutí 6KPřed 3 lety
Episode 3 of my Dark Souls modding tutorial series! In this episode, I explain how "Special Effects" modify characters and show you examples from consumables, equipment, and terrains (floor types). There's a lot to talk about! Next time, we finally start looking at event scripts (EMEVD). Watch Episode 1 to see how to set up and use Soulstruct: czcams.com/video/V76X6tDEK7Q/video.html If you like...
How to Mod Dark Souls [Episode 2: Player Characters]
zhlédnutí 10KPřed 3 lety
Episode 2 of my Dark Souls modding tutorial series! In this episode, I explain how "player characters" work and show you how their equipment, items, covenant, gender, face data, and more can be modified in Soulstruct. Then we experiment on Crestfallen Warrior a bit and transfer his personality into our old friend Boris the Pinwheel. As I mention at the start of the video, this series is going t...
Fun in Dark Souls with Roguelike Souls Update (1.6)
zhlédnutí 2,3KPřed 3 lety
I go on a run through Lordran to explore some of the new features in Roguelike Souls 1.6. Rest in peace, Lundy. Update is available on Nexus now! www.nexusmods.com/darksoulsremastered/mods/255
How to Mod Dark Souls [Episode 1: Basics and Maps]
zhlédnutí 31KPřed 3 lety
Episode 1 of my Dark Souls modding tutorial / behind the scenes / game design deep dive / making of Daughters of Ash video series! In this episode, I go through some of the very basics of FromSoft modding, including: - Downloading and using Soulstruct - Overview of map data entry types - Draw groups and draw parents - Moving characters and changing models - Character and AI parameter IDs We'll ...
Creating a Dark Souls Mod like Daughters of Ash [Introduction]
zhlédnutí 2,7KPřed 3 lety
Hey all! Welcome to the channel! In this short video, I talk about what's to come: an area-by-area Dark Souls modding tutorial series, which will also break down my 2019 project Daughters of Ash to use as an example. (Obviously this series will be full of spoilers for the mod!) I'll be kicking things off with Firelink Shrine in about a week! Right after I upload the latest version of Soulstruct...
you are an absolute legend. i cannot thank you enough
Can someone please tell me how did this guy open this app
Been trying this out recently, one annoying thing i found is that spawning in collision puts it in a different position than the mesh. A bit annoying when trying to line stuff up. Still looking forward to more tutorials, hope to get some for nav meshes and maybe a bit on how loading areas works.
I'm just now learning to mod for the first time ever. While it is very overwhelming at times, these tutorials you've made have given me so much information. I cant wait to see what subjects you decide to cover in the future! Thank you for all the hard work and commitment you put into the souls community! I'm excited to see what kind of creative new mods will come from something this useful!
Great tool, I'm also having issues with Python versions, even with 3.10, but I'm going to keep trying, thanks from Brazil. update: I downgraded to Blender 4.0 and it worked, I'm waiting for future updates.
5:18 how did you set this up? you mention a different tutorial but I can't find anything abt it
i tired to change the Longsword weapon in Params and nothing changes in game . any help on why things don't seem to save ?
Big fan of your work and I appreciate this series. I'm having trouble with making all bonfires warpable and was hoping you'd address that here - if you have any tips I'd really appreciate the help. Either way I hope you're doing well and thank you for this incredible program
Спасибо тебе большое! Thank you very much!
DARK SOULS 3 when
Your work is incredible, thank you so much!!!
Can't wait for the DS3 support, that's the best modding ressource for the game i've seen in maybe forever !
Can I use soulstruct blender to mod the weapon moveset?
Awesome! I should have subscribed after watching your older tutorials. I tried making something like this a year ago by adding Blender import and export to Map Studio. After giving up for a while, I tried again a week ago before finally noticing this video. This looks way more convent than what I was trying to do, but I didn't want to rebuild all the code that interacts with SoulFormats in Python… which I guess you did. That must have taken forever.
Well, I followed those steps and unzipped it into addons, it pops up a report error with lots of file names. What should I do?
I had a problem because I copied the files into the ProgramFiles addon folder instead of the Roaming one. Without posting the actual error, I can't tell you anything else.
@@nicrule4424 well I found the same issue on Github, they said it's a bug specific in blender 4.1
i had the same problem, it's not working in blender 4.1 you have to downgrade to blender 4.0
@@CBZ-art it works!!! thx a lot
Incredible tutorial! Will you eventually make one for equipment as well? I'm personally struggling to wrap my head around the materials / textures. I know you have to define custom properties for the materials, but so far no luck when I try to export everything. So far I have managed to get an error when exporting and another time I managed to export everything successfully but the textures don't appear in-game. For example what the textures should be named? Should they be PNG or DDS? Does the DDS format matter? How the materials should be named? Can you have as many or few materials as you want? When you press "export equipment" what exactly is the export tool doing for you? Where to find a list of Dark Souls materials and so on.
Also where are things like "this material is affected by skin color" defined? Is it just a separate material type defined somewhere? So you basically just assign that material to the part of the model you want to be affected by skin color?
thanks for the addon really helpfull
Not sure if this has been fixed, however about collisions: There is currently a bug when you export collisions to binders of custom maps If you attempt to export a collision to a newly created binder, say for Map 13_03, Soulstruct Blender will export it with the structure for another binder, like 13_02 Nothing a manual yabbering pass cannot fix, but adds a small step. Likely the plug-in was never intended to be applied for completely custom maps, but it works well enough to bake custom collisions extremely quickly
Thanks for this!! I really needed this video.
Zupa nice. Will we be able to see a guide to unpacking and modifying files from Elden Ring? Or maby somebody can recommend materials on this topic. Thank you for your attention!
Thank you very much for taking the trouble to teach and explain these types of things :D
Amazing job man. Is there any chance Sekiro would be supported any time soon?
Hello Grim, could you please make a tutorial on how to import a custom map to Dark Souls 3? It is very hard to find anything about this topic.
Went pretty far with a linux port before my free time got thin
THE LEGEND IS BACK
Is it easy for a noob like me to make all enemies produce twenty times the amount of souls/xp when killed in order to not waste time farming?
Bloody legend! Started getting into PTDE modding two days ago, but the previous workflow was atrocious. This really changes things.
Awesome work man.
Much appreciated! Great video! I hope episode 2 doesn't take long! 💙
So uh... nightfall??🥺🥺🥺🥺🥺🥺 And could you explain programming languages in the context of souls games? I'm so lost. C++, Lua, python?? what's going on?
you are a legend for taking the time to share this with us, thanks so much, now i will waste a ton of time modding my favorite game :D
❤❤❤
Nice tutorial bro, special thanks from Brazil!
The GOAT.
by the way, all the normal and specular textures should be set to non-color or linear, but are all imported as srgb. A change hopefully for the future
IMA LEAVE IT THERE GANG
Truly incredible work! Can't wait to use this for ER whenever it's ready. Could I suggest recording these in 4K? If that's not possible, increasing your Windows UI scale would be a good alternative.
Yes... a resolution change maybe. TBF you can read 100% of everything in 1080p (maybe try Full Screen if using a small monitor)
New vid omg :0
The animation can't be imported all at once?If you do animation all at once, it says "none type".
Great video. To start learning how to make modifications to FromSoftware games, specifically Dark Souls 3, which programming languages do you need to learn? Which languages are the games programmed? Which programs would you recommend, besides having seen this video, for beginners will there be a chance to dream of their modifications?
such a magnum opus, legendary person in FS modding community
awesome video man, even if you don't get a ton of views some people definitely love you for this lmao.
I hope you are doing similar videos, now in 2024! This is extremely interesting to learn and you are a great Teacher!
I don't know what it is, but there is a different sleight issue with the versions, that i can't seem to get fixed it's nothing majer but is kind of annoying. Whit the older nexus version I can't save a Project as default and with the newer Version on Github renaming Items and such (5:44). Anyone got an Idea Edit got the older version to save as default but the renaing-issue with the github version remains. I really would like to use that more up to date version
thank you so much for all this, this is amazing, I love DoA btw <3
2:00 - Fatal internal error encountered (see log for full traceback): 'shift_jis_2004' codec can't decode byte 0x80 in position 0: illegal multibyte sequence Aborting startup.
I wanna replace the character model with Freddy Fazbear
I know im late to the party.. Does anyone still use these guides or is there something better? I actually just read an article in Gameradar I THINK it was about a modding tool that the Creator of this just released Congratulations .hopefully some can answer a few modding questions I have.. when Im not at work I'll post my queries ... Thanks again
Do you plan to continue this series? I'm learning to use Soulstruct and i can't figure out how to spawn items and other small things.
Very good