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PaShok3D
Ukraine
Registrace 1. 11. 2008
3d modeling
Visualization
Learning
Visualization
Learning
3D Modeling Wagon From The Image Concept
#3D #modeling #b3d #gameart #wagon
This video i edited from the lessons i gave for one of my student.
We checked Pinterest for an object on what we will learn how to modeling in #blender
After i edited the video i found that i was modelling not from the original concept image but from an already modelled and painted 3d model render :)
Original concept:
www.artstation.com/artwork/kmAx2
Modeled from image i found on Pinterest:
www.artstation.com/artwork/NKdJN
This video i edited from the lessons i gave for one of my student.
We checked Pinterest for an object on what we will learn how to modeling in #blender
After i edited the video i found that i was modelling not from the original concept image but from an already modelled and painted 3d model render :)
Original concept:
www.artstation.com/artwork/kmAx2
Modeled from image i found on Pinterest:
www.artstation.com/artwork/NKdJN
zhlédnutí: 728
Video
Hand Painted Wood Texture
zhlédnutí 59Před 2 měsíci
Hand Painted Wood Texture Texture was drawn using only one hard brush. Just for fun and maybe I will use it in the next projects Link for the render studio file with texture: pashok3d.gumroad.com/l/bhwxl
Modeling Upholstery Headboard In Blender Timelapse
zhlédnutí 186Před 2 měsíci
This modeling an example why i started to use Blender in my work a long time ago.
Simple Model of the fire Extinguisher. Проста модель системи вогнегасників.
zhlédnutí 44Před 11 měsíci
Fire extinguisher system Should be used for rendering for a far distance. Модель для рендеру з далекої відстані. You can download this model here: Файл для завантаження: pashok3d.gumroad.com/l/mjjwi
How I Preparing My Blender For Work
zhlédnutí 95Před 2 lety
After some time, i always forget how exactly i prepared my program to work. Sometimes at different computers, I have different settings. After Blender 3.0 release i decided to make a video on how i prepare my Blender to work. It will be useful for me and maybe for someone else :)
Creating Cubemap Skybox in Blender 2.9 for Unity
zhlédnutí 26KPřed 2 lety
Simple way to create a Cubemap in Blender to use standart Cube and environment texture. HDRI taken from - polyhaven.com
Creating chair in Blender 2.9. Modeling Timelapse
zhlédnutí 133Před 3 lety
I received an interesting task for creating a 3d model of the chair. Made some tries and mistakes and after all, I made it :)
Creating chair in Blender 2.8 p2. Rendering and Compositing
zhlédnutí 148Před 3 lety
Creating chair in Blender 2.8 p2. Rendering and Compositing Creating chair in Part1: czcams.com/video/TPGuxrLSJ3Y/video.html
Creating chair in Blender 2.8 p1. Modeling
zhlédnutí 464Před 3 lety
Work in progress creating chair in Blender 2.83 The model should be as low poly as it possible. Rendered with EEVEE in Part 2: czcams.com/video/Z0uhUGSEMuo/video.html
Creating Chelsea couch in Blender 2.8
zhlédnutí 155Před 4 lety
Modeling Chelsea couch in blender 2.8 for AR project. The count of vertices is limited. No need to create a photoreal model
Fast modeling Handbag in Blender
zhlédnutí 32KPřed 5 lety
My work process with explanation for my team how create model in blender. Video has been speed up in 2 times and then i add some music
3ds Max - Sofa modeling (Work process) 2 part
zhlédnutí 2,3KPřed 8 lety
Part 2. Creating sofa model from chair photo
Pontiac Bonneville 1966 (work in progress) part 8
zhlédnutí 205Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 8
3d modeling Horn Portable Speaker (Work in progress)
zhlédnutí 251Před 8 lety
3d modeling Horn Portable Speaker (Work in progress)
Pontiac Bonneville 1966 (work in progress) part 7
zhlédnutí 86Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 7
Pontiac Bonneville 1966 (work in progress) part 6
zhlédnutí 91Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 6
Pontiac Bonneville 1966 (work in progress) part 5
zhlédnutí 112Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 5
Pontiac Bonneville 1966 (work in progress) part 4
zhlédnutí 125Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 4
3D modeling Dental Clinic. Ground (Work In Progress) - 4
zhlédnutí 187Před 8 lety
3D modeling Dental Clinic. Ground (Work In Progress) - 4
3D modeling Dental Clinic (Work In Progress) - 3
zhlédnutí 113Před 8 lety
3D modeling Dental Clinic (Work In Progress) - 3
Pontiac Bonneville 1966 (work in progress) part 3
zhlédnutí 181Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 3
Pontiac Bonneville 1966 (work in progress) part 2
zhlédnutí 168Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 2
Pontiac Bonneville 1966 (work in progress) part 1
zhlédnutí 418Před 8 lety
Pontiac Bonneville 1966 (work in progress) part 1
Create 3d Model of the Nightstand in 3Ds Max (Work Process)
zhlédnutí 2,4KPřed 9 lety
Create 3d Model of the Nightstand in 3Ds Max (Work Process)
Create 3d Model of the Sofa in 3Ds Max (Work Process)
zhlédnutí 1,1KPřed 9 lety
Create 3d Model of the Sofa in 3Ds Max (Work Process)
Creating 3d Model Foor Lamp (Work process)
zhlédnutí 592Před 10 lety
Creating 3d Model Foor Lamp (Work process)
Create model of the Birdcage in 3d Max 2014. p-1
zhlédnutí 1,9KPřed 10 lety
Create model of the Birdcage in 3d Max 2014. p-1
Thank you so much it worked!
❤
mantap sir
😎
👍
aMAZINg
is there a way to render a blender render as a cubemap
This video is bad practice, but don't worry, here's the correct instructions for free, no need to watch more videos, and no need to use object UV's (after creating the sky in blender): * in camera properties, set the render camera to Type: Panoramic; Panorama Type: Equirectangular. * in "output" set the X resolution to be double that of the Y resolution (I picked 2048 x 1024) The camera will be placed in the middle of the sky/surroundings you wish to record. Press F12 to render. Save the rendered image as a "Radiance HDR" file type. I believe OpenEXR also works, but I've not tried that. Why this video is bad practice: it unnecessarily involves creating UV's for a cube and baking to that cube, and, MORE importantly, it crushes all your high dynamic range colors. This is a sky. Are you telling me that the sun is exactly as bright as white paint? Because that's what saving the image to JPG did. With the way this scene was set up, you're stuck with representing the sky as an sRGB image texture, which is flat and boring.
Thank you for your comment. First of all. This video for thouse who know what is "Cubemap" and where it will be use next. Can you receive at the end of your Rendering a "Cubemap" or just an panoramic render? Because i know how to render panoramic view and there is no options for a "Cubemap" for Unity - did you watch a video at all? You can bake your texture in 32bit and save it in EXR and HDR format it will save you a high dinamyc range. What complains do you have i don't understand. You watched a video, you don't understand it - skip it. Because at that time i didn't find a quick solution how to make "Cube map" only in the Photoshop by hand sticching a piece of images
nice
Kuch clear ni hai bro
And then how about the other way around, so changing the cubemap to a spherical map?
for Unity or for Render in blender?
@@PaShok3D I guess both.
I don't understand what happens when you delete the cube at 0:42 and then create a new one. Every time I try this, this part destroys all progress and it is impossible for me to follow this tutorial. I don't understand what each step accomplishes either, and why my image does not appear on the UV map when I try to set it to the cube. I would really appreciate a more clear explanation.
Hi! At 0:42 i delete a cut in half cube that i prepared for modelling. i have a video for this on my channel (where i preparing my Blender to work) For baking i need a whole cube, that's why i created it again. If you can place time code like 0:42 i will try explain here
ty <3
Thank you I'm using this for Interior Mapping Shader
I have the same issue as Thermal - three faces of my cube are weirdly stretched/interpolated - completely wrong. any ideas? No blender experience here.. just a unity guy trying another skybox method. thanks!
Hello, same answer as for Thermal. I recorded video without editing with mine mistakes. For rotating i press button "R" in UV viewport and rotate it for "-90"(minus 90) Before baking need to setup Mergin = 0px, and cropping the image in the editor
@@PaShok3D thanks! I got this from the keyboard view =) However, not solving the issue. But never mind. I found another way. i have no idea about blender and no time to dig in. Learned from you despite! Cheers.
Great technique! Why this is better than a simple cubemap hdri skybox directly in UNITY? Thanks
Honestly, i don't know. Before i did this video i received a task to use HDRI map as skybox. I Didn't find how to make it in the internet and try to make it like this.
In my case, I have a set of spheremaps which feed into a dynamic material as controls, and need to port the shader from Blender to Unity, which handles cubemaps much better...
I can't get the side seam part...but wow, thats very fast.. Thanks, this gives me idea how to model different parts of the bag.
0 objects baked when baking
what do you mean? Did you select the Cube before baking?
@@PaShok3D I selected the node like it said in the video
@@theonecommenter I need to see, what you did wrong. For now it's hard to help you. Can you record a screen?
Thanks fren
Йо йо йо 🪀
Вазааап😜
after baking the image i got had a black background not the chess like transparent background is it still good?
and if not what did i do wrong?i cant find my mistake
@@at9632 In baking, i use a PNG as file format, but after Photoshop i save it as JPG, without transparent/alpha chanle. And it still works normally. Try how Unity will take your skybox image
maybe you need to check Alpha, when you create a new image for baking. Where you chose a name and resolution
thanks
you're welcome!
its kinda the first time i saw this
I hope it was useful for you :)
30:50 Nice to know it's not just me who make those decision and give up to make it right lol
this is the right way to do it in Blender 2.79, 2.8 and 2.9. will see how in 3.00 :)
Thanks Broo
awesome, very easy to follow
how do you do those seams on the cushion. I'm pretty new to blender.
Which seams you are interested in? Vertical or horizontal?
@@PaShok3D The horizontal ones
@@andrewschwesinger4772 Selected Edge Loop (Alt+LMB) => Bevel (Ctrl+B) => Extrude along normals (Alt+E) => Removed Faces where i made a split for a vertical Seams => Select edges ring (Ctrl+Alt+LMB) => Collapse
Awesome work :D
Thanks! :)
can you give the blend file
I'm sorry, i can't. I was paid for this model and I removed it after finish it and upload to the client. In the future, i will try to make models and share it
Just spent the last several hours getting my butt kicked by the rear bumper. Tried so many times but had to junk several attempts. Now making some progress. What a steel learning curve. Just watching your moves on the front bumper to see how you navigated it.
i'm glad it usfule for you. :) When i don't know how to model something, I just skipped the problem part and continue to model something else.
Wow! did you ever finish this model? I attempted this over a year ago when I had far too little experience with 3D modeling. I have since been modeling lots of other things trying to improve my skills so I can start modeling some of my favourite classic cars. It's just a hobby for me at the moment.
I still working with it, but continue to work in Blender and not so much free time :) this is how it looks now (i hope the link will be visible) joxi.ru/DrlJKa4H0M8xJ2
@@PaShok3D Thanks. I see you've gotten pretty far with it (working on the inside as well; that seems daunting). I also noticed your other tutorials on the car and I will be trying to follow them. I started trying to model the car again about a week ago, taking tiny steps, just bit by bit, really slowly; I'm in no rush. I don't care if it takes months because I'm still improving my skills. I thought I would see if anybody else had modeled the car and was happily surprised to even find a tutorial dedicated to the Bonneville. I want to take my time and do it right this time around.
@@barrowmeoct04 Tiny steps it's ok, and your skills will be improving only when you modeling something even if it will look terrible :) don't make a long pause in car modeling, then harder to continue. Do something every day, something small if you haven't time, but - do it :) For this car, i will make an interior and suspension. then will start to texture.
@@PaShok3D Ok, thanks for the advice, I will do some every day.
nice
nice sir
Perfection!! Bravo!!
I wanted to see the unwrapping process.
it's not hard :) but for now i don't model in 3ds Max. At this time modeling and unwrapping only in blender
Thanks a lot
Good your skill..
could you share the photo?
thanks :)
you are welcome)
Спасибо большое за урок!
не за что! Это был не урок, просто запись тестового задания) Уроки я записываю индивидуально и ограничиваю доступ к видео)
Ясньенко!
Great job on that roof! It didn't look very easy to figure out, but it appears that you did it.
Drawings with mistake and i spent more time to understand what customer want to see at final )
Can you provide the CAD files?
Sorry, but i can't.