Edwin Sechrist
Edwin Sechrist
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Video

Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
zhlédnutí 122Před 10 měsíci
Dynamic Fog of War Update - Unreal Engine 5.2/5.3, input system, & more
Starfield - Katana Boarding
zhlédnutí 209Před 11 měsíci
Starfield - Katana Boarding
CoD MW3 Announcement Event VoD NO AUDIO
zhlédnutí 8Před 11 měsíci
CoD MW3 Announcement Event VoD NO AUDIO
Bad Dancing - Stray
zhlédnutí 11Před rokem
Bad Dancing - Stray
SS KEEWATIN Passing Port Huron
zhlédnutí 92Před rokem
SS KEEWATIN Passing Port Huron
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
zhlédnutí 287Před rokem
Dynamic FoW & Unreal 5.1 RTS Starter Kit - Import Walkthrough
Advanced Fog of War - Traces & Attributes
zhlédnutí 100Před rokem
Advanced Fog of War - Traces & Attributes
Advanced Fog of War - Modularization & Complexity
zhlédnutí 180Před rokem
Advanced Fog of War - Modularization & Complexity
Advanced Fog of War - Documentation Introduction
zhlédnutí 73Před rokem
Advanced Fog of War - Documentation Introduction
Unreal Marketplace - Fog of War System Showcase
zhlédnutí 712Před rokem
Unreal Marketplace - Fog of War System Showcase
Unreal Marketplace - Dynamic Fog of War System
zhlédnutí 236Před rokem
Unreal Marketplace - Dynamic Fog of War System
RTS Mechanics 6 - Formations
zhlédnutí 27Před rokem
RTS Mechanics 6 - Formations
RTS Mechanics 5 - UI/UX
zhlédnutí 23Před rokem
RTS Mechanics 5 - UI/UX
RTS Mechanics 4 - Targeting & Teams
zhlédnutí 25Před rokem
RTS Mechanics 4 - Targeting & Teams
RTS Mechanics 3 - Camera
zhlédnutí 21Před rokem
RTS Mechanics 3 - Camera
RTS Mechanics 2 - Fog of War
zhlédnutí 42Před rokem
RTS Mechanics 2 - Fog of War
RTS Mechanics 1 - Overview
zhlédnutí 73Před rokem
RTS Mechanics 1 - Overview
Pro Freighter Pass
zhlédnutí 9Před 2 lety
Pro Freighter Pass
Regular Freighter Pass
zhlédnutí 6Před 2 lety
Regular Freighter Pass
Freighter
zhlédnutí 8Před 2 lety
Freighter
San Diego - Imperial Beach
zhlédnutí 10Před 2 lety
San Diego - Imperial Beach
Colorado River
zhlédnutí 11Před 2 lety
Colorado River
CoD - MW2019 - Warzone: Glorious Vehicular Combat
zhlédnutí 17Před 4 lety
CoD - MW2019 - Warzone: Glorious Vehicular Combat
Company of Heroes 2 - Chris Being Funny
zhlédnutí 20Před 4 lety
Company of Heroes 2 - Chris Being Funny
Battlefield 4 Compilation
zhlédnutí 8Před 4 lety
Battlefield 4 Compilation
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
zhlédnutí 126Před 4 lety
Company of Heroes 2 - Ferdinand & 4 Werfs backdoor Ft. T-34
Crash & Burn
zhlédnutí 19Před 5 lety
Crash & Burn
PUBG - Back in Black
zhlédnutí 34Před 6 lety
PUBG - Back in Black
Company of Heroes Bug
zhlédnutí 32Před 8 lety
Company of Heroes Bug

Komentáře

  • @CritterSr
    @CritterSr Před 8 hodinami

    Hello Ed

  • @muhammetyuksel2677
    @muhammetyuksel2677 Před 7 dny

    ❤❤

  • @muhammetyuksel2677
    @muhammetyuksel2677 Před 9 dny

    👍👍👍👍👍👍👍💪💪💪💪💪💪❤

  • @Rae-yv3ur
    @Rae-yv3ur Před měsícem

    Hell yeah

    • @EdwinSechrist
      @EdwinSechrist Před měsícem

      sorry for the audio, I didn't realize it wasn't working!

    • @Rae-yv3ur
      @Rae-yv3ur Před měsícem

      @@EdwinSechrist all good bro

  • @Rae-yv3ur
    @Rae-yv3ur Před 2 měsíci

    play helldivers please!

  • @SigmaKorppi666
    @SigmaKorppi666 Před 2 měsíci

    nice

  • @bombapiotr
    @bombapiotr Před 4 měsíci

    The game has been completely unplayable since this update. Everyone plays with the Espionage battlegroup and Allies have no chance of winning the battle...

    • @Jan-bv8bt
      @Jan-bv8bt Před 4 měsíci

      Bullshit. Espionage ist easy to counter.

    • @kzumo
      @kzumo Před 4 měsíci

      That's exactly how it was before this update as axis player

  • @nothingclick2786
    @nothingclick2786 Před 7 měsíci

    cooĺ

  • @antwoordopjevraag541
    @antwoordopjevraag541 Před 10 měsíci

    I really like to watch your stream but you always stream in the morning for me so I have school

    • @EdwinSechrist
      @EdwinSechrist Před 10 měsíci

      It's awesome that you like to watch my stream! I really appreciate it! It sucks that I stream when you have school, though. Hopefully our schedules will align more, I stream whenever I can, pretty much!

  • @dddMaya
    @dddMaya Před 11 měsíci

    my friend, come back to reality, the world needs your creativity 🦾

    • @EdwinSechrist
      @EdwinSechrist Před 11 měsíci

      Haha, I'm working on some big partnerships right now, and I've either been gaming or working on them. I'll hopefully start working on my personal projects more in the near-future, though!

  • @CodenamePrince
    @CodenamePrince Před 11 měsíci

    Are there really no takedown animations?

    • @EdwinSechrist
      @EdwinSechrist Před 11 měsíci

      I have no idea, I've never really tried... I'm fairly certain there are no takedown animations, though, I've played quite a bit

  • @lolaswift111
    @lolaswift111 Před rokem

    Pathfinding is a must-have imho.

  • @lolaswift111
    @lolaswift111 Před rokem

    I want to change camera view at runtime. and have you implemented pathfinding?

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      The camera view can change during runtime, the controls are listed on the project page in the UE Marketplace. There is pathfinding as well as targeting

  • @lolaswift111
    @lolaswift111 Před rokem

    very interesting. what's on your roadmap? can I select and control an individual character and change camera view to third person just like a third person shooter game? I have a tps cover based project. I'm thinking if it's easy to integrate. your template is blueprint only, correct? no c++?

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      You could add a camera on a character and have a key to transition to them and change controls. I am not entirely sure on the difficulty on having this project mesh with a TPS one. It is made to be modular, but meshing projects together can be difficult due to unforeseen complications. I currently have nothing on my roadmap planned for this product. I will continue to update project versions so that they're available at the very least. I do wish to implement multiplayer in the future. I would also like to implement vehicles. Base building is another thing that would be cool, but not required as most RTS games don't do well when they have base building involved, it's all about being competitive these days.

  • @toro-qz1cc
    @toro-qz1cc Před rokem

    I was wondering if you might have a discord to join to post about any questions we might have?

  • @gearsonjackdda1798
    @gearsonjackdda1798 Před rokem

    Would you include templates for radar tower, transport vehicles, units patrolling waypoint and Tech tree in the future.

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      I am certainly interested in adding things like that to the asset! How much I add depends on the amount of attention the asset receives. What I add will depend on the feedback! So, just for starters, what would you like to see first?

    • @gearsonjackdda1798
      @gearsonjackdda1798 Před rokem

      ​@@EdwinSechrist A radar tower that allow us detect threats to In the fog of war, In the radar tower range.

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      @@gearsonjackdda1798 Okay! So, would you think it would be a building that units can capture or would it be a building that the player builds?

    • @gearsonjackdda1798
      @gearsonjackdda1798 Před rokem

      Unit capturing the radio tower, because it more difficult to figure it out than unit building a radar Tower.

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      @@gearsonjackdda1798 Okay, sounds good! I'll work on it when I am able, the more people that are able to get the asset the more I time I can devote towards it. It's just how things are, unfortunately. As a note: The building of a radar tower requires a system for building structures, which can be more complicated than it sounds if you want to make it that way (certain build zones, grid-building, multiple building menus for defensive buildings, ect). Then the capture one would either require a zone of capture or a garrison function. That's excluding the obvious line-of-sight and team stuff both of them have to go through too. Let me know if you have any more thoughts/suggestions/questions/ect!

  • @denrunner7991
    @denrunner7991 Před rokem

    Hello, where can I find this asset on the marketplace?

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      Hello! It's my first asset, so I'm currently working with Epic to release it on the marketplace. I'll let you know as soon as it's up! Thank you for your interest!

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      I am sorry for the wait! The product is now available: www.unrealengine.com/marketplace/en-US/product/b2a7689a90ab44dc8f857413df86660e

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      I have changed how the project will be distributed, which requires further review (it was an asset pack, but it is now a whole project). I will give another update when it is back up.

    • @EdwinSechrist
      @EdwinSechrist Před rokem

      It is now up and ready for use! If you need anything feel free to contact me.

    • @denrunner7991
      @denrunner7991 Před rokem

      @@EdwinSechrist Excellent news! Can you put together a quick video tutorial on how to add it to an existing player character (say the demo character from the top down map) along with how to set the FoW radius, and what to add to enemy AI characters? The video linked on the marketplace only mentions to keep volumes in place, you mean the navmeshbounds volumes?

  • @dainenthewah9232
    @dainenthewah9232 Před 2 lety

    10/10

  • @levihahn4041
    @levihahn4041 Před 3 lety

    First