cinemyscope
cinemyscope
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AI assisted textures for Unreal Engine
In this video I demo how to generate a texture using Midjourney and how to then modify it for use in UE 5.3
zhlédnutí: 1 303

Video

Unreal 5.2 Cinematic Camera Tutorial
zhlédnutí 30KPřed rokem
In this tutorial I demo setting up Cine Cameras Actors in UE 5.2 to emulate a Cinematic look and try to explain why some settings are more cinematic looking than others. Note: If you own (and love) a BM camera, don't be mad at me for calling it "more consumer grade". They are great cameras at a great price!
Gaea to Unreal 5.1 - Texturing with Masks Tutorial
zhlédnutí 38KPřed rokem
In this tutorial I demonstrate how to texture a Landscape using a Gaea generated mask.
AI to UE5.1 - Tutorial
zhlédnutí 17KPřed rokem
This tutorial demonstrates a method to use AI generated images, or any other images, inside Unreal Engine. Other applications used were Midjourney, Photoshop, and Leiapix Converter. convert.leiapix.com/
UE5 World Building Fellowship Island
zhlédnutí 1,2KPřed rokem
This is my 2022 World Building Fellowship project. The island was created in Gaea. All rocks, branches, buildings, etc. are my own photogrammetry. Thanks to Epic Games for the opportunity and their continued mentorship!
Midjourney to Unreal Engine 5 Test
zhlédnutí 1,7KPřed rokem
Another AI to UE test.
AI UE Jungle Test
zhlédnutí 1,8KPřed rokem
First test on how to use AI generated environments inside UE5.
Gaea Island for UE5
zhlédnutí 4,4KPřed rokem
This is a quick show and tell on how to build a volcanic island inside Gaea meant for Mixer and UE export.
UE5 Simple Previz for Filmmaking
zhlédnutí 5KPřed rokem
This is to help you create a simple previsualization for your movie projects. Be it UE or live action or both.
Reel
zhlédnutí 368Před 2 lety
Images Shot on: 35mm Techniscope, Red Epic, Red Komodo, Sony A7SII, Unreal Engine Lenses: Schneider, Zeiss, DZO, Tokina, Sony
Lake
zhlédnutí 372Před 2 lety
Test Render
Macro Rose
zhlédnutí 328Před 2 lety
Shot in UE5. Rose Photogrammetry by Andrea Spognetta
Landscape 5 Unreal Engine - Dithering
zhlédnutí 1,3KPřed 2 lety
In this step we import some Megascans assets and modify the material to permit better blending through dithering.
Landscape 4 - Unreal Engine - Painting the landscape
zhlédnutí 488Před 2 lety
In this video our hard work from #3 is paying off and we get to paint a nicely patterned landscape.
Landscape 3 Unreal Engine - Creating a paint material.
zhlédnutí 769Před 2 lety
In this part we are building a material that we can then paint onto our landscape surface. Hope it helps!
Landscape 2 Gaea to Unreal
zhlédnutí 2,6KPřed 2 lety
Landscape 2 Gaea to Unreal
Landscape 1 Unreal Engine
zhlédnutí 337Před 2 lety
Landscape 1 Unreal Engine
Enchanted Forest
zhlédnutí 344Před 2 lety
Enchanted Forest
The Moth Trap 4K Unreal Fellowship V6
zhlédnutí 478Před 2 lety
The Moth Trap 4K Unreal Fellowship V6
Metahuman Test
zhlédnutí 2,1KPřed 3 lety
Metahuman Test
Arri 416 Tutorial
zhlédnutí 19KPřed 3 lety
Arri 416 Tutorial
Arri SR2
zhlédnutí 8KPřed 3 lety
Arri SR2
URSA Mini Tutorial
zhlédnutí 8KPřed 3 lety
URSA Mini Tutorial
Fluid Head Tutorial
zhlédnutí 727Před 3 lety
Fluid Head Tutorial
Sony FS7 Tutorial - Basic RAW Recording Setup
zhlédnutí 11KPřed 4 lety
Sony FS7 Tutorial - Basic RAW Recording Setup
Arriflex S Tutorial
zhlédnutí 8KPřed 4 lety
Arriflex S Tutorial
Bolex Tutorial
zhlédnutí 7KPřed 4 lety
Bolex Tutorial

Komentáře

  • @MilesLaViolette
    @MilesLaViolette Před 6 dny

    This is probably the most helpful and genuine video on the fs7

  • @lilkauzi
    @lilkauzi Před 25 dny

    I have a question, why is my landscape stuck as black??? I am so frustrated I just want to do this T-T

  • @AnnkurKumar
    @AnnkurKumar Před 28 dny

    btw, leiapix converter is immersity now and its interfaceand working also changed. does not allow to share hence cant download depth map. Any other software for generating depth map from image?

  • @janchristopherheling7113
    @janchristopherheling7113 Před měsícem

    Very great tutorial. One question: When I manually change the ISO, nothing happens even with the post process volume. Any ideas?

  • @sugardaveyyepez134
    @sugardaveyyepez134 Před měsícem

    My dream camera

  • @dotteda
    @dotteda Před měsícem

    fantastic! thanks!

  • @johnterpack3940
    @johnterpack3940 Před 2 měsíci

    I just started in Unreal to build the games I want to play. This video was exactly what I needed. Now I have an idea how I can manipulate the feel of a scene within a game.

  • @Marco-bj7ct
    @Marco-bj7ct Před 2 měsíci

    THANKS ! Now this is a proper tutorial. We're looking forward to the one about lighting.

  • @janchristopherheling7113
    @janchristopherheling7113 Před 2 měsíci

    THANK YOU!! Very helpful

  • @zackzeiler2594
    @zackzeiler2594 Před 2 měsíci

    awesome video, very detailed!

  • @KurushBandali
    @KurushBandali Před 2 měsíci

    refreshingly thorough thank you

  • @manuelgomez9730
    @manuelgomez9730 Před 3 měsíci

    hello! are you interested in selling the camera?

  • @HomAxz
    @HomAxz Před 4 měsíci

    very interesting. would love to see an update video that goes over the anamorphic squeeze factor, maybe even in conjunction with this free lens pack: czcams.com/video/3n-lBb_DCl4/video.html

  • @stackyelf
    @stackyelf Před 4 měsíci

    cannot hear any sound in this vedio.any suggestions?i can hear sound in your other vedios.

    • @cinemyscope6630
      @cinemyscope6630 Před 4 měsíci

      Sorry I mistakenly only recorded one channel. Change to the other channel and you should hear it.

  • @aZbrushLife
    @aZbrushLife Před 4 měsíci

    Man, this is good stuff. Thanks!!!

  • @Preirin
    @Preirin Před 4 měsíci

    Thanks for this! You've earned another subscriber :) Question, tho. I have built a heightmap in Gaea and have brought it into UE 5.3.2. My landscape material is working just fine but when I attempt to import my slope layer so the mountains have cliff-rock material on the edges, it turns my entire landscape into that rock texture except for a few bumps here and there. I thought 'ok, I'll just import the slope into my grass layer and that might reverse the effect' but no. I added a texture to my flow mask and it worked perfectly. Any thoughts on how to properly import the slope mask? Cheers

    • @cinemyscope6630
      @cinemyscope6630 Před 4 měsíci

      Thank you! It’s been a while since I made this. At this point I’d export a splat map from Gaea, which is the equivalent of a packed texture node and then use the rgb of that node to layer 3 textures onto the landscape. Hope that makes sense.

    • @JP-eo2pb
      @JP-eo2pb Před 4 měsíci

      @@cinemyscope6630 Would the packed RGB masked texture map require to connect to a lerp alpha input alongside two textures to blend their RGB channels or one of the channels to layer the textures? Does the packed RGB masked texture map require to import under the Landscape Mode's Layers too, or only use within the master material?

  • @dylandeng9395
    @dylandeng9395 Před 4 měsíci

    This one is insane! It's a fantastic quality video!😽

  • @gabrielfontes7056
    @gabrielfontes7056 Před 5 měsíci

    This is a free, amazing masterclass! Thank you so much for this!!!

  • @user-qm6md9sq3n
    @user-qm6md9sq3n Před 5 měsíci

    Thanks a lot bro u make my day

  • @3dchick
    @3dchick Před 5 měsíci

    Every time you do these incorporating real world camera/movie making things, i learn so much! Cameras in UE are my bugaboo.

  • @ytabhigan
    @ytabhigan Před 5 měsíci

    Great tutorial, your voice kinda reminds me of one of my old scary school teacher. I recently bought Gaea and didn't know what to do with all these different outputs. Thanks.

  • @adrianlurendium5724
    @adrianlurendium5724 Před 5 měsíci

    what you think about 2:1 aspect ratio, for me is that perfect balance between wide cinematic look and extra height space, one example of it was netflix stranger things show

    • @cinemyscope6630
      @cinemyscope6630 Před 5 měsíci

      Cinematographer Vittorio Storaro is a great proponent of 2:1. At this point using less common ratios is a lot easier than it used to be. If you favor it for aesthetic purposes, go for it!

  • @sylvaindelaine
    @sylvaindelaine Před 6 měsíci

    Great, I’m gonna try it ! Thank you for this nice tutorial ! Keep going …

  • @falsaobagaray4397
    @falsaobagaray4397 Před 6 měsíci

    The guy spends more than two minutes talking, with the screen still. The video starts at 2:22

  • @3djimmy
    @3djimmy Před 6 měsíci

    Great workflow, we now have endless art design...though most that work with AI are used to many iterations so yeah for those that think this is automatic, take it for a spin. 😅

  • @chelo111
    @chelo111 Před 6 měsíci

    long time no see bro.....good to fucken see you back with some new info

  • @petneb
    @petneb Před 6 měsíci

    AI is totally ok to use and you don't need to make excuses.

    • @cinemyscope6630
      @cinemyscope6630 Před 6 měsíci

      Thanks, it was more intended as a statement to those still on the fence. New technology creates opportunities that the old guard accustomed to certain workflows often rejects. "Traditional" digital artist themselves are utilizing technology that not too long ago completely transformed the landscape of commercial art creation and changed the "technique" of an artists proficiency. The talent never really changed and neither will it with the incorporation of AI tools.

  • @yotube....
    @yotube.... Před 6 měsíci

    Thank you!!!

  • @blakepropst02
    @blakepropst02 Před 6 měsíci

    Sick, will definitely try this out!

  • @smfknj6010
    @smfknj6010 Před 6 měsíci

    Watching this on 3/12 and I noticed you recorded it on 3/12! Crazy coincidence

    • @cinemyscope6630
      @cinemyscope6630 Před 6 měsíci

      It gets better - it's pure coincident that I also recorded and uploaded a new video today. Would not have noticed if you hadn't sent this message;)

    • @smfknj6010
      @smfknj6010 Před 6 měsíci

      @@cinemyscope6630 this simulation never stops getting weirder

  • @edmonsarkisyan3324
    @edmonsarkisyan3324 Před 6 měsíci

    where are uuuuuuuuuu????!!! T_T The heroes always miss when needed T_T

  • @user-f5xt2op9t
    @user-f5xt2op9t Před 6 měsíci

    According to Sony, the native ISO is 2000, not 800.

    • @cinemyscope6630
      @cinemyscope6630 Před 6 měsíci

      It’s been a long time. Seems you are right, but I do recall the camera getting noisy. With the RAW record out in cine EI -SLog3 800 worked very well.

    • @user-f5xt2op9t
      @user-f5xt2op9t Před 6 měsíci

      @@cinemyscope6630 in Cine EI mode you are always shooting at ISO 2000, when you change the exposure index to 800 you are overexposing by 1.5 stops, which produces a really clean image by getting light into the dark areas (where noise appears first) and allowing you to pull back highlights.

  • @anomaly-testing-goal1k
    @anomaly-testing-goal1k Před 6 měsíci

    i disagree with the mouth, the mouth bends, but other stuff dont bend and contort like huggy's legs and lips, I think its a human lips but clearly configured and changed.

  • @maazshariff9309
    @maazshariff9309 Před 6 měsíci

    That "Welcome" woke up my horses

  • @DravenFromDelaware
    @DravenFromDelaware Před 6 měsíci

    why is the audio only on the left ear??

    • @cinemyscope6630
      @cinemyscope6630 Před 6 měsíci

      Because I screwed it up - see previous comments.

    • @DravenFromDelaware
      @DravenFromDelaware Před 6 měsíci

      @@cinemyscope6630 ah ok, i only did a quick scroll and didn't see any comments about it. I'll get used to it, thanks for the tutorial :)

  • @anthoooooooo
    @anthoooooooo Před 7 měsíci

    why are you on my left

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Because, I posted this before putting the audio into both channels. Sorry, it's a screw up but it's still a valid tutorial. TBH, youtube has never paid me a cent. It's free, so I hope you guys can forgive this audio imperfection.

    • @anthoooooooo
      @anthoooooooo Před 7 měsíci

      @@cinemyscope6630 Oh I’m sorry it was just me thinking out loud and laughing lmao I’m tired I spent all night on a render :D

  • @MelizzanoDaquila
    @MelizzanoDaquila Před 7 měsíci

    ORD Map Red Channel O = Ambient Occlusion Green Channel R = Roughness Blue Channel D = Displacement :)

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Yes, thanks. I should re-do the video because it's been pointed out many times and I discovered the naming convention of the packed Quixel textures quite a long time ago. I'll probably wait till 5.4, hoping displacement will be back standard where it belongs without having to use a weird hack as currently required in 5.3. Thank you!

  • @djruslandiniodj
    @djruslandiniodj Před 7 měsíci

    how long does the video record full hd?

  • @ollihro82
    @ollihro82 Před 7 měsíci

    thanks for the tutorial. I worked more than 20 years with other 3d programs and now working with UE5 in the side... maybe u can help me with a little program. i see that you like your content window as organized as I do. I work with folders the group and tidy up ... one thing that strikes me as odd that I cant select a group and then move that whole group. as far as I know I have to group the single object and then can move that group actor object ... this is different form all other 2 DD / 3 DD programms... is there a better way? I have a project with folders and subfolder cause of the detail and different kinds objects that need to be grouped. working like that is a bit time consuming . thanks for the help -keep up the good work

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Hi, I'm not 100% sure i follow you right but then my background with other DCC's is more limited. You may want to look into the "migrate" function (comes up when you right click a folder). It will permit you to move that folder to another project with all referenced dependencies of anything that's inside the folder.

    • @ollihro82
      @ollihro82 Před 7 měsíci

      @@cinemyscope6630 thanks for answering. no thats not what I meant. maybe an example explains it better. you put all your light stuff in, direct light, sky, fog etc... then they show up in your object tree menu (top right window in the UE hud). then to keep the file tidy your put them all into 1 folder and name it "lighting" ... is there a way to make this folder with all his children as a "solid" so I can grab it like a group object actor and move the folder around in my project world? also copy it or instance it? I have a project with a big building which has several ov those folders in a tree so I can seperate the different groups. and I can find a way to grab the "main building" folder an move the whole shabang around in the scene or even copy the whole thing with all its children. cheers

  • @mrdon4252
    @mrdon4252 Před 7 měsíci

    Can you make a tutorial on how to insert a greenscreen actor in the simplest and fastest way. For example EXR Data and that the Actor has a shadow and that the light from the background reflects on his face and on himself? for example, if on one side of the background the lighting is red, should it be reflected on the Actor?

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Hi, I'm not sure I 100% follow your description but if you shoot green screen for compositing, I'd only use the UE tools for preview purposes and a designated compositing app for the final. This would be Nuke, Fusion, or AE. Fusion comes free with a DaVinci Resolve license. If you have a light in the build then your cinematographer needs to match that lighting on the green screen stage. That's where the UE preview can be helpful.

    • @mrdon4252
      @mrdon4252 Před 7 měsíci

      @@cinemyscope6630 I speak German and I wrote with a translator, so maybe it's not translated well. I came across a tutorial where I can insert a greenscreen actor the fastest. But here I can't insert a shadow for the actor and insert some light to illuminate him, because on some backgrounds when I insert a greenscreen actor it looks too dark. I don't work with live cam, but first I record the actor and then I insert it into EXR files in Unreal Engine. I remove the green background using After Effects. Here is the tutorial where the GreenScreen actor is inserted the fastest and easiest czcams.com/video/j6FRbGkHuc8/video.html I wrote to him as well, but he hardly answers to anyone

  • @amansaifi4362
    @amansaifi4362 Před 7 měsíci

    This is truly GOLD. Its soo good half way while watching it I realised why its not behind a paywall. Thankyou soo much. I really appreciate this, would love to see more content like this.

  • @MarcoZhang689
    @MarcoZhang689 Před 7 měsíci

    is the 416 able to take 100ft daylight spools?

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Yes, you should be able to pull out the core holder and put the daylight spool onto the spindle.

    • @MarcoZhang689
      @MarcoZhang689 Před 7 měsíci

      @@cinemyscope6630 thanks for the reply! Cheers

  • @deim3
    @deim3 Před 7 měsíci

    what is that node on 17:58? All I hear is "n leftclick then s left click" - what?

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      Hold M and left click for the multiply node. Hold S and left click for the scaler node.

  • @aether222A
    @aether222A Před 7 měsíci

    I am confused, when I import the file Unreal Engine has an error because it isn’t grayscale, then the map comes out all spiky. Why is your file not grayscale and works or how is your file grayscale?

    • @cinemyscope6630
      @cinemyscope6630 Před 7 měsíci

      This is too little info to diagnose from the distance, but in a nutshell, your hightmap is a grayscale image, whereas your albedo, normal, etc. are color images.

  • @karimoh3154
    @karimoh3154 Před 8 měsíci

    great insight, thanks for sharing!

  • @51Daedalus
    @51Daedalus Před 8 měsíci

    Really good video but its sadly very tiring to watch since your voice only comes out of the left speaker (especially bad on headphones). Would love to see this fixed :D

  • @C.I...
    @C.I... Před 8 měsíci

    "It would make sense to place [the buttons] in here" Are you blind? The buttons you said you want inside are literally right there under your fingers as you said that. They are duplicated from the outside ones!

    • @cinemyscope6630
      @cinemyscope6630 Před 8 měsíci

      Give this a second of thought first! Once you actually get to use that camera, you may notice that when the flip out screen is open, the buttons are facing the actor and not the camera operator. Blackmagic addressed this issue in their MKII version by positioning the buttons on the body, though sadly still in a location thats obscured when the screen is open.

    • @C.I...
      @C.I... Před 8 měsíci

      @@cinemyscope6630 Look at the buttons on the back of the screen, then look at the ones on the body. 8 of them are identical. They already did what you asked for. THE BUTTONS ARE ALREADY ON THE BODY.

  • @Shurikenvisuals
    @Shurikenvisuals Před 8 měsíci

    Environnement tutorial ? Plz

  • @victorcasillas8057
    @victorcasillas8057 Před 8 měsíci

    This video is great 2x speed.

  • @subdgaming406
    @subdgaming406 Před 8 měsíci

    If there any way to do this in ue4?