marasmusine
marasmusine
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AoF: Quest - "Cleansing the Depths"
Chapter 3, Mission 1 in my Age of Fantasy: Quest campaign.
Vira, Horrit and Sveeble attempt a Clean Sweep of the flooded ruins of Nyth-Alorei.
Difficulty 2.
This time I used a manual wave rather than generated wave to give myself a water elemental sentry to fight.
zhlédnutí: 53

Video

VCK in D&D Part 4: Armor Plating
zhlédnutí 22Před 9 hodinami
In Part 4 of my "Making a Laser Tank for D&D" series, we look at an optional rule from VCK: Engineering Options that dicks around with Damage Threshold across the different facings of the vehicle. Place your bets now as to what Damage Threshold we end up with for the front facing of our futuristic tank!
Aof: Quest - "Flames of Betrayal"
zhlédnutí 201Před 12 hodinami
My continued solo play of Age of Fantasy: Quest. Vira, Sveeble and Horrit enter the Crimson Monastery to retrieve the next Elemental Nexus piece. Today I use dungeon tiles from the old D&D Miniatures game, and trial a 2/3 measurement for a not-quite-kitchen-table scale.
VCK for D&D Part 3: Motive Systems and Final Statistics
zhlédnutí 5Před 14 hodinami
The laser tank is now game-ready for D&D! We add a drivetrain, continuous track, and finalize the statistics. VCK is available at the DMs Guild - www.dmsguild.com/product/225337/Vehicle-Construction-Kit
VCK for D&D Part 2: Laser and Power
zhlédnutí 6Před 19 hodinami
In part 2 of this D&D Vehicle Construction Kit series, I add the laser turret and power systems to the Laser Tank. VCK is available at the DMs Guild - www.dmsguild.com/product/225337/Vehicle-Construction-Kit
VCK for D&D part 1: Making a Laser Tank
zhlédnutí 4Před 19 hodinami
We're going to make a laser tank for D&D 5th edition using Vehicle Construction Kit and an as-yet unpublished Future Vehicle supplement. In Part 1, we add Structure components. Vehicle Construction Kit is available at DMs Guild - www.dmsguild.com/product/225337/Vehicle-Construction-Kit
AoF: Quest - "Crumbling Foundations" - Chapter 1 Mission 2
zhlédnutí 210Před dnem
My continued solo play of Age of Fantasy: Quest.
AoF: Quest - A Fresh Campaign
zhlédnutí 354Před 14 dny
After 2 failed attempts to adapt the Heroquest board (and 2 TPKs for my party), I decide to start a fresh Age of Fantasy: Quest campaign with new heroes. Those first games were... er... just practice runs, okay? Plus, the rules have recently been updated.
Coding Games with Claude 3.5: Level Design
zhlédnutí 645Před 21 dnem
Today we ask Claude 3.5 to design some game levels using pygame. The objective was for it to create a set of 20 by 20 tiled dungeon maps.
AoF: Quest 3 - All Four Heroes using D&D Boardgame Tiles
zhlédnutí 314Před 21 dnem
An Age of Fantasy: Quest game. Brokkr, Paranyr, Grrunk and Doomguard explore a dungeon comprised of dungeon tiles from Wrath of Ashardalon and Temple of Elemental Evil.
Coding Games with Claude 3.5 - Pygame Sprites
zhlédnutí 44Před 28 dny
I explore how Claude 3.5 uses pygame to create sprites for games. Claude 3.5 always starts with simple rectangles for game sprites, but with successive prompting it forms cute little graphics. Does Claude 3.5 have a "mind's eye"?
AoF Quest: 2 - Paranyr and Grunk in a Heroquest Dungeon
zhlédnutí 495Před měsícem
My second AoF: Quest outing, this time in an Advanced Heroquest dungeon. Two new adventurers, a wood elf ranger and a... sort of... yeti... thing. Realized half way through that I was playing on Difficulty 2, and barely made it out of the dungeon alive.
Coding Games with Claude 3.5: Inefficiencies and Images
zhlédnutí 579Před měsícem
Let's make python code with Claude 3.5! In the first part, I highlight were Claude 3.5 can be inefficient with code. Then we see what happens if we upload images to go with our prompts.
Coding Games with Claude3.5 and FlamingHeart_Fox
zhlédnutí 77Před měsícem
I tinker around with Claude3.5 on poe.com making Python code for silly little games. I am joined by @FlamingHeart_Fox
AoF:Quest 1 - Brokkr and Doomguard in Shadows of Brimstone
zhlédnutí 508Před měsícem
I try out the new OnePageRules Age of Fantasy: Quest rules, but using dungeon crawl tiles from Shadows of Brimstone instead of the normal tabletop skirmish format.
Grimdark Future Battle 8: Blessed Sisters vs. Alien Hives
zhlédnutí 42Před měsícem
Grimdark Future Battle 8: Blessed Sisters vs. Alien Hives
Grimdark Future Battle 7: Machine Cult vs. Prime Brothers
zhlédnutí 63Před měsícem
Grimdark Future Battle 7: Machine Cult vs. Prime Brothers
Grimdark Future 6: Havok Brothers vs. Dark Elf Raiders
zhlédnutí 68Před 2 měsíci
Grimdark Future 6: Havok Brothers vs. Dark Elf Raiders
Grimdark Future 5: HDF vs High Elf Fleets Relic Hunt
zhlédnutí 90Před 2 měsíci
Grimdark Future 5: HDF vs High Elf Fleets Relic Hunt
Grimdark Future Battle Report 4
zhlédnutí 93Před 2 měsíci
Grimdark Future Battle Report 4
Grimdark Future Battle Report 3
zhlédnutí 33Před 3 měsíci
Grimdark Future Battle Report 3
Grimdark Future Battle Report 2- Time Warp Bonus Battle
zhlédnutí 11Před 3 měsíci
Grimdark Future Battle Report 2- Time Warp Bonus Battle
Grimdark Future Battle Report 2
zhlédnutí 17Před 3 měsíci
Grimdark Future Battle Report 2
Grimdark Future, Test Battle Report
zhlédnutí 32Před 3 měsíci
Grimdark Future, Test Battle Report
Nefarious Questions
zhlédnutí 278Před 5 lety
Nefarious Questions
Wanting the Intangible (Ambient)
zhlédnutí 60Před 6 lety
Wanting the Intangible (Ambient)
Dunc's Algomusic VI 0.5 "Aurora Code"
zhlédnutí 6KPřed 6 lety
Dunc's Algomusic VI 0.5 "Aurora Code"
Dunc's Algomusic VI alpha 0.3 "Fire Gold"
zhlédnutí 248Před 6 lety
Dunc's Algomusic VI alpha 0.3 "Fire Gold"
Dunc's Algomusic VI alpha 0 2 08 08 2017 21 03 27
zhlédnutí 248Před 6 lety
Dunc's Algomusic VI alpha 0 2 08 08 2017 21 03 27
Dunc's Algomusic VI (early prototype)
zhlédnutí 276Před 6 lety
Dunc's Algomusic VI (early prototype)

Komentáře

  • @kittkitsune
    @kittkitsune Před 9 hodinami

    Heavy rain could be rebranded as all the fighting, or some kind of light quake, causing dust a debris to fall from the ceiling.

    • @marasmusine
      @marasmusine Před 4 hodinami

      Oh yeah. Thanks! Some of the random events say it affects models "in terrain" so that's something I need to adapt for dungeons (maybe "next to a wall").

  • @Daemonettee
    @Daemonettee Před 21 hodinou

    Love the quest reports, very nicely done!

  • @Daemonettee
    @Daemonettee Před 5 dny

    Very nice battle, thanks for sharing! 😃

  • @garyclarkson5246
    @garyclarkson5246 Před 6 dny

    This looks so like so much fun. Is this on drive thru RPG yet?

    • @marasmusine
      @marasmusine Před 6 dny

      I don't think there is a paid version of Quest yet while it is still in beta testing, but I'm having a blast with just the free rules from the OPR website. You kind of need to use the website anyway to track the campaign and generate monster waves.

  • @alexw9742
    @alexw9742 Před 9 dny

    Hi! Great idea! From which game are the tiles you are using?

    • @marasmusine
      @marasmusine Před 9 dny

      Hello, the tiles are from Shadows of Brimstone (from Flying Frog productions).

  • @torq21
    @torq21 Před 12 dny

    That was fun! Where does the quest come from? Is that part of the Age of Fantasy: Quest game?

    • @marasmusine
      @marasmusine Před 12 dny

      Hi! The quests are randomly generated using the AoF: Quest "Campaign Builder" booklet.

  • @kittkitsune
    @kittkitsune Před 12 dny

    With the standard rules saying you must get to your starting corner of the table to actually complete the quest, I think you should have to make it back to the dungeon entrance. With the awareness jumping up so high after completing the main objective it could make the escape rather exciting or harrowing. Not to mention the choice to keep exploring for the secondary objective with far more enemy spawns.

    • @marasmusine
      @marasmusine Před 12 dny

      Yeah, I ended this one too early! I was still getting to grips with the rules.

  • @m.e.3862
    @m.e.3862 Před 15 dny

    I like that you're testing it out as a dungeon crawler. It's still in beta so I hope opr sees this and adds dungeon crawling to the rules. Personally I prefer this because I would rather be immediately playing than setting up a 4x4 table with terrain and objectives. Great stuff 😊👍

    • @marasmusine
      @marasmusine Před 15 dny

      Thanks, more to come. I started a new campaign and the first two missions are in a "dwarven mine" so I'm using these tiles again.

  • @leap7667
    @leap7667 Před 17 dny

    Nice to watch!

  • @user-xb4pu1cp6c
    @user-xb4pu1cp6c Před 18 dny

    Thank for sharing 🙏

    • @marasmusine
      @marasmusine Před 18 dny

      You're welcome! How are things in Thailand?

    • @user-xb4pu1cp6c
      @user-xb4pu1cp6c Před 17 dny

      @@marasmusine Thailand is a travel paradise.🥳

  • @trevordevis1971
    @trevordevis1971 Před 19 dny

    On a few occasions you used a Skill action for a character, then on the same activation performed another action. Made me go back and check - the rules I downloaded two weeks ago and have been playing with are missing the paragraph that says this can be done! Both are the same version number. I also noticed a few days ago that the enemy waves on difficulty 1 have gone from 50% party strength to 25%...no wonder my heroes were getting bashed up when I first started playing!

    • @marasmusine
      @marasmusine Před 19 dny

      Oh yeah, the "Beginner's Guide" had that key piece of information missing! It was in the separate Core Rules book though so I spotted it.

  • @mr78K
    @mr78K Před 19 dny

    What an awesome twist on the game! I plan to do an alternate mission where the heroes escape from a dungeon. They would start without equipment and with ailments. Main objective is find the exit and escape, but secondary would be find where their gear is stashed (and change their gear mid game) and maybe another would be find war plans in another room (retrival objective) and possibly an escort of another npc inmate they met in the starting cell (that might even join the party as a hero in later missions). As the map isn't revealed I would not deploy the enemies, instead, I would keep them on the side of the board and whenever the heroes reach a corner or open a door a new section is added (just like you did) I would likely follow a premade plan. Then I would use dices to determine how many of the enemies of the generated wave would appear in the new section and another roll to see where to place them. Feels like it would work well enough.

  • @TableTopDateNight
    @TableTopDateNight Před 23 dny

    That was pretty intense! Cool idea using a dungeon

  • @DuanGardner1980
    @DuanGardner1980 Před 24 dny

    That's awesome, I was trying to figure out a way to use my dungeon tiles. Cheers!

  • @ezequielsuarez1062
    @ezequielsuarez1062 Před 24 dny

    why am i even doing in the uni bro i should buy claude pro and get a job thanks to it, it's incredible, this page can also make 3d games effortlessly

    • @robfromdis624
      @robfromdis624 Před 24 dny

      yup you can easily get a job if you use claude well enough. Its a tool just like a farmer still uses a tractor.. he doesnt do everything manually.

    • @marasmusine
      @marasmusine Před 23 dny

      I think you need a background in coding to use LLMs as a coding aid, at the moment. Some of the code it makes is rudimentary or inefficient. The context window of the version of Claude I'm using on Poe also has a small-ish context window so it would be difficult to make large pieces of software -- although there are versions of Claude available with a 1 million+ token window.

  • @delaunaymaelboi1867
    @delaunaymaelboi1867 Před 24 dny

    Damn even the first request is really good. Pretty impressive

  • @gnom-om
    @gnom-om Před 25 dny

    why should we watch how AI do programming? what is your role here?

    • @marasmusine
      @marasmusine Před 25 dny

      Thank-you for clicking on my video entitled "Coding games with Claude 3.5". I'm sorry to hear that you found the content of the video included the topic of coding games with Claude 3.5, that can't have been what you were expecting. Next time I make a video about Coding Games with Claude 3.5, I'll make sure to more clearly title it, so that people don't click on it expecting something other than Coding Games with Claude 3.5.

  • @NexusWargaming
    @NexusWargaming Před 29 dny

    More like Age of Fantasy Chaos Sorcerer. 😁

    • @marasmusine
      @marasmusine Před 28 dny

      I'll try and have him painted for next time, I might want to try the classic Heroquest board at some point.

    • @NexusWargaming
      @NexusWargaming Před 28 dny

      @@marasmusine I’d love to see that!

  • @prorizo
    @prorizo Před 29 dny

    I think it would (without trying it mind you), add a nice layer to AoF:Quest. Have the normal skirmish type mode and then discover a dungeon and have a little explore.

  • @prorizo
    @prorizo Před 29 dny

    This is amazing! SoB is my favorite board game dungeon crawl.

  • @ArsonIsAmazing_
    @ArsonIsAmazing_ Před měsícem

    You gotta love advanced lawnmower simulator, gotta be one of the best games out there

  • @Zibit21
    @Zibit21 Před měsícem

    Dungeon-crawl seems messy 🤔

    • @marasmusine
      @marasmusine Před měsícem

      Yeah... I'm working on it. I will try the normal skirmish mode soon though.

  • @ArsonIsAmazing_
    @ArsonIsAmazing_ Před měsícem

    "Hello I'm liam Non-binary furry (Yippee!!)"

  • @NexusWargaming
    @NexusWargaming Před měsícem

    Looks good! I wish the heroes started out with higher quality. Just feels like they are bowling for 6's.

    • @marasmusine
      @marasmusine Před měsícem

      It seems a bit rough but the extra attack dice helps, and hitting level 4 (the first +Quality) is bound to feel good.

  • @ThereIsOnlyWar40k
    @ThereIsOnlyWar40k Před měsícem

    Man that looks sick. So this is all in AOF Quest? I never played a dungeon crawler before.

    • @marasmusine
      @marasmusine Před měsícem

      Heya! The normal Quest set up is a skirmish format, you set up terrain like you would with Age of Fantasy: Skirmish. The only thing I changed was adding the Shadows of Brimstone dungeon tiles + map deck! You could potentially use any dungeon tiles you have, I will be experimenting with HeroQuest, Advanced Heroquest, some D&D boardgames like Wrath of Ashardalon, and the tiles from the D&D Miniatures game.

  • @alphaomega938
    @alphaomega938 Před měsícem

    Super cute channel

  • @marasmusine
    @marasmusine Před měsícem

    Lessons I learned after this recording: * Turn off camera autofocus * Turn on continuous camera flash for better lightig * Get a dice tray * Tighten up editing 🎥

  • @MiniWarMutt
    @MiniWarMutt Před měsícem

    Nice BatRep! Keep at it! Subbed.

    • @marasmusine
      @marasmusine Před měsícem

      Heya I had chance to check out your channel, I like that you cover Mantic Games models (I have some Veer-Myn), so I've subbed to you too.

    • @MiniWarMutt
      @MiniWarMutt Před měsícem

      @marasmusine Hey, Thank you! I'm like a butterfly in this hobby. There's so much great stuff in this hobby. Take care and have a great weekend.

    • @MiniWarMutt
      @MiniWarMutt Před měsícem

      @@marasmusine thank you.

  • @diegorodriguez8355
    @diegorodriguez8355 Před 2 měsíci

    Great batlee also, 5 ones in 6 shoots? WOOW, great job in the Elf raiders I love the purple armor.

    • @marasmusine
      @marasmusine Před 2 měsíci

      Thanks! Not sure what to do when I repaint the skimmers and Talos, since contrast paint doesn't work as well on flat plates.

  • @marasmusine
    @marasmusine Před 2 měsíci

    I edited out a comment I had about the razor caltrops on the jetbike. I'm not sure how useful this upgrade is, especially as it _replaces_ the CCW. It grants impact (2), which is only useful if the jetbikes are doing the charging. That's not something they want to be doing, since they just have 1 CCW each and plenty of ranged attacks. Now if _all_ the jetbikes could have the razor caltrops then we're talking impact (6) for 3 bikes which is more tasty.

  • @ArsonIsAmazing_
    @ArsonIsAmazing_ Před 2 měsíci

    Seems you've changed your pfp to a cool sphere

  • @ArsonIsAmazing_
    @ArsonIsAmazing_ Před rokem

    Everyone watching this and commenting on this, this is my dad-

  • @SlyHikari03
    @SlyHikari03 Před 2 lety

    Kinda reminds me of Oneohtrix Point Never

  • @DragonKid5208
    @DragonKid5208 Před 3 lety

    Hey Marasmusine, do you have a contact email? A friend would like to ask for the source in Gamemaker. :D

    • @marasmusine
      @marasmusine Před 3 lety

      sure, it's duncan_timiney@hotmail.com

  • @Zoogle
    @Zoogle Před 3 lety

    Are you ever gonna come back?

    • @marasmusine
      @marasmusine Před 3 lety

      Dunno, is there any demand for timestreched Jan Doyle Band music?

  • @iamdamosuzuki_
    @iamdamosuzuki_ Před 4 lety

    I'm actually planning on using this as a compositional tool for my experimental music by improvising over the randomly generated chord progressions to create an entirely new song. Thank you for this!

    • @marasmusine
      @marasmusine Před 4 lety

      Let me know if you upload the song!

    • @iamdamosuzuki_
      @iamdamosuzuki_ Před 4 lety

      @@marasmusine Sure no problem!

    • @iamdamosuzuki_
      @iamdamosuzuki_ Před 4 lety

      @@marasmusine Is it true I can upload my own samples onto this?

    • @marasmusine
      @marasmusine Před 4 lety

      @@iamdamosuzuki_ You can with the most recent version ("Mk VI"). After you download the software you'll see a AUDIO folder with some subfolders. Put your sound samples in those subfolders. They need to be in .ogg format.

    • @iamdamosuzuki_
      @iamdamosuzuki_ Před 4 lety

      @@marasmusine Awesome. I'm gonna have some fun with that.

  • @ArchitectEnterprises
    @ArchitectEnterprises Před 4 lety

    do "." (without these quotation marks) i dare you XDD

  • @themangoesman5861
    @themangoesman5861 Před 4 lety

    This sounds like what an acid trip looks like

  • @sunpls458
    @sunpls458 Před 4 lety

    I like it!

  • @consumerisms
    @consumerisms Před 5 lety

    Would it be possible to add in other audio files to create a different composition?

    • @marasmusine
      @marasmusine Před 5 lety

      Hi, yes, you can add .ogg files (or replace the existing oggs) to the subfolders in the AUDIO folder. It's got to be .ogg, as Gamemaker doesn't support other file formats.

  • @Kick-The-P.A.
    @Kick-The-P.A. Před 5 lety

    Thank you.

  • @Kick-The-P.A.
    @Kick-The-P.A. Před 5 lety

    Can you do me a favor and records what happens when you type in "Nefarious Questions"?

    • @marasmusine
      @marasmusine Před 5 lety

      Will do when I next get some free time.

    • @Kick-The-P.A.
      @Kick-The-P.A. Před 5 lety

      Sweet! Thank You!

    • @marasmusine
      @marasmusine Před 5 lety

      @@Kick-The-P.A. Hi, I've made the recording, it's at czcams.com/video/5X9YTjqN3ho/video.html

  • @iamtoaster1288
    @iamtoaster1288 Před 5 lety

    Where the Hell am I?

  • @theshamanarchist5441
    @theshamanarchist5441 Před 5 lety

    If he had the code on 'microdrive' then he must have moved on to programming in 'SuperBasic' on the Sinclair QL? Kool baby.

  • @pixelb3285
    @pixelb3285 Před 5 lety

    using the code "dycvfnv" gives a pretty good result

  • @Mike.Garcia
    @Mike.Garcia Před 5 lety

    Good upload

  • @BlazertronGames
    @BlazertronGames Před 5 lety

    Interesting that you used gamemaker.

    • @marasmusine
      @marasmusine Před 5 lety

      The core idea was to have object collisions to trigger the notes, so it seemed like a good fit.

    • @flashmozzg
      @flashmozzg Před 5 lety

      @@marasmusine Isn't it just a visualization?

    • @marasmusine
      @marasmusine Před 5 lety

      @@flashmozzg No, the objects on the screen are actually triggering the sounds.

  • @studas2011
    @studas2011 Před 7 lety

    Cheers for the vids.

  • @Rockford108
    @Rockford108 Před 11 lety

    It's a shame to see him going down hill so fast, I saw him on a recent video with nearly no teeth and looking really run Down.

  • @SKiNT3ASTWOOD
    @SKiNT3ASTWOOD Před 11 lety

    reason he dont bother programming anymore is his brain is shot.wonder what he would have actually done say if he moved on to amiga then pc`s.