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JohnBrx
Registrace 18. 01. 2015
Wishlist ISO-CORE on steam now!
store.steampowered.com/app/2983860/ISOCORE/
store.steampowered.com/app/2983860/ISOCORE/
Adding a combat system to my indie game [DEVLOG]
#gamedev #game #games #programming #coding #pixelart #unity #indiegame
In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music:
Song 1: massobeats - warmth
freetouse.com/music/massobeats/warmth
Song 2: massobeats - jasmine tea
freetouse.com/music/massobeats/jasmine-tea
In this video, I show how I implemented the fighting system for my isometric pixel art indie game. And how I fixed some of the complaints from people in the last video.
Wishlist ISO-CORE on Steam now!
store.steampowered.com/app/2983860/ISOCORE/
Music:
Song 1: massobeats - warmth
freetouse.com/music/massobeats/warmth
Song 2: massobeats - jasmine tea
freetouse.com/music/massobeats/jasmine-tea
zhlédnutí: 16 454
Video
Creating the world for my indie game [DEVLOG]
zhlédnutí 132KPřed 2 měsíci
#gamedev #programming #coding #pixelart #unity In this video, I show how I implemented the game world of my indie game with procedural generation using Perlin Noise. Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ Music: Song 1: massobeats - jasmine tea freetouse.com/music/massobeats/jasmine-tea Song 2: massobeats - lush freetouse.com/music/massobeats/lush
Creating 3D Lighting for my 2D Game
zhlédnutí 8KPřed 11 měsíci
#gamedev #unity #coding #english Please feel free to write your opinions and ideas for improvement in the comment section! Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/ T3ssel8r:www.youtube.com/@t3ssel8r Music by massobeats: czcams.com/video/23Yj0EgZ_VM/video.html&ab_channel=massobeats
Making a game with two and a half dimensions
zhlédnutí 6KPřed 11 měsíci
#gamedev #coding#english Wishlist ISO-CORE on Steam now! store.steampowered.com/app/2983860/ISOCORE/
Has a really great style and I really like the grid movement system
Add day night cycles so it gets scary and dangerous at night; Mobs can attack player structures.
There is already a day and night cycle :) Just doesn’t appear in the video. You can see it in the video about lighting.
Not sure how your engine works but for shadows I try to take a mask approach probably: 1. make a mask using all visible top elements like trees, grass and stones. 2. calculate all shadows on a single layer and substract the mask from the result 3. in that order draw grass then shadows then top elements To be clear I haven't watched much of the video but this is what comes to mind right now
The grid is dope! Please keep it
ur programming the game in java?
It’s c# ;)
This looks nice!
Gridlines only when building by default! Also as a toggle option.
With camera shakes: Translate, don't rotate! If you wiggle rotation, you may trigger motion sickness.
I’ve noticed that people don’t like the camera shake. I will change that!
@@John-Brx Try just translating it, and if that still doesn't work, good old SFX particles! I don't know, see what sticks :) But I love the astetic of the game. If feels both cozy and full of possibilities!
I really like the grid lines especislly in the more open spaces
When you have a feature like that, where it's just a few lines of code and you can't decide on yes or no... put it in the options and let the player decide. Don't leave it to the comment section.
add cat
I think the grid should appear only when you're building, but you can make a toggle too.
I'm subscribing without even watching, I feel it'll be worth
Toggle for the ones who do and don't like the grid lines, I however am a big fan of it not showing. Wish-listed!
for the outline of the grid if possible make an option to let the player choose because both options are good, I have difficulty choosing
Definitely looks better without grid lines! If they are toggled this needs to be the default. The amount of players that wont touch configs is insane and you want your game to look as good as possible out of the box.
open world is awesome, can you go with a generic story, "save the princess" hahah
gride lines are awesome tbh, thats what i like about it, maybe just lower the opacity to 10% or allow a toggle in the menu for it to be turned on or off
looks cool great art
Hey John, Where can I reach out to you? Would love to chat with you about your game.
You can contact me through my email: Johnbrx.games@gmail.com
i need a daily devlog it's so cool!
I kinda like the grid lines, but maybe give it a lighter color? Also will there be a linux version?
yes there will be a linux version! :)
Damn this is looking good
i love this! i think i like the squares more but just make it a option that u can toogle it on and off #wishlisted
maybe the gridline should be of a lighter green
In other games, they have a button they can press to toggle grid lines on and off for example.
The screen shake looks too intense, maybe you should add an option to turn it off
Just let the player choose to see the grid lines and set the opacity. The screen shake is jarring, turn of pixel perfect when you do it. Overall the game looks fantastic and I think you have something with potential. Im also a game dev & do pixel art. Let me know if you need any help. Best wishes.
Just make the gridlines more subtle.
Maybe that the frames on the ground should be edited with preferences :))
This game looks fanstatic, i have a question, how do your enemies avoid to jump into the same tile when attacking player, do you implement any collision avoidance
I have a second tile-map that contains a tile in every cell that a object is standing on. The mobs just check the map to see if the cell that they are going to jump in to is containing an object already.
Without lines looks good and clear. Lines very noisy
hey frend, the way you can fix your shadows is by projecting them into a single layer (preferably via shader) and then rendering that as a single object
Looks great! I really like the dash mechanic.
The Grid lines should blend with the grass tile some shallow some not so much.
Make the default option no grid
yep, the gridline makes the world more cluttered and unfinished.
Can you zoom in and out???
Yes you can. But there is a maximum render distance. And also zooming out comes with higher processing power.
since I don't work with that myself, I don't know how hard it would be to implement, but why don't you try to add an option to turn on and off the grid lines? So that each player (and you) can pick the option that works best for them. Edit: nvm, ppl already suggested that lmao
dont use grid lines
Camera shake feels bad :(
I think it might be because the camera rotates istead of just panning on shake. This causes the pixelart to break for a short moment.
Really excited to try this out
Why do you think the last devlog blew up so big?
Maybe make a slider for how visible the gridlines are. I'd love to keep 'em on for clarity, but probably at reduced contrast if the option is there, which is what I would recommend for the default as well: somewhere in between the two options you showed.
no grid lines.
I think the grid lines can stay, but at the same time make them less noticeable by either making them thinner or more transparent.
love the gridlines!
This looks great! I love the artwork
Is it weird to ask what you are using to make this game? Also it looks amazing!
I’m using unity as the game engine. But I do the pixel art in GraphicsGale. Hope that helps :)
@@John-Brx, it does thank you!
This game looks amazing! I hope get to this point with my devlogs!