Pedro Henrique
Pedro Henrique
  • 91
  • 135 829
Blender - Plexus Generator
Download Link: phcgm.gumroad.com/
30%OFF Discount Code: 0hiw4dx
zhlédnutí: 71

Video

Blender - Ivy Generator
zhlédnutí 107Před měsícem
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Blender - Ivy Generator 2
zhlédnutí 91Před měsícem
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Blender - Procedural Moss
zhlédnutí 427Před měsícem
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Pixelator
zhlédnutí 207Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Pixel Hologram
zhlédnutí 472Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural Clouds
zhlédnutí 427Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural Chain Asset Bundle
zhlédnutí 124Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Blender - Adaptive Subdivision - Demo 2
zhlédnutí 654Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Greener - Procedural Vegetation Generation - Demo
zhlédnutí 199Před 2 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Blender - Procedural Foam
zhlédnutí 367Před 3 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural Spider Webs
zhlédnutí 428Před 5 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Ultimate Reprojection Tool
zhlédnutí 999Před 6 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural Scales and Spikes for Blender.
zhlédnutí 687Před 7 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural LED Screen
zhlédnutí 196Před 7 měsíci
Download Link: phcgm.gumroad.com/ 30%OFF Discount Code: 0hiw4dx
Procedural Wood Building for Blender
zhlédnutí 618Před 7 měsíci
Procedural Wood Building for Blender
Infinite Scene
zhlédnutí 406Před 7 měsíci
Infinite Scene
Procedural Fabric
zhlédnutí 109Před 9 měsíci
Procedural Fabric
Adaptive Terrain
zhlédnutí 630Před 9 měsíci
Adaptive Terrain
Geometry Stack Generator 1
zhlédnutí 558Před 9 měsíci
Geometry Stack Generator 1
Blender Procedural Fabric
zhlédnutí 922Před 9 měsíci
Blender Procedural Fabric
Geometry Stack Generator
zhlédnutí 1,4KPřed 9 měsíci
Geometry Stack Generator
PRO HAIR for Blender - Basic Hair Setup
zhlédnutí 2,3KPřed 10 měsíci
PRO HAIR for Blender - Basic Hair Setup
Blender - Real-Time Hair Studio
zhlédnutí 542Před 10 měsíci
Blender - Real-Time Hair Studio
Procedural Real Time Fur
zhlédnutí 792Před 10 měsíci
Procedural Real Time Fur
AirDust
zhlédnutí 2,1KPřed 10 měsíci
AirDust
Infinite Displacement
zhlédnutí 1,5KPřed 10 měsíci
Infinite Displacement
FloorBricks
zhlédnutí 50Před 10 měsíci
FloorBricks
Rocky Ground
zhlédnutí 406Před 10 měsíci
Rocky Ground
Blender Procedural Torn
zhlédnutí 1,9KPřed rokem
Blender Procedural Torn

Komentáře

  • @nunosousa154
    @nunosousa154 Před 3 dny

    Hey, this looks great, how does the attribute transfer work?

  • @snakebehind
    @snakebehind Před 7 dny

    by the way, is there a place to download a previous version of this product? It looks like for the versions before blender 4.2 there were some extra features here like camera culling

    • @phcgm
      @phcgm Před 5 dny

      It is on Blender Market, I just to forgot to publish this version of the file, but you can now find it on the products page. I removed the culling for this version because I managed to improve the performance on Blender 4.2, so if that is the problem, you can keep with the latest version, or If you just want to remove the points from the back faces, I can add this again to you.

    • @snakebehind
      @snakebehind Před 5 dny

      @@phcgm thank you very much! I think culling is just a cool feature not only for the performance, but also to break down the uniformness of the model. Thanks again, i will use the previous version that you published. Keep up the great work!

  • @snakebehind
    @snakebehind Před 7 dny

    thank you for this addon, really interesting

  • @TahiaShahid
    @TahiaShahid Před 21 dnem

    Can u make a tutorial on this please..?

  • @alexd4616
    @alexd4616 Před 22 dny

    Hey! great addon! I was about to purchase it but had a question just to make sure before I do that. Are you able to animate the tear? For example animate a shirt being torn, or is this just for stills? Thanks!

  • @damnfail9316
    @damnfail9316 Před 23 dny

    can it be animated for growing?

  • @user-rk5gc8bi3e
    @user-rk5gc8bi3e Před měsícem

    hi bro, couldn't find this project on blender market, please let me know how can i buy it?

  • @TheThehwashere
    @TheThehwashere Před měsícem

    fantasic

  • @treytavares1727
    @treytavares1727 Před 2 měsíci

    Me looking at this: 🤔 My computer: 🥲

    • @phcgm
      @phcgm Před 2 měsíci

      🤣🤣🤣

  • @Средоточие
    @Средоточие Před 2 měsíci

    хорошо но все равно очень мыльный эффект на рендере

  • @notoriousdavid4116
    @notoriousdavid4116 Před 2 měsíci

    So i purchased it from Blender Market, but it doesnt seem to work at all, despite following given instuctions. Even tried Blender 4.0 and 4.1, i have not seen a single hair! Wouldnt recommend it

  • @The3Dsmash
    @The3Dsmash Před 3 měsíci

    This looks really fun! How would you animate foam rolling down a surface? Is there a way to do that with vertex painting or another method?

    • @phcgm
      @phcgm Před 2 měsíci

      Volumetric texturing in Blender it's very limited at this time and if you try to move the foam, you cannot keep the texture at the correct place or if you try to do that, the texture will just stop working. Maybe in future updates of the software thay could fix this.

    • @The3Dsmash
      @The3Dsmash Před 2 měsíci

      @@phcgm Ah, thanks for the explanation.

  • @Ujjwal_Nagar
    @Ujjwal_Nagar Před 3 měsíci

    Very satisfying video

  • @3dfuture.ledcanvas
    @3dfuture.ledcanvas Před 3 měsíci

    I am Procedural LED Screen app user. I am also interested in this app. But I can't understand this app's function! Hope more example case using this app!

    • @phcgm
      @phcgm Před 3 měsíci

      This tool can be used to project a mesh into another, with different topology. For example, if you have a mesh with bad topology and UVs and you want to transfer that 3D information to another one with better, this tool will help you a lot. People who jse that usually are the ones who does sculpture and photogrammetry.

  • @3dfuture.ledcanvas
    @3dfuture.ledcanvas Před 3 měsíci

    I bought this app. it's great! In addition, But, It shoud be improved to be more realistic tool! Actually LED Display is consist of LED Module, Cabinet and pitch. LED module has width and height(mm) and resolution(width # of px, height # of pixel). So, as input values, LED module size(width, height), pitch, cabinet size(width, height), Display Screen Size(width, height). Aspect ratio is very important for image or video import. Therefore image or video resize function is much much helpful! ^^ when put all data, LED Display Screen is automatically produced. (1 pixel has r, g, b pixel but I don't need it.)

  • @captainblade115
    @captainblade115 Před 3 měsíci

    I bought this and it simply refuses to work, I'm using it on blender 4.0 and the second I put the geonodes on anything it makes it disappears you can't see the object anymore. Please help.

    • @phcgm
      @phcgm Před 3 měsíci

      This tool must to be used as a modifier with a mesh. Sorry about the issue! Can you use the latest version of Blender? Where did you bought it so i can upload a oldier version of it? I recently updafed all of my produc5s in order to make it work on Blender 4.1.

  • @GeoNodes-eu1uv
    @GeoNodes-eu1uv Před 4 měsíci

    I cant hear what you are saying, lower the music.

  • @itsjtg6455
    @itsjtg6455 Před 4 měsíci

    does the scales come with the option to change the color, gradient and fade to make it look like an actual snake

    • @itsjtg6455
      @itsjtg6455 Před 4 měsíci

      or u have to add it in yourself

    • @phcgm
      @phcgm Před 4 měsíci

      You can use a texture from the base mesh to change the of color the scales

    • @itsjtg6455
      @itsjtg6455 Před 4 měsíci

      But how do I add multiple colors with transitioning gradients

    • @phcgm
      @phcgm Před 4 měsíci

      @@itsjtg6455 Sorry, didn't understood what do you are asking for, can you give me an example? I can let you use vertex color from the base mesh to color it if you want.

    • @itsjtg6455
      @itsjtg6455 Před 4 měsíci

      @@phcgmi want the scales color to look identical to a snake and also the geometry nodes arent showing on object cetrun objects

  • @MUA웃
    @MUA웃 Před 4 měsíci

    What a good work !

  • @FainthedCherry
    @FainthedCherry Před 4 měsíci

    Ah, I was hoping, that this would've been a tutorial, as I'm stuck working on a character model of mine LOL. Nonetheless, this is pretty sick!

  • @Rivershield
    @Rivershield Před 5 měsíci

    Is this viable for games? Seems very heavy

  • @vizdotlife
    @vizdotlife Před 5 měsíci

    Really cool!

  • @shahbokhari
    @shahbokhari Před 5 měsíci

    Amazing cloud modifier and workaround. Thank You so much for sharing 🙏🏻

  • @paulmroczek
    @paulmroczek Před 5 měsíci

    Will this work in Marmoset 4?

    • @phcgm
      @phcgm Před 5 měsíci

      Probably not. I think with the new raytracing engine this shader is no longer needed.

  • @JulesOtway
    @JulesOtway Před 5 měsíci

    When using the camera culling in the latest version, it randomly shuffles the rotataionm scale and which mesh is being instanced on the particle. It was only fixed by scaling the culling values to a degree where it wasn't removing any points.

    • @phcgm
      @phcgm Před 5 měsíci

      Thanks for the feedback, I will take a look on that and fix this issue as fast as possible!

  • @Zev_Reef
    @Zev_Reef Před 6 měsíci

    What about using weight paint to control the size of the scales? For example on the face and hands you might want much smaller scales but also want it to smoothly cover the transition from small scales on the face to the body where the scales are larger? (The important part is to cover the underlying base mesh even if the scales are small or large or transitioning between those)

    • @phcgm
      @phcgm Před 6 měsíci

      Hi, thanks for the feedback. In the latest version you can actually use a Size Map with it and control the XYZ scale using Vertex weight values.

    • @Zev_Reef
      @Zev_Reef Před 6 měsíci

      @@phcgm Sure but then the density around the smaller ones need to increase doesnt it? or it'll expose the mesh under?

    • @phcgm
      @phcgm Před 6 měsíci

      O@@Zev_Reef You are right! For now, there is no Blender node that allows you to control density based on the radius of the instances, but that is somenthing I have been trying for a while. One thing you can do is to create masks for each scale size and them use this node multiple times in the same mesh, until you get a nice size variation. That is something that I always wanted to add to this tool and if I find a solution, it will gona be added to the node. Thanks for the feedback.

    • @Zev_Reef
      @Zev_Reef Před 6 měsíci

      @@phcgm Ah I see, well goodluck with that hah

    • @phcgm
      @phcgm Před 6 měsíci

      @@Zev_Reef I updated the project. Now you can optmize the distance between the scales based on it's size.

  • @hmmm9678
    @hmmm9678 Před 6 měsíci

    Hi, i have problem with your addon. It doesnt want to work with my objects. Can you help me please?

    • @phcgm
      @phcgm Před 6 měsíci

      Hi, sorry about the issue. If you bought this on the Blender Market you can message me there so I can give you a better support or you can send a email to phenriq@protonmail.com. Whats is the problem? Common issues are, it doesn't work on flat planes; you should add a little bit of displacement on it. The scattered meshes floats on the surface; You should move the instantiated meshes closer to 0,0,0 and aplly all of the transforms. This is a geometry nodes modifier, so remember to load it there. I hope it helped.

  • @biartau
    @biartau Před 6 měsíci

    hi mr pedro, how to split the cubes into separate object, and convert it into mesh?, when I try to convert to mesh, the object disappear. how to fix it.? thanks

  • @GOUST3D
    @GOUST3D Před 6 měsíci

    I'm having some difficulty with the texture not working unfortunately

    • @phcgm
      @phcgm Před 6 měsíci

      There is an material applied to the object called "Pixel Material". Open it on the Shader Editor, look at the graph and you will se a Attribute Node, you must use this node to map of your textures applied to the pixelated mesh. You also need to type the UV name on the "UV Name" input on the Pixelator modifier. I hope it helped.

  • @DopamineMVWM
    @DopamineMVWM Před 6 měsíci

    this doesnt show shit

  • @leonardoleonardo3191
    @leonardoleonardo3191 Před 7 měsíci

    🔥🔥🔥

  • @Raging92
    @Raging92 Před 7 měsíci

    Only 3.8 Go of Vram used?!!! Amazing addon !!!

  • @AnimationWizardry
    @AnimationWizardry Před 7 měsíci

    Wow amazing! the options to randomize are so good!

    • @phcgm
      @phcgm Před 7 měsíci

      Thanks!

  • @einharjar
    @einharjar Před 8 měsíci

    Hey man, so i purchased your pro hair,how do you use this? is this a plug in add on? or everytime you use this do i need to open the Pro Hair blend file?

    • @phcgm
      @phcgm Před 8 měsíci

      Check out the Documentation on the Blender Market to see how to use that. This video is also a good reference. To use that in your scene, you need to Append the .blend file that you download to the project that you are working, selecting the "EASY HAIR" inside the "NodeTree" folder. After that the new Geometry Nodes modifier will gonna be added to the Modifiers tab list.

    • @dannaglia
      @dannaglia Před 6 měsíci

      @@phcgm There doesn't appear to be any documentation at all. Video would be a lot more useful if you explained the process.

  • @edmondfrancis2340
    @edmondfrancis2340 Před 9 měsíci

    😻 *Promosm*

  • @evanschlechter
    @evanschlechter Před 9 měsíci

    where did you get the spline tool that allows you to draw the spline

    • @phcgm
      @phcgm Před 9 měsíci

      Just add a curve object to your scene, enten in edit mode. This tool can be found on the left tool bar, I selected that at 0:09.

  • @NightVisionOfficial
    @NightVisionOfficial Před 10 měsíci

    This video Stack man.

  • @maymayman0
    @maymayman0 Před 10 měsíci

    I'm stacked up rn

  • @ShienlanMiitsues
    @ShienlanMiitsues Před 10 měsíci

    That indeed is a stack 👍

  • @Xen_the_legend
    @Xen_the_legend Před 10 měsíci

    Truly impressive

  • @cgbyrobert
    @cgbyrobert Před 10 měsíci

    How does this differ from the standard adaptive subdivition?

    • @phcgm
      @phcgm Před 10 měsíci

      This tool only process 1 tile of an object, no matter if that is tiled by 100x, 10000x, 10000x. That makes it far more efficient in memory usage and in performance than any other subdivision method for this kind of situtation. My "Adaptive Terrain" tool also allows you do do this when you tile the terrain, but this one was designed for large scale planes.

    • @cgbyrobert
      @cgbyrobert Před 10 měsíci

      @@phcgm interesting. If it really works I think you have a real buzz here. The inbuilt method doesnt really work at all, it just kills all memory instead of saving.

    • @phcgm
      @phcgm Před 10 měsíci

      The adaptive subdivision that you mentioned isn't very efficient because first it needs to subdivide the mesh to the highest subdivision, it only optimizes the topology after that. So, you still needs a lot of memory to handle that peak of memory, that's probably the reason why it is still an experimental feature.

  • @RoN43wwq
    @RoN43wwq Před 10 měsíci

    wow

  • @MysteryFinery
    @MysteryFinery Před 10 měsíci

    @Pedro Henrique how do Iget the chain to a new project?o a new project?

    • @phcgm
      @phcgm Před 10 měsíci

      To use that you just need to Append the "chain.blend" to your scenel, selecting the "CHAINGEN" inside the "NodeTree" folder Create a curve to add a Geometry Nodes modifier, and select the "CHAINGEN" You can watch the video bellow to see how to use it.

  • @omololusoetan8018
    @omololusoetan8018 Před 10 měsíci

    Can you Please make a full tutorial for this 🙏

    • @phcgm
      @phcgm Před 10 měsíci

      That one took days to be done.

    • @breakmemer4387
      @breakmemer4387 Před 10 měsíci

      @@phcgm are you planning to release this or can i get the download file please

  • @mac_n_cheese93
    @mac_n_cheese93 Před 11 měsíci

    The scripts to convert instances to mesh don't work. Is it compatible with the latest blender update?

    • @phcgm
      @phcgm Před 11 měsíci

      You no longer need them in Blender 3.6, I added a check box to the geometry nodes that turn the instances to mesh. Just the new version for Blender 3.6 that I uploaded, if you haven't done already. Enable it and apply the geometry node modifier. This is solution is a lot faster too!

    • @mac_n_cheese93
      @mac_n_cheese93 Před 11 měsíci

      Ohh nice nice! thanks! @@phcgm

  • @clairearan505
    @clairearan505 Před 11 měsíci

    What controls the initial scale of the cards? When I apply the FUR SCATTER to the geometry node modifier, I get tons of tiny cards instead of fewer large ones, and even though I am on a very powerful PC, this bogs down the scene and makes it impossible to work with.

    • @phcgm
      @phcgm Před 11 měsíci

      Hi, thank you very much for buying it! I'm adding a new version on Gumroad that take advantage of Blender 3.6. With this file you will gonna be able to convert the instances to a mesh that you can export a lot easier, just check "Bake Instances" before applying the modifier on Blender 3.6. About your issue; Blender isn't very good rendering transparency, so the more cards you scatter the slower it gets. Those tiny cards are meant to cover the areas with micro fur and they are really bad to render as you need a lot of them to cover an area. But there are a setting to control the density specifically for this cards but you can also use the "Remove Fur" slider to get rid of the smaller ones. But what you really should do is create a Vertex Group, load it on the "Fur map" input, use Weight Paint to control the area of the fur and the lenght of it with values higher than 0.150.

  • @aririn7114
    @aririn7114 Před rokem

    Awww...it's so beautiful~