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Stefan Doetschel
Registrace 17. 05. 2016
UI3 Video Tutorial Part 8 Cost Tracking
The 8th part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5.
This part is about tracking the cost of a building or unit while changing variations in the scene. How to add price information to object or variations of objects. How to display the cost in the UI, and how to export the data to a report file.
Get the ArchViz UI3 project from the Epic Games Marketplace:
www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3
Tutorial how to connect the Easy File Manager to the User Interface:
czcams.com/video/kwt_aUCpiAw/video.html
0:00 Introduction
0:40 Info Map Settings
1:30 Cost Group Blueprint
2:17 Object Info Blueprint
4:33 Variation Blueprint
5:18 Price Array
5:58 Cost Widget
6:25 Reports
7:24 Customization
This part is about tracking the cost of a building or unit while changing variations in the scene. How to add price information to object or variations of objects. How to display the cost in the UI, and how to export the data to a report file.
Get the ArchViz UI3 project from the Epic Games Marketplace:
www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3
Tutorial how to connect the Easy File Manager to the User Interface:
czcams.com/video/kwt_aUCpiAw/video.html
0:00 Introduction
0:40 Info Map Settings
1:30 Cost Group Blueprint
2:17 Object Info Blueprint
4:33 Variation Blueprint
5:18 Price Array
5:58 Cost Widget
6:25 Reports
7:24 Customization
zhlédnutí: 152
Video
UI3 Video Tutorial - Edit Mode Changes 2024
zhlédnutí 328Před měsícem
A short Overview of the June 2024 changes to the Variation Blueprint Actor and Edit Mode Widget. More detailed tutorials are available in the Tutorial Playlist. czcams.com/play/PLUDkz9Wn1VyYSRz0SI0e5WG1Pth8l_WK_.html The latest Arch Viz User Interface UI3 version available on the Epic Games Unreal Marketplace for Unreal Engine 4* and Unreal Engine 5. www.unrealengine.com/marketplace/en-US/produ...
Connect Ultra Dynamic Sky and Easy File Manager to ArchVizUI3
zhlédnutí 290Před 2 měsíci
How to connect the Ultra Dynamic Sky and the Easy File Manager plug-in to the Arch Viz UI3 available on the Unreal Engine Marketplace - www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 Arch Viz UI3 Documentation - www.s-dot.de/php/projectcollection.php?index=265&collection=9 Ultra Dynamic Sky (Marketplace) - www.unrealengine.com/marketplace/en-US/product/ultra-dynamic-sky...
UI3 Overview June 2024
zhlédnutí 1,3KPřed 2 měsíci
Feature Overview of the latest User Interface UI3 version available on the Epic Games Unreal Marketplace for Unreal Engine 4 and Unreal Engine 5. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 Music by teodholina from pixabay.com
UI3 Overview May 2024
zhlédnutí 530Před 4 měsíci
Feature Overview of the latest User Interface UI3 version available on the Epic Games Unreal Marketplace for Unreal Engine 4 and Unreal Engine 5. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3
Spline Tools Advanced Usage Examples
zhlédnutí 312Před 8 měsíci
Video Tutorial for Spline Tools part 3. This set of examples shows advanced uses for the spline tool blueprint nodes. You'll create chairs in rows and columns with random offsets and random coloring. The 2nd part explains a couple of blueprint examples from the showroom in detail. Spline Tools are available on the marketplace: www.unrealengine.com/marketplace/en-US/product/railing-and-fences-sp...
Spline Tools Examples for Railings and Fences
zhlédnutí 161Před 8 měsíci
Video Tutorial for Spline Tools. Three examples creating blueprints for railings, fences, and a bendable spline mesh that follow an unreal spline component. Spline Tools are available on the marketplace: www.unrealengine.com/marketplace/en-US/product/railing-and-fences-spline-pack Documentation: www.s-dot.de/php/projectcollection.php?index=248&collection=5 0:09 Recap 0:31 Fence with End Mesh 2:...
Introduction to Spline Tools
zhlédnutí 279Před 8 měsíci
Spline Tools are available on the marketplace: www.unrealengine.com/marketplace/en-US/product/railing-and-fences-spline-pack Documentation: www.s-dot.de/php/projectcollection.php?index=248&collection=5 0:00 Intro and Levels 0:31 Railings 3:02 Fences 3:41 Spline Tools Example
UI3 Video Tutorial Part 6 Object Interaction
zhlédnutí 491Před 10 měsíci
The 6th part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. This part is about interacting with individual objects in the scene. Edit Mode will let the user change single variation blueprint actors. They can be used to change materials on static meshes, swap the mesh itself or link to another blueprint actor. In ...
UI3 Video Tutorial Part 5 Variation Groups
zhlédnutí 345Před 10 měsíci
The 5th part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. This part is about Variation Groups and the Variation Actor. Combined they will let the user change a group of meshes in the scene during run time / play. Get the ArchViz UI3 project from the Epic Games Marketplace. www.unrealengine.com/marketplace/en-US...
UI3 Video Tutorial Part 4 Design Schemes
zhlédnutí 644Před 10 měsíci
This 4th part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. This part is about Design Schemes and the Variation Actor. Combined they will let the user change meshes in the scene during run time / play. Get the ArchViz UI3 project from the Epic Games Marketplace. www.unrealengine.com/marketplace/en-US/product/arc...
UI3 Video Tutorial Part 3 UI Layout Design
zhlédnutí 852Před 10 měsíci
The third part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. This part focus is on how to design and add a custom user menu to your project using the ArchViz UI3 project from the Epic Games Marketplace. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 0:00 Preparing the Project 2:06 Design...
UI3 Video Tutorial Part 2 Create Interface Level
zhlédnutí 868Před 11 měsíci
The second part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. Create a new level and add the interface to it. Attach a couple of sub levels and add the info map to the scene which holds all the data and details for the interface to work. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 0:0...
UI3 Video Tutorial Part 1 Getting Started
zhlédnutí 1,6KPřed 11 měsíci
First part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5. How to get started with the User Interface. Create the demo project, migrate the interface to your own project and a quick overview of the demo project. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 0:00 Create Demo Project 1:06 F...
Arch Viz User Interface UI3 3 2 Features 2023
zhlédnutí 1,2KPřed rokem
www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3 Build your own user interface with the features you need. Turn your Unreal Engine Scene into an application and send it to your client. Unreal Editor not required to run. Highly customizable: Layout, colors, font. Supporting keyboard and mouse, gamepad, touch, and common VR controllers. More info on the link above
Feature Overview Universal Door Blueprint Unreal 5
zhlédnutí 760Před rokem
Feature Overview Universal Door Blueprint Unreal 5
Universal Doors Blueprint - Quick Guide
zhlédnutí 256Před rokem
Universal Doors Blueprint - Quick Guide
Universal Door Blueprint - Unreal 5 - Feature Overview
zhlédnutí 354Před rokem
Universal Door Blueprint - Unreal 5 - Feature Overview
Modular Kitchen Builder Blueprint Unreal 5
zhlédnutí 3KPřed rokem
Modular Kitchen Builder Blueprint Unreal 5
UI3 Features - Arch Viz User Interface Features
zhlédnutí 3,7KPřed 2 lety
UI3 Features - Arch Viz User Interface Features
I added BP_SDotUI3InfoMap to my scene and my scene objects and texture extremely blurred, bud i when add empty character scene is ok, WHY?
Would it be possible to create a glass door for a bathroom?
I'll put it on the to do list. I'll make a glass door for the frames and it could be used in the bathroom without the frame.
Hi can we add or control sun intensity?
You can't change the intensity of the sun in the UI as that would be contrary to trying to be realistic. You have to set this in your scene. I would increase exposure compensation in a post process volume if your scene is too dark. Or add some artificial light sources if that isn't enough. Or what exactly do you want to achieve?
@@stefandoetschel237 Thanks i was trying to control the intensity from UI. Will add artificial light source.
how can I bring the interface to my own project?
5:15 Migrate the UI to your Project
Hello, I have a question: Is it possible to customize objects that have dependencies? For example: a countertop with a faucet on top, if my client needs to delete the countertop, what would happen to the faucet? Thank you
You can set dependencies through the "tag" name. Give both variation actors the same tag name. Then tick the "child" box in the faucet's variation actor. The faucet will change to the same ID that the countertop is set to. Or use Variation Groups for more than a couple of objects. Physically deleting an object isn't possible at the moment. You would need to cheat by replacing the object with an object hidden under the floor. Use the Mesh Transform array to move it under the floor if necessary. Another way to hide an object would be to give it an invisible material (100% translucent) but you may still see its shadow.
What is the difference between UI3 and UI1? I understand that the interface is different, but many features are present in the UI1 version. Thank you!
UI3 is more modern looking and fully modular. You can build your interface to the needs of the project. Have all features or just a few. UI3 takes advantage of dynamic lighting in Unreal 5. Mesh swaps are easier and features like day light simulation aren't in the older UI. UI1 is working fine as it is but I couldn't take it to the next level. So I started from scratch for UI3. I hope that makes sense.
@@stefandoetschel237 Thanks for the explanation, I think it meets my needs.
INCREIBLE
Please make a tutorial for Two room so we can understand how this beauty is made
Is it possible to make a documentation/video on, how you got the UDS function in the widget like 1.41min?
Hi, I'm not sure if I understand your question correctly. This video is about the ArchViz UI3. This tutorial is for people who want to use UDS in it. Maybe look for UDS tutorials if you want to learn how to make a widget for it.
@@stefandoetschel237 In this video's time - 1.41, there is UDS's functions in the UI3_Mainmenu, Can you please tell me how you got that?
They are available after you added the UDS to the project. There should be a "Ultra Dynamic Sky" folder in YourProject/Content. It needs to be a recent version of the UDS. You may have to "Remove Local Content" in the Epic Games Launcher before getting the latest update of UDS
great video, 10x
What's a good non-destructible way of updating ArchViz UI3 ? I've made a lot of changes to blueprints, but also want the new feature updates when they drop.
It’s amazing how and what software are you using?
Thanks. The scene is assembled in Unreal Engine 5.3. The Interface is made with blueprints and widgets in Unreal. The assets are modeled outside of that with Blender and 3ds max. Textures are from sources like Textures.com or CC0 Textures.
@@stefandoetschel237 your amazing you should the unreal CZcams videos..
Cannot see mesh after adding it to swap mesh in mapinfo ,i tried undo it but its gone the mesh is not visible in the scene? pls help
It's because it will be set to "None" the moment you add an array element to the meshes array and that array element is empty. Just add a mesh to the array element [0] or click on the show source mesh tick box. Best to add the mesh variations first into the array element and then connect the mesh with the Actors array. www.s-dot.de/php/projectcollection.php?index=237&collection=9#Video:%20Mesh%20Variations
You can click on the [*] like symbol next to the ACTORS array element where you cannected the mesh. This will bring you to the mesh actor in the scene. There you can make changes to it like assigning a mesh or changing visibility. But it should be fixed if you just apply a static mesh from the content browser to the list of meshes in the variation actor. The next version (Unreal 5 only) will have a better system for that.
Edit mode doesn't seems to work for me . When hovering cursor on edit mode over objects the options doesn't show. need help? i'm using the previous version. Will replacing older version to newer version files in content folder work?
www.s-dot.de/php/projectcollection.php?index=237&collection=9 This might help.
The object needs to have collision (enabled) or the line tracer will just go straight through it. It needs to be a static mesh. It can't be a static mesh within a blueprint. It would only detect the blueprint but not what's inside of it. (CTRL+G can Group objects. Don't use blueprints for just grouping objects)
Thanks for updating the input method to Enhanced Input. Saved me a bunch of time, and it should be more future-proof
Just an fyi, May might be spelt wrong in the title, if that's what you meant
Hello guys. A simple question. Is there anyway to improve my first player charactere a little more? I was trying to put some features on my pawn, like zoom in/out, camera shake and things like that. Any ideia how can I do this using your BP? Thanks in advance.
Mouse wheel should work for zooming as far as I remember. The other things you mentioned can be added to the character and need to be triggered by some event. There should be plenty of tutorials to follow. This UI still works fine but I won't add new features. It's been superceded by the new UI3. www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3
So, in UE 5.4.1 - The splines do not automatically update when you move a spline point. Is there something I need to tick or do to make it do so?
Hi, I can confirm that. To me that looks like an Unreal bug. I haven't found a solution yet. Here is a workaround: In the details panel click on "Input Spline Points to Construction Script" twice. This will update the spline meshes without actually changing anything. I have to see what has been changed to make this happen in Unreal Engine 5.4.1. Thanks for letting me know.
heeey I suggested cost estimation at some point! I'm really glad to see that Stefan checks feedbacks, for anyone wondering it you should buy Archviz UI3, yes you really should, it's super simple, has a great price, worth full price, it's easy to step up and Stefan always responds to questions.
Amazing 😍
Thanks 🤗
Love your work
Thank you!
DO YOU HAVE VR Example Project EXE?
Hay, im have problem when use more 2 (in my case 7 floor plan), ui show wrong plan. example when player in level 2 , ui show plan level 3. any solution for this???thank you
Amazing!
excellent tutorial, looking forward to the next chapter, it is easier and clearer to see the recording than just reading the document, thank you
Great project/product.. Looking forward to all the rest of the videos. Can't wait, literally. Much Appreciated. Thanks!
"Promo SM"
will we be getting the complete tutorial? how to use it in our own project and all?
hopefully yes. I'll add more videos over time.
@@stefandoetschel237 that's great, i recently created a project with interactivity and all but the widgets and this level of details was a bit difficult for me. one question can we replace furniture and show multiple options?
gracias :D
Hi where is the link please ?
Hello how to integrate it to my own project
www.s-dot.de/php/projectcollection.php?collection=9
Hello Stefan! Amazing interface you created! I've managed to get everything going easily, except one thing that seems to be a little random at times, the tv playing a video. I used the same mesh, material and the variation and tv blueprint as the demo, but whenever I play the video it's paused, it only plays if I click outside unreal. Know a fix around it? Thanks.
Can I use it with the PICO 4 headset?
can it be used in runtime?
It needs to be placed in the editor. You can then use it in runtime. You can't change it in runtime. If that's your question.
1:54 Place the table and start the level, the table is not visible
You may need to save the level before you press play and test.
Hi there! How can I change the initial position of the sun?
hello, tgis is a demo I understand ? where is the app ?Can share the link? i AM looking for a compact cours and someone told me that this perhaps would be in market place on date for unreal 0.3 - tks
www.unrealengine.com/marketplace/en-US/product/archviz-user-interface-3
TOP! Could you make a video how I adjust the door that I open and close it with E? sorry my english inst not so good xD
Have a look at the Door's FAQ. Follow the link below: www.s-dot.de/php/projectcollection.php?index=247&collection=2#How%20to%20open%20the%20door%20with%20a%20key%20press
Nice !!!👍
how do i integrate this with my project i just bought this please help
Could you find the answer. I was looking for it 🤨
is this working in ue5 ?
Great job, do you plan to do the same, but with windows?
Would be good. But it would be very difficult. There are so many different window types and sizes out there. I have thought about it.
Eu amo o seus trabalhos! Você é incrível e inspiração para mim!
Hi, Stefan! Thank you for your script! I recently bought it for UE 5, but when I migrate the ui folder, when simulating my character does not move and the screen with the interface is somehow small and somewhere at the bottom... How to import the script into the project correctly, otherwise I have not been able to make friends with the system for a week. I also didn't understand how to make it so that you could turn on the lights with the interactive button, open the doors on the test stage and change materials without having to go to the special menu....
Make sure you did all the steps in the get started section of the documentation. Looks like you didn't copy the input.ini file to the config folder. www.s-dot.de/php/projectcollection.php?index=220&collection=1
The UI3 sends an Event Dispatcher "Call Interaction Pressed" to trigger any external events like doors or lights. By default it is the "R" key, the Y gamepad button or VR button. You need to cast that event to your interaction blueprint. I'll make that easier soon. Google 'Event Dispatcher Unreal Engine'
wonderful
any tutorial how can i do this?
go one comment down there are some links
only 1 user or can be multi player bro? thanks
Not sure, depends how your server is set up. I think multiple people can join in by default and everyone can drive it so it might get a bit chaotic. You have to try it.
Very nice !
A great idea Stefan. I'm looking forward to seeing this on the Marketplace.