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Hexadecimal Mantis
Registrace 8. 07. 2016
Average BTG enjoyer
Bionicle: The Game DEBUG_CHEATS (PS2)
So, these are real. For context, I found references to multiple cheats in the pause menu wad (9-96.pss) a while back. The wad contains various debug strings like "Unlock all levels cheat activated" and "Complete level cheat activated". Back then, it seemed like the associated strat code for the cheats was dead, and would require extensive modding to get working. But this year I learned more about input reading and pure ASL subroutines, and decided to give the cheats another look. Here's where things get weird:
It looks like the devs intended for the cheats to only be accessible when DEBUG_CHEATS is ON in cdgame.txt, and activated with different inputs on controller 1. The game uses a special native function for reading and detecting these cheat inputs, which was removed to ensure the cheats would be permanently disabled under any circumstances. But believe it or not, the engine actually supports two controllers! The ASL subroutines for the cheats were reused and bound to controller 2, and the input detection does not rely on the gutted native function.
This means that on the PS2 version, you can plug in a second controller and activate these debug cheats with no modding! Whether or not this was intentional is up for debate, but I'm leaning toward it being a massive oversight.
In terms of the cheats themselves:
Unlimited Energy cheat (Does not work): D-Pad Up
Complete level cheat: D-Pad Left
Unlimited Health cheat: D-Pad Down
Unlock all added content cheat: Triangle
Unlock next level cheat: Square
Unlock all levels cheat: Circle
All of the cheats are accessible from the pause menu by holding L1 and L2 on controller 2, and then pressing one of the designated buttons on controller 2 ten times. All but one (Complete level cheat) can also be activated from the frontend using the same technique. Apologies to all BTG speedrunners.
Join the Discord: discord.gg/QvznsXWaYx
It looks like the devs intended for the cheats to only be accessible when DEBUG_CHEATS is ON in cdgame.txt, and activated with different inputs on controller 1. The game uses a special native function for reading and detecting these cheat inputs, which was removed to ensure the cheats would be permanently disabled under any circumstances. But believe it or not, the engine actually supports two controllers! The ASL subroutines for the cheats were reused and bound to controller 2, and the input detection does not rely on the gutted native function.
This means that on the PS2 version, you can plug in a second controller and activate these debug cheats with no modding! Whether or not this was intentional is up for debate, but I'm leaning toward it being a massive oversight.
In terms of the cheats themselves:
Unlimited Energy cheat (Does not work): D-Pad Up
Complete level cheat: D-Pad Left
Unlimited Health cheat: D-Pad Down
Unlock all added content cheat: Triangle
Unlock next level cheat: Square
Unlock all levels cheat: Circle
All of the cheats are accessible from the pause menu by holding L1 and L2 on controller 2, and then pressing one of the designated buttons on controller 2 ten times. All but one (Complete level cheat) can also be activated from the frontend using the same technique. Apologies to all BTG speedrunners.
Join the Discord: discord.gg/QvznsXWaYx
zhlédnutí: 647
Video
Bionicle: The Game early Ta-Makika (PS2)
zhlédnutí 362Před 4 měsíci
Time for another early Rahi variant. This one is called "TaMakika", and unlike most Rahi strats which are stored separately from the player, it's stored in the player wad itself. Believe it or not, the early Tahu Nuva wad actually contains three different Rahi strats that I haven't shown on the channel before. Despite being stored like this, the Rahi are still set to spawn at specific coordinat...
Bionicle: The Game Gali Mata swimming mechanics (PS2)
zhlédnutí 384Před 6 měsíci
Showed some swimming animations for Gali Mata a while ago, but back then I was skeptical about Gali Mata having any real swimming code whatsoever. Over time, I started finding more and more evidence of the swimming state actually existing, and I'm glad to say my initial assessment was completely wrong. To test it, I ended up porting a Gali Nuva test area to version 0x6F, since it was small and ...
Bionicle: The Game unused large firebreathing statue (PS2)
zhlédnutí 234Před 7 měsíci
Found this goofy unused strat a while back. This is "FireBreathingStatueLarge", it seemingly only exists in 88-61.pss (Old Onua Nuva segment), and doesn't even get loaded by default. When I got this strat loaded, I noticed that it's shown briefly in at least one pre-release trailer (Probably the most interesting thing about it lol). Apparently, there are three variants of the fire breathing sta...
Bionicle: The Game unused Matoran roadworks (PS2)
zhlédnutí 207Před 8 měsíci
Found some unused strats in one of the unused Pohatu minecart sections (52-36.pss). The main one's called "MatroanRoadWorks" (Yes that's an actual typo), and it's a 0x73 strat. It's normally positioned directly on top of the minecart tracks, and it behaves similarly to other destructible objects/obstacles. It can be destroyed by elemental energy or the player's shield, and it damages the player...
Bionicle: The Game unused canister Matoran (PS2)
zhlédnutí 678Před 8 měsíci
The other day I was looking at a couple early canister strats, and I made an interesting discovery. I saw some hints in the bytecode and in debug prints that canisters could be configured to launch Matoran (in addition to the regular lightstones and masks). This canister behavior is never seen in the final game, so it's definitely a scrapped concept. What's actually fired out of a canister is c...
Bionicle: The Game test2 (92-02) strat code (PS2)
zhlédnutí 367Před 9 měsíci
With the power of the I-Ninja demo, a dev build of PCSX2, and some bytecode fixes, we can finally get a proper look at the strats from the unused Lewa Mata level (92-02). Most of what's here appear to be test strats, which basically confirms this was just a hastily made copy of the level used for testing random things. This actually makes sense, since this appears to be an old version of the le...
Bionicle: The Game early Kopaka Mata shield strat code (PS2)
zhlédnutí 215Před 9 měsíci
The early Tahu Nuva wad has some other Kopaka strats (besides the X-Ray vision) that aren't normally loaded. Turns out the old Kopaka shield strat is among them! To get it to load, I just replaced all the pointers to the Tahu Nuva board strat (TahuBoard), with pointers to the shield strat (KopakaShield). Not only does it use the larger and more detailed shield model seen in the early trailers, ...
Bionicle: The Game Early Lewa strat code (PS2)
zhlédnutí 287Před 9 měsíci
Gali Mata has a ton of unused Lewa strats in her wad (92-00.pss). I've known about these for a long time, but had basically no way to load and observe them properly. With bytecode editing, it's possible to load these Lewa strats instead of Gali Mata's, so we can actually see what's going on. However, there are no models or animations to go with this strat code, so I'm using Gali Mata's graphics...
Bionicle: The Game more early Tahu Nuva features (PS2)
zhlédnutí 374Před 9 měsíci
Some additional early Tahu Nuva stuff that I wasn't able to showcase in previous videos. There are three main things here: the charge symbol, surfing state, and X-ray vision. All three of these features are not accessible by default, and each one required some form of ASL bytecode hacking to enable. While these are all somewhat buggy, they give us another glimpse into some pre-release material....
Bionicle: The Game early giant Fikou (PS2)
zhlédnutí 533Před 10 měsíci
Decided it was time to make a proper testing setup in the 0x6F I-Ninja demo like I did with the prototype build. Wanted to see how Gali Mata interacted with Rahi and items, but I had basically no Rahi strats targeted for 0x6F. Decided to give the old Fikou from the unused Fikou Chamber (10-22) wad a shot, and was not disappointed! I showed this Fikou a while back, partially running in 0x74, but...
Bionicle: The Game early Kane-Ra (PS2)
zhlédnutí 543Před 10 měsíci
Showed off this scrapped enemy/boss in my 40-42 video a while back, but now we can finally see its mechanics and graphics in action. Anyone that's played BTG knows the Kane-Ra in Onua's level are just glorified obstacles with no real ai. This version of the Rahi is completely different, and is a lot closer to the other enemies in terms of functionality. Also, after looking at the behavior, I'm ...
Bionicle: The Game unused Madu Cabolo (PS2)
zhlédnutí 288Před 10 měsíci
Another super old unused item. This time it's the Madu Cabolo seen in the game's extras! I've shown this before, but I haven't been able to test its mechanics properly until now. Like the extras say, the Madu Cabolo is basically an unripe Madu Nut that releases a gas cloud when hit with elemental energy. The unused strat from 40-42.pss behaves exactly like that, and the gas cloud actually binds...
Bionicle: The Game early Dark Cage (PS2)
zhlédnutí 256Před 10 měsíci
Here's a super old Dark Cage from 40-42.pss. Like Tahu Nuva, this strat is so old (version 0x6C) that it needs to be loaded in the I-Ninja prototype to run. I also had to do an ASL edit to get this thing to appear, since it normally has a function call that immediately unloads it. This cage is significantly different than the final version. Apart from the blue textures, there is also a lightsto...
Bionicle: The Game early Tahu Nuva showcase (PS2)
zhlédnutí 645Před 10 měsíci
Some of you probably saw this guy in my 40-42 video or in my Discord server at some point, but it's about time I documented him on the channel. This is the oldest leftover player wad in the game (version 0x6C), and it's so old that I'm running it an I-Ninja prototype build. it's been possible to load this wad for a while, but with recent improvements to PCSX2 and my understanding of wads/ASL, h...
Bionicle 2: City of Legends unused conveyor rubbish (PS2)
zhlédnutí 438Před 11 měsíci
Bionicle 2: City of Legends unused conveyor rubbish (PS2)
Onua Mata 810NICLE Day 2023 Trailer (PS2)
zhlédnutí 610Před rokem
Onua Mata 810NICLE Day 2023 Trailer (PS2)
Bionicle: The Game Onua Mata mod (PS2)
zhlédnutí 1,1KPřed rokem
Bionicle: The Game Onua Mata mod (PS2)
Bionicle: The Game Ga-Suva 3012 (30-12) (GC)
zhlédnutí 386Před rokem
Bionicle: The Game Ga-Suva 3012 (30-12) (GC)
Bionicle: The Game Branches (as21-00) (GC)
zhlédnutí 262Před rokem
Bionicle: The Game Branches (as21-00) (GC)
Bionicle: The Game Gali Mata animations (PS2)
zhlédnutí 1,1KPřed rokem
Bionicle: The Game Gali Mata animations (PS2)
Bionicle: The Game Tahu Nuva animations (PS2)
zhlédnutí 413Před rokem
Bionicle: The Game Tahu Nuva animations (PS2)
Bionicle: The Game Kopaka Mata animations (PS2)
zhlédnutí 324Před rokem
Bionicle: The Game Kopaka Mata animations (PS2)
Bionicle: The Game Lewa Nuva animations (PS2)
zhlédnutí 252Před rokem
Bionicle: The Game Lewa Nuva animations (PS2)
Bionicle: The Game hidden infinite life cheat and slo-mo mode (PS2)
zhlédnutí 324Před 2 lety
Bionicle: The Game hidden infinite life cheat and slo-mo mode (PS2)
Bionicle: The Game DLL hook features (PC)
zhlédnutí 514Před 2 lety
Bionicle: The Game DLL hook features (PC)
Bionicle: The Game Nui-Jaga size manipulation (PS2)
zhlédnutí 407Před 2 lety
Bionicle: The Game Nui-Jaga size manipulation (PS2)
Bionicle: The Game custom Matoran and Lightstone counters (PC)
zhlédnutí 199Před 2 lety
Bionicle: The Game custom Matoran and Lightstone counters (PC)
Bionicle: The Game executable debug coordinates (PC)
zhlédnutí 293Před 2 lety
Bionicle: The Game executable debug coordinates (PC)
Bionicle: The Game early Kopaka Mata shield model (PS2)
zhlédnutí 506Před 2 lety
Bionicle: The Game early Kopaka Mata shield model (PS2)
I truly believe this could become one of the greatest Bionicle games alongside MNOG, it looks really cool
"roadwork ahead"?? sure hope it does
For a PS2 game this looks like if it was made with Unity, UE or something
Bro literally brought the toa to life from their eternal game playing musical statues with a push of a button. Incredible :o
Highly recommend anyone with a PS2 copy of the game (and a second DualShock) to try these out. No modding required! 1. Pause the game or load the frontend with controller 1 2. Hold L1 and L2 on controller 2 3. Press any of the following ten times on controller 2: Unlimited Energy cheat (Does not work): D-Pad Up Complete level cheat: D-Pad Left Unlimited Health cheat: D-Pad Down Unlock all added content cheat: Triangle Unlock next level cheat: Square Unlock all levels cheat: Circle
That's interesting.
Mate, does anyone remember the Game Demo where you could play as Vakama in Metru Nui. There were mysterious tentacles growing out of the lava destroying the Constructions and you had to shoot them down. It might have been called City of Legends as well. I couldn’t find anything online but 2 screenshots and that’s it.
It could habe been an online game or some cheap demo you’d get in a cereal box lol. I can just vaguely remember it.
Sad, this looks about twice as exhilarating as the combat in the final version looks. I love that they melee attack when shielding and the holstering and the faster movement and cooler projectile effects. LEGO REALLY messed up with what they wanted to have changed.
This game really deserved more development time really wish it was finished
Sho looks really cool! Would have been so much fun to play as her and the other toa that were unfortunately not included in the final game.
One day, a coder will be able to finish what the OG dev could not. But until then... this is all we have.
i just came upon this randomly, looks good though, better than what i can do
Good job on managing to get the Gali Mata swimming animation functioning.
Amazing music. Should never be forgotten.
the music is so beautiful
Yeah, what is up with the skipping?
What dashing creatures.
I love the several matoran getting blasted out of the one canister, it looks hilarious!
The path is blocked you have to find an other way! *freaking levitates in anger*
Nice way to start off the new year!
I like how the blades are placed wrongly on his shoulder and back it looks so goofy
I like how funnily wrong the hud is, it says Onua Nuva, has a picture of Lewa Mata; and you're actually playing as Tahu Nuva.
I first found your channel when I was 11 how am I nearly an adult and you're STILL finding things in this game
"wooooooooooo..." - Le-Ta-Matoran Interesting find. Definitely would have made canisters a more engaging mechanic; in the final game they mostly just serve as triggers for lightstone groups and occasionally elemental energy masks, so running into them generally nets you predictable rewards and usually not in any compelling way. Having them launch Matoran and maybe making them a puzzle to traverse to would add some much-needed depth.
Also the Matoran Shotgun is a hilarious visual--
This has tons of custom level/modding potential
0:10 Hilarious
This unused canister seem to launch matoran out across the map to be rescued.
I love that we got any form of this level. Honestly, I don't see how the matoran escort idea failing is any excuse to so badly shrink the areas. I hate how constricted and linear they made it in the final game, as someone who actually played this removed level, I can honestly say that the sheer feeling of freedom of being able to climb all over everything in such a vast area in this game felt absolutely amazing! Such a horrible loss that the general structures of the levels didn't stay like this.
Gali on the dance floor? How could I refuse? Really appreciate the work you do on this under appreciated game.
1:51 Unappreciative Lego Star Wars fan: "Erm, I never liked Bionicle because it took itself too seriously." Bionicle forest disco:
This is astounding! I seriously never thought we wound get to see THIS much cut content! You are truly amazing!
Now that's awesome! I seriously appreciate all of your work to get these lost assets restored at least enough to get a clear idea of how the game used to work.
Does a Kopaka Nuva model exist in the game?
No sadly. Just this model and the combined sword
@@HexadecimalMantis are you able to create one?
Hi! Do you ever plan to make some mod expanding the original game?
I plan on expanding the game a bit with BTG-M. Eventually I should be able to add sections like the Ga water ride back into the game. Still limited in terms of what can be added though
Nice finds!
Bionicle 2025
There’s something funky about this version of Tahu having the wrong swords but the right board… made of the right swords… definitely a case of a separate model being used but it’s still funny to notice. The KopakaVision thing sorta makes sense, sharing code between the boarding characters, but I’m surprised there aren’t more instances of code for individual attributes being present but just disabled among the Toa. Safe to say this wasn’t a scrapped ability for you to swap mask powers since most of them aren’t more directly in the game to begin with and there’d definitely be more specific evidence of it by now were it the case.
I can say with some confidence that the surfing parts of Tahu Nuva were at least based on Kopaka Mata. There are even more Kopaka strats in this wad (e.g. "KopakaShield", "KopakaShieldHelper", etc.). Some of these even made it into the final Tahu Nuva wad, but nothing the other way around.
I love it so much when more of the original Toa are added!
You have no idea how happy this makes me! You even got the really early blue version as an option!
Blue Onua? You have to explain it to me.
Despite jank, it looks better with them. This would have been so cool if it came out!
Bob.
Like NoWy said, this is totally adding up that the GBA version showed many of the beta secrets in plain sight all along. That is why I love it so much, despite control and depth perception flaws, it is a great look into what all versions should have been.
@1:15 You spin me right round, baby, right round, like a record, baby, right round round round!
Well that is just awesome! It is like the GBA version with added abilities! I like the bucking bronco part! Cool that you can ride him! Also, Bob-Lewa-Mata-Onua-Nuva-Tahu-Nuva was always one of my favorite Bionicles, right up there with Takua Nuva and Good Guy.
That is amazing! I have been playing GBA BTG a lot recently and am completely convinced that the reason Gali Mata moves like that was that she walked underwater like in the GBA version. When she stops especially, it looks like she is preventing herself from floating away underwater.
Too busy looking at Gali in her original Mata beauty. Love what you did with her model. Albeit not as shapely as her "Nuva Cake".
huhhhhhh???? 😭
I'm going to be thinking about this comment for a couple days...
THE LORD OF SKULL SPIDERS!!!