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Captain Coder Live
United States
Registrace 22. 11. 2021
Captain Coder wants to help you learn to program! Watch the captain program here live!
If you want to watch the Captain's how to videos, you can find them here: czcams.com/users/CaptainCoder
If you want to watch the Captain's how to videos, you can find them here: czcams.com/users/CaptainCoder
Learn You A Game Jam Promo 2024
Join Learn You A Game Jam 2024: itch.io/jam/learn-you-a-game-jam-2024
zhlédnutí: 146
Video
Day 3: Creating a Tactics Game - Computer Science Educator
zhlédnutí 87Před měsícem
Day 3: Creating a Tactics Game - Computer Science Educator
Not a Game Dev attempts to Game Dev... Help? | Jern Jam 2? | Computer Science Educator
zhlédnutí 37Před 8 měsíci
Not a Game Dev attempts to Game Dev... Help? | Jern Jam 2? | Computer Science Educator
A poorly designed Deck Building Game for Jern Jam 2?
zhlédnutí 42Před 8 měsíci
A poorly designed Deck Building Game for Jern Jam 2?
Assemble Quest! A poorly designed Deck Building Game for Jern Jam 2? | !wat !ama !ferryn
zhlédnutí 30Před 8 měsíci
Assemble Quest! A poorly designed Deck Building Game for Jern Jam 2? | !wat !ama !ferryn
September 2023 Community Showcase: Memori, Rogue Blight, Warlock's Gantlet, World of Grimm, and more
zhlédnutí 16Před 9 měsíci
September 2023 Community Showcase: Memori, Rogue Blight, Warlock's Gantlet, World of Grimm, and more
Paper Doll Character Customizer: Unity Game Dev, Canvas, Scriptable Objects, MonoBehaviours, and Mor
zhlédnutí 171Před 9 měsíci
Paper Doll Character Customizer: Unity Game Dev, Canvas, Scriptable Objects, MonoBehaviours, and Mor
Learn Programming: What is the Stack? What is the Heap? | EduTuesday!
zhlédnutí 83Před 9 měsíci
Learn Programming: What is the Stack? What is the Heap? | EduTuesday!
Coding Kata with @thegrumpygamedev | Refactoring Kata | Trivia Game Part 1 | September 9th 2023
zhlédnutí 75Před 9 měsíci
Coding Kata with @thegrumpygamedev | Refactoring Kata | Trivia Game Part 1 | September 9th 2023
Game Dev Thursday: Voice Commands! Can we use speech recognition to play a game?
zhlédnutí 100Před 9 měsíci
Game Dev Thursday: Voice Commands! Can we use speech recognition to play a game?
Game Dev Thursday: DLL Magic, Assembly Definitions, Profiler , and More! | Computer Science Educator
zhlédnutí 61Před 9 měsíci
Game Dev Thursday: DLL Magic, Assembly Definitions, Profiler , and More! | Computer Science Educator
Data Structure Tuesday: Hash Tables for Fun and Profit (8/29/2023)
zhlédnutí 50Před 9 měsíci
Data Structure Tuesday: Hash Tables for Fun and Profit (8/29/2023)
Game Dev Thursday: Help us make a dancing game!
zhlédnutí 67Před 9 měsíci
Game Dev Thursday: Help us make a dancing game!
Data Structure Tuesday: Graphs, MapBuilder, and more!
zhlédnutí 496Před 9 měsíci
Data Structure Tuesday: Graphs, MapBuilder, and more!
Trijam 146 - Fast Food, Fast Dude - Part 3
zhlédnutí 82Před 2 lety
Trijam 146 - Fast Food, Fast Dude - Part 3
Trijam 146 - Fast Food, Fast Dude - Part 2
zhlédnutí 90Před 2 lety
Trijam 146 - Fast Food, Fast Dude - Part 2
Dang if only there was somebody who taught me how to code i could enter... OH WAIT!
So sad to see such technical difficulties strike right when we get to see you give Godot a shot. Despite your introduction getting cut so short, what were your thoughts so far?
Clarity should be your number 1 priority, so the longer method name is objectively better ☝️ 🤓
you are amazing captain 🤣
Are you going to be able to submit this since you started the project before the jam started?
Yes. I checked with the organizers. I didn't start on the actual game implementation prior to the theme, only the engine that the game will use.
@@captaincoderlive awesome! I look forward to playing it.
Starts 6:49
Why aren't the channel points called Captain Coder Coins for extra alliteration ?
Captain Coder's Collectible Coffee Coins
Now we are crawling
I also know the secret of steel
Tell me your secrets!
@@captaincoderlive the quote from conan came from this quote The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters. --Genghis Khan the riddle of steel... power is only derived from action and any power worth having can only be taken not gifted
@@GarrethandPipa Haha! I forgot I said that during the stream. Thanks for the recap 😅
Perpendicular horizonal and vertical.... orthogonally is diagonal
Thanks for watching!
Challenge accepted!
I don’t understand why, but it’s amazing! Pleasure to watch plus it’s kind of informative.
Thanks for watching and taking the time to let me know you enjoyed it. It always gives me energy to know someone is benefiting from these 😁
GJ!
Is c#?
👍
👍
Thanks for the stream. I changed the push method of my cheap Priority Queue from a linear search to a binary search (still didn't implement an actual binary tree) and parts 1 and 2 finish in three seconds now, down from 60!
Fantastic! Glad to hear it. Hope to see you around the community in the future 😁
Thanks for having us on this showcase! Was super fun!
Thanks for joining! It was a blast!
Hi sir. Very good content as always. You did not talk about the unity fee. I would like to know your opinion.
Thanks for watching! I talk about it quite a bit throughout the stream. My high level thoughts on the new pricing model is: 1. Attempting to retroactively apply the new pricing model to older Unity releases is unethical 2. Without a transparent method for counting installs, I feel pay per install is not fair 3. Unity needs to provide a better / alternative cost for free to play and hyper casual mobile games. The pricing change doesn't affect the quality of the Engine. The pricing change seems to target and hurt mobile / f2p developers which I believe is a huge portion of Unity's developer base. I think it would be unwise for them to not roll back the change. That said, I do not publish games. I use Unity as a teaching tool and will continue to do so for *at least* this school year (2023 - 2024). I will need to reconsider my curriculum at that point.
Nice video! You earned yourself a new subscriber 😊
Ha! Thanks for watching 😅
What did I watch? No clue. But I saw Descent 1e on the shelf so I gave a like.
It's my favorite board game of all time. Probably the highest playtime of all board games as well.
Love the pixel art on the stream intro! The NES cartridges are a great touch! I see Donkey Kong, Metroid, Super Mario 2 and 3!
I love them. The intro screen was commissioned by ITC Studios! Incredible work. Those are coasters I have on my desk :D
Lol - destroyAllChildren and transformParents. what a weird time to live in ;)
I'm at 29:00 now and I think you can give images the class .img-fluid. Bootstrap then handles responsiveness of the image by itself. Not sure if you have fixed it later ;) <img src="..." class="img-fluid" alt="Responsive image">
Nice catch!
too bad that nobody did tell you you‘re mic was muted 😢 I love your streams and content! ❤
Oh wow! Someone is actually watching these. I might need to start uploading my more recent twitch streams here. I absolutely appreciate you stopping to leave a comment <3 I stream a few times a week still here: twitch.tv/thecaptaincoder
@@captaincoderlive sure! I'd highly appreciate this. I don't understand, why you're views are so low. All you're doing is high quality and much enjoyable. :) This series inspired me to also try out Firebase more.
and of course, I knowing your stream and discord :) lurking around and doing some stretching exercices with you :)
Good 🥰
Glad you enjoyed it :D
you have great content !!!!
Thanks for watching!
hello captian.. is ther a way to contact you?
Hey there! We do have a discord community that you can join if you'd like to ask questions.
@@captaincoderlive can i have a link?
@@rotem6258 Try this one: discord.gg/bvqRqhtA
Nice! Any chance you got any tutorial for swimming and I've missed it ?
Thanks for watching! I have not done anything for swimming. What exactly do you mean by swimming?
@@captaincoderlive Sorry had two tabs open and think I confused the two. Love your videos and the way you explain though! As for swimming I'm looking for a basic first person swimming controller guide, was meant to suggest it in the other tab, sorry for confusion. Keep up the great work, subscribed!
Great tutorial! I'm excited to learn how to create a procedurally generated Dungeon in C#.
So glad you enjoyed it! Looking forward to finishing it myself.
What an awesome way to learn C# and Unity! Let's get coding!
Glad you like it! If you have any questions, don't hesitate to ask :)
I missed it 😢
We missed you today! I'll be streaming each day this week at 7AM ET. You're welcome back anytime! 😁
Deleting points on a collider is done by CTRL clicking the line between points (not intuitive) The OnScreenController name could have been something like Lifetime , that also could be accomplished with death zones (trigger enter) on the top and bottom and it just destroys any object that enters it. In unity, your game controller is usually a GameManager (and unity gives it a different icon because that’s a recognized pattern). The damage boost feature I believe is known as IFrames or Invulnerabilty frames. The laser repeating , for non intro stuff, we would probably want to use object pooling to not have to recreate objects (exercise Left for the reader to expand their knowledge).
Thanks for the feedback! Really appreciate it. IFrames is definitely the correct term (not damage boost. Though damage boost is what "we" always called it pre internet in my friend group.) Gotta look into the GameManager. Is that an actual Unity type?
@@captaincoderlive I don’t think it’s an actual type , just a name they recognized as a common pattern so they decided to add an icon to it.
Can’t assign transforms. I usually do it as other.transform.position = dediredTramsform.position. I think its cause transform only has the get property exposed but you can change its components. Also when using transforms, it helps on the UI to set the gizmo on it (its the dropdown near the cube by the Tag choice box.). The gizmo tool also lets you set label mode which is just the game object’s name.
Thanks for the tip!
This was way easier than my solution that was a little off.
Glad you found your way to the Live Videos to help with Advent of Code 2022! Feel free to ask questions. A few days I ran out of time so the final solution wasn't streamed.
I think why the diffs weren't working was because you were changing the terminal size, which would change the values of the SetCursorPosition
This was exactly the problem. I went back after finishing the project and realized this was the issue.
please use [SerializeField] private and not just public, bad practice is to expose variables for no reason.
This must be so painful to watch! Sorry! I did eventually figure out that you could use [field: SerializeField] with private members. Thanks again! :)
@@captaincoderlive not really, I didn't get too far into the video to see if you used it or not. Painful, would be when people used public variables for the sole purpose of editing it in the inspector.
you can do [field: SerializeField] public int {get; set; }
Thanks! It took me *WAY* too long to figure this out.
Yeh I never bothered with the king check I thought it'd take too much processing for it to check every single possible move that'd make it so that the king would die, plus it was just a console game so I was like whatever. I'm enjoying the video so far, thank you! It's nice seeing someone go through my code
Because of the way you have the logic set up, it shouldn't be too hard to iterate over all of the pieces and just ask "can this piece move into the space with the opponent's king?" Through out the streaming I didn't add any new features, but I think in the version at the end of part 5 it would be quite straight forward to do this. More challenging things include "En Passant" rule for pawns, upgrading pawns on reaching the opponent's side, and castling. After I make this into a condensed video, I'm considering continuing to work on it and add features. I have a handful of ideas to enhance it.