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Sam Biddle
United Kingdom
Registrace 24. 02. 2009
VFX Artist, Working in London, with a keen interest in photography and a passion for filmmaking.
This channel is home to all my experiments, short films, visual effects work and tutorials.
Website:
sjbiddle.com
Tip Jar; if you like what you see and want to support my work! ko-fi.com/sjbiddlevfx
This channel is home to all my experiments, short films, visual effects work and tutorials.
Website:
sjbiddle.com
Tip Jar; if you like what you see and want to support my work! ko-fi.com/sjbiddlevfx
How to create Oceans with Maya and Boss
How to create Oceans and large bodies of water with Maya and Boss.
I'm trying out a different format with this tutorial so it's a little more scripted. This will be a a quickfire look at creating quick and easy setups for large bodies of water using Maya's Bifrost Ocean Simulation System (BOSS).
For a more in depth look, the Maya learning channel has a four part series covering all the different tools available with BOSS:
czcams.com/video/RkkoHzI8644/video.html
Worth checking out for things like boat wakes and foam, which I do not cover. This tutorial will be focussed on creating the caches as quickly as possible and getting them shaded in your scene.
I'm trying out a different format with this tutorial so it's a little more scripted. This will be a a quickfire look at creating quick and easy setups for large bodies of water using Maya's Bifrost Ocean Simulation System (BOSS).
For a more in depth look, the Maya learning channel has a four part series covering all the different tools available with BOSS:
czcams.com/video/RkkoHzI8644/video.html
Worth checking out for things like boat wakes and foam, which I do not cover. This tutorial will be focussed on creating the caches as quickly as possible and getting them shaded in your scene.
zhlédnutí: 10 716
Video
5K & Channel Update!
zhlédnutí 5KPřed 3 lety
Getting to 5K subscribers is a big milestone for me, so in this video I'm going to outline where I want to take the channel next! Thanks for the ongoing support from both new and old subscribers!
Centurions 3D breakdown
zhlédnutí 6KPřed 3 lety
Big thanks for all the support on the previous video - I wanted to do a longer breakdown video this time - one of the aims of the channel is sharing knowledge so in this video I'll give a sort of birds eye view of processes I use to create 3D models, animate them and add effects. Not so much a tutorial as more of a process video, though I think some of the techniques definitely warrant a couple...
Deploy the Centurions - Warhammer 40K Animated Battle!
zhlédnutí 665KPřed 3 lety
When playing Warhammer 40K, this is what happens. Perhaps. Experience the power of the Centurions in this epic Warhammer 40K animation! Dive into the strategic warfare and immense action of the 40K universe. Perfect for fans of Warhammer 40K, tabletop battles, and military sci-fi. Like, comment, and subscribe for more Warhammer 40K content, animations, and lore. #Warhammer40K #40KAnimation #Cen...
Top 5 Reactor Plugins for Blackmagic Fusion
zhlédnutí 34KPřed 3 lety
In this video I'll go over my top 5 Reactor plugins for Blackmagic Fusion; by no means an exhaustive list and these are simply the ones I find myself using a lot - there are in fact dozens of incredibly useful tools, but that would take a longer video! The focus of this video will be on using the aforementioned tools for CG renders and compositing. Here is where you can download Reactor: www.st...
How to Import 3D Camera into Blackmagic Fusion
zhlédnutí 4,9KPřed 3 lety
How to import 3D cameras into Blackmagic Fusion. This is a follow up to my how to create forests in maya video, showing how you can import alembic cameras into fusion and use them to project backgrounds and other effects for comping into your 3D renders. If you haven't seen that, check it out here: czcams.com/video/PAj4mVKEvc0/video.html HDRI from here: hdrihaven.com/ Interested in this tutoria...
How to create forests with Maya MASH and Arnold
zhlédnutí 54KPřed 3 lety
How to create forests with Maya, MASH and Arnold. This tutorial will go over the basics of scattering using MASH, how to setup up colour variation with trees and offer tips on rendering and comping your forest shot. I have built two tree variants for this tutorial, available on Gumroad here: gumroad.com/l/Nplfmj Additionally, for those who would like the cloud VDBs I used for the fog, they are ...
Cloud Tank II
zhlédnutí 1,7KPřed 3 lety
Cloud Tank II is a collection of experiments I started four years ago. Initially this began as a foray into the world of SFX, beginning with a fascination with the Trumbull Cloud Tank effect; a tank filled with water in two layers - a salt water lower layer and a fresh water top layer. When you spray inks, paints and dyes into this they bounce off the salt water layer and produce stunning cloud...
Carnewas and The Bedruthan Steps Cornwall (BMPCC 4K)
zhlédnutí 609Před 3 lety
This is probably one of the most beautiful places in the UK. In the throes of windy autumnal weather my brother and I spent a few days photographing the stunning rock formations in the surf around the bays. The gusts were too powerful to fly a drone in initially but I had some luck towards the end of the trip; the mini wasn't that happy but it flew. The steps themselves have been damaged by roc...
How to Edit Photos in Davinci Resolve / Blackmagic Fusion
zhlédnutí 1,2KPřed 3 lety
I've long since abandoned editing photos with Photoshop/Lightroom, they're great tools but I don't generally use them in my workflow. On the other hand, I have licenses for both Resolve and Fusion and use them almost everyday. With this in mind, this is how I generally approach editing photos these days, a quick and easy workflow with a lot of flexibility. If you have something like Filmconvert...
Blackmagic Fusion tutorial series Part 4: Grading and Lens Effects
zhlédnutí 919Před 3 lety
To celebrate hitting 1K subscribers I'm releasing the fusion sections from my heightfield tutorial on CZcams! In Part 4, we will establish a look using colour correctors and curves, whilst also adding various nodes to help build lens effects. This series of five tutorials take the heightfield renders (example files availble in link below) and show my workflow layering up the comp and establishi...
Blackmagic Fusion tutorial series Part 3: Merging cloud layer
zhlédnutí 1,1KPřed 3 lety
To celebrate hitting 1K subscribers I'm releasing the fusion sections from my heightfield tutorial on CZcams! In Part 3, we will merge our cloud renders and see how we can colour correct them. This series of five tutorials take the heightfield renders (example files availble in link below) and show my workflow layering up the comp and establishing a look, while providing some insights in Fusion...
Blackmagic Fusion tutorial series Part 5: Encoding Prores with Fusion
zhlédnutí 724Před 3 lety
To celebrate hitting 1K subscribers I'm releasing the fusion sections from my heightfield tutorial on CZcams! In Part 5, we will take our comped files and encode a prores file within fusion that can then be used in NLEs. This series of five tutorials take the heightfield renders (example files availble in link below) and show my workflow layering up the comp and establishing a look, while provi...
Blackmagic Fusion tutorial series Part 2: Cryptomatte
zhlédnutí 6KPřed 3 lety
To celebrate hitting 1K subscribers I'm releasing the fusion sections from my heightfield tutorial on CZcams! In Part 2, we will see how we can use cryptomatte to seperate objects in our renders for colour correction. This series of five tutorials take the heightfield renders (example files availble in link below) and show my workflow layering up the comp and establishing a look, while providin...
Blackmagic Fusion tutorial series Part 1: Setting up Comp
zhlédnutí 1,5KPřed 3 lety
Blackmagic Fusion tutorial series Part 1: Setting up Comp
Centurions Animation Preview Warhammer 40K
zhlédnutí 278KPřed 3 lety
Centurions Animation Preview Warhammer 40K
How to make snow covered trees with Maya and Houdini
zhlédnutí 7KPřed 4 lety
How to make snow covered trees with Maya and Houdini
Creating landscapes in Maya and Houdini trailer
zhlédnutí 1,4KPřed 4 lety
Creating landscapes in Maya and Houdini trailer
How to export heightfield masks from Houdini
zhlédnutí 18KPřed 4 lety
How to export heightfield masks from Houdini
How to set up Kitbash3D kits in Maya and Arnold
zhlédnutí 5KPřed 4 lety
How to set up Kitbash3D kits in Maya and Arnold
How to create lightning in Maya with MASH
zhlédnutí 6KPřed 4 lety
How to create lightning in Maya with MASH
Centurions make about as much sense as Tony Stark's Hulk-buster armor... And i happen to like Tony Stark's Hulk-buster armor. Sick animation though. Hopefully we may one day see it completed; provided GW doesn't buy it and let it sit on a shelf for years.
I've been looking for a tutorial for this, thank you so much!!!
hello sir while exporting ass file my textures are vansihed. what's the soultion?
make sure you have expand procedurals, export all shading groups and export shaders all ticked on the .ass export options.
Absolutely fantastic
Nice tutorial! Would setting system to GPU for rendering make much difference?
I might revisit this soon - been a couple of versions of arnold since and might be worth checking the GPU renderer again.
@@SamBiddlevfx awesome! I understand there are pros and cons to both, though I can’t recall what CPU does better in comparison
I love this armor so much! Great Work
Thank youu!
Hi i purchased your trees and to show your textures I have to reselect the file. but every time I make a change e.g make a cube or add a standin it goes back to a paper like green texture
(not the cube part but more standins when import yes)
even when I export it and I check renderview it goes pack to flat paper :/
Excellent - thank you. Just what I've been searching for...
So what’s the downside to using mash networks without a standin? Like just using the model of the tree and putting that in mash?
is there a camera culling option for MASH??
Centurions are so underrated because of bad rules, but I love those chunky boys so much. It is a logical leap in terms of power armor, since the Imperium has all levels and types of mecha, a heavy Combat suit that is even heavier than a Terminator, but not as heavy as a Dreadnought, fits right in with the Space Marines, who are supposed to be as powerful individually as possible.
So... who won?
Well, we are waiting!
More fusion tutorials pls!
I have to learn that to use davinci?!!😐
I am unable to purchase your cloud pack. This website is not accepting any sort of payment. Please help me.
Hey great explanation. Thanks. Could you add a tutorial for the foam map that you mentioned in the end of the video? Thanks...
thanks, i cannot find it - is there any option to export also this whole color ramp from -computerange section?
if that monolith had death rays the centurions would have been vaporized
The visual quality is nice and the audio used gave me good goosebumps. But this is very lore inaccurate with the running necrons and the necron weapons not disintegrating part of the centurion armor. Also the necrons should use their gauss ranged weapons. I never liked centurions before. But this animation did make me like them. Good job.
I had to give a like cos it’s almost 1k likes and a rly good helpful video
Does anyone know why my MASH network of standins wont render in arnold? It renders the standin itself before i create the mash network, but after that when I create MASH it wont render
nice tut. but how to export animated masks? :/
dreadnought approved
Thanks Sam, nice workflow.
I wonder what is he thinking about Space marines: by the throne, this machine spirit is into weird kinky stuff
I'm glad I've found someone who likes Centurions as much as I do.
Hear me out. A space marine.....inside....of a space marine.
new to fusion... amazing videos. I just came from wathcing all your 5 videos fusion series.. I have a questions. I brought in an .exr with multiple channels. one for my bg, the other one for my main character and the last one for some assets scattered around the image. I then added a cryptomatte on every single channel. wich I then add a color corrrection to each of the cryptomatte channels I made, total of three cryptomatte nodes and three color correction nodes..My questions to you is.. how should I save that image.. I inserted a Saver but it seems it only takes one node. instead of all three. what node should i insert to see all my color correction channels into one image for me to save as the final... Thank you in advanced.. hope I made sence here. hahaahaha cheer and thank you again..
this is great work ! Please I would like to know you imported the groom from houdini into maya, was it only the guides that you imported and regenerated the groom with nhair for example ?
Man your work is amazing. 1 question can i get a centurion?
Looks like a great tutorial. Would I be able to do this and import the trees and terrain into Unity?
Sick!
necron use some drugs)
Thank you so much very easy understanding
Yours is the first time the centurion suits look cool to me!
I love how the warriors just fall a part like legos
Very useful video, thank you! Studying houdini course now, and planning making some video in warhammer too!
This should be a commercial
looks phenomenal
True.
This is amazing, I absolute love the colors !! What LUT did you use ?
MY FACE IS MY SHIELD :)
Is fusion good enough for very complex high level compositing? And can you do a video on multi exr composition in fusion?
Yes
Ironically I just used this tutorial while finalising some shots for my showreel as an application to a jr 3d generalist role at BlueBolt
This is a better ad than any ad gw has released for tabletop.
The EMPEROR APPROVES .....ZZZT ...WAIT ....Mechanicus report 33851-5S ....Polaric Reversal Chainsword Operation .... Teeth Reversal Required .... Rewire and distribute fix to LocalMechanicus... THE EMPEROR PROTECTS AND PROVIDES .....
Blender kitbash3d kit simply easy to use💯 😳 Maya sucks🙁
I know these guys cop a lot of flak from the fans, but I still like them. Each to their own.