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iHeartGameDev
United States
Registrace 8. 12. 2016
iHeartGameDev is a channel all about game development. Together we explore the ins and outs of the Unity game engine and learn best practices in programming through highly detailed tutorials that break everything down to be as beginner-friendly as possible. From character animations, to camera systems and so much more: there is so much to learn and share as we progress on our game dev journeys!
Unboxing and first impressions of Rokoko Motion Capture in 2024!
Dive into the world of motion capture with Rokoko's latest gear! In this video, I unbox the Rokoko Headrig, Smart Gloves, and the Smartsuit Pro 2. From the initial tight packaging to setting up the gear for the first time, I share my hands-on experience and impressions. The Headrig comes with a sleek design and snug fit for capturing facial expressions. The Smart Gloves provide precise finger tracking, while the Smartsuit Pro 2 offers full-body motion capture with 20 sensors, perfect for detailed animations.
📦 Watch as I set up the Smartsuit Pro 2 and Smart Gloves, update firmware, and calibrate the suit for accurate motion tracking in Rokoko Studio. I'll show you how to connect the devices, create an actor, and calibrate for perfect alignment. Enjoy watching my movements come to life in real-time with Rokoko's advanced motion capture technology!
👉 If you're interested in the latest in motion capture tech, don't miss this video! Like, comment, and subscribe for more unboxing and tech reviews!
🔗 Get started with Rokoko: [Rokoko Website](glnk.io/3vn51/iheartgamedev)
Music provided by chillhop:
Shofel - Thrillseeker chll.to/92e2e3e3
Bao, Venuz Beats, Broken Transient - Dreams & Reality chll.to/96b7904a
Kreatev - Speedin' chll.to/0405f690
Kreatev - Interlude Ride chll.to/ed97270a
Leavv, Midan - Bloom chll.to/73028db8
#Rokoko #MotionCapture #TechReview #Unboxing #SmartSuitPro2 #SmartGloves #Headrig #Animation #RokokoStudio
📦 Watch as I set up the Smartsuit Pro 2 and Smart Gloves, update firmware, and calibrate the suit for accurate motion tracking in Rokoko Studio. I'll show you how to connect the devices, create an actor, and calibrate for perfect alignment. Enjoy watching my movements come to life in real-time with Rokoko's advanced motion capture technology!
👉 If you're interested in the latest in motion capture tech, don't miss this video! Like, comment, and subscribe for more unboxing and tech reviews!
🔗 Get started with Rokoko: [Rokoko Website](glnk.io/3vn51/iheartgamedev)
Music provided by chillhop:
Shofel - Thrillseeker chll.to/92e2e3e3
Bao, Venuz Beats, Broken Transient - Dreams & Reality chll.to/96b7904a
Kreatev - Speedin' chll.to/0405f690
Kreatev - Interlude Ride chll.to/ed97270a
Leavv, Midan - Bloom chll.to/73028db8
#Rokoko #MotionCapture #TechReview #Unboxing #SmartSuitPro2 #SmartGloves #Headrig #Animation #RokokoStudio
zhlédnutí: 2 257
Video
Collision Detection in my Procedural Animation State Machine
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Collision detection is crucial for my procedural animations, and in this video, I’ll show you exactly how I implemented it in my state machine. We'll cover creating a custom Environment Detection Collider which programmatically adjusts its size and position. And then use trigger events to detect and interact with objects in your game environment. We'll cover essential techniques to calculate th...
How to Program in Unity: Using my "BETTER" State Machine for Procedural Animation
zhlédnutí 12KPřed 4 měsíci
Learn how to program a custom state machine in C# and Unity in this brand new tutorial explaining the state machine I used for procedural animation! This tutorial explains how you can use the reusable components I've shared previously in the "Programming a BETTER state machine" video. Together, we'll walk through the code to see just how powerful a well-structured state machine can be! This vid...
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YOU helped make our State Machine BETTER!
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Thanks for another awesome game dev video!
Thank you Luke!
This was such a fantastic tutorial❤ I really wished you made more on cinemachine
😲 😴
Wonderful tutorial. Clear, concise, and extremely informative. I've yet to see any tutorial go through such lengths to explain these features. THANK YOU!!
Hey! You're a good teacher. Well done. Subbed.
Can i just say im super enjoying your videos. I absolutely love that you explain things throughly. You are amazing thank you so so much. Ive subscribed and I like all the videos I watch. thank you so much!
Ty so much
Я плохо знаю английский и редко смотрю видео на неём, но мне очень нравятся ваши лекции. Вы говорите чётко, лаконично, пишите понятный код и объясняете всё необходимое. Спасибо!
the headrig works for iphone 15 pro max? thank you
Fix to script if your void Awake dosent work :D Change Player input to PlayerControls private PlayerControls name; controls = new PlayerControls(); name.ActionMapName.ActionsName.performed :)
the fit goes crazzzzy - now imagine coming into the office with that
We do have a nice studio... just saying!
do you have this tutorial for player movment? its kind of hard to work backwards using a past tutorial for this state machine but the tutorial for this is animation not movement, thanks!
When I turned on the camera I got a error that said argument out of range must be non negative and less than the size of the collection how do I fix that
I can seem to connect this state machine to any of the state scripts This is my first time using a state machine and i have no idea what i am doing wrong. Any kind of help or advince would be greatly apreciated
love you
Thanks a lot <3
Anybody facing a problem where, the box collider is detecting only the player and nothing else?
Can someone help me adding backwards movement to this code? i have a backwards anim with pos 0, -0.5.
Good Video! ❤
hi @iHeartGameDev, i discovered your channel a few days ago and i find that your approach to code in terms of quality and explanation is one of the best i've seen on youtube. i'm planning to make my first real game and i'd like to use the simplest and most modular architecture. Do you think that using a State Machine as the GameManager (initialise, restart, fail, succeed) and the Observer Pattern with scriptable objects for all the other game logic, such as the Input Reader for example, would correspond to this?
I know this is not the video, but you left on prior StateManager videos about the concept of GetNextState and explaining in detail how it goes from one state to the other. If the nextStateKey is equals to .GetNextState() (shouldn't be named GetState because it's getting the same one?) and then checks again if it's equal to the same thing... How the hell do we code so the manager goes from one state to the other?
It's incredibly confusing
boi I'm l'm loving this series!
Thank you 🙏
Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors please help.
Assets\animationStateController.cs(40,58): error CS1026: ) expected Assets\animationStateController.cs(45,2): error CS1513: } expected i got these errors.
if i wanted a c++ type of script I would get crysis engine
Thanks for this great video! I am interested in motion capture and I definitely like to see a tutorial video about it, specifically how to use the captured motions in Unity.
Whats the point of this stringtohash stuff? Like how does adding a bunch of integer fields optimize your code? It basically just converts text to numbers, right? How is that better?
Hi! It is a slight performance increase!
the only thing i learned from this is to not use blend trees
lmao
Not how to animate... how to add someone else's animations...
Learning A LOT from your videos!! Thanks!!!
Thank you for watching! Hope you enjoy my other content!
Hi, i just wanna let you know that i learnt various state machine and i think yours is best for me as a beginner. I implemented a similar state machine in my ebook and specifically mention your CZcams channel. The book title is How I get tricked by Unity and it is on amazon now. Please there is no need to buy or advertise. I get only penny out of this book and i just try to share how beginners like me can code in Unity. I put your link on page 519. If you wish to have a look, please feel free to drop me a note and i can print screen. Anyway, thank you very much for your sharing! Keep up your good work. Flamming
Thank you for the callout! That's incredibly kind!
rokoko is just horrible xD
Why..? I was thinking about getting some stuff from them
I’ve had a really solid experience with my gear. Do you mind elaborating? Have you used the smart suit pro II and smart gloves or are you talking about older products?
Can the angle of the bracket holding the iPhone be adjusted? Is it able to tilt up and down in order to center the face properly? Thank you in advance -
I’ll check for you when I’m home!
@@iHeartGameDev WooHoo!! Thanks!
The quality of the videos are great!
Yay, thank you!
Very impressive ! Everyone will buy this after Mixamo ends the free use on their site. 😃
hey this not alwats triggers for me, if i smash the button multiple times at some point it miss to call the function
NOT sure but ig u just showed ur ip in the wifi section, idk but u shud hide it cus anyone can get ur location then 5:08
Hey there! Thank you for the concern! IP addresses give general location data, but I’m pretty open about the fact that I live in New York at the moment! 😄
Thats his LAN IP anyways. Can't do anything with that
Cool. Lets do a shot and take it to unreal metahuman with facial mesh.
Can definitely do this with the Headrig!
No offense, but If you say Rokoko is the highest quality motion capture available to any developer, you either don't know what you are talking about, or you are lying.
🤯 It’s a commercial for Rokoko.
Fair :) I think the key word here being "any". A lot of professional solutions optical are much more expensive. Our goal is to make motion capture more accessible for everyone!
@@RokokoMotion You are not competing with optical, but with other inertial and AI solutions. The only advantage point of Rokoko is a lower entry price. Data quality is nowhere near your main competitors (you know who i am referring to and you also know what i think about them :D ).
I believe he said "indie developers" and not "any developers"😅
@@ncssravan5527 Not sure about that, but even in that case that statement would be highly debatable.
Pretty nice; the handling of the leg animation is clearly the next big hurdle, though it's not really a problem if your animating everything from the waist down another way. The off-balance positioning of the legs triggered an anxiety response I wasn't expecting!
Hahaha sorry about that! To be honest, the leg data was normally pretty great right after calibration!
Animations, animators, procedural animations, and now motions capture. This is sure is the next level!
Thanks so much for the support, PotatoManager!!
Lol, I thought you were dressed like Solid Snake in the thumbnail
Could be my first cosplay! 😂
@@iHeartGameDev lol
Iheartgamedev~thank you- amazing sharing! 🎥
Thank you for watching! I appreciate it!
That's pretty cool, I am very interested in someone making an app so the motion tracking data is sent over OSC to VRChat so you can have that kind of motion tracking in Social VR. Also, how long does it track you well, before you have to recalibrate? As well, how long is the calibration process, it looked like it was a quick stand still and click a button step, is it that simple every time?
Agreed! I’m surprised that doesn’t exist yet. And yes, the calibration process anytime it gets out of sync is just 3 seconds!
Hey everyone! First time making a video like this -hope you like it! I was really stoked when Rokoko reached out to me about working with them. I’ve been a fan basically since I started on CZcams so it was so cool to finally get in touch! Any videos y’all would be interested in having covered? Let me know in the comments! Cheers! -Nicky
me after watching this video: going back to every project and separating all the jumbled up code into different states
Happy to hear that the tutorial is helpful!
Amazing Tutorial! logical structure, no nonsense, great! thanks
Glad you liked it!
So, did everything that was said in the video, but only the rig rotates, and not the actual 3D model, also I have no idea how to put the avatar in the animator on(it doesnt let me drag the armature in for some reason), so did I mess up in blender or is it the avatar?