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Registrace 11. 09. 2018
random programming videos once a year, maybe
How Failing Fast Makes You a Better Programmer
Everyone has that dream game in mind but don't stress over it as a beginner! Instead, make smaller prototypes and projects that'll help you learn programming much faster! Make programming projects in quantity rather than quality.
that match cut at the start was horrendous 😭 mb guys
that match cut at the start was horrendous 😭 mb guys
zhlédnutí: 2 909
Video
Stop Using Lerp Wrong! Here's a Better Way
zhlédnutí 1KPřed měsícem
A common mistake beginners make when using Unity's Lerp function for moving objects is keeping t, the blend factor, constant. While this does still work, it causes some problems that might affect you. In this video I'll show you a much better way to implement lerp where you can also add your own custom smoothing using an AnimationCurve. I felt like doing something new for the intro, hope you li...
Radial Gradients Are So Powerful!
zhlédnutí 7KPřed 2 měsíci
I'll show you how to create a radial gradient through code and how you can use it to make really cool things. For example, you can make a procedural mountain or valley mesh or generate a city just by making actions depending on the brightness of a tile on a radial gradient.
LEGO ad I made in my bedroom (school project)
zhlédnutí 192Před 2 měsíci
I made this for school project a few months ago so I thought I would post it. The music is Yungatita - 7 Weeks & 3 Days
Fireship for the Haters in 100 Actual Seconds
zhlédnutí 2,7KPřed 4 měsíci
100 actual seconds of fireship for the haters This video is actually gonna end up being pretty useless if you don't know who fireship is. Just a goofy mock of fireships 100 Seconds of Code series Social media is consuming your brain clip: czcams.com/video/UbXaiqA4ins/video.html Tutorial hell: fireship.io/ (home page video) Fireship yapping: czcams.com/video/4gwYkEK0gOk/video.html
Python For Absolute Beginners | E02: Variables
zhlédnutí 48Před 4 měsíci
Variables store different types of information in Python. They're pretty useful. This is the second video in a series of beginner Python tutorials. Full playlist: czcams.com/play/PLGkm7ZLx0sEKf4ptKxmLJNMGUsgCq5heB.html Online Python compiler (the one im using in the video): www.programiz.com/python-prog... Install Python (only if you want): www.python.org/downloads/
Python For Absolute Beginners | E01: Introduction
zhlédnutí 153Před 7 měsíci
Python is a great language to start off with for anyone new to programming. This is the first video in a series of beginner Python tutorials. Full playlist: czcams.com/play/PLGkm7ZLx0sEKf4ptKxmLJNMGUsgCq5heB.html Online Python compiler: www.programiz.com/python-programming/online-compiler/ Install Python (only if you want): www.python.org/downloads/
3D... but it's 2D? | Sprite Stacking in 1 Minute
zhlédnutí 8KPřed 9 měsíci
Sprite stacking is literally just a stack of 2D sprites that look 3D and can be rotated. I'll show you how to easily do it in 1 minute. The game engine I'm using for this sprite stacking tutorial is Unity but pretty much any 2D space will work as long as you can layer sprites on top of each other. for you certain people: github.com/TheUnknown1050/SpriteStacking Chapters: 00:00 Intro 00:12 Drawi...
How to Make a Chess Bot in 10 Minutes
zhlédnutí 3,4KPřed rokem
It's very easy to make your first chess bot. also please forgive my chess skills Sebastian Lagues chess framework (the one I'm using): github.com/SebLague/Chess-Challenge chess.js: github.com/jhlywa/chess.js/ python-chess: python-chess.readthedocs.io/en/latest/ very helpful video about the minimax algorithm: czcams.com/video/l-hh51ncgDI/video.html Chapters: 00:00 Choose A Framework 00:43 Evalua...
Blender To Unity | Fixing invisible faces in under 3 minutes
zhlédnutí 1,1KPřed rokem
When exporting from blender to unity, you may sometimes have the issue where faces disappear. This is because of issues with the faces normals. In this video, I'll show you a really quick and easy fix for this
Simple Physics Based Movement In Unity
zhlédnutí 1,4KPřed 2 lety
In this tutorial, I'll be showing simple physics based movement using the AddForce() function of rigidbodies to move the character and add some counter movement. This is a building block for you to add on to - If you have a first person controller, you can add a first person camera and make the player move in the direction it is facing. You can also make it into a 2d character controller. I hop...
Unity Checkpoints, Laps, and Times
zhlédnutí 5KPřed 2 lety
Hi, 2 months since my last tutorial! Quite some time, but here's another tutorial :) In this one I'm gonna show you how to make checkpoints so players can't cut corners, and with that check if laps are valid or not. Also times and best times for a little extra challenge, getting faster times than other players, etc. If you have any questions, or anything you want to express, feel free to say th...
Blender Modelling Basics - Making a tower/building.
zhlédnutí 83Před 2 lety
Hello there, this tutorial is for anyone who wants to learn some basic tools and things to do while modelling. If you don't know anything about blender, you should watch a getting started tutorial first, but if you know some basics then this tutorial is good for you. By the end of this tutorial you'll have made a building of some sort that's probably better than mine :) In the video I explore 3...
Unity FPS Object Pickup System
zhlédnutí 2,6KPřed 2 lety
Hey there, It's been a while, but here's another tutorial. This tutorial is about a basic object pickup system to use. If you have any questions, I'll answer them in the comment section. Thanks for watching! And I hope this tutorial helps! By the way, for anyone looking - To disable/enable all children object colliders too, just duplicate the foreach loop you already have and instead of GetComp...
Unity Weapon Sway and Bob
zhlédnutí 9KPřed 2 lety
Hi there this tutorial is for making simple human like weapon holding, AKA weapon sway and bob. Swaying for when you look around and bobbing for when you walk. If you encounter any problems please leave a comment and I'll help you as soon as possible. Other than that thanks for watching :) Project files: github.com/TheUnknown1050/Weapon-Sway-And-Bob
[Unity] Grid-Based Road Building Tutorial
zhlédnutí 1,7KPřed 3 lety
[Unity] Grid-Based Road Building Tutorial
What Happens When You Sleep In Class (Made For A Fun School Project)
zhlédnutí 111Před 3 lety
What Happens When You Sleep In Class (Made For A Fun School Project)
lol
noo don't watch this it's so bad 😭
Great video
really love the title of this :d i mean the subject you are talking about ,subscribed !
thanks for the sub, I appreciate it! :)
That is a terrible inefficient way to render voxels.
Voxels are actually different than sprite stacking - I'd say it's kind of like 3D pixel art. I can see why you could mix up the two especially since I used pixel art here (sprite stacking doesn't require pixel art). Sprite stacking, while not the most efficient, is a cool effect you could use in a 2D game if you're going for that visual style. I'm not recommending that it should be used for every single sprite in a game because at that point you could just make it 3D lol.
algorithm
This is really helpful advice. Thank you for helping all of us become better
you're welcome :) thanks for watching
each video you make adds so much value. thank you!
are you a returning viewer :o
Very solid pixel animations and I love the palette!
YO Pixel Overload thanks for watching!
This is awesome! the transition blew me away!
If I can make it I'm gona subscribe to u
nice i made thx😀
bruh, im coding in Java, there is some things that Java doesn't have. How can I convert to Java?🤔
Actually a lot of the functions I'm using come with the chess framework I'm using (Sebastian Lague's C# Chess Framework he made for his chess challenge) and the names of these will vary across different frameworks. I highly recommend you look into it's documentation to get a better understanding of it's functions. The rest of the functions should be in Java (just by different names, so you could look at the documentation for Java). I don't know if there's a way to convert code between languages though.
@@rgba_dev is there variable type with name Move?
im too bad at classes, so I made chess with one class and ton of func :/ (I know its isn't C++, Java uses lots of class)
Boeing's doors are falling off, not because they are profit driven, but because they have abandoned the profit motive to impose "equity" and DEI agendas. Boeing rose to Number 1 in the world back when they were driven by profit.
Great video and great advice man. Made me catch myself trying to create perfection instead of just creating. Subbed for the content, commented for the algorithm. Keep it up!
glad I could help (and thanks for the subbb!) good luck with your game dev
Awesome video
thank you!
(498)
I love your video . Thanks a lot .
Great job, thanks man! Love the title 🙂 Also confused that it has only 2,5k views, yet. I'm predicting it will be 50k+ in mid 2025
Hopefully your prediction is right 👀
shh dont teach the masses
let's hope it doesn't get too many views 😅
I love your use of sources and your pixel art style
It takes so much time to draw lol but I really enjoy it - Thanks for watching!
@@rgba_dev The rotating camera was so impressive! i can’t believe you hand draw these dude
@@Hi.Its.J Oh yeah that one took two days with way too much procrastination 😅
@@rgba_dev insane
You are a hero
let's goo
Goddamn, this is underrated
Looks like you did what you said with your CZcams videos, BUT the quality is awesome
oh yeah I forgot to mention you should still try to make the small projects good (pretty self explanatory tho lol)
@@rgba_dev its better if you also make a comment and pin it saying that
I was so surprised after i noticed that this video was made by such a small youtuber. This advice actually inspired me, great work!
thanks! good luck on your game dev career
Amazing quality!!! Kudos my guy!
thank you!
I thought i was watching with 100k subs but you dont even 1k! Great work keep up the good workkk
I'll get there one day lol
Hey man, just randomly stumbled on your video. Its great keep it up!
I appreciate it!
Amazing video ❤
thanks!
This is quite wise. I agree, we should all strive to learn from our mistakes. Great work unknown1050! 🎉🎉🎉😅
"Ah, wise words, indeed. May our lines of code be ever bug-free and our coffee cups eternally full." - GPT-4o
Sigma
Very Morata
this is sick man. underated
Awesome video style!
how did you produce the 3D hill? unity? I love the lofi style
In the video I drew the hill (which took like an hour I am not doing 3D drawings again lol) but yeah you can make a hill like that in Unity or any other 3D engine
I want to make a game since 2015, but i'm so noob i currently only do it with numerically (a set represent edge and another set represent the path) (and even this i had struggle to do it). It would be game where we move along the sides of polygons leaving a trace of a certain color, we can go back this will trace [[above/beside] / this will make another floor ] and when we have gone around the polygon respecting the rules*, this changes the color of the trace and saves it if it does not already exist. (*ex: no more than 2 round trips on the same segment/side)
cool, loved the pixel art
It’s time consuming to make but definitely worth it
Someone had seen that Freya Holmer video too 😊
I actually haven’t haha but another commenter mentioned it too and I’ll probably watch it if I get the chance!
To anyone saying he’s strictly using it wrong, the original use case still has great utility for smooth exponential chasing, Freya holmer (queen of linear interpolation) has a whole talk about this and how to frame rate sync
Freya knows everything about programming related math Didn’t know she had a talk on lerping but I would love to watch it!
"if you find something cool, i'd love to know down in the comments" I FOUND SOMETHING COOL Your channel :3
everyone listen to this guy fr 🗣️🗣️🗣️🔥🔥🔥
Clowny bros strikes again
need vid for the 3d thingy!!
Hopefully soon but it’s pretty easy to do it on your own in unity if you know how to do mesh generation!
Ah yes, always the correct way to learn. With Dora the explorer
the theme is 🔥🔥🔥
just use Mathf.MoveTowards
this video seems more of an explaination to your misunderstanding of how lerp works because you closed the tutorial you were following as soon as the line of code at the beginning was written...you cant title a video stop using lerp wrong when youre the one using it wrong rather than the massively acceptable way
Sorry if I’m misunderstanding your comment but I had no tutorial open at the start lol the video on my laptop was something I made so I’m not completely sure what you’re talking about
great video! But please don't use var in for loops. var initializers get hoisted up to the top of their scope, so if you use var in a for loop, you can't use the same variable name in another loop, For instance, this would give you a multiple definition error: function setup() { createCanvas(400, 400); } function draw() { background(220); for(var i = 0; i < 10; i++) { console.log(i); } for(var i = 0; i < 5; i++) { console.log(i * 2); } } the interpreter hoists "var i" to the top of the function, so the interpreter sees this: function setup() { createCanvas(400, 400); } function draw() { background(220); var i; var i; for(i = 0; i < 10; i++) { console.log(i); } for(i = 0; i < 5; i++) { console.log(i * 2); } } instead, it's best practice to use "let" (and this is true for every application, honestly). the "let" keyword doesn't get moved anywhere, so what you see is what you get, and you can use the same variable name multiple times in the same function.
Oh thanks for the tip :) That’s helpful to know
"this would give you a multiple definition error" did you even run your code? redeclaring var does not throw an error, even in strict mode the use of var in for loops is only problematic if you're creating functions, like calling setTimeout. all the functions created in the for loop share the same binding for i, so i would be 5 (its value at the end of the function) for all those functions. using let solves the issue by creating a lexical scope for every loop iteration (at a slight performance cost), so functions in each loop iteration get their own version of i that said, i agree that it's best practice to use "let" over "var", but your reasoning is incorrect
@@seanthesheep js devs have now started gaslighting not only themselves but others aswell.
i thought it was common sense to use lerp this way. what's the other way?
The other way is to keep t constant and set the starting position to the current position of the object being moved. It causes the two problems mentioned in the video (non linear movement and the object not actually reaching the target position) Some people are introduced to this method for smooth movement through tutorials and never learn otherwise. While it’s not exactly wrong, it’s much better to use the method I show in the video imo
Great video! Very informative
I’m glad it could help!
beautiful video!
thank you! I spend a lot of time on visuals
Ah i see, i shall now use lerp using this method! 😮😅
To err is human; to use lerp correctly is divine
very informative and educational, someone like me who has never touched any form of code before can easily understand this. very nice! Very great! very awesome!!!
thats what im saying fr everyone listen to this guy
This was a big help, thank you!