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outpancake
Registrace 24. 07. 2014
Steam: Fabhe ( steamcommunity.com/id/Fabhe/ ) Xbox Live: Fabhe
xboxdvr.com/gamer/Fabhe/videos (720p xbox live game clips)
Favorite SF6 players: Bigbird.
Favorite SFIV players: Infiltration, Robin01, gameinn.
xboxdvr.com/gamer/Fabhe/videos (720p xbox live game clips)
Favorite SF6 players: Bigbird.
Favorite SFIV players: Infiltration, Robin01, gameinn.
Sf6 Jump Canceling Marisa Options
OD Phalanx corner set ups: czcams.com/video/Zr97rvaa0DE/video.html&ab_channel=outpancake
00:00 00:37 Intro
00:38 01:05 JC Gladius
01:06 01:22 JC Best Offensive option
01:23 01:28 JC Scutum
01:29 01:50 JC Best Defensive option
01:51 02:23 JC Quadriga
02:24 03:02 JC Dimachaerus
03:03 03:06 JC Phalanx (Video link in desc.)
00:00 00:37 Intro
00:38 01:05 JC Gladius
01:06 01:22 JC Best Offensive option
01:23 01:28 JC Scutum
01:29 01:50 JC Best Defensive option
01:51 02:23 JC Quadriga
02:24 03:02 JC Dimachaerus
03:03 03:06 JC Phalanx (Video link in desc.)
zhlédnutí: 952
Video
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00:00 05:16 I lost so he must be better,right? 05:17 22:52 Matches with actually decent players.
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Those first matches were pretty laggy, tho I was honored to play vs my favorite sf6 player
Marisa neat Juggles and Moments ✊
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Bigbird's channel www.youtube.com/@Fgc_birds
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PS: Option 4 also works vs Supers, Option 6 is punished by DI back too, but also works vs Jump and Back Dash. 00:00 00:07 Intro 00:08 00:19 Vs Reversal Jab and Grab 00:20 00:29 Vs High Block 00:30 00:37 Vs Low Block 00:38 00:48 Vs DI 00:49 00:57 Vs Reversal 00:58 01:24 Vs OD and Super Reversals 01:25 01:54 Vs Block Reversal button (Space Trap) 01:55 02:27 Vs Block 02:28 02:50 Vs Parry 02:51 03:...
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How are you actually doing the JC though?
During wake up or block you have to hold up and cancel the first frames of the jump animation into any special move, to make this possible it is better to make the special move motion and almost ending it with the up motion so you'll be able to cancel the jump by pressing a button in the first frames, just look at the inputs visible in the video
@@outpancake7073 yeah that's what I was looking at. It looks like you are not pressing up first. Are you saying you buffer the special motion first and end pressing up afterwards in the first available frame then pressing the button after the jump is 1-2 frames into it's animation?
General special move: On wakeup, the throw invincibility frame is 1F. With a 1F delay, you can counter +4 and +5 oki. -- For +3 grab case, it only works on block, which has a 2F throw invincibility frame.
You only have 2F to jump cancel unless you are gief or lily (exception with characters with somersault command). Not 4F so it really doesnt work with +3F grab or +4 grab which is almost impossible.
I still haven't fully understand this tech then, it is cancellable with Marisa hard Quadriga tho so I think most (if not all) characters' special moves should be cancellable into it, although it's very difficult to achieve consistentely I think this should be remove and fixed asap.
+4 grab is possible, it will work like 0:50 (with 1 frame delay on wakeup, you have default one throw invincible frame on wakeup) But for +3 grab, you can't do it with general special move
It is possible to jump cancel with any character with any special move. (Except for ↓↓ SP command) Standard and non-standard characters have different ground-to-jump frames, it takes 4F for standard to move to air status and 5-6F for Gief and Lily. Also jump cancellable frames are 2F for standard and 5-6F for Gief and Lily. If you are using a pad and tried hadoken then input ↓➘→➚ + P, you still have 2F to cancel forward jump for usability No need to know the details but +5F oki grab - Gief&Lily: 4F to cancel, Standard: 1F +4F oki grab - Gief&Lily: 3F to cancel, Standard: 1F exact lever and push (non-practical) +3F oki grab - Gief&Lily: 2F exact lever to cancel, Standard: impossible To sum, its only possible to punish +5F oki grab for standard character but gief and lily are much easier (still hard and lose to delayed grab) ****exception with characters with somersault command***
@@user-xl7lb2wo2w It is possible but you have zero margin of error. Just like 0:50, you MUST input UP at 2nd Frame of a wakeup then press button at the 4th frame.
@@Jonnypinny yeah, i think this tech is OP on those charge character and Gief/Lily. For me...at least i know it's better to delay my throw at +5 oki
UPDATE: For the "Best defensive option" I honestly still have to check the jabs hitting on an actual JC OD Scutum, I recorded the clip without an actual JC. The meaty jabs will probably hit Marisa having her to get a punish counter instead because theorically you shouldn't be able to do a reversal move while leaving the ground for the first frames! Sorry for it and thanks to InVogue clearing that up, If that is the case, I think the best defensive option should also be the gladius allowing you to hit the opponents if they jump, block or back dash. Same for the "best offensive option" with the gladius not being able to have a reversal armor during the first frames of the jumping animation.
Niyce
04:04 "Vegita,what does the scanner say?!" "Grrrrr...the scrub level....is OVER NINE THOUSAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANDD!"
lmao 😂Funniest fact I found this kid on a cabinet today and he ran and left the battle hub before the match even started !
04:05 That Juri scrub level is embarassing, other matches are good tho keep the good stuff up bro
Tbf he is masters, not saying he’s good just saying he’s better than most people watching
this character is so jank bro
12:33 is that new in season 2?
Charged heavy fwd knee after ex uppercut?
Or spacing dependant after jump ins
I think you could do it in season 1 too, but I discovered it recentely. It depends both on spacing (just because if he's too close Marisa could whiff it) and reaction, hitting the opponend on the peak of its jump does the trick. There's an optimal damage version of this punish using the double knee and combo from the s2 buff, I did it on a recent match which I'll probably post in the next compilation,glad you enjoy the vids!
@@outpancake7073 love the vids man excellent work
so we can actually juggle with it now?
big bird should have never swithced. He betrayed us😂
Your Marisa is such a joy to watch. Learning from these videos as well. Thanks a bunch!
That exchange of perfect parries at 14:14 was so cool.
That's what she gets for just jumping in like a hooligan
Lols
"Get löst"
Kims always wanna press.
meterless too
3:12 that's some nice mind games
STOP MASHING KIM, PLS
Kim needed to stop pressing buttons 😂
👋 ggs
street fighter player block a safejump challenge
Do you delay back hp? Sometimes it whiffs if doith to fast
It depends on the height you hit the target before the corner swap, there's an height where you can charge immediately
Nice job.
Timestamps super useful too 👌
Super useful. Got a few combos to land consistently before I try most of these lol 😂
1:03 lol at the double side swap
I'm gonna drop a quick video about some corner swap set ups soon 👌
11:04 this is why we play Marisa 😂😂😂😂
He could have backrolled.
The DR catches the back dash/roll
5:05 whaaat. So did not know you could do that combo in the corner.
Who are you bro.....?
Lightning 🌩
😮
Your reactions are insane mate.
Your oversized footsies game with Marisa is impressive
He's back.
More please
People are gonna comment LOL HE GOT SCHMIXED LMAOOOO but once you get D4 people are not gonna fall for that shit, they are going to perfect parry or Shoryuken on wakeup and when they do it will reverse the pressure Good luck
Stg. In Plat 4 rn with her and I don't even consider charge fierce or roundhouse against any shoto with meter. Almost exclusively have to safe jump setup
He got hit with every 3 way mix in one round back to back lol
shmixed
Bro your Marisa is very good
NOPE. :|
leviathan my friend :)
More like “Levi-AH HELL NAW”.
This is utter genius 👏 👌 🙌
……..Time to learn.
Lovely stuff man. Was waiting for your next episodes 🤙
what is the point of this? you end up on the same side and his wake up reversal had correct facing, so i am confused, apologies
The wake up reversal came out because it´s the CPU programmed to do that but in a real fight, the opponent would certainly lose their charge when they face the other way and that can also include missing opportunities for supers that require charge like Honda lvl 2. I would say this would be most effective against charged characters or when fighting FT10 so the opponent has that in mind and he tries to guess from which side you´ll attack.
@@OkamiRD cool, thanks a lot for explaining
Watch some of his replays it stumps so many ppl.
Never underestimate the power of doing something real fuckin weird in a fight
7:10 have literally never noticed that little walk forward animation before. Quality.
Why dont you have a rank?
3:22 smart bruv. 👌