AHero
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DM Dice Hacks
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This compiles all the meta rolls in DnD 5e and really any other tabletop rpg! I'm surprised this hasn't been compiled elsewhere! Also, technically my second Dungeon Masterclass video.
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Fate Core: evilhat.com/product/fate-core-system/
Lancer: massifpress.com/lancer
Dungeon World: dungeon-world.com
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Exalted: theonyxpath.com/category/worlds/exalted/
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GURPS: www.sjgames.com/gurps/
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Try Co-DMing
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Join this channel to get access to perks: czcams.com/channels/AeTf7RoZQvHAZEsoPWSiYg.htmljoin A video on Co-DMing not just for DnD 5e but any system! Twitter: AHero_dm Tiktok: www.tiktok.com/@ahero_dm Discord: discord.gg/6DDp2cVkcb
THIS SYSTEM is better than DND 5e
zhlédnutí 10KPřed rokem
Don’t let 5e Syndrome infect you. Channel Membership: czcams.com/channels/AeTf7RoZQvHAZEsoPWSiYg.htmljoin Discord: discord.gg/6DDp2cVkcb Twitter: AHero_dm Tiktok: www.tiktok.com/@ahero_dm Pathfinder: paizo.com/pathfinder Call of Cthulhu: www.chaosium.com/call-of-cthulhu-rpg/ Fate Core: evilhat.com/product/fate-core-system/ Lancer: massifpress.com/lancer Dungeon World: dungeon-world....
Why Your DnD Monsters Suck - Traits
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This is the 4th installment of Why Your Monsters Suck. This episode is all about fun, quirky design principles! Twitter: AHero_dm Discord: discord.gg/6DDp2cVkcb Tiktok: www.tiktok.com/@ahero_dm
Why DnD Martials Suck
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This is a voter requested, more of a ranty style video on 5e. Wanted to get something off my chest. Discord: discord.gg/6DDp2cVkcb Twitter: AHero_dm Every source in the world: Squishy Caster Fallacy tabletopbuilds.com/the-squishy-caster-fallacy/ Quantifying Martial DPR formofdread.wordpress.com/2022/02/27/quantifying-martial-dpr-reference-sheet/ Why Melee is Bad in 5e formofdread.wo...
THE DM PREP GAME CHANGES NOW
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No longer will you have to deal with kind of mediocre notetaking and worldbuilding services like WorldAnvil for an exorbitant price! No longer do you have to find something that doesn't gouge your wallet for a decent product! MASTERSCREEN IS HERE, BABYE! Masterscreen: masterscreen.app Masterscreen Discord: discord.gg/e82SCP2Btk Masterscreen Twitter: MasterScreenApp My Discord: disco...
Why Your Monsters Suck - Numbers
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This is part 3 of a series of Why Your DnD 5e Monsters Suck. I hope you enjoy! Twitter - AHero_dm Tiktok - www.tiktok.com/@ahero_dm Discord Server - discord.gg/6DDp2cVkcb Homebrew Monster Maker: docs.google.com/spreadsheets/d/1YN2LlIjys8VRsMKmxpxN-sBkDvafr8D0Liupi8kobLY/edit?usp=sharing TTB Mathematical Primer: tabletopbuilds.com/a-primer-on-quantitative-evaluation-in-dd/ TTB Optimi...
One DnD Discussion (ft. Okayest DM)
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Me and Okayest DM talk shop about the new One DnD Playtest packet, the future of 5e, and the current state of the game. Check out Okayest DM: czcams.com/users/OkayestDM Twitter: AHero_dm Tiktok: www.tiktok.com/@ahero_dm Discord Server: discord.gg/6DDp2cVkcb
Why Your DnD Monsters Suck - Knowledge
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Part 2 in a 5 part series on how to improve your encounters in DnD as a Dungeon Master. Monster Hunter Footage 1: czcams.com/video/qRq319LZ_HA/video.html Moonster Hunter Footage 2: czcams.com/video/b4MUoOQNnkA/video.html Outtro Music: czcams.com/video/SCqoHymCIoQ/video.html Twitter: AHero_dm Tiktok: www.tiktok.com/@ahero_dm Discord Server: discord.gg/rNwJhUED
Dungeon Masterclass: Your NPCs Suck
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A guide on the barebones of how to develop a DnD NPC. (I'm sorry) Like, comment, and subscribe if you enjoyed the video! Follow me on Twitter: AHero_dm TikTok: www.tiktok.com/@ahero_dm Join my discord server: discord.gg/6DDp2cVkcb ALL HAIL SHADOW COVER by Fenix Ark Angelus: czcams.com/video/EKGXYWbzHjs/video.html
Why Your DnD Monsters Suck - Defense
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This video is in a 5 part series of how to improve your DnD 5e Combat and Boss Monsters. If you want to see more, drop a like, comment about your D&D game, and subscribe! discord.gg/dCNct5Tb

Komentáře

  • @dtczyk8976
    @dtczyk8976 Před dnem

    Honestly why would you ever play a martial over a caster or half caster? Paladin and ranger are so much better than fighter and rogue.

    • @nacholord2328
      @nacholord2328 Před 15 hodinami

      Outside of dipping there is no reason to take levels in a martial class instead of a Ranger.

  • @toddacious07
    @toddacious07 Před 4 dny

    I pretty much agree with everything in this video except when you said that nerfing spells wasn’t a viable solution. My personal solution would be to both nerf strong spells (and buff weak ones) and then also grant martials level-scaling features. It’s the best course of balancing things on both ends imo. Too bad nothing of the sort has occurred, and the martial/caster divide is still very much present in 5e2024……..

  • @itdogodownbruh6094
    @itdogodownbruh6094 Před 5 dny

    Someones mad they cant play martial characters correctly...womp womp

  • @Daniel-qc2tl
    @Daniel-qc2tl Před 5 dny

    The nice part about martials for me is simplicity, I don't have to worry about what I will do next turn and I can take my turn quickly

  • @J1xx1C
    @J1xx1C Před 5 dny

    "Muh magic is more betterer than ur sword!" -you Fighter within 5ft and mage slayer feat. "Get bonked nerd."

  • @mariosskordos9177
    @mariosskordos9177 Před 6 dny

    I don't play DnD but really?? In a setting where magic is everything and everything is possible, physical classes are kept extremely mundane, boring and weak. Instead of IDK, taking some inspiration from Hercules or Superman.

  • @f145hr3831jr
    @f145hr3831jr Před 7 dny

    I don't care what anyone's opinion is on the subject: spells are too strong in general, particularly all the save-or-suck and save-or-die spells at high level that can win encounters in a single cast. No amount of supernatural abilities added to martial classes will make up for single spell slots ending encounters. Nerf casters already.

  • @chadmanster1883
    @chadmanster1883 Před 7 dny

    Do people take account for components when casting the spells anymore?

    • @nacholord2328
      @nacholord2328 Před 6 dny

      Yes. You use a component pouch and a free hand or take Warcaster.

    • @TheTdroid
      @TheTdroid Před 5 dny

      They don't need to, seeing as WotC made spellcasting focus items a standard mechanic for spellcasters. Only a minority of spells have requirements that can't be surpassed by a foci. If there were no foci and spellcasters had to deal with all of their material components, that'd do a lot to limit them.

  • @Xokoy
    @Xokoy Před 7 dny

    The only reasoning against doing this that I can see is that martials provide a simple introduction for new players, so they can focus on the broader mechanics of the game. As someone who has always played casters, I tend to disagree. I did fine being put in on the deep end from the get-go, but maybe that's just me.

  • @tjbrody
    @tjbrody Před 7 dny

    Thoughts on half casters like Eldritch Knight and Arcane Trickster?

    • @nacholord2328
      @nacholord2328 Před 6 dny

      AT is the best subclass for the worst class in the game. Eldritch Knight is a solid Fighter subclass. Not as good as Battle Master but still good. Also these aren't half casters; they're 1/3rd casters. Ranger, Paladin, and Artificer are half casters.

  • @thetreeboy.
    @thetreeboy. Před 7 dny

    factor in magic items?

  • @MFMegaZeroX7
    @MFMegaZeroX7 Před 7 dny

    Saying that shield "might as well be a cantrip" and factoring in basically unlimited uses of it seems wildly to me. I don't know about you, but even if casters use all of their spell slots exclusively for Shield at level 5, that might at best last a single encounter (and they are giving up on their ability to use their offensive stuff that you were so high on before). Really, it seems like most of this video is assuming a single combat encounter lasts 2-3 rounds, and that the party only has a handful of encounters in a day. In games I'm in, generally combat lasts 5 turns for a quick encounter, and up to 30 for a particular big one (eg: fighting in a major battle of a war). If you compare cantrip casters to the martial classes, the marials win every day. Plus, this also fails to consider the synergistic parts (eg: hasting your fighters).

    • @nacholord2328
      @nacholord2328 Před 6 dny

      Here's why you can include the shield spell into your AC calculations. You have your standard armor dipped caster. They have 19 AC with half plate and a shield, and 24 AC with the shield spell. Say you have a CBESS Fighter with 17 AC. If a monster attacks the Fighter and say gets a 20, the Fighter takes damage. If the same monster gets a 20 against the caster, they just cast shield and don't take damage. Hit points are also resources. Martials run out of hit points before casters run out of low level spell slots for Shield and Absorb Elements.

    • @nacholord2328
      @nacholord2328 Před 6 dny

      As for your statement on synergizing with martials, you're better off casting actually good spells instead of Haste. Hypnotic Pattern, Sleet Storm, Fear, Plant Growth, Conjure Animals, Fireball, Spirit Guardians, and more provide more value than Haste.

  • @icholi88
    @icholi88 Před 7 dny

    Spells used to have material components, including burning a certain amount of gold per cast and encounters per long rest are adjusted to be much higher than the average table (2-3)... Play as intended give casters no time to rest and make several smaller encounters before planned encounters.

  • @Joker22593
    @Joker22593 Před 8 dny

    I really like what FFd20 did. Spells were totally overhauled, nearly uniformly standardized, and utility options were nerfed. In base 3.X, wizards reach a point where adventuring becomes impossible. They can scry into a dungeon to find exactly what they want to find, they can teleport in and out to grab it, and then spend the rest of the day drinking tea or reading a nice book. The counter to that is, "Now everything is lined with lead!", which is the same as saying, "Those spells are now banned from the game".

  • @seandobson2682
    @seandobson2682 Před 8 dny

    The answer for most games should be to nerf magic and buff martial, for 5e and 'totally not 6e' D&D the answer is to buff the living F out of Fighter, Monk, Rogue and Barb...so agreed. Also they don't have to be 'supernatural' I understand what you mean but Pathfinder (and I think this is a 3e thing) have something called 'extraordinary abilities' which is litterally anything that the classes get that isnt 'magic', so using that naming or similar theme would be good.

  • @ericnull3470
    @ericnull3470 Před 8 dny

    Nobody wants balance. You know what was balanced to the nines? 4e. Most balanced dnd of all time. Literally every class is ultimately the same. And guess what? That's BORING. The problem is you're playing 5e. Whole system is legit trash. I can also 100% guarantee you're strawmanning fighters and steelmanning wizards. It's so painfully obvious. And I don't even play this dumpster fire of a game.

  • @ashroks9604
    @ashroks9604 Před 8 dny

    i agree with everything when it comes to balance and martial players feeling underpowered or left behind but to remedy this i make it a point in worldbuilding to get it across to my players that in a world of magic and dragons and demons, the guy with a sword and bow is not gonna be able to do much. magic items can remedy this, but any magic item(specifically weapons) powerful enough to close the power gap between casters and martials, has to be some kind of big question reward or a treasure that the party sought out or a part of their backstory or it feels weird

  • @thewitchcoven
    @thewitchcoven Před 8 dny

    How many encounters are you people running? Not just simulating, running. How many long rests are you giving your players? How are your sub-level 8 players consistently getting the enemies to fall for their spell saves? How are they succeeding spell saves more than the martials? Why aren't you rolling for HP and stats? Are you making casters use components? How are your casters learning so many spells so quickly? What gear are you giving out? There are a million-and-one mechanics made to DRASTICALLY breach this gap, but it feels like nobody ever uses them. I don't care what that chart says, I have been DMing public games for years, and regardless of what people brought out to the table, the martials almost always last longer. I do agree that martials definitely need WAAAY more choices though. Now, if you really and truly feel like, regardless of any of my previous input, casters are better, just add cooldowns instead of giving Fighters supernatural features. Just replace "per long rest" with "per 3 turns", and 9/10, your martials will be on par with casters in games that lack any of the other 1,000+ balancing measures implemented to bridge this problem.

  • @otterfire4712
    @otterfire4712 Před 8 dny

    Guess we're going to ignore the dumb damage rogues can do while unseen, damage that makes Fireball seem tame. Not like DMs can't look to exploit the weaknesses of casters, spellcasting components. Restraints, Silence, Abjuration magic, and surprise all devastate an overwhelming number of casters, few build to prepare for such instances because DMs don't attempt to steal from the wizard. Restricting magical components and gold inhibits what spells casters can use if a DM monitors the requirements of spells. Martials are far less dependent on these things and can be more ready at the drop of a dime. Magic Missile and multi attacks threaten a mage's concentration of a spell and Abjurations like Counterspell and Dispel Magic instantly end attempts at powerful spells.

  • @Toutooie
    @Toutooie Před 8 dny

    Who gives a shit about the fuckass high meta abusing min-maxing bullshit. Do whatever is fun or cool, even if its mechanically worse than other things in the game.

  • @temlan3042
    @temlan3042 Před 8 dny

    -4e gave martials abilities as cool as spellcasters, where they were roughly equivalent in power each level, everyone hated it. -Also, I'm not sure its fair to compare damage per round up to level 20 when 90% of campaigns dont reach level 10 -Why would we compare the damage of a base fighter to a base wizard, the assumption (as far as I know) from as far back as OD&D was that the fighter scaled worse, but made up for it with better magic items, acting like the existence of wizard magic items on par with martial magic items means that those items are equally prevalent is silly. - Wisdom, constitution, and dexterity are the best saves, not intelligence and charisma, you dont have to worry about really any debilitating charisma save until you fight people with 4th level spell slots, anyone would take constitution over charisma or int saves. -Why are we saying casters have more effective health? this is the most convoluted back breaking part, if you take the average (not a druid) caster against the average martial, martial has more stamina, not sure why wed be like "well if my caster takes a level in artificer, has absorb elements, shield, and is a dwarf with the durable feat, he's more tanky than the average fighter," cool. -I think the reason they got rid of the seperate EXP tracks for casters and non-casters was because not only did it take longer to level up, you were more likely to die doing it, so it was doubly hard to hit those high levels, which was double dipping and bad design, the existence of a prior seperate xp track in past editions does not automatically mean that the imbalance is not ok -I don't think the linear fighter vs quadratic wizard is a good or bad thing, take a game like League of Legends, each character has the same xp threshold, but there are still early game and late game champs, why is it suddenly a bad design to have the same in a TTRPG, what is bad design is to have a class like a fighter have no real interesting options for subclasses

  • @nickmartin6116
    @nickmartin6116 Před 9 dny

    13:40 Barbarian player here, didn't understand a word you said until here. Good vid, could've just said that instead of all the fancy gibberish i couldn't understand😂

  • @JacketVEVO
    @JacketVEVO Před 9 dny

    D&D 3.5e fixed this issue with the Tome of Baltte: Book of Nine Blades.

  • @Sina-dv1eg
    @Sina-dv1eg Před 11 dny

    Pathfinder 2e Thats my comment

  • @ringthatbell9597
    @ringthatbell9597 Před 11 dny

    I just gave fighters more actions through their dex modifier and made it so if a fighter is within melee range of a caster and that caster uses a spell with a somatic component than the fighter gets an opportunity attack which if the caster fails the saving throw interrupts the spell, this way fighters have a way to combat casters they just need to be smart, additionally there are a handful of tools to negate magic like silver’s’lead mist bombs which disable the casting of magic within the AoE, silvered weapons prevent healing and touching lead will deplete spell slots. I also removed counter spell and made an interceptor wizard class that focuses on identifying and replicating spells so that they can either disable the spell within a radius or increase the slot cost of casting it.

  • @anthonygurskas4850
    @anthonygurskas4850 Před 11 dny

    It's funny how in video games, it's the opposite, martials are overpowered because of the abundance of magic items.

  • @aionispoupadoupolos6841

    Haha barbarian go brrr

  • @crysanthiumvega
    @crysanthiumvega Před 13 dny

    im telling you when my former table said they wouldn't learn another system cuz it's too much reading then put a my hero academia module in 5e...

  • @sketchasaurrex4087
    @sketchasaurrex4087 Před 13 dny

    Hey, sounds like you're talking about the Book of Nine Swords.

  • @omni8456
    @omni8456 Před 13 dny

    I would agree if only it manifested as an actual problem to be solved. What do I mean by this? Well first and foremost d&d is roleplay centred and as a result I have found more often than not coming to a table and the DM is like: "I see you all want to play martial characters, we should probably include some casters." The reason for this is simple: people come to roleplay (first and foremost), not destroy encounters like a video game. There are of course players who do care just about optimising builds and parties but more often than not this isn't the case, and there are tables that can cater to that mentality. Martials don't suck; they do everything they are supposed to do, of course can always be improved. Martials just are underpowered compared to (in world) individuals who are literally powered by gods, study magic, etc. For me it feels right that a guy who hits hard isn't quite the same level of power as someone who invokes their god.

  • @STRONTIumMuffin
    @STRONTIumMuffin Před 14 dny

    4 ideas tondeal with them, gremishkas, susser flowers, silence and antimagic fields. all used in moderation and allowing for combat puzzle solving.

  • @JolteonThunder123
    @JolteonThunder123 Před 15 dny

    I'm not sure if this is a good idea since I'm new to DnD but I think giving Martials some form of currency like spell slots to spend on martial-esque moves like "Double Slash" or something could work. Or maybe give them a cool passive like "For every kill they can keep attacking." though the latter seems a little unbalanced.

  • @LED_RatQueen
    @LED_RatQueen Před 15 dny

    In the games I play in, martials are often balanced by versatility in the way we end up roleplaying our attacks. Our DM will allow us to target specific body parts, for instance slashing a leg to reduce movement speed or breaking an arm to prevent the use of two handed weapons. Usually requires pretty high rolls, but it's a good buff in my opinion. Definitely a lot more balancing that needs to be done, but something like that being standard would be nice.

  • @samdurfee6093
    @samdurfee6093 Před 17 dny

    1 year later Still ain’t fixed.

  • @danieldancza6171
    @danieldancza6171 Před 18 dny

    I will point out that your tarrasque is just as vulnerable to "flying archer man" as before, its just that they need to do more damage per round, and need a wizard to pop around the corner with a wish when they bring it down. Outside of that the tarrasque is still vulnerable to the most classic cheese of them all

  • @johnmc703
    @johnmc703 Před 19 dny

    Because ever since 3rd Edition the game is no longer being played as intended by the designers! Sorry, but where did this "idiot" idea of characters being balanced come from? The original premise of the character party was for the Fighter types to provide a physical barrier for the initially weak but eventually stronger Magic Users. Remember no matter how powerful the MU's spell may be they still need the freedom to cast the spell. Any interruption to casting such as being hit, silenced, restrained in some way negates the spell and the MU loses the spell until its rememorize. Also any metallic armour prevents magic use to the point that dual class Fighter/Magic users are restricted to leather armour at best if they still want to cast spells. In the earlier editions (up to 2nd?) the game expected the players to enlist henchmen/hirelings, subject to Charisma, to help protect the more vulnerable magic users. Part of the point of role-playing is the interaction between the various characters where the strengths of one is supposed to cover the weaknesses of another thus promoting team play to achieve the desired outcome or goal. The different level up tables for the different classes is part of that variation in a classes Abilities. I have forced myself to watch some of these videos on why play a Fighter and nearly every one starts from weird play balance issue. Real life is not balanced, one person cannot do everything alone. They need to find others to supply the skills etc that are lacking. I started playing D&D at the start of the 1980's and we never had this issue. I think this whole everyone must be balanced notion is a large part of the growth of the "Old School Renaissance" is because of players getting disillusioned with direction of the recent versions. Castles and Crusades uses 3rd Edition mechanics but has returned to the 1st and 2nd edition game philosophy including separate levelling tables for the character classes. If players insist on wanting game balance direction the way 5th Ed has evolved then maybe the should play solo or play a computer game like skyrim because that is no reason to be in a group any more.

  • @Zestytrashcan82
    @Zestytrashcan82 Před 20 dny

    It’s really disappointing to see one dnd doing basically nothing to give martials properly scaling features.

    • @TheTdroid
      @TheTdroid Před 11 dny

      Doubly disappointing that it seems they are giving similar or better buffs to Paladin and Ranger as well, which means the martial va half-caster disparity won't go away. Since there is no trade off for half-casting on the martial side until very high levels (11+), why wouldn't we just play a half-caster instead? By the time a Fighter deals more damage than a Paladin or Ranger, the half-casters have already had 3rd lvl spells for a couple of levels. This is assuming middle of the road subclasses for Paladin and Ranger that start to fall off around lvl 11. If we choose a good subclass for dealing damage for the half-casters (f.ex. Vengeance and Gloom Stalker), the Fighter arguably don't get an advantage as damage dealers until lvl 17, at which point they are competing with 5th lvl spells. Still, it gets even worse. With the way 5e suffers from HP bloat on monsters, the extra martial capabilities a Fighter can (eventually, at high lvls most campaigns and official adventures never reach) boast compared to half-casters have long since stopped being relevant when the Fighter gets them, compared to control spells and other ways of tipping the scales in your favor. I don't know how the OneD&D numbers will look, but from what I've seen from just the Ranger, the competition will be fierce. With Hunter's Mark no longer being 1 per turn in the release and Rangers having access to the Nick weapon mastery (dual wield without bonus action), a dual scimitar Hunter Ranger with Colossus Slayer is sitting at ca 16-17 DPR at lvl 3 and 25+ at lvl 5 without magic items or any optimization beyond basic class features. Maybe I missed something in the Fighter's toolkit, but I don't think they have anything that can compete with that without going outside of their class. I know there is supposedly an Eldritch Knight Conjure Minor Elementals build that is theorycrafted to be really strong, but that is a very high level spell that EKs only get at lvl 13 or 17, depending on whether CMA is a 3rd or 4th lvl spell in OneD&D. Did the Paladin and Ranger need updates for OneD&D? Yes, absolutely. But giving them access to Weapon Mastery and ways to keep up with the damage output of non-casting martials was not the way to do it. As long as the half-casters can keep up, there is no reason to play non-casters. Spells are just too good in 5e, even without any investment.

  • @ldroland
    @ldroland Před 20 dny

    Watched this intro 50 times

  • @JohnSmith-rr3jt
    @JohnSmith-rr3jt Před 21 dnem

    Imagine thinking any of the above classes are bad... tell me you suck at the game without telling me lol.

    • @JohnSmith-rr3jt
      @JohnSmith-rr3jt Před 21 dnem

      This guy just said Rogues are the worst at everything . Yep, you just suck ass at the game lol.

    • @ppleberrynd
      @ppleberrynd Před 20 dny

      @@JohnSmith-rr3jt Rogues are bottom 2-3 classes in dnd.

    • @nacholord2328
      @nacholord2328 Před 15 hodinami

      Rogue is the worst class imo. Barbarian is 2nd weakest because at least you can do good damage with your standard Giant or Zealot/Battle Master/Gloom/Peace/Assassin before going down. Of course martial rankings don't even matter because Ranger just outclasses them all.

    • @ppleberrynd
      @ppleberrynd Před 10 hodinami

      @@nacholord2328 I think monk is worse than rogue unless you are playing shadow monk with no ranger or druid in the party in which case pass without trace carries hard

    • @nacholord2328
      @nacholord2328 Před 2 hodinami

      ​@@ppleberryndKensei Gunk beats out Barbarian and Rogue. It's still pretty decent. Kensei might not be better than the best ranged Fighters though. And yeah CBE Shadow (only 6 levels before multiclassing a lot ofc) is the best martial.

  • @Arnsteel634
    @Arnsteel634 Před 24 dny

    People don’t want balance. 5E sells very well without balance. 4E had balance and it sucked

    • @ppleberrynd
      @ppleberrynd Před 20 dny

      4E had other issues, at least in the eyes of most the playerbase.

    • @Qualjyn
      @Qualjyn Před 12 dny

      People don't want a tasty steak. McDonald's sells very well without steak. My local family owned five star steakhouse serves filet mignon but the McDonald's Big Mac makes more sales so therefore it is better and steak sucks.

  • @bakeasnake4555
    @bakeasnake4555 Před 25 dny

    I know people shit on Pathfinder for nerfing casters, but my current PF2 campaign playing a Psychic has been great. I actually have to decide on casting a spell that might fail but deal tons of damage, casting a spell that wont fail but buffs my fighter or run for cover and ensure my safety every turn.

  • @Shaso-xv3tw
    @Shaso-xv3tw Před 27 dny

    I mean spell casters and dnd 5e characters do generally need to be nerfed. I feel that the trade of being a caster with cantrips is that they should do less damage, just generally. I’d reduce most cantrips damage by a die type, eliminate cantrip damage scaling, and make the ability of eldritch blast to gain more beams a warlock feature that applies to all damage dealing cantrips. I also find it helps in general with maintaining grounding for the players if I reduce what they get back from a long rest and have long rest resets happen after a week of extended rest. Rather than getting all their hit points and hit dice back having the characters just get their hit dice back for example, and spell casters getting only a number of spell slot levels equal to their proficiency bonus or maybe half of their spell casting level. Then again I now find myself mostly running for games without hit point creep and with an unbuild chance of catastrophic failure to casting spells

  • @BeauBoJoJo
    @BeauBoJoJo Před 27 dny

    I also prefer casters to martial, but because of flavor, not because of power gaming. Shooting an ice laser will always have more character than hitting a guy with a sword. My problem with martial is like of they tool casters and instead of having spells you just "made a magical attack" that's how martial feel

    • @ppleberrynd
      @ppleberrynd Před 20 dny

      Yeah, mechanically casters are more interesting. Options are fun.

  • @TheBasedGreeg
    @TheBasedGreeg Před 28 dny

    I’ve always thought that martials should be more anime. Teleporting magic sword man, like Ichigo from Bleach, is basically my favorite kind of character. I know that’s boring to some, but…too bad it’s cool. I still really enjoy playing rogue though, except when there’s a bard in the party. Bards are cool, but it sucks how they basically just get the Rogue’s entire niche, but better…

  • @0wls4ndr4tts
    @0wls4ndr4tts Před 29 dny

    I disagree with giving fighters supernatural abilities. Its just a bandaid of magic by any other name

  • @robloxplayer0003
    @robloxplayer0003 Před 29 dny

    This is why I like paladin. They're fun for roleplay, and also have some magic, but considerably less than actual castet classes.

  • @bloodyone4866
    @bloodyone4866 Před 29 dny

    this is still the best video on this issue, also we should nerf casters _and_ buff martials, we need a Warriors of the peaks to fight the Wizards of the coast.

  • @jamesk2325
    @jamesk2325 Před 29 dny

    shoutout to pathfinder 2nd edition which, among literally hundreds of other similarly awesome things, lets gunslingers attack two adjacent targets by holding a knife in front of their gun and cutting the bullet in half.

  • @powersurge_beast
    @powersurge_beast Před měsícem

    Just be stronger nerd lmao

  • @IHateHandleNames
    @IHateHandleNames Před měsícem

    The company is called "Wizards of the Coast" of course they have a spellcasting bias Ive honestly gotten more and more into savage worlds over dnd. The swingy damage system makes multiple attacks really shine because any one attack might be absolutely devastating.