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LTG Chris
Poland
Registrace 29. 01. 2020
Planescape: Torment review | In-depth look
A review of one of the best stories ever put in a video game, at least for me.
Link to my twitter/X page LTGChris
Table of contents:
1:26 - Game introduction
3:14 - Story starts
5:27 - Leveling peculiarities
10:42 - Becoming a mage
19:40 - Sensory stones
28:28 - Ravel Puzzlewell
39:20 - Trias the deva
41:23 - Companions
1:07:59 - Three incarnations
1:16:49 - Ending
Link to my twitter/X page LTGChris
Table of contents:
1:26 - Game introduction
3:14 - Story starts
5:27 - Leveling peculiarities
10:42 - Becoming a mage
19:40 - Sensory stones
28:28 - Ravel Puzzlewell
39:20 - Trias the deva
41:23 - Companions
1:07:59 - Three incarnations
1:16:49 - Ending
zhlédnutí: 576
Video
Commandos series (BEL, BtCoD, C2: Men of Courage, C3: Destination Berlin) review | In-depth look
zhlédnutí 523Před 7 měsíci
Today we will take a lok at the arguably most well know tactical RTS game series. Let's see how it holds up. Table of contents: 1:11 - Introduction to tactical RTS games 3:30 - the commandos 13:24 - Commandos: Behind Enemy Lines 19:35 - Commandos: Beyond the Call of Duty 35:45 - Commandos 2: Men of Courage 48:10 - Commandos 3: Destination Berlin
Gothic Archolos: Chronicles of Myrtana review | In-depth look
zhlédnutí 9KPřed 9 měsíci
This is a review of all Gothic Chronicles of Myrtana: Archolos. A mod for Gothic 2 with Night of the Raven. Let's see if the modding team did a good job at recreating that fabled Gothic feel. Table of contents: 2:14 - Start of the story 9:42 - New mechanics 18:44 - magic in Archolos 23:40 - Climatic places on Archolos 34:12 - the Orcs 38:56 - player house 52:52 - preparations for the expedition...
Original War review | In-depth look
zhlédnutí 2,4KPřed rokem
This is a review of Original War a game made by a Czech studio. It's almost forgotten, or rather unknown outside of Poland and the Czech Republic. Table of contents: 1:08 - Games story intro 7:05 - Character classes 21:46 - Factories and tanks 24:40 - Perma-death 27.30 - Materials 37:19 - Soldier specializations
Dragon Age: Origins (all DLC) review | In-depth look
zhlédnutí 744Před rokem
This is a review of the full Dragon Age: Origins expirience, that means: Dragon Age: Origins, Return to Ostagar, The Stone Prisoner, Warden's Keep,The Darkspawn Chronicles, Leliana's Song and The Golems of Amgarrak. I will try and take apart all aspects of this series. Table of contents: 6:21 - Origins 10:42 - Ostagar 19:05 - Lothering 26:45 - Companions 59:52 - Mage tower 1:06:32 - Dalish Elfs...
Icewind Dale series, (Heart of Winter, Trials of the Luremaster) review | In-depth look
zhlédnutí 4,3KPřed 3 lety
This is a review of the full Icewind Dale series including Icewind Dale, Heart of Winter, Trials of the Luremaster and Icewind Dale 2.I will try and take apart all aspects of this series. Table of contents: 1:51 - Icewind Dale 23:18 - Heart of Winter 31:36 -Trials of the Luremaster 37:25 - Icewind Dale 2
Desperados Wanted Dead or Alive, Robin Hood Legend of Sherwood, Chicago 1930 review | In-depth look
zhlédnutí 12KPřed 3 lety
This is a review of three Tactical RTS games produced by Spellbound. That means Desperados: wanted dead or alive, Robin Hood: The Legend of Sherwood and Chicago 1930. I will try and take apart all aspects of all three games. Table of contents: 3:00 - Desperados: wanted dead or alive 29:27 - Robin Hood: The Legend of Sherwood 49:55 - Chicago 1930
Cyberpunk 2077 review | In-depth look
zhlédnutí 596Před 3 lety
This is an In-depth look at Cyberpunk 2077 where i look at the games mechanics and story. Expect massive spoilers.
Gothic series review | In-depth look
zhlédnutí 58KPřed 4 lety
This is a review of all Gothic games. That means Gothic, Gothic 2 NR and Gothic 3 (no Gothic 4 and Forsaken Gods as they are no longer canon). I will try and take apart all aspects of this series. Table of contents: 1:29 - Gothic 1 20:28 - Gothic 2 40:26 - Gothic 2 NR 46:09 - Gothic 3
Thanks for reminding me why I got that Planescape Tattoo all those years ago. I haven't played this game in over a decade. Tried Tides of Numenera but it just isn't the same. Out of all my favorite games - PS:T, Gothic, Knights of the Old Republic and Final Fantasy VII, this is the only one that doesn't seem to be getting any kind of remake treatment, possibly ever. Maybe it's for the best, but still a bit sad how people mostly just forgot about one of the best stories ever told across any medium.
I don't think this game needs a remake. It's great the way it is, though it's a bit unfortunate that newer audiences might not appreciate it as much as we did. It's dificult to get into.
As an avid strategy games player (Alpha Centauri, Civ III/IV, Rise of Nations, RA2, Generals ZH, MTW2, RTW1, Knights of Honour, Total annihilation, Ground Control, Sudden Strike 2, Blitzkrieg 2, CoH, Darkest Hour, Crusader Kings II, Victoria II, Stronghold /SCrusader) i was shocked to find this title only couple of days earlier but watching some obscure video titled top 10 rts games or something like that. I remember searching on the internet from time to time, trying to find more good rts games, but to no avail.
Then try this. It is really fun.
@@ltgchris693 I've already completed the two campaigns yesterday 😅 will look into the arab thingy mod
That was fast. And what do you think about it?
@@ltgchris693 easily one of my favourites:D
Been waiting for the rest of the series. Still watching this video until then
I do intend to work on the next parts, but first comes Arcanum and Fallout: Sonora. It is very difficult to compete in the Dragon Age field and say something new and interesting, so it's a bit daunting.
Gothic 1 was a truly unique and original setting. Something we don't see that often these days.
Yes, and it was the peak for Piranha Bytes. After Gothic 2, they didn't really have a clear idea of what to do next.
i am not sure if anyone wrote that already but if you rush into city skipping all the other quests it is POSIBLE to actualy save marvin brother , ending marvin adventure at act 3 also, there is 5 magic circles , and archolos makes mage actualy pleasant to play as you can get a set of rings and neckles that each gives you % mana regen and even more if you colect all of it (also t 4 and 5 magic circle give mana regen)
I mentioned saving Jorn in the video. Are there really 5 magic circles? I was under the impression that there were only 4, which is the maximum Marvin can learn. Unless I missed something. Regarding the mage set, it's a very fun way to play, although I feel it becomes available a bit too late in the game.
I can't get over the fact you don't use the right control to pick up piles of stuff from chests and people, and you hold down the left control which takes waaaay more time.
I realized waaaaaay too late, that i could do that. I almost never watched other people play Gothic, so I had no idea it was even possible :D
I really enjoyed this video. Thanks brother!
European farm boys unite !
Unite!
I recently replayed G1 & G2 before diving into this game last week (finally). I'm sadly a bit disappointed with its performance. Without DX11 its not smooth at all especially in Archolos. DX11 definitely helps but its still not perfect. The engine is simply buckling under the ambition of the modders. I want to call this my favorite "entry" in the series but its just not a very good experience. Fingers crossed that the "Mod of the Decade Edition" improves this.
A bit weird, for me it was running smoothly all the way through.
this siberite in the desert wasnt a glitch, there is second siberite vein that they destroyed thats why you got this message :)
Yeah, someone mentioned that a while back. However, if I’m not aware of it, then my soldiers shouldn’t be either. So, it’s not a glitch but rather an oversight.
@@ltgchris693 they did Say, they detected a radiation so they dont need to know there was a vein
Fair enough, radiation travels quickly and can spread over a wide area, so your point is valid.
I really disagree with the ending. Yes, the theme of the game is much darker, much less forgiving and brutal. But in the same time - this completelly ignore the player and what he does. I played the game twice. Ones my Marvin was a greedy dick, former member of the Araxos (kicked out by Lorenzo) that ignore everything that coudn't give him a profit. Rich prick who killed Volker, left half of the city tu burn and steered all sort of trouble. The ending was very fitting for him. Other one however was almost a noble paladin. Member of the city watch, befriended by most of the guards, right hand of a Roderick. With good relations with both fire and water mages, coutless lives saved by him (in the final battle and on other ocasions), that fulfill his duty to the last dot. Being sentenced to colony was not just unfair or suprising - it felt dumb.
I don't see the ending as a direct consequence of what Marvin did, but rather as a result of the position he built for himself in the city and the obvious envy it produced. So regardless of what he actually did, there were people-important people-who wanted him gone, and the ending represents that. Yes, you could say that it ignores player freedom and choices to an extent, but it fits well within the story. There are not always just rewards for good deeds.
@@ltgchris693 Problem is - what "important people"? Game just spawn some random "important people" who were never there to hate Marvin for the sake of it. Completely stripping any power from the actual important peoples, like Roderyk and fire mages.
I think that they meant all the people in the old city, as all of them are important to some extent. Over time, resentment could build up, and most of the people who could vouch for Marvin were either unavailable or discredited in some way.
Awesome work man keep it up! :)
It's an incredible game, I played it 2 times now. At the release, and after a year. I think I will return to it when The Mod of Decade edition is released. Your commitment into showing us perks, quirks, and like my fellow commenter said - the depth of this game is outstanding. I have enjoyed it for the whole video, but is very long material, when 2.0 is released, please create 20-30 minutes material titled "Why this MOD receives MOD OF DECADE title", it will better hit algorithm. Your narrative is great, fight man. You deserve it and good luck mate 🇵🇱
Thanks. And out of curiosity, why do you think that it would be better for the algorithm? Because I definitely want to take a look at it once it's out.
@@ltgchris693 I mean, your pronunciation is good, and your storytelling is on good level. You will definitely attract people from abroad to your channel. In this particular video the problem is that you're not using English subtitles whth I would greatly anticipate although I understand them completely. What I find in similar small channels (not necessarily Gothic related, but I like Gothic channels, especially not in Polish as I have enough of them here) is they couldn't catch a grip without saying the story. Long gameplays, deep analysys. I find it interesting watching this particular game as like explaining places in playthroughs, I didn't explore this mod so deeply - that why it was fun to watch for me. But people are getting less attention span, and people like narrative, catchy titles and great thumbnails. I mean, I just watch a lot of CZcams and didn't stumble upon a channel where hour deep gameplays work anymore outside of person interest. Like I said before, your storytelling is good, just try make shorter videos with catchy content. Also, you have included here SO MUCH material for shorts, you can easily bump your CZcams stats by doing short from the movies you have created. A lot you can do with this mod, but also with other games presented on this channel. You know men, attention span is decreasing, people like storytelling about games. I mean, I wish you luck from the bottom of my heart, but the reality is it is very hard to invest 1h in into watching it without certain hype, it's better to watch them separately like a stories, then shorter videos, and them person is skinking. As you see, I don't use youtube and last public video I have uploaded in 2012 so you can skip my advice, or you can make content that people can watch on tv, during quick lanch :) Brand is everything my friend, look of the face is also highly appreciated on youtube, and in this days you can cover your face in some really fancy thingy, the imagination is your barrier! Good luck mate, I though about this particular problem for a long time, I have also thought about making this channel, but making videos based on playing games is not my thing, and it never be, I like playing games in a certain way :)
Promo, promo, and more promo man
That's the point: I don't really know how to promote my channel. But thanks for the tips; I will think about them.
What is the best way to play? Does it have full mouse and keyboard support?
The controls are kind of clunky, like in any other old Gothic game. You basically play using only the keyboard. Although mouse support is implemented, it feels somewhat half-hearted. You can use the mouse to look around and interact with objects or even jump with the right mouse button, although that can be changed.
I disagree 100% about the sleeper temple. I wouldn't have minded if it was even larger and spread out even more throughout the chapters.
I absolutely HATE house managing mechanics. I'm not playing games in order to pretend that I'm an interior decorator. Dollhouses are girls toys and have no place in real games. Let the chicks play sims, and keep this inane shit away from real games. both groups are happier that way. If there is to be player housing, at least let it be already furnished instead of another clunky minigame that brings you completely out of the experience instantly.
And that is fine. If you don't like it, you can skip it entirely. You don't have to bother with player housing at all in Archolos.
Yeah, that whole orc siege around the castle thing wasn't handled very well in G2. I too wish that by clearing out the orcs both from around the castle and from the pass, I could've allowed the Paladins to actually escape the valley and set up fortifications at the pass to keep the Orcs from reaching Khorinis proper.
The "find Jorn" storyline is beyond stupid. The guy is supposedly dying from a bloodfly sting and overall his 'kidnapping' makes ZERO sense. Why the hell would anyone go through that trouble? Where's the payoff for the kidnappers? It does its job but it also strains the suspension of disbelief to its breaking point.
That is actually one of the more fun elements. He was basically kidnapped and ultimately died only because he was part of the Water Ring, even though he knew nothing about Archolos politics. Volker was slighted in some way by the Water Ring or Water Mages, and he set out to root out the entire organization. It can be said that Jorn was just in the wrong place at the wrong time.
@@ltgchris693 But it doesn't work as a motivation because of the false urgency. Remember that he was supposed to be dying of bloodfly venom; logically he would've been dead before Marvin could even get inside the damn city to start looking for him from the poison alone. Also if the goal was to kill him then a dagger in the neck would've done the job quite a bit easier than some elaborate kidnapping plan.
@@khatack There are probably some slow-acting poisons out there that will kill you in a matter of days or weeks rather than outright. So that is somewhat plausible. The one thing that one could poke holes into is the fact that the timer is quest-based, not day-based when it comes to the illness. It would seem that you can spend a year in the game as long as you do the right quests, and Jorn won't die. They didn't want to kill him... well, not outright. He was to be interrogated to give up other members of the ring, and if memory serves me right, there is even a note from his interrogation somewhere in the warehouse where you find him, or in Volker's home.
@@ltgchris693 would've worked a lot better if the whole "Jorn poisoned" storyline was removed. False urgency is the very basic mistake I see way too often in open world games.
Agreed, it would probably work better if Jorn was killed in Silbach and the rest of the game was spent finding his killers. There is still a drive for the main story, but not an urgent one.
i got into gothic maybe 1-2 years ago starting with 1 then 2 base then notr and then archolos, each better and better then the last, i bought and tried gothic 3 but couldnt put more then an hour into it, archolos is basically gothic 3 for me xD
It's nice to see that new people still find this game, it's well worth it. And i totally get what you mean about gothic 3.
IWD 2 was superb. First time through was an amazing adventure. Never forget it, the diverse locations, the huge fights, the insane power of your end game party and the story itself.
I played as a one man army, but this game does have a grandure to it that the first one just didnt have.
@@ltgchris693 Ha I always went for the full party! Two mages, barbarian, ranger, thief and fighter! :D
The heavy feeling doesn't "build up", it pretty much punches you in the face right at the beginning. I don't like it, and it definitely is NOT the "gothic feel". Gothic was grim but always light hearted, Archolos is just depressing.
I had the same feeling. Especially the end was way too grim. It is something that I think they will also not understand in the remake
@@contecrusoe I don't like making speculations about the remake, but I do have hope for it. So far I've gotten the feeling that their attempt to recreate the feeling of the original is genuine and I'm cautiously optimistic that at least they probably won't completely butcher it.
I disagree. I had way too much fun with the game at any given time for the heavy feeling to sink in right away. In my case, it took some time for it to fully sink in.
@@ltgchris693 You must've been ravenous for Gothic then.
@@khatack The funny thing is, I didn’t even realize it until I was about 1-2 hours into Archolos. After that, I was completely hooked
As a old, German Gothic fan I think there's no other game series that brings Polish, German & even Russian gamers together like Gothic. I talked with Polish friends about Gothic for hours. How we all loved the first two games and some of the amazing mods (like Archolos) and how we hated almost all that came after, always hoping for PB to return to their roots. In many aspects I feel Archolos is better than the first two games, but they will still hold a eternal first place in my gamer memory.
Вы правы! Все любят Готику! :) There's something about Gothic that brings us (Eastern) Europeans together..
Myślę, że większość z nas ma podobne przemyślenia :D It's fascinating how Gothic became a unifying platform for many European nations, especially those from Central Europe. To this day, I still remember how impatient I was to play Night of the Raven, so I got my brother to buy it in Germany and played it in that language for the first time. Even in this comment section, there's a broad representation from across the European continent.
my favourite aspect of this was how they used the old gothic engine and generaly kept to the same formula but expanded on it heavily i think i found it just a couple of days after it released and the game was a blast to play from start to finish , its basicaly gothic 2 on steroids and i loved the little nods to gothic 1 , for example like that 1 kid that always climbs up on some trees around some big farm , the kid get sent to the colony and is the same guy who built his hut in the wrong area so it has two doors (i forgot his name but you know him if you play gothic 1)
Nice and coherent video! I started watching it, stopped, finished the mod and then finished the video to not get spoiled lol.
That was the right call, they did a pretty decent job with the story, it is well worth exploring on your own.
commandos 3 takes less than 4 hours to finish the shortest one in the series remember when "das boot silent killers" could be finished in 10 minutes or an hour if you wanted to explore? AN HOUR
Yeh... Commandos 3 was disappointing.
Normal difficulty in the EE versions of these games are easy mode. You want at least Hardcore (which is really meant to be the default/by the book difficulty) to make it interesting.
But not everyone wants to go thru that kind of difficulty. A game has to be first and foremost, fun. And if someone is into that stuff, then there are the higher difficulties.
i would love to see a new title in the series made today. i am in love with bg3 and i'm trying to get into bg and bg2 but i'd really love to see more of other places in the forgotten realms and i think it's harder for me to enjoy the older games :') i doubt that will happen though.
The only way i see that happening is, it being released as a mod for BG3.Who knows, maybe someone will do something like that. And you are right, the Forgotten realms are so vast, that it feels like a waste to concentrate only on the sword coast, or rather, concentrate mostly on the sword coast.
@ltgchris693 yoooo that would be an insane amount of work, i doubt anyone will do it. i feel like it's so much lost potential to only baldur's gate 3 now. idk i'd love more games with similar graphics (i am unfortunately someone who needs good or interesting graphics) set in the forgotten realms. i know it's a bit difficult with legal stuff, but it would be so cool to have more game studios try their hand at this.
The first 2 games are (surprisingly) on the Nintendo Switch now. I plan to download both in the future.
Gothic 3 is a great game for its time, if you consider it MMORPG and not an action RPG. As a single player "MMO" grinder it's perfect, you don't enjoy the story and progression of power, but you can relax doing braindead quests and grinding hordes upon hordes of mobs for xp, which is definitely 180 turn from previous games, but is great if you take it for what it really is- it's an experiment made for chill, not for thrill
Every time anyone ask me: What game would you like to forget everything about a play it again, my answer was always gothic. And in a way, this is exacly what this "mod" meant for me. Once again i could spend 10s of hours roaming and exploring new land and enjoy new stories. I return back in time when i was a kid, when everything was more simple and all i cared was getting home from school, so i can play gothic again. Quality of this mod is insane to the point where if you told me its official game, i would have no doubt at all. I love everything about this game. Only con i have is not be able to join Water mages. Even tho im not polish, as a czech i could understand good part of voice acting and know how freaking good it is. This is definetly one of the best mods ever created for any game. Out of my head i can only think of Enderal which is on the same level of insanity. This mod is exacly what we needed in this time of trash, half broken game releases. This project shows how great stories we can create when we create it out of love for this media. Im super grateful for anyone how worked on this project and hope they will stay in this industry in years to come.
They will probably stay in the industry. But we will likely not see such a mod from them ever again,maybe someone else will step up. Although i understand hat Gothic is notoriously difficult to mod.
i had so much fun with Returning. i had even more fun with Odyssey, to the point it made me want it to be extended with 2.0, 3.0 expansions indefinitely. but Chronicles of Myrtana was just so good, that i don't even want this, i wish they could start working on Chronicles of Myrtana 2 asap
This is probably what most people think who played this story. To bad that this and maybe the Enhanced Edition, is all we will get. But still, i am very grateful for this grand game they have made.
@@ltgchris693 not really. i think i'll gather a team to add new content to Odyssei 2.0, so maybe something similar could be done to Archolos 2. At last, it's fans who gather to make such things come true and i think that raising 1 million USD would be enough of a motivation, and another 1 million during the project
@@Xardasflynn657 Yeah, maybe. But from what i remember they did it entirely non profit. Except the video department, that they did accept donations for. Don't get me wrong. I would love Archolos 2 or for someone to finish the History of Khorinis.
@@ltgchris693 history of Khorinis is unfortunately dead, Chronicles killed it. I'm polish so i can explain it to you- they used to be a single team, then the split happened due to internal conflicts and different visions. It was a race to who will make it first, but not only Chronicles are already 3 years ahead, most likely they will be 8 years ahead when the other one comes out. History Of Khorinis uses the same map, and they can''t outdo the RPG mod of a decade, so it makes no sense to waste another 5 years working for free just to make a significantly worse version of the same world. Their only chance is to make a map anew, but it will take another 5-7 years so no point in waiting for that, because Chronicles of Myrtana 2.0 and Archolos 2 will be out at this point. They are done and nothing could be done to save the project, Chronicles were just unbeatable and they know they are at horrific disadvantage So yeah, i'd love to see Archolos 2.0 and maybe 3.0, like real DLC level stuff, or just Archolos 2 since it does it's job as a standalone game, taking place either during the first formative years of a colony (taking over the colony and advancing to become a Scar), or a pre-prequel about Marvin's life on Londram, his childhood and events that happened there, or maybe even Scars escape from the colony 10 years later and going to the continent, which would give the opportunity of Showing the continent properly, with places like western Varant (canyons), northern Varant (swamps), Northern Nordmar (Orcish homeland), Western Nordmar (Isengard, the land of glaciers and crevasses, where 1 of the 4 Beliar Temples reside), Myrtana Highlands where the Unknown Lands Lie and perhaps giant steppes further towards the unknown lands, which is 6 new lands, and maybe 7 with a surprise land on the north-west part of the continent, giving 10 instead of 3 lands and making the continent 3 times as big, making it feel like a real continent sorrounded with oceans. You could finally have an orc-homeland, the wanderers and Adanos believers homeland, the more barren and wild part of Myrtana, a homeland for Lizard People, a homeland for Dragons and Demons and maybe a nomadic step of with a new races, wild and dangerous. You could always add access to all 4 Beliar Temples, situated in the far north volcanic mountain-steppes, the barren part of Orcish Land and somewhere in the far western Varant. Possibilities are endless, and Odyssei 2.0 already showed that it is possible and it's extremely cool to extend the world not by 50%, but by 300%, if done properly. A mod like Odyssei 2.0 with quality of Chronicles of Myrtana is worth any amount of donations, and i'm sure they will make the right decision depending on their time and financial budget. It's really fun when you've just hit level 150 after 200-300 hours with 6.000.000 xp, and are still progressing the story and upgrading your character. We really need to see more of this universum, and the fans are our only hope- imagine what could they do with millions instead budget equal to 0
I know the story, i too am polish :) I still don't see such a mod being made, although i wholeheartedly wish that it will. The Gothic world has still way more to offer. All these things you wrote about in the last paragraph i would love to see. Especially after what Gothic 3 did with that, which is to mean, not a whole lot.
Playing for first time in2024 I love it
This game is well worth it.
@@ltgchris693 I got it on steam for less then $2.00.
bestes Spiel aller Zeiten
Planscape is so great. In a way more interactive book than game. And the greatest line ever "I myself plan on finding the secret of the multiverse by rubbing cottage cheese all over my belly. Mmmm...cheese." But i could never leave these companions behind, well except Vhailor. They are all so special and i will even share my XP with them.
I did share that exp on my first runs. But later on i started to adventure alone. But they truly are one of a kind when it comes to any game genre.
why not cover forsaken gods and arcania? leaving the series review incomplete???
These are not canon, so they were left out.
Looks like a decent mod to me but 100% nothing that can beat gothic 1 or 2. Absence of proper mage guilds/builds alone makes it worse imo. If u don't like it u don't have to join them but not having them in the first place is objectively worse
Not really. It was either to cut the guild or not to relese the mod. I know what i would choose. Plus, the content that is in game, trumps the lack of a mage guild.
Oh yeah I can def understand where they are coming from and don't want to diminish neither the quality nor the effort of the mod/creators. This is definitely something born out of love for gothic franchise and nothing wich is for sure appreciated in this day and age.Like u said the creators deserve all the praise in the world
The mod was so good I felt obligated to donate them money. It's insane that a project this large is free, it must've cost them quite a bit of cash and time to make it happen.
Chronicles of Myrtana is the best gothic game ever made. Ofc other are awesome too but the level of details is higher than original gothic. Gothic 1-3 were my childhood. I used to go to my friend to play gothic 2 at night. We were like 8-9 at that time. We both had potato pc, we were noobs but we have fallen in love. After 20 years for me Chronicles is like the extraction of what we had fallen in love (with some small upgrades). As a Pole I am so gratefull to the team working for past 10 years to give us a FREE game (they still polish the game) of such high level of dedication for our passion. I cant find good words to explain how proud I am.
You and me both :)
so Marvin is the nameless hero from Gothic 1 and 2?
No, the namless hero is a difrent character. SPOILER! Marvin is Scar from Gothic 1.
Gottick
Very well said, the game was amazing and should be incorporated into the Gothic Universe pack. 😁 A lot of work was put into this video and it shows, great job, I enjoyed it a lot.
Excellent video. Torment is a timeless classic. I wanna replay it now.
Thank you very much. Go right ahead and play it, as you know it is well worth it :)
damn, even the tiny not vary good art talking heads are still animated
you know what IP could strive on this genre? vampire the masquerade
This is actually a fun idea, although i think that it would have to be remodeled to be more open then these games. But by that time it would become an isometric RPG. I still wish they would do something on the basis of the "Three musketeers"
@@ltgchris693 Paradox Interactive dont have any money to make an all out a baldurs gate isometric RPG, its a shame how what they made in 3d now is not as charming as in 2d sprites, also, where are the talking heads nowadays? another IP that would be perfect is DUNE..made the fencing battle like legend of sherwood but with more varied animations and game mechanics
i never belived i woul love to see a review that much. im glad for everything you said and man you are good with words. this is very detaliate review more like a movie story. i love this and this type of format . thank you man for covering one of my favorite games of all time that i still play even today. i wish u all the best and u can be sure ill be here from now on. interesting chanel. and youtube knows what to recommend me
Thank you very much :) I am glad you enjoyed it, i find that there is a lot to talk about with this series of games.
Spoilers for the end. One thing I loved was the subversion of the super weapon that could defeat the big bad. When u hear of the Peacemaker u imagine it serves the same purpose as Uriziel in Gothic 1, but u soon learn that not only does it cause more problems than it fixes but that the sword isn’t even the weapon of Adanos, just a powerful magical sword that only Ulryk’s bloodline can use. It also serves to make Kessel’s fate much more tragic.
Yes, true. I neglected to talk about that at the end, i didn't write it down at that time and it slipped my mind (i'm a bit bummed out about that). It's funny how each of the people involved jumped to the conclusion that the artefact had to be the sword. As they were almost all warriors or fighters, the fact that it could be different never even crossed their mind. Only a water mage had the insight to look deeper into it. Ps. See you've played Sonora. Great game.
I hate this game. I know controversial opinion. For you see there is a great line which decides if Dragon age Origins if for you. If you like the companions, the game is for you. If you don't avoid it because the companions the main reason people would return to game over and over. They are best written characters in Bioware's history with dialogues lines which is beyond any other character in this series. They are complex, have opinions and character development. And I cannot stand the bastards. If it was a pen and paper campaign I would be banned from playing by Dungeon Master. My conversation with my companions end up the same way my conversations with fans of this game go. I just mention my opinions and whole table wants to murder me. That's why the Dark Spawn expansion is the best part for me. Killing those bastards feels great. But you mentioned you hate how little content is in those additional adventures. I agree. Origins is just awful for modding community while Neverwinter Nights succeeded. I don't wanna be "this guy" but in NWN I actually did a better adventure gameplay wise than this small Ogrimmar module. And you know what is the worst part? I feel sorry for the fans of this series. Origins was a good prelude for dark questionable fantasy series which got interested when it avoided typical fantasy tropes. But sadly the series went downhill. I do not think DA2 is that bad. It is most interesting Bioware game from story perspective because it sets up close to earth downright depressing chapters of life of one person in this world. It speaks much louder than another go save the world which even Origins tried to skip and focus on more interesting elements. I have no faith in EA and new Bioware so if anything good comes out, I'll stay for few years before trying.
I don't intend to murder you :) even though i like Origins. I feel your comment has a lot of validity to it.I myself go back to Origin on the count of the world and the overall feel of it rather than the companions. I don't like playing with a whole party,unless they fend for themselves most of the time like in Dragon Age or in Mass Effect (which actually has the best companions in all of BioWares catalog, at least for me). In Dragon Age i like the gritty nature of the world, and that it is actually complicated but not as depressing as in Game of Thrones. The world building is top notch and for the most part makes sense. As for NWN i must admit that i am not a fan of the first game, but it's addons are superb, especially Hordes of the Underdark, i still play it from time to time. DA 2's problem wasn't actually in its story, but rather in it's technical execution, way to much repetition and samy dungeons. That was its ultimate weakness. The fact that most maps were the same just with different sections gated behind a pile of rubble or a door. But the way you talk about Origins, it sounds that you don't hate it as much as far more it disappointed you, or was lacking in the departments you find meaningful (wich is valid). Because you seem to see some redeeming qualities in it.
@@ltgchris693 First things first. Codex and the world are far better written than any quest in the game. Which is so painful to read books full of fascinating ideas just to jump to "kill 5 wolves" quests. By the Inquisition all of that just became "fight Templars... *But evil Templars*" and all the nuance is gone. One other thing. I feel so sorry for random NPC. There are so many (like 90% of the game) encounters where we "defend ourselves" and by that I mean normal people, simple peasants see criminals responsible for the death of their king (us) and always it ends up in the fight where all of them get killed. And most side quest focus on that. So put it streight: Dragon Age Origins is about main character being forced to join organisation whom main philosophy is to do the right thing no matter the cost. But any question of their authority and their rituals is met with violence. So the Campaign is about murdering everyone who stands in our way ESPECIALLY guards who are not even potencial allies but obvious allies. We kill our allies so our corrupted guild would remain at power. And our companions are manipulative homicidal monsters which get pissed if you even question any of that. We are Villains of this story and game refuses to recognise it! With DA 2 you see faction wars where there is no obvious evil so it makes a player question everything. This is what I thought the series was about. Sadly in eyes of fans the series is about fighting evil monsters. And the main reason why people hate Dragon Age 2 story is because they hate what happend to their beloved companions. I do no feel DA2 had problem with copy/paste areas because in DAO it was already a problem with Denerim and Ogrimmar. For me Dragon Age is a tragedy for it never became a mature series it wanted to be. And this is sad. I hate the game for what it is because it is also painful for what it could be... Also Quinari without horns look dumb. About NWN I meant modding community and tools. DA had some ambitious mods but it died quite quickly. And sidenote... Majority of mods are focused on romance and looks of your companions. NWN is still strong in this area.
I give you the MMO styled quests, that was also one of my problems with gothic 3, but Origins has a lot of interesting adventures too, albeit these are mainly main quest related, the adventure for Andraste's Ashes chiefly comes to mind. I also feel like the Grey are opportunistic to the extreme most of the time, but they do fight for the greater good so to speak. And how they don't mesh with political power is also nicely explored. About the potential allies part. While i doo agree that there should be more possibilities to talk things thru, like with the knight in Denerim. You still have to acknowledge that, they attacked the grey of their own accord, even if they didn't grasp the whole picture. Defence on the part of the attacked is to be expected. Although once again, i would like to have the ability to at least try to convince them to my side of things. I liked the dynamics in DA2, the gray nature of it all, but most of my enjoyment of the game was shaped precisely by the reused locations and enemies spawning out of thin air. Origins might have had similar looking locations like in the Deep Roads and Denerim, but they were distinctly different locations. Not so much in DA2, where they were explicitly the same with different entry points.
@@ltgchris693 "they attacked the grey of their own accord" - you mean, city guards... attacked the criminals in city they swear to protect? It is not like black magic. It is their job to protect citizens from assassins of the king. It would be argued this is a tragedy of situation but heck... we have mages who can use invisibility spell and rogues can sneak in. There is obvious way out to avoid this stupid combat. Except... the game is programmed so you cannot. I test it. If you try to avoid farmers in Lothering after the scene in tavern (and by the way, that was idiotic scene. Someone warns us it might end up in a combat so of course the only logic is to ENTER it and kill people we suppose to protect) if you try walk up the ramp near the exit it also starts a cutscene where I remind you... you cannot give people the money they need to move their families from this place. You just doomed them and your companions do not even care. Oh but they will murder me if I try to do main quest and safe Arl's life or get pissed I gave a sword to a kid in this world where everyone is hostile so he could protect himself. God, it still boils my blood. This world really deserves to be destroyed by dark spawn if our party is meant to be the "good guys".
What are those signs on his back (in the last scene) ?
These are supposed to be the information that the pragmatic incarnation had tatooed on his back. These are the first clues as to where to go and what to do. The information about Mort and Farod are there.
@@ltgchris693 So the Homer Simpson way for remembering how to find his way back to home after work.
@@benjaminsente7430 At least a permanent one :)
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I saw the Vhalor thing as a repetition of The Nameless One's canonical disregard for his "loyal" followers. That one of your friends would just be mercilessly abandoned in oblivion, because "Oh, this guy has an additional 2 Strength stat - more damage, yes, please! Bye, best friend!"
I didn't see it that way, but it would fit the pragmatic incarnation rather well. I simply don't see any player who grew accustomed to his or her party, suddenly abandoning one of them for Vhailor.
@@ltgchris693 It wasn't only the pragmatic incarnation, who was a dick, though. Yes, he had Deionarra killed, but the heartbreak sequence from the Sensate stone (her binding trauma) was before that, iirc. I think realizing you're immortal might cast your close relationships to mortals in a bit of a different light... Like it doesn't make that much sense, anymore
True, but i am approaching this form the point of view of the player, who will probably start the nameless one to forge meaningful relationships. Although i like your approach, it would be right for many incarnations, all be it not for all.