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Rexx
Registrace 8. 09. 2013
Solo Flawless Master Ghosts of the Deep [Echoes: Act 2]
I'm so glad that this is over.
Ecthar felt fine overall but the Simmumah kill was so cursed, it's not even funny. All of my other practice runs with Hellion and/or Whisper did not have her move around this much. I have never seen her flinch from almost every single ignition or throw a grenade during damage until now. I was malding during this attempt because it felt like the game was throwing as many curveballs as it could compared to other attempts. But thankfully, none of the curveballs hit hard enough because I've wanted to be done with this challenge for so long (Bungie, please rework the Master rotator for RaDs).
If I ever end up in a Master Ghosts run again, it'll be too soon.
Timestamps:
0:00- Intro
1:30 - 1st Encounter
12:51 - Transition to Ecthar
22:15 - Water Break
26:18 - Ecthar, Shield of Savathun
46:43 - Transition to Simmumah
53:15 - Water Break & Prep
55:55 - Simmumah Ur-Nokru
1:38:47: Completion
Loadouts:
First Encounter: dim.gg/dsv3rii/Raid
1-2 Transition: dim.gg/h6h5l6q/PvE
Ecthar Running: dim.gg/qe6hwni/Prismatic
Ecthar Debuff: dim.gg/nd3yk3a/Dungeon
Ecthar Damage: dim.gg/du4zl7q/Alpha
Simmumah Running: dim.gg/jfppjfq/Arc
Simmumah Ammo: dim.gg/tbqsrti/Gambit
Simmumah Damage: dim.gg/c46f7ja/Delta
RANT BELOW
This dungeon man
This dungeon could've been one of the better ones but they put too many unnecessary details that bring down the fun factor.
The extra cycle during 1st encounter, the tanky health pools for each boss along with an overshield (One or the other would've been perfectly fine in my opinion), the underwater hallways in Simmumah (I am completely ok with the swimming in every other part of the dungeon except for this one; they feel so out of place in this encounter with the singular exception of the time that it saved me in this run), and the moths. The amount of practice and flawless runs that I've lost since Deep because of a random moth was plenty more than it should've. Every death felt alot more demoralizing than any other Master Flawless so far. The amount of time and constant focus that you have to sink into this dungeon just for it to end because of BS event Number 5432 is rough. Unfortunately, I don't expect Bungie to adjust the dungeon this late into its lifespan but it would be nice if they changed their mind.
Thank you for coming to my TED talk.
Ecthar felt fine overall but the Simmumah kill was so cursed, it's not even funny. All of my other practice runs with Hellion and/or Whisper did not have her move around this much. I have never seen her flinch from almost every single ignition or throw a grenade during damage until now. I was malding during this attempt because it felt like the game was throwing as many curveballs as it could compared to other attempts. But thankfully, none of the curveballs hit hard enough because I've wanted to be done with this challenge for so long (Bungie, please rework the Master rotator for RaDs).
If I ever end up in a Master Ghosts run again, it'll be too soon.
Timestamps:
0:00- Intro
1:30 - 1st Encounter
12:51 - Transition to Ecthar
22:15 - Water Break
26:18 - Ecthar, Shield of Savathun
46:43 - Transition to Simmumah
53:15 - Water Break & Prep
55:55 - Simmumah Ur-Nokru
1:38:47: Completion
Loadouts:
First Encounter: dim.gg/dsv3rii/Raid
1-2 Transition: dim.gg/h6h5l6q/PvE
Ecthar Running: dim.gg/qe6hwni/Prismatic
Ecthar Debuff: dim.gg/nd3yk3a/Dungeon
Ecthar Damage: dim.gg/du4zl7q/Alpha
Simmumah Running: dim.gg/jfppjfq/Arc
Simmumah Ammo: dim.gg/tbqsrti/Gambit
Simmumah Damage: dim.gg/c46f7ja/Delta
RANT BELOW
This dungeon man
This dungeon could've been one of the better ones but they put too many unnecessary details that bring down the fun factor.
The extra cycle during 1st encounter, the tanky health pools for each boss along with an overshield (One or the other would've been perfectly fine in my opinion), the underwater hallways in Simmumah (I am completely ok with the swimming in every other part of the dungeon except for this one; they feel so out of place in this encounter with the singular exception of the time that it saved me in this run), and the moths. The amount of practice and flawless runs that I've lost since Deep because of a random moth was plenty more than it should've. Every death felt alot more demoralizing than any other Master Flawless so far. The amount of time and constant focus that you have to sink into this dungeon just for it to end because of BS event Number 5432 is rough. Unfortunately, I don't expect Bungie to adjust the dungeon this late into its lifespan but it would be nice if they changed their mind.
Thank you for coming to my TED talk.
zhlédnutí: 882
Video
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zhlédnutí 35KPřed 28 dny
Hell yea This was an all void run too so I could definitely put out more damage if I was on Prismatic No idea if the Witness ignites but if he does, Incendiary Rifle Rounds and Solar Fulmination help make ignitions consistent and stronger. Sniper's Meditation definitely helped beef this baby up so make sure you have that Artifact mod equipped. I also ran Dawn Chorus just to increase the scorch ...
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zhlédnutí 3,8KPřed 28 dny
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zhlédnutí 1,5KPřed měsícem
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zhlédnutí 84Před 5 měsíci
I didn't expect this to be the run so I had alot of background noise going on during the first phase. So for the first 4 and a half minutes, there will just be filler music so you aren't watching in complete silence (feel free to mute if you don't like the musical choice) Normal audio comes back at the beginning of Phase 2. 0:00- Phase 1 4:26- Phase 2 8:00- Phase 3
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zhlédnutí 115Před 5 měsíci
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zhlédnutí 157Před 6 měsíci
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zhlédnutí 631Před 6 měsíci
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zhlédnutí 11KPřed 7 měsíci
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zhlédnutí 90Před rokem
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zhlédnutí 8KPřed rokem
Shoutout to Saltagreppo for the loadout idea! The main deviation from his setup is that I decided to run 1 Solar Holster & 2 Solar Surges instead of 3x Surges; I was curious if the ignitions would make a meaningful contribution to damage. Don't mind the background noise, was watching TLOU speedruns.
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zhlédnutí 130Před rokem
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zhlédnutí 21Před rokem
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Never seen anyone actually run void for the encounter and not just swap while the freakness is epilogueing. Insane damage tho.
So good! Must feel nice to finally get this done. Really well done.
100000%! So glad that I finally cleared it. I didn't want to wait another month and a half for Master to return lmao
@@RexxJK For sure that’d be super annoying haha. Simmumah def snorted a line before your fight, my god she was moving so much. Despite that really clean snipes tho. I did WR last week now I’m working on this dungeon, it’s the last solo flawless I need. Learned some great positioning and gameplay tips from this run ✌🏼
@@ocean_0602 Yea, Simmumah was definitely on something lmao drove me a little crazy. But hell yea on your dungeon work! I wish you the absolute best with your solo flawless!
@@RexxJK Got the solo flawless yesterday! That emblem is not coming off for a while haha. Your run helped a ton.
@@ocean_0602 Yooooo, that's awesome news! Congratulations!
Big w
Actually so crazy to have completed this if you don't mind me asking how many attempts did it take?
I didn't keep a solid count but I'd say about 5 during this season but overall, around 10-15. I started attempts during Season of the Wish but I didn't get a lot of time to work on it due to both IRL matters and the weekly master rotator.
THE OLD WHISPER HAS RETURNED AND BETTER THAN EVER I truly hope Bungo devs doesn't kill this so soon. Its time to DRIFT IN THE DEEP once again
is no one gonna mention the "im a dirty boy" at the beginning ??????
I'm not gonna lie, I never noticed that until now LMAO
"what was that noise?" lol.
Sadly, most people will have much worse damage because only the best can remain scoped in for the whole damage phase...
In the beginning, it'll be rough for people to get used to, but once enough practice is put in, they'll get more comfortable with it. Practice makes perfect amirite?
@@RexxJKI agree with you but who’s gonna sit with me? While I die 40 times to practise doing it setting this up to do the practising is already difficult even with d2 check point. I gotta break all the glyphs myself and do DMG?
I saw another clip of 6x whispers and it was a 1 phase incl final stand success, so it’s the new LFG Thunderstorm 💦
i will def try this
Sniper Meditation is really silly. Makes me a bit upset that the only reason snipers are now worth using is a busted seasonal perk. Here's hoping Bungo buffs sniper damage in PvE once the season ends
What is the name of the hand cannon??😅
Vulpecula with Explosive Payload and Shoot to Loot
@@RexxJK I’m following you thanks bud!!
Thank you for doing it. Also, impressive gameplay!
you nice i never knew that you could shoot heavy for ammo new stuff everyday
Yea, Shoot to Loot is a pretty great perk!
What hand cannon is that? i see it on like all the witness videos
Vulpecula with Explosive Payload + Shoot to Loot Banshee randomly sells it so you gotta keep an eye out for when he does.
@@RexxJK Ty ty!! How come we use it, because of those perk combos? I recently got back in, I got eyesluna idk if thats a good replacement
@@Souled1 Yea, the main appeal of Vulpecula is that it can roll with this specific perk combo. Shoot to Loot allows you to shoot any ammo brick or orb of power and collect it, no matter how far away it is and Explosive Payload makes it easier to collect said drops because the splash damage also counts as a hit. This combo makes it really convenient to pick up ammo and orbs, even outside of a damage phase. There are a few other weapons in the game that can roll with this combo but they're rare in both quantity and acquisition.
@@RexxJK I see wow thanks for taking the time to let me know!
@@Souled1 There's Perses-D, a scout you can get from Banshee that can roll with that combo but it's random so you gotta have some gunsmith engrams on you.
Are you moving at all during this part or does the healing rift stack keep you alive?
I'm moving around. Healing rift isn't strong enough for me to tank the attacks.
Where did the void overshield come from?
We had a Titan put a bastion barricade down during damage
I was hitting 101k or 106k a shot last night (cant remember), very good with the new artifact
wouldnt soloar trigger solar explothing in only 3 hits instad of 4 ? sorry for my bad english
Each hit applies 30 scorch, regardless of the frame/ammo used, meaning it takes 4 shots for 1 Ignition. If you're on Solar with Ashes, each hit will apply 45 scorch and every 3 hit the target will ignite. But more Ignitions can't compete with a SE Nova, it's not even close. It's an overall damage loss in the end.
@@themaxpanteraschannel9459 he was using void cause they were doing the all void triumph for the title
@@Toobesound yeah, I was just talking in general on warlock, I should have specified. I general, a good super on Prismatic > 1 less hit for Ignitions.
Child of the old gods just chilling.
She whispering on my worm
Till you white nail?!
Till you blow your whole reserves all over the witness' chussy?!
Yep, this is a sleeper pick. I did like 5.2 mil not fully scoped in as a warlock with some deaths sprinkled in. Gotta have to be more confident with the attack patterns to do what you just did though.
Yea, any progress is good progress! You got this in the bag!
@@RexxJK Thanks bro, really appreciate it.
Cool emblem how’d you get it?
I won it through a giveaway from www.twitch.tv/ishieldmaiden! I'm not 100% sure if she or other content creators are still giving away this emblem but it wouldn't hurt to check via Twitch, Twitter, or other mediums!
Ok how did you read the hands or did you just wait for the callout. I understand the 1 hop for the jump but predicting the hands is my struggle
When you see a glowing hand move into view of the scope along with the telegraphed laser glow (refer to 0:42 to get a good view of what I mean), it means that he's about to attack the front side of the platform so I move either back-left or back-right (Example: If I see his hand on the right side of my scope, that means he's about to shoot a beam across the front-left side so I need to move to the back-right side of the platform to be safe). His second beam ALWAYS attacks the spot you just ran to so you have to move to the area that his first beam covered in order to avoid it. For his attacks that cover the back side of the platform, there are two tells that I look for: No glowing hand that lingers in view of my scope and his crit point moves farther than normal in a specific direction (0:25 for an example of that). If you want a visual guide in a less hectic environment, I can find the video that helped me learn his attack patterns real quick.
czcams.com/video/MRI41fzPyco/video.htmlsi=1Kci5uxHJTM5ouUx Here's ze video Another thing I forgot to mention is that it helps to stay as close to the middle of the platform as possible so there's no need to constantly move around during damage. As long as you're in the middle, only a few steps should be necessary to dodge each attack.
@RexxJK a visual guide would be great I understand the second attack will always be opposite but I just have trouble with the initial line. Also for the one hop are you waiting a sec after the audible queue or immediately after you hear the party spinner queue lol.
@@davejarosik I typically wait a second after the audio que to jump. I tend to sync my jump input with the ground attack if that makes sense? That way, it feels like my jump happens at the exact moment (if not half a second before) the ground explodes.
@RexxJK thank you that makes sense, you have been a huge help. I've been searching for weeks since I saw Vendetta do it and wanted to understand what you guys were doing.
it makes me so mad nobody is using well 😂 that would help make you radient so you would do more dmg wih wisper
@@zogga1 It was an all void triumph run. We weren't too worried about running typical setups and then switching at the end. But yeah, having constant radiant uptime would make this set up even stronger which is pretty great.
@@RexxJK ahh alright thats understandable haha but yeah radient would make it MELT
Well is cringe
We'll is outclassed by facet of dawn/ember of dawn and orb of power radiant mod. Or lumina too. Well takes away radiant from golden guns and was previously only used for survivability. Now it offers less DMG resist than SoF for the team, and SoF offers melee spam for constant radiant and damage. Hunters are also typically giving themselves radiant with orbs and their smoke bombs if optimal, especially with 6 players all throwing a melee at some point with transcendence.
@@ERElement77🙉🙉
The fact that you aimed all the time is impressive
When you complete the raid like 20 times you no longer need to look where the attacks are. The true flex is not using jump ability to dodge the floor attack
@@Delenomesit’s not really a flex, it’s literally just a sound cue and no-boost jumping after a second. Anyone can do it but people are terrified of the floor attack
@Brehhhhhhhhhhhhhhhhhhhh my problem is more the fact other people will either freak out or run directly at you
@@RollMe1Kenobi90 lol 😆 😂
I mean thats the whole point of this isn't it?
whats the build tho?
I gotchu dim.gg/kqid6ga/Strand
@@RexxJK goat
@@RexxJK why not using dawn chorus? i guess it would improve the damage even more i guess its more of a personal choice but i thought you were using it lol
@@traficantedebambu7624 It's funny cuz I decided to swap to Dawn Chorus for the run I did tonight and it's definitely a good option! I just gravitated towards Ophidian at the time of this video for the handling bonuses.
No damage screen?
Yea, the original intent was just to show a friend how I performed with it so I didn't think to include the damage screen in the clip until it was too late. However, I did snag a screenshot which I just put the link to in the description.
Are you poping the super to get the DR and not worry about dodging Witness attacks?
I mainly pop the super for the easy source of Radiant. I still have to dodge the attacks but the DR helps tank the tail-end of his beams if I don't move out of the way quick enough.
Do this video now with the new changes.
Like I said in the description, this run was from almost a month ago so this isn't a new discovery. I'm also not trying to say that this the new meta or something, I just enjoy using it for this boss and figured that I'd share it to anyone curious. I ended up using Ikelos after I ran out of ammo so for the sake of absolute clarity, I decided to note the exact amount of damage from each weapon. There were a lot of different numbers due to buffs/debuffs activating/deactivating throughout the video so get ready for a lot of numbers Whisper Damage Numbers: 111430 x 4 = 445,720 106124 x 5= 530,620 101510 x 1 = 101,510 96896 x 1 = 96,896 92282 x 55 = 5,075,510 89144 x 10= 891,400 73825 x 2 = 147,650 Total Whisper Dmg = 7,289,306 Ikelos SR Damage Numbers 33144 x 4 = 132,576 39722 x 7 = 278,054 45738 x 10 = 457, 380 Total Ikelos = 868,010 Total Weapon Damage = 8,157,316 So yea, Whisper can do pretty good damage in a 6-man setting. And the best part is that the Act 2 artifact mods are going to make this even better. Rad.
Pretty cool but please include the Damage Numbers in the End for proof next time. I need to prove to my teammates that it was worth doing the Whisper of the Worm Quest and that you just need Skill to dodge the Witness attacks while still aiming with the Whisper...
@@buff5081I mean… his comment alone is proof. The video is proof. You don’t need a score screen to see he did 8 mil damage. He even did all the math for you
@@Th3_a_g4m3 yeah I know but some people (my friends) may be stupid and only accept ingame damage numbers as proof hahaha
@@buff5081everything here is taken directly from the screen though? Is that somehow not ingame enough
@@buff5081 Yea, the original intent was to just show some friends how I avoided the attacks while using Whisper so I didn't think to include the damage screen in the clip but I did managed to snag a screenshot afterwards which is now in the description if you wanna use that as proof.
Is with glefe still possible to one phase with two people?
I like a yes?
I'm honestly not sure if it's still possible to one phase with the glaive. I'm confident that there are stronger options in the current sandbox that can make the duo one phase possible but I haven't touched the dungeon in a bit so it's hard to say.
Damn guys great job
damn the amount of saves in this run wp yall xD
woo
yessssiiiirrrrrr WE SMOKING ON THAT WITNESS PACK
you haven't done trio flawless crotas end yet? Smh my head
Yeah my bad bro, my trio mates won't do it with me yet smh my head my head
its high noon
What are your stats when running this?
I have Tier 10 Resilience and Discipline while the other stats are kinda whatever. For this setup, T10 Resil is the only stat that needs to be prioritized because Heat Rises kills + Ember of Searing cover Melee regen, melee kills trigger Sunbracers which covers Grenade regen, Restoration x2, Cure from Heat Rises activations, and Ember of Singeing cover HP and Class ability Regen, and the amount of add clear between phases cover Super regen.
@@RexxJK Thanks for the response. Great run. Certified slammer
How does he proc restoration?
When you activate the Heat Rises aspect, any Phoenix dive gives you a few seconds of restoration. Pair that with Ember of Empyrean and you can have pretty much Perma resto in certain conditions
for the ogre I’ve tried running the dungeon normal with ft with no luck any tips?
I've found consistent success in staying near the back of the arena. It helps me fight off any and all adds while also avoiding the ogre's projectiles. The only time you really need to be out in the open is when you're dunking the balls into each torch spot. When it comes to the chieftains, get their health low and once they drop a totem, kill em so the totems end up overlapping each other, making it easier to pull off a double capture. When the blizzard is active, never let the frostbite go past x7 if you want to play it really safe. Once you see the counter get close to 7, run to the nearest Shelter torch along the back perimeter of the map, knock the frostbite back down to 0 and finish capturing the totems. Once all of the totems are taken care of, wait the storm out under one of the torches and then continue the process. For dmg, establish a torch rotation with your teammates so that nobody accidentally jumps on one out of order, or else that will waste an opportunity to do more dmg. Any kind of buff+debuff combo with surges help to make damage go by smoother. I've seen a good amount of weapon options do well against the Ogre so I don't have any specific options. That decision is mostly up to what the team agrees on. Hopefully that helps. I wish you the best on future runs!
@@RexxJK thank you bro but it’s absolutely ridiculous the boss has 15 mil health
@@That-Guy._.E_li oh yeah, he is definitely on the chonkier side. It's an endurance test so as long as you and your team hold out, I know you guys will get it done.
Gettem bestie
:o
:o
:o
the legend himself gratz broski
:o
:o
*promosm* 🌹
This guys cracked... ggs
Uh, Could you answer my doubt ---How could I make all spare bullets for the heavy bullets automatically reload? Always they only work on 13/24😭😭❤
Envious Assassin perk puts "bullets" in the magazine of the weapon automatically when you get kills with your other weapons. To get ALL the bullets and not only 13/24, simply get some kills (not many) with sunshot/any other weapon then swap to the heavy weapon and then back to the sunshot for more kills. This resets the perk and allows you to get even more ammo from Envious Assassin up to full 24.
@@PpTheGreatest What this fine gamer said
I usually check to see when my koraxis is at 15-16 rounds. Once it's there, I keep it stowed and kill until I'm pretty confident that I've hit 24 (If you pull it out too soon at this point, there's a chance that you won't be able to fill up the mag). If you accidentally pull it out too soon and you really want to have it at 24, empty out a few shots until you're at about 15, pickup a heavy brick, then continue killing.
@@RexxJK This^