iHeartGameDev
iHeartGameDev
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Unboxing and first impressions of Rokoko Motion Capture in 2024!
Dive into the world of motion capture with Rokoko's latest gear! In this video, I unbox the Rokoko Headrig, Smart Gloves, and the Smartsuit Pro 2. From the initial tight packaging to setting up the gear for the first time, I share my hands-on experience and impressions. The Headrig comes with a sleek design and snug fit for capturing facial expressions. The Smart Gloves provide precise finger tracking, while the Smartsuit Pro 2 offers full-body motion capture with 20 sensors, perfect for detailed animations.
📦 Watch as I set up the Smartsuit Pro 2 and Smart Gloves, update firmware, and calibrate the suit for accurate motion tracking in Rokoko Studio. I'll show you how to connect the devices, create an actor, and calibrate for perfect alignment. Enjoy watching my movements come to life in real-time with Rokoko's advanced motion capture technology!
👉 If you're interested in the latest in motion capture tech, don't miss this video! Like, comment, and subscribe for more unboxing and tech reviews!
🔗 Get started with Rokoko: [Rokoko Website](glnk.io/3vn51/iheartgamedev)
Music provided by chillhop:
Shofel - Thrillseeker chll.to/92e2e3e3
Bao, Venuz Beats, Broken Transient - Dreams & Reality chll.to/96b7904a
Kreatev - Speedin' chll.to/0405f690
Kreatev - Interlude Ride chll.to/ed97270a
Leavv, Midan - Bloom chll.to/73028db8
#Rokoko #MotionCapture #TechReview #Unboxing #SmartSuitPro2 #SmartGloves #Headrig #Animation #RokokoStudio
zhlédnutí: 2 257

Video

Collision Detection in my Procedural Animation State Machine
zhlédnutí 6KPřed měsícem
Collision detection is crucial for my procedural animations, and in this video, I’ll show you exactly how I implemented it in my state machine. We'll cover creating a custom Environment Detection Collider which programmatically adjusts its size and position. And then use trigger events to detect and interact with objects in your game environment. We'll cover essential techniques to calculate th...
How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation
zhlédnutí 12KPřed 4 měsíci
Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation! This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be! This vid...
Unity's Groundbreaking Animation Tech You Need to See | Unite 2023 Full Interview
zhlédnutí 26KPřed 6 měsíci
Unity's Groundbreaking Animation Tech You Need to See | Unite 2023 Full Interview
How to build a Character Rig and State Machine for Procedural Animation | Unity Tutorial
zhlédnutí 22KPřed 6 měsíci
How to build a Character Rig and State Machine for Procedural Animation | Unity Tutorial
Programming a BETTER state machine
zhlédnutí 65KPřed 8 měsíci
Programming a BETTER state machine
The Secret behind this Uncharted Animation | Procedural Environment Interactions [2]
zhlédnutí 18KPřed 10 měsíci
The Secret behind this Uncharted Animation | Procedural Environment Interactions [2]
Procedural Animation in Unity | Procedural Environment Interactions [1] Intro & Character Setup
zhlédnutí 37KPřed 11 měsíci
Procedural Animation in Unity | Procedural Environment Interactions [1] Intro & Character Setup
How to Program in Unity: Observer Pattern Explained
zhlédnutí 109KPřed rokem
How to Program in Unity: Observer Pattern Explained
Welcome to iHeartGameDev | 2023
zhlédnutí 12KPřed rokem
Welcome to iHeartGameDev | 2023
Intro to Animation Rigging & Procedural Animation in Unity
zhlédnutí 169KPřed rokem
Intro to Animation Rigging & Procedural Animation in Unity
How to Program in Unity: Third Person Movement Explained
zhlédnutí 29KPřed rokem
How to Program in Unity: Third Person Movement Explained
How to use Cinemachine's Free Look Camera | 3rd Person Camera in Unity
zhlédnutí 60KPřed rokem
How to use Cinemachine's Free Look Camera | 3rd Person Camera in Unity
C# Coding Conventions in Unity
zhlédnutí 22KPřed rokem
C# Coding Conventions in Unity
Camera-Relative Movement in Unity 3D Explained
zhlédnutí 43KPřed 2 lety
Camera-Relative Movement in Unity 3D Explained
YOU helped make our State Machine BETTER!
zhlédnutí 39KPřed 2 lety
YOU helped make our State Machine BETTER!
How to Program in Unity: Command Pattern Explained
zhlédnutí 65KPřed 2 lety
How to Program in Unity: Command Pattern Explained
TOP 5 GAMEDEV GOALS FOR 2022! + 2021 REVIEW!
zhlédnutí 3,2KPřed 2 lety
TOP 5 GAMEDEV GOALS FOR 2022! 2021 REVIEW!
How to use Cameras in Unity: Cinemachine Virtual Cameras Explained
zhlédnutí 76KPřed 2 lety
How to use Cameras in Unity: Cinemachine Virtual Cameras Explained
Imposter Syndrome and Burnout | My Thoughts
zhlédnutí 6KPřed 2 lety
Imposter Syndrome and Burnout | My Thoughts
How to use Cameras in Unity: Cinemachine Overview and Brain Explained!
zhlédnutí 82KPřed 2 lety
How to use Cameras in Unity: Cinemachine Overview and Brain Explained!
How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
zhlédnutí 137KPřed 2 lety
How to Program in Unity: Hierarchical State Machine Refactor [Built-In Character Controller #5]
I Made the iHeartGameDev Website and Merch Store!
zhlédnutí 2,1KPřed 2 lety
I Made the iHeartGameDev Website and Merch Store!
How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4]
zhlédnutí 26KPřed 2 lety
How to Jump in Unity 3D: Fixing the Velocity Verlet Integration [Built-In Character Controller #4]
How to Program in Unity: State Machines Explained
zhlédnutí 215KPřed 2 lety
How to Program in Unity: State Machines Explained
How to Jump in Unity 3D: Jumping Like Mario [Built-In Character Controller #3]
zhlédnutí 95KPřed 2 lety
How to Jump in Unity 3D: Jumping Like Mario [Built-In Character Controller #3]
How to Move Characters in Unity 3D: Animated Movement Explained [Built-In Character Controller #2]
zhlédnutí 162KPřed 3 lety
How to Move Characters in Unity 3D: Animated Movement Explained [Built-In Character Controller #2]
iHeartGameDev Patreon Announcement | Project Files, Voting on the Next Tutorial & More!
zhlédnutí 2,1KPřed 3 lety
iHeartGameDev Patreon Announcement | Project Files, Voting on the Next Tutorial & More!
Making a Mod with Unity's Lego Microgame! [Series Finale]
zhlédnutí 3,3KPřed 3 lety
Making a Mod with Unity's Lego Microgame! [Series Finale]
Everything you need to know about prefabs in Unity | Prefabs Explained ft. Lego Microgame
zhlédnutí 15KPřed 3 lety
Everything you need to know about prefabs in Unity | Prefabs Explained ft. Lego Microgame

Komentáře

  • @lukegf0
    @lukegf0 Před hodinou

    Thanks for another awesome game dev video!

  • @rendered3090
    @rendered3090 Před 23 hodinami

    This was such a fantastic tutorial❤ I really wished you made more on cinemachine

  • @cartruck4118
    @cartruck4118 Před 2 dny

    😲 😴

  • @greedy_onigiri
    @greedy_onigiri Před 2 dny

    Wonderful tutorial. Clear, concise, and extremely informative. I've yet to see any tutorial go through such lengths to explain these features. THANK YOU!!

  • @KingdomOfHeavenPictures

    Hey! You're a good teacher. Well done. Subbed.

  • @LariDKdraws
    @LariDKdraws Před 3 dny

    Can i just say im super enjoying your videos. I absolutely love that you explain things throughly. You are amazing thank you so so much. Ive subscribed and I like all the videos I watch. thank you so much!

  • @bogalok588
    @bogalok588 Před 3 dny

    Ty so much

  • @asver8409
    @asver8409 Před 3 dny

    Я плохо знаю английский и редко смотрю видео на неём, но мне очень нравятся ваши лекции. Вы говорите чётко, лаконично, пишите понятный код и объясняете всё необходимое. Спасибо!

  • @georgeheinz7074
    @georgeheinz7074 Před 3 dny

    the headrig works for iphone 15 pro max? thank you

  • @nrtqqgaming8729
    @nrtqqgaming8729 Před 4 dny

    Fix to script if your void Awake dosent work :D Change Player input to PlayerControls private PlayerControls name; controls = new PlayerControls(); name.ActionMapName.ActionsName.performed :)

  • @ItzSylvan
    @ItzSylvan Před 4 dny

    the fit goes crazzzzy - now imagine coming into the office with that

  • @thefirebeanie5481
    @thefirebeanie5481 Před 5 dny

    do you have this tutorial for player movment? its kind of hard to work backwards using a past tutorial for this state machine but the tutorial for this is animation not movement, thanks!

  • @obsidiantaken12
    @obsidiantaken12 Před 6 dny

    When I turned on the camera I got a error that said argument out of range must be non negative and less than the size of the collection how do I fix that

  • @madinsomniac5765
    @madinsomniac5765 Před 6 dny

    I can seem to connect this state machine to any of the state scripts This is my first time using a state machine and i have no idea what i am doing wrong. Any kind of help or advince would be greatly apreciated

  • @user-nw8dd2pl7i
    @user-nw8dd2pl7i Před 8 dny

    love you

  • @racrity
    @racrity Před 9 dny

    Thanks a lot <3

  • @aritrachatterjee4257

    Anybody facing a problem where, the box collider is detecting only the player and nothing else?

  • @luka-vln
    @luka-vln Před 11 dny

    Can someone help me adding backwards movement to this code? i have a backwards anim with pos 0, -0.5.

  • @eliran_sh
    @eliran_sh Před 12 dny

    Good Video! ❤

  • @gloups825
    @gloups825 Před 13 dny

    hi @iHeartGameDev, i discovered your channel a few days ago and i find that your approach to code in terms of quality and explanation is one of the best i've seen on youtube. i'm planning to make my first real game and i'd like to use the simplest and most modular architecture. Do you think that using a State Machine as the GameManager (initialise, restart, fail, succeed) and the Observer Pattern with scriptable objects for all the other game logic, such as the Input Reader for example, would correspond to this?

  • @TheRubenazo
    @TheRubenazo Před 13 dny

    I know this is not the video, but you left on prior StateManager videos about the concept of GetNextState and explaining in detail how it goes from one state to the other. If the nextStateKey is equals to .GetNextState() (shouldn't be named GetState because it's getting the same one?) and then checks again if it's equal to the same thing... How the hell do we code so the manager goes from one state to the other?

  • @BlenderUnity
    @BlenderUnity Před 13 dny

    boi I'm l'm loving this series!

  • @Dr3ampunk
    @Dr3ampunk Před 13 dny

    Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors please help.

  • @Dr3ampunk
    @Dr3ampunk Před 13 dny

    Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors.

  • @pimmel_news
    @pimmel_news Před 14 dny

    if i wanted a c++ type of script I would get crysis engine

  • @lukegf0
    @lukegf0 Před 15 dny

    Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.

  • @zwenkwiel816
    @zwenkwiel816 Před 16 dny

    Whats the point of this stringtohash stuff? Like how does adding a bunch of integer fields optimize your code? It basically just converts text to numbers, right? How is that better?

  • @Jakes_psyche
    @Jakes_psyche Před 16 dny

    the only thing i learned from this is to not use blend trees

  • @andreq6924
    @andreq6924 Před 17 dny

    Not how to animate... how to add someone else's animations...

  • @axon266
    @axon266 Před 17 dny

    Learning A LOT from your videos!! Thanks!!!

    • @iHeartGameDev
      @iHeartGameDev Před 17 dny

      Thank you for watching! Hope you enjoy my other content!

  • @jimmyyu3383
    @jimmyyu3383 Před 18 dny

    Hi, i just wanna let you know that i learnt various state machine and i think yours is best for me as a beginner. I implemented a similar state machine in my ebook and specifically mention your CZcams channel. The book title is How I get tricked by Unity and it is on amazon now. Please there is no need to buy or advertise. I get only penny out of this book and i just try to share how beginners like me can code in Unity. I put your link on page 519. If you wish to have a look, please feel free to drop me a note and i can print screen. Anyway, thank you very much for your sharing! Keep up your good work. Flamming

    • @iHeartGameDev
      @iHeartGameDev Před 16 dny

      Thank you for the callout! That's incredibly kind!

  • @iurimonteiro4767
    @iurimonteiro4767 Před 18 dny

    rokoko is just horrible xD

    • @drucartier2164
      @drucartier2164 Před 18 dny

      Why..? I was thinking about getting some stuff from them

    • @iHeartGameDev
      @iHeartGameDev Před 18 dny

      I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?

  • @atlanteum
    @atlanteum Před 18 dny

    Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -

    • @iHeartGameDev
      @iHeartGameDev Před 18 dny

      I’ll check for you when I’m home!

    • @atlanteum
      @atlanteum Před 17 dny

      @@iHeartGameDev WooHoo!! Thanks!

  • @s_abhinav
    @s_abhinav Před 18 dny

    The quality of the videos are great!

  • @unitynocode
    @unitynocode Před 18 dny

    Very impressive ! Everyone will buy this after Mixamo ends the free use on their site. 😃

  • @gam3Pippo
    @gam3Pippo Před 19 dny

    hey this not alwats triggers for me, if i smash the button multiple times at some point it miss to call the function

  • @silasselvaraj410
    @silasselvaraj410 Před 21 dnem

    NOT sure but ig u just showed ur ip in the wifi section, idk but u shud hide it cus anyone can get ur location then 5:08

    • @iHeartGameDev
      @iHeartGameDev Před 21 dnem

      Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄

    • @pokipokepoke
      @pokipokepoke Před 16 dny

      Thats his LAN IP anyways. Can't do anything with that

  • @irtezamasud1079
    @irtezamasud1079 Před 21 dnem

    Cool. Lets do a shot and take it to unreal metahuman with facial mesh.

    • @RokokoMotion
      @RokokoMotion Před 20 dny

      Can definitely do this with the Headrig!

  • @matteo.grossi
    @matteo.grossi Před 21 dnem

    No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.

    • @godonholiday
      @godonholiday Před 21 dnem

      🤯 It’s a commercial for Rokoko.

    • @RokokoMotion
      @RokokoMotion Před 20 dny

      Fair :) I think the key word here being "any". A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!

    • @matteo.grossi
      @matteo.grossi Před 20 dny

      @@RokokoMotion You are not competing with optical, but with other inertial and AI solutions. The only advantage point of Rokoko is a lower entry price. Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).

    • @ncssravan5527
      @ncssravan5527 Před 14 dny

      I believe he said "indie developers" and not "any developers"😅

    • @matteo.grossi
      @matteo.grossi Před 14 dny

      @@ncssravan5527 Not sure about that, but even in that case that statement would be highly debatable.

  • @tehPete
    @tehPete Před 21 dnem

    Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!

    • @iHeartGameDev
      @iHeartGameDev Před 21 dnem

      Hahaha sorry about that! To be honest, the leg data was normally pretty great right after calibration!

  • @PotatoManager420
    @PotatoManager420 Před 21 dnem

    Animations, animators, procedural animations, and now motions capture. This is sure is the next level!

    • @iHeartGameDev
      @iHeartGameDev Před 21 dnem

      Thanks so much for the support, PotatoManager!!

  • @davebertaud
    @davebertaud Před 21 dnem

    Lol, I thought you were dressed like Solid Snake in the thumbnail

  • @eprohoda
    @eprohoda Před 21 dnem

    Iheartgamedev~thank you- amazing sharing! 🎥

  • @evolvedant
    @evolvedant Před 21 dnem

    That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?

    • @iHeartGameDev
      @iHeartGameDev Před 21 dnem

      Agreed! I’m surprised that doesn’t exist yet. And yes, the calibration process anytime it gets out of sync is just 3 seconds!

  • @iHeartGameDev
    @iHeartGameDev Před 21 dnem

    Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on CZcams so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments! Cheers! -Nicky

  • @sakeb1
    @sakeb1 Před 22 dny

    me after watching this video: going back to every project and separating all the jumbled up code into different states

    • @iHeartGameDev
      @iHeartGameDev Před 16 dny

      Happy to hear that the tutorial is helpful!

  • @PaxAugustaGame
    @PaxAugustaGame Před 22 dny

    Amazing Tutorial! logical structure, no nonsense, great! thanks

  • @user-yl8dv3wp7t
    @user-yl8dv3wp7t Před 25 dny

    So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?