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Hilmi Yafi A
Indonesia
Registrace 30. 06. 2011
Hello, my name is Hilmi, it sounds like "heal me" if you're wondering. 😊
Writing Rectified Flow Network in Python Part 2 - The Reflow Network
This rectified flow network is based on the U-Net architecture with positional embedding on each of its block.
To make the training faster, the data is pre-encoded to the latent space before training. So we don't have to encode every step of the training. And then the latent space is also normalized.
In rectified flow network, the training data will be a linear interpolation between random noise and the data. The model will be trained to predict the direction to from the noise to the data.
In the original paper, to get to the data from the noise, we can just use Euler integration method. That's what I do for the test images at training. At the end, I also tried resampling the noise between each denoising step.
To make the training faster, the data is pre-encoded to the latent space before training. So we don't have to encode every step of the training. And then the latent space is also normalized.
In rectified flow network, the training data will be a linear interpolation between random noise and the data. The model will be trained to predict the direction to from the noise to the data.
In the original paper, to get to the data from the noise, we can just use Euler integration method. That's what I do for the test images at training. At the end, I also tried resampling the noise between each denoising step.
zhlédnutí: 7
Video
Blender 3D Character Making Part 4 Retopologizing - Kye
zhlédnutí 15Před dnem
Midi, Tuning, Mixing: hilmiyafia Original Song: Cherrybelle - Brand New Day
Writing Rectified Flow Network in Python Part 1 - The Autoencoder
zhlédnutí 31Před 14 dny
This autoencoder will compress the size from 3x128x128 to 3x16x16. This smaller size is easier for the rectified flow network to learn. The block of the autoencoder is based on MobileNetV2, it is basically an inverted residual block (the channels are expanded inside the block instead of compressed). For the encoder I use strided convolution to retain as much information as possible. But on the ...
Blender 3D Character Making Part 3 Texturing & Detailing - Kye
zhlédnutí 28Před 21 dnem
Reference from: www.artstation.com/artwork/rRlgXO Midi, Tuning, Mixing: hilmiyafia Original Song: Pee Wee Gaskins - Dari Mata Sang Garuda
Python Tomography Backprojection with Ramp Filter
zhlédnutí 24Před měsícem
I think it is amazing that an image can be reconstructed from the sinogram. It reminds me of creating joint probability distribution from their marginal probability distribution! And from this I learned that Radon transform and Hough transform is similar. Background Music by Migfus20 freesound.org/s/586838/ License: Attribution 4.0
Blender 3D Character Making Part 2 Sculpting & Hair - Kye
zhlédnutí 21Před měsícem
Reference from: www.artstation.com/artwork/rRlgXO Midi, Tuning, Mixing: hilmiyafia Original Song: CJR - Terhebat
Unreal Engine First Game Flutter Birb
zhlédnutí 59Před měsícem
I finally tried Unreal Engine! This experience was like Python all over again. So learning Unreal Engine after Unity3D is like learning Python after C# for me. My brain was fighting the change, and I keep asking "Why! Why are you doing it like that?". 😅 But I got there. So here are my fist impressions that stuck out to me while using Unreal Engine: 1. Unreal Engine is heavy. Even on this 2D gam...
Blender 3D Character Making Part 1 Modelling - Kye
zhlédnutí 41Před měsícem
Reference from: www.artstation.com/artwork/rRlgXO Midi, Tuning, Mixing: hilmiyafia Original Song: Killing Me Inside - Hilang
Python Pytorch Training Rectified Flow Diffusion Model
zhlédnutí 119Před 2 měsíci
Dataset: www.kaggle.com/datasets/andrewmvd/animal-faces
Flutter Run ONNX Machine Learning AI Model on Android Tutorial
zhlédnutí 355Před 3 měsíci
How to run ONNX models on Flutter easily! You can use this package: pub.dev/packages/onnxruntime Get the source code here: ko-fi.com/s/56215fdde8 #flutter #machinelearning #pytorch #dart #android #tutorial #python #artificialintelligence #classification #recognition #patternrecognition
Itch.io - Rusa's Legacy [Preview]
zhlédnutí 38Před 4 měsíci
Download now on Itch.io! Available for Windows, MacOS, and Linux 😊 hilmiyafia.itch.io/rusas-legacy Support me on Ko-fi 🙏 ko-fi.com/hilmiyafia
Unity Android Game Astromaths
zhlédnutí 16Před 6 měsíci
Download: play.google.com/store/apps/details?id=com.hilmiyafia.astromaths Cloud Nine by Hayden Folker | soundcloud.com/hayden-folker Music promoted by www.free-stock-music.com Creative Commons Attribution 3.0 Unported License Sci-Fi Sound Effects Library by Little Robot Sound Factory littlerobotsoundfactory.com
Unity Android Game Teka-Teki Silang Caroll
zhlédnutí 24Před 6 měsíci
Download: play.google.com/store/apps/details?id=com.hilmiyafia.tekatekisilangcaroll The musics are provided by Argofox: Ghost'n'Ghost - Lazy Sunday czcams.com/video/oD_tTVjeNeg/video.html
Unity Android Game Color Fall
zhlédnutí 20Před 6 měsíci
Download: play.google.com/store/apps/details?id=com.hilmiyafia.colorfall
Blender Bones + Blend Shapes Animation Test
zhlédnutí 62Před 6 měsíci
Blender Bones Blend Shapes Animation Test
Flutter Flame Game - Amber and Ice Solution
zhlédnutí 64Před 8 měsíci
Flutter Flame Game - Amber and Ice Solution
Python Image Splitter Combiner for Upscaling Big Images
zhlédnutí 27Před 9 měsíci
Python Image Splitter Combiner for Upscaling Big Images
Python PyTorch GAN Expanding Colapsed Mode
zhlédnutí 27Před 9 měsíci
Python PyTorch GAN Expanding Colapsed Mode
Makin Persian-European Architecture in Blender Part 14
zhlédnutí 26Před 9 měsíci
Makin Persian-European Architecture in Blender Part 14
OpenUtau AI Tuner for Non-AI Voicebanks - Conditional WGAN-GP
zhlédnutí 429Před 9 měsíci
OpenUtau AI Tuner for Non-AI Voicebanks - Conditional WGAN-GP
Makin Persian-European Architecture in Blender Part 13
zhlédnutí 11Před 9 měsíci
Makin Persian-European Architecture in Blender Part 13
Makin Persian-European Architecture in Blender Part 12
zhlédnutí 15Před 10 měsíci
Makin Persian-European Architecture in Blender Part 12
Makin Persian-European Architecture in Blender Part 11
zhlédnutí 11Před 10 měsíci
Makin Persian-European Architecture in Blender Part 11
Makin Persian-European Architecture in Blender Part 10
zhlédnutí 18Před 11 měsíci
Makin Persian-European Architecture in Blender Part 10
I've tried following this tutorial with my real life house and the house winds up being too small for some reason.
It is probably because of the FOV (field of view). Human eyes FOV is around 190 degrees, while the camera in games usually just around 60-90 degrees. This could make everything seems smaller and tight. You can try increasing the FOV, but since Unity doesn't use curved screen like our retina, everything will look very distorted. Usually in games they use Panini projection for the camera in high FOV, it still has some kind of distortion, but it is so much better than the usual projection.
i'm gettting this error: hifigan, h = get_hifigan() ^ SyntaxError: invalid syntax
Hello, I'm sorry but I can't tell what is wrong from that amount of information, is that the full error?
@@hilmiyafia line 63
line 63
@@NotCreeper137 I know it is line 63, it is still impossible to know what is wrong from that amount of information. You need to record your screen showing your code and running the code.
Thanks for this video. Nice demonstraction. what about running small LLm like HuggingFaceTB/SmolLM-135M on this?
If you can export it to onnx, it supposed to work with this package too
Hello, I watch CZcams and learn a lot. I create a big map by making a cube into one, is there a way if I want to increase one particular wall? All the ratios are broken, and the map is broken.
Hello, can you record the screen to show the problem?
hi, i m working with diffsinger. i have trained german model (nnsvs), how can i create phonemizers for the phonemes and graphemes i used for audio labelling?? when i add few german examples and their phonemes breakdown in dsdict.yaml file the phonemizers works properly in openutau but only for the german words that are in the dsdict.yaml file for any other word i get "error" in openutau... can you help by guiding how i can create new german phonemizers for my project ? where can i get in touch with you? thank you!!
Hello, yes that's correct, you need to put all existing words in your language in the dictionary. That's how people do it with language like English where the pronunciations are not consistent. Except if your language has consistent pronunciation rules, you just need a table to convert from graphemes to the phonemes in your voicebank.
@@hilmiyafia hey, thank you for the reply, as i am not a native german speaker it would take too much time for me to add in german words with their phonemes in dsdict.yaml file... how can i create a plug-in/ dll for german grapheme to phonemes mapping for it to work properly with openutau with out the "error" msg ?!
and just to mention, , my dataset is NNSVS (wav+lab) and not enunu or cv/ cvvc :)
@@amanhanspal5349 You're welcome. I'm not a native German too, I don't know much about German. If German is not phonetically consistent, you have to put all the words in the dictionary, it is not a matter of whether you are a native or not. So the first step you need to do: find out if German is phonetically consistent or not. Only if it is, you can continue using the shorter method by making the phonemizer.
@@hilmiyafia thank you for the clarification! yes, German is phonetically consistent.
Wahh ini udah unreal engine ya bang
Iya, baru belajar, masih nyari tau itu kakinya kenapa masuk ke bawah lantainya 😅
Where did you find the round hard brush? I can’t find it anywhere
Oh! You're right! It seems they changed the name in the latest Krita version. In Krita 4, you can use Basic-5 Size, or Basic-5 Size Opacity. Try which one looks better! 😊
@@hilmiyafia I’ve tried both but they don’t really resemble the brush that you’ve used. Thanks for your replying though
@@sosaaa2256 You're welcome!
bang izin mau tanya dikit, abang pake unity versi berapa ya?, projectnya jago banget inimah kerenn njayyy
Makasih! Versi pastinya lupa, tapi kayaknya 2021 atau 2020.
Abang orang indonesia?
@@dikayahartana9554 Ini nanya aku atau @DsnoopY ?
@@hilmiyafia bang hilmi lah
@@dikayahartana9554 Oh iya orang Indonesia
This was the epiphany I needed for interior design, thank you very much. Building the structure as if following a floorplan is fucking brilliant
You're welcome! I'm glad you found it useful! 😊😊
Great method. Lots of excess geometry though if dimensions of doors and windows vary.
That's correct, that's why in my other tutorial that is more complex, I merged a lot of vertices. czcams.com/video/AfaOejwSsCQ/video.html
can you make full video how to do this in python thank you
I've made the video on how to make this using your own voice: czcams.com/play/PLuVz-FGt23yIwLGX5_ua_SL7JaVuDHr2k.html&feature=shared
What will happen if we wont do vertices collapse?
It will slow down the baking process and when playing the scene
Hey, when i 'collapse verticles' my walls fall into one anchor, making the wall break. How do I fix this please? great vid btw
Hello, thank you so much! 😊 Could you record your screen showing the problem?
It is an interesting idea. Would you like to open source the small project?
Thank you! Not in the moment, usually I also upload the programming video with it, but I don't have the time for it right now.
Ka gimana ya agar kameranya gak tembus" dinding? :"
Radius Capsule Collidernya harus lebih besar daripada Near Clip Plane kameranya
@@hilmiyafia ttp gak bsa ka, knp ya ?
@@stefaniemojambo1064 Boleh screen record masalahnya? Biar bisa lihat
@@hilmiyafia ad forumny atau sejenisnya gtu gk ka?
@@stefaniemojambo1064 Kalo ngga salah ada forumnya unity
CPU and GPU specs?
CPU = i7 9750 GPU = RTX 2060
Does that work with Teto’s cvvc english voicebank?
If I'm not mistaken you can use the build-in phonemizer for teto.
Hi there! I’m doing research right now on a huge potential business regarding real estate homes and animation. I just watched your series on building this using Unity which is the platform I’m looking to have the company use. I’m looking to form a team with people familiar with Unity & what you just did here! I would love to talk further if you are up to it! PS:Sorry about the profile pic & name it’s not super professional 🤣
Hello, sure! What is the company, and what is your relation to them?
@@hilmiyafia Sweet! I’m the going to be the owner, do you have any socials or an email we can discuss further and I’ll tell you what we will be about!?
@@hilmiyafia do you have a contact??
@@oldmanwalker You can find my email on my about page
@@hilmiyafia hi sorry I couldn’t find your exact email!
skibidi dop dop
Is there part 2?
Unfortunately no, but you can watch my other full tutorial: czcams.com/play/PLuVz-FGt23yJvelTMOb62LMfVGVUgYyRK.html Or if you want a realtime video of a house building you can watch this one: czcams.com/play/PLuVz-FGt23yLxDo1bjaFoslJoS3Ds5Iw_.html
Tutorial install pytorch CPU pls🙏🏻
It's easy, first make sure that you already have python installed with pip, and then run this command on command prompt: pip install torch torchvision torchaudio
I failed pytorch GPU, when import pytorch it message error 😢@@hilmiyafia
@@primary4075 Can you copy the error message?
Me after Taco Bell
Oh no! 😅😅
It end up looking really good. Really helpful video
Thank you so much! I'm glad you find it helpful 😊😊
It still looks scary, I'd rather force a Japanese CV to speak English without plugins 💔
That's okay 👍
nice
Thank you! 😊😊
hey. could i know why there is diagonal lines across the green walls ?
Hello, can you mention the time on the video that you are referring to?
@@hilmiyafia yesyes. 15:36
@@protozoaaids Oh, that's just the shading mode "shaded wireframe". I changed it on 15:07 on the top left corner. You can read more about shading mode here: docs.unity3d.com/Manual/ViewModes.html
@@hilmiyafia thank you so much
@@protozoaaids You're welcome! 😊😊
3 years.
Yes it has been 3 years
wow
😊😊
bro how can i contact u?
Hello, you can email me hilmi.yafi.a@gmail.com
Does it obligatory have to be a .wav file?
Yes, because as far as I know scipy.io.wavfile only supports wav files.
@@hilmiyafia thanks bro
@@P1xelC47GM You're welcome! 😊😊
Holy SHIT! That’s epic AF!!!
Thank you 😊😊
@@hilmiyafia You’re truly very welcome!💕💕
Tutorial plis🙏🏽🙏🏽
Hello, this is my latest video on probuilder: czcams.com/play/PLuVz-FGt23yLxDo1bjaFoslJoS3Ds5Iw_.html&feature=shared
how can i have acces to your code ?
I'm sorry, my laptop harddisk was broken sometimes ago, and I couldn't save the code. But the algorithm is pretty simple, you can find the pseudocode on wikipedia: en.wikipedia.org/wiki/C4.5_algorithm
finally I found this ❤
Happy font making! 😊😊
have you made one ??
this is easier than to play the giddy goat with objs and what not
😅😅
Hi Hilmi! Thanks for this tutorial, I'm going to follow step by step... see if I can manage to replicate my house. I have a question: I am trying to collapse the vertices as you do, but this is making my wall move and change shapes, how can I fix that?
You're welcome! 😊😊
Does the Synthesis Notebook still work?
It didn't work when I made this video. But you can try it yourself if you want to, maybe I'm remembering wrong.
hello can i have 2d image of the map??
Sure! You can find it here: hilmiyafi.blogspot.com/2022/10/unity-probuilder-house-building-in-real.html
@@hilmiyafia thnx....
@@hilmiyafia i want to design hunted warehouse so could you plz help me about it?
@@durrenajaf4335 If you have any question, you can ask me here 👍👍
@@hilmiyafia thnx
Thanks for the videos! Did you upload the code on github or somewhere else?
You're welcome! You can find the github page here: github.com/hilmiyafia/raycasting
@@hilmiyafia wow, you uploaded it on github specially for me, thanks for that!
@@hilmiyafiawow! You uploaded it on github specially for me! Thanks for that!
@@MaxMorfiX You're welcome 😊😊 I hope you can learn something from it
Whether there would be any significant changes in the step if use probuilder version 5.2.2
I don't think so, if you have encountered any problem. Feel free to leave another comment! 😊
Thank u
@@snehashaji5580 You're welcome 👍👍
12.27 how you did that?
12:27
I don't understand which part you're referring to. I was just selecting all of the bottom vertices and snapped them to the bottom of the front step so they're the same height.
why won't it allow me to close up the walls after placing windows and door spaces at 6:45 ??
Hello, it would be helpful if I could see what you were doing. Could you record your screen?
i solved this problem but i'm getting errors with the code can you upload it somewhere @@hilmiyafia
can i also get your email i have a couple of questions with unity it'd really appreciate your help with
@@sarahbahgat8052 My email is: hilmiyafia@gmail.com
ty so much ! ur workflow is godlike
Thank you 😊😊
hey i know its been awhile but can you make a tutorial on how to do this gui? or can you share the code? Thank you so much!
Hello, you can follow this tutorial to make the UI. Just change the printInput method to run the tacotron: www.geeksforgeeks.org/how-to-get-the-input-from-tkinter-text-box/
Hi can you share the code pls?
Hello, I'm sorry but this application is still closed
from game import Game from agent import Agent What is the kind of library?.. Is it PyGame lib?...
Hello, it is not a library, it is another py file where I write the game.
@@hilmiyafia I got it. Thanx.
@@yonkeuulen8380 You're welcome! 😊😊
nice
Thank you 😊😊
Is this downloadable?
No, because this is not like a plugin 🙏🙏
@@hilmiyafia Ooohh I see, I haven't been following the development very closely, will you merge this with the main branch?
@@xpluto13x I'm not sure, right now it's just a proof of concept kind a thing. That it can be done.
Thank you!❤❤❤
You're welcome 😊😊
8:57 How you did that? When i press Fill Hole it doesnt works. Its do nothing... I dont know why
Bridge Edges - working. I think I've broken the square of the floor. That's why it's not possible for me to connect them
@@refactors Yes you are correct, the edges should make a closed loop 😊😊
@@hilmiyafia hi, i just create 1 room. with Extrude Edges (corners), and delete faces on the bottom, but when i press Fill hole, it fill hole inside walls but not inside the room. What im doing wrong?
Answer is: Delete all faces inside walls (corners) and then Fill Hole will works as expected. Oh my god :) Now its filled from outside... 😒😒 but if i remove "Fill Entire Hole" setting on "Fill Hole" and select all edges inside room, everything is fine
@@refactors Can you record your screen while you're making the room? It might help me to see what the problem is.