![Erindale](/img/default-banner.jpg)
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Erindale
United Kingdom
Registrace 9. 09. 2016
Hi, my name is Erin. I am a huge Blender nerd and love teaching Blender and sharing proceduralism!
Founder @nodegroup
Founder @nodegroup
Supercharge Your Geometry Nodes Workflow - Blender Tutorial
Get 40% off the Bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle
I'm going to show you my special technique that opens the door to infinitely more complex, more integrated procedural workflows in Blender. Super easy to do. Super effective.
Solar Trees Masterclass: www.nodegroup.xyz/solar-trees-marketplace
Chhatrapati Masterclass: www.nodegroup.xyz/chhatrapati-airport-columns
Boids Simulation Course: www.nodegroup.xyz/boids
Contents:
00:00 - Introduction
00:22 - New Procedural Modelling Courses
00:56 - Simple Example
05:43 - Solar Trees Example
07:15 - Chhatrapati Example
08:05 - Boids Example
I'm going to show you my special technique that opens the door to infinitely more complex, more integrated procedural workflows in Blender. Super easy to do. Super effective.
Solar Trees Masterclass: www.nodegroup.xyz/solar-trees-marketplace
Chhatrapati Masterclass: www.nodegroup.xyz/chhatrapati-airport-columns
Boids Simulation Course: www.nodegroup.xyz/boids
Contents:
00:00 - Introduction
00:22 - New Procedural Modelling Courses
00:56 - Simple Example
05:43 - Solar Trees Example
07:15 - Chhatrapati Example
08:05 - Boids Example
zhlédnutí: 13 710
Video
Master Procedural Modelling in Blender - Geometry Nodes Masterclass Trailer
zhlédnutí 5KPřed 2 měsíci
40% OFF THE BUNDLE: www.nodegroup.xyz/procedural-columns-masterclass-bundle Early Bird Discount running until the end of Sunday! Get 40% off now! I'm excited to announce our brand-new Procedural Columns Masterclass Bundle Master Geometry Nodes in Blender 4 for modelling tasks with spline- and mesh-based workflows, using loops to get deeper control, advanced sorting and selections, integrating m...
Export the Game - Driving Game Part 8
zhlédnutí 6KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle There's been a lot of questions about exporting the game and it's not quite as simple as Save As, but it isn't impossible either. Not quite. Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternative: [let me know if you know one] Geometr...
Camera and UI - Driving Game Part 7
zhlédnutí 2,4KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle For our final session we're going to be setting up a camera system to allow different camera positions that can follow the vehicle as well as a simple UI that tracks time AND score! Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternati...
Keeping Score - Driving Game Part 6
zhlédnutí 1,2KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle A game is not a game until there's some objective. In this session we'll be setting up collectibles and keeping track of the score! Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternative: [let me know if you know one] Lesson files and...
Terrain and Collisions - Driving Game Part 5
zhlédnutí 2KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle No more driving in space! Let's build terrain and environment collisions! Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternative: [let me know if you know one] Lesson files and resources: www.patreon.com/posts/102523396/ Geometry Node...
Vehicle Model - Driving Game Part 4
zhlédnutí 2KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle Time to add a vehicle model! Follow the convention I've defined with my model if you want to add your own custom models. Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternative: [let me know if you know one] Lesson files and resources:...
Movement and Steering - Driving Game Part 3
zhlédnutí 2,2KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle Driving isn't much fun without movement so this time, we're going to build up a system to give nice smooth steering and acceleration, braking, and reversing. Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you know one] Mac alternative: [let me know if you ...
Chassis, Trailers, and a Game Manager - Driving Game Part 2
zhlédnutí 2,9KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle Games rely on data and fast processing so the way we'll build our game is by limiting the "game" itself to the barest minimum data, and then compartmentalise the complex parts such as the vehicle mesh etc. Controller addon: github.com/Erindale/XinputReader Linux alternative: [let me know if you...
Gamepad for Geometry Nodes - Driving Game Part 1
zhlédnutí 6KPřed 4 měsíci
Check out my new procedural modelling bundle: www.nodegroup.xyz/procedural-columns-masterclass-bundle We want to control Blender with a gamepad so that we can build our game. If you're on Windows, you can use the Xinput Reader addon I've made. Install the addon, install the library, restart Blender, and it should ✨just work✨ Controller addon: github.com/Erindale/XinputReader Linux alternative: ...
Instance on Edges with Geometry Nodes - Blender 4.1 Tutorial
zhlédnutí 8KPřed 5 měsíci
Instance on Edges with Geometry Nodes - Blender 4.1 Tutorial
Infinite Block Breaker Game - Simulation Nodes Tutorial
zhlédnutí 9KPřed 6 měsíci
Infinite Block Breaker Game - Simulation Nodes Tutorial
Array Objects on Curves - Building Professional Tools with Geometry Nodes
zhlédnutí 17KPřed 7 měsíci
Array Objects on Curves - Building Professional Tools with Geometry Nodes
Curve Deform with Geometry Nodes - Blender 4.0 Tutorial
zhlédnutí 30KPřed 8 měsíci
Curve Deform with Geometry Nodes - Blender 4.0 Tutorial
Stealing Reality - Photoscanning with KIRI Engine and Blender
zhlédnutí 10KPřed 9 měsíci
Stealing Reality - Photoscanning with KIRI Engine and Blender
Control ANYTHING with Geometry Nodes!
zhlédnutí 21KPřed 10 měsíci
Control ANYTHING with Geometry Nodes!
Select What You Want in Geometry Nodes - Blender Tutorial
zhlédnutí 53KPřed 11 měsíci
Select What You Want in Geometry Nodes - Blender Tutorial
Loft Curves Properly - Geometry Nodes in Blender 3.6
zhlédnutí 25KPřed rokem
Loft Curves Properly - Geometry Nodes in Blender 3.6
Fake Liquid - Simulation Nodes in Blender 3.6
zhlédnutí 97KPřed rokem
Fake Liquid - Simulation Nodes in Blender 3.6
Mastering Simulation Nodes in Blender 3.6 LTS
zhlédnutí 21KPřed rokem
Mastering Simulation Nodes in Blender 3.6 LTS
Reaction Diffusion with Simulation Nodes - Blender 3.6
zhlédnutí 28KPřed rokem
Reaction Diffusion with Simulation Nodes - Blender 3.6
Portfolio Review #1 - How to build a compelling portfolio project
zhlédnutí 11KPřed rokem
Portfolio Review #1 - How to build a compelling portfolio project
Creating Cambridge Mosque with Geometry Nodes - Blender 3.6 Tutorial
zhlédnutí 38KPřed rokem
Creating Cambridge Mosque with Geometry Nodes - Blender 3.6 Tutorial
Spirographs and Circles - Geometry Nodes Tutorial
zhlédnutí 13KPřed rokem
Spirographs and Circles - Geometry Nodes Tutorial
Simulation Nodes and Motion Capture - Geometry Nodes Tutorial
zhlédnutí 27KPřed rokem
Simulation Nodes and Motion Capture - Geometry Nodes Tutorial
Mesh Wrapping - Geometry Nodes Tutorial
zhlédnutí 19KPřed rokem
Mesh Wrapping - Geometry Nodes Tutorial
Intro to Simulation Nodes - Geometry Nodes Tutorial
zhlédnutí 41KPřed rokem
Intro to Simulation Nodes - Geometry Nodes Tutorial
Geo Nodes and Python - Blender Tutorial
zhlédnutí 39KPřed rokem
Geo Nodes and Python - Blender Tutorial
Bravo for this series of works on sverchoke, I will try to make a version in French if that doesn't bother you!!! Just a question the keyboard shortcut [shift]+[P] does not work to create frames. Is there another one??
Ctrl+j should do it :)
Actually that is pretty cool, may be I'll try to do it by myself 😄
you are not a genius' you are erindale '❤
for a noob you have blown my mind... wait what are we doing here?
You made me think of shading from a different point of view. Absolutely amazing 👏🏼
Thank you for the super tutorial!
Hmmm... this is super helpful... Between this and Blender Sketcher, I'm trying to think why I would still need to learn Freecad when I can just loft things in Blender and control the topology better that way?
If you need super accurate technical drawings then CAD software but pretty much everything else, Blender does fine 🤌
When I came for a Blender tutorial, I didn't realize there would be a geometry lesson included.
Every day’s a school day 🙌
Hi, is there any nodes to not generate instance behind objects what camera not see?
If you go on my discord server and search camera culling then you should find some setups for occlusion culling
Great tutorial with excellent narration!
Thanks so much!
How would I control a camera using a controller with this addon ? I'd like to use my controller to live direct shots. I'm trying with a geometry node setup and a transform geometry node in a simulation zone, but the camera doesn't move in local coordinates but in global coordinates. Also, the pivot point of the setup doesn't change, so the rotation of my camera is always around the original pivot point instead of where my camera now is.
You would need to create a whole object move with forward axis defined and then the camera can hook to one vertex while looking at another. Maybe mix some of the rest of the driving game series with some of the control anything tutorial where I control a camera. Might also be worth looking into some other addons that do things like mapping the camera to your phone in real life so you just move it around like virtual production
@@Erindale Thank you for guiding me, these are excellent ideas ! I'll definitely try the addons that let me use my phone as a camera.
Thank you, this was an awesome tutorial.
jesus christ dude, 35min?
If you just want to get the tool without understanding the process you can download the file from the link in the description
I think the title should include "Part 3"
😅 I've been frustrated for hours trying to get this to work, only for me to realize I've been using the normal node instead of the position node 🤦♂️
thankyou so much
I always thought that Drivers (and maybe even Attributes) nested within Groups were much laggier for Blender to populate than Drivers in the top--most layer of a Node Tree, so you had to pipe them into Groups that use them. Can anybody confirm or correct?
I wouldn’t expect that but I’ve not tested. One thing that is worth doing (especially in shaders) is using custom properties through an attribute node rather than drivers
@Erindale Oh... I was putting all my custom properties into a Collection for easy access and control over the whole scene no matter which object is selected. I guess moving them directly to the object would allow me to use the Attribute node? That definitely is more efficient. I'd still need drivers to spread the same value across multiple objects, though. Or to use the same value in geometry nodes and in a material. I'll think about it. I don't like switching between objects and manually setting different Custom Properties to the same value, because it introduces an element of human error. There's nothing more disheartening than waiting for a massive batch render, only to realize you forgot to tweak a W value or something and now this shot doesn't match the rest of the project.
If you put them on the scene itself you can set the attribute node to view layer and pull the value by writing [“prop name”] in the attribute. Otherwise you can put them on a specific object if they’re only needed for one. You’re right though, for now you’d need drivers to put them into geo nodes
GENIUS MAN
Using colour mixers to distribute shapes like that is genius :o
Would love to see how you use the BM control pad to work on blender if you do use that combo
Unfortunately they made it so it will ONLY work with Resolve 😭
Wow … the idea of control groups could be very useful! Thank you for sharing.
The most underrated CZcams Blnder channel. I recommend it to every friend :P
Thank you so much
Your videos are truly something
Thank you so much! I hope they’re helpful!
@@Erindale very much. You're the best in blender geometry nodes there are on CZcams.
Hello thanks for the tutorial this is awesome and easy to follow i have some trouble at 34:04 the capture atribute node seems to have changed in blender 4.2 i have trouble understanding what it does and how to make it work any help would be appreciated :)
The capture node now works a bit easier. Just select the domain you want to capture on and plug in whatever values you want to capture at that point. Now you can capture multiple attributes at the same time as long as you want them on the same geometry domain.
they got rid of shift + S for switching nodes for 4.2 apparently. Do you know what's the new shortcut key?
The function hasn’t been implemented again yet afaik
@@Erindale oh alright... thanks for the reply!
I’m not sure why it took me so long to realize I could pretty much use graphing calculator art in Blender, this should be fun to play around with.
Erin I'm tryin to follow up with the tutorial and which video do I need to watch in order to follow up the first 2mins I just cant find it
Ah sorry I was not clear about that. I mean it more like “here’s one I made earlier”. This is the tutorial that makes that curve deform setup I use at the start
Wow, brilliant ideas! Thank you Erin!
I was focused on using Named attributes and Sample it from Object Info. Transmitting parameters between objects is important
I want to watch some 3d dudes speaking while doing something in blender. I search blender node time lapse on CZcams. I watch your video and goes. " YO THIS IS COOL AS F HOLY MOLY "
If you are generating a curve inside of your node tree to use this "Curve Deform" node group on, you have to make sure to place a "Set Curve Radius" between the curve and the node group. Curves built in the modeler seem to have a default radius of 1, while ones built in geometry nodes seem to default to a radius of 0 until you set one. So if you are trying to use this with a curve generated inside of your node tree and not imported from outside of the node group with an Object Info node and aren't seeing anything, that is probably why you aren't getting any output (everything being scaled to 0 based on the radius).
Yeah this is correct. I think that should be patched to have a default of 1 for radius but I’m not sure if it’s in yet
Hello, I'm at 18:12 and I have a problem. I've tried to go back and redo the node from 0 but it doesn't work. Instead of hearts I have some kind of sticks arranged in a radial way. And it's the same with the other shapes: each time I get sticks instead of the chosen shape. I'd like a little help, thank you, have a nice day.
From 18:34 it's worse on my side ahah my features disappear (as in the video) but don't reappear at 18:51 (I suppose there's a manipulation to do but it's not explained in the video). When I change shape( circle, square, triangle and heart) it changes slightly so the knots are well linked I guess. I don't know what to do, I could use a little help, please!
Thank you so much! This addon is exactly what I've been looking for! I will send you the video I am making using this.
How to export?
Either render with a top down camera or bake to an image texture
I would recommend baking it to an image texture.
Super good tutorial! I'm learning a lot about geo nodes from you already. I'm having trouble with having the next object in the collection starting at the end of the previous instance. Currently its just starting at the origin of the previous instance instead and I can't figure out why its doing that. I'm sure I am missing something significant but I have no idea what I am doing differently. Any help is appreciated!
Hi Erin! 😀 Can you suggest some books to understand advanced 3d vector matrices system or 3d in general for proceduralism, (useful to understand 3d more deeply)?? I come from engineering background so I know the basic vector calculus (people from science/engineering stream can relate, 😅) (I'm already an intermediate Geo Node User). Like in blender itself, we now have the power of manipulating matrices. This reminds me of stuff like Inverse, transpose, determinant, eigenvalues, etc etc learnt during college. It's just that if I can get a good structured textbook kind of reference, to understand all this advanced maths stuff for 3d, so that I can create complex procedural 3d stuffs with the power of 3d maths. Thanks, as always love your content. 🥰
I can’t say I do. I’m not really into book learning for applied knowledge so I tend to just experiment until I understand how things work
Hey, I checked the documentation and apparently now you need to create a folder called “portable” in the blender zip config, right next to the blender executable and the config will go there (instead of the folder 4.2) and it will work.
This Normal trick only can work with non photorealistic render? I ask cuz I think this can be a good way to make slicer material without using booleans.
Yeah as there’s no actual face there. You might be able to fake something with a portal and some mental gymnastics
Random Q: Do you know of a way to find the Length or Factor of a spline at it's intersection with a single vector value? ie. I have multiple splines that each cross over x=0 and x=4 plane. I want to trim them perfectly to those X values while maintaining their Y and Z values where crossing those planes. I am stumped.
Hi, how much is it at this time
It is full price. The bundle is £130 and individual courses are either 35 or 40
I had this weird situation after installing this xinput addon on a alpha 4.3 build. Where all my usb storage devices would turn off and on under certain conditions. But disabling the add-on stopped it
Oh that is weird… I wonder if that’s an Alpha build issue. Not sure how you would dig down the the root cause
This guy has the same demeanor as Jenny Nicholson, in multiple ways.
Stonking video. Thanks so much for doing it. I learned so much following along.
Thanks so much! Glad it was useful!
This is incredible!
thats wizardry, just not sure yet if good magic or evil witchcraft...
I don't think I can thank you enough for this tutorial it's so helpfull
Glad to hear that!
incrivel !!
Great technique👍🏻❣️❣️
Hey Mate, do you sell this project?
Yeah should be in my Nodevember bundle on Gumroad iirc
But can it blend? (This might be a US-centric joke?)
2:10 The node with "add" at the top is called "math", in case someone else couldn't find it.