![Adi Paode](/img/default-banner.jpg)
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Adi Paode
Registrace 13. 05. 2016
Gamedev tutorials in unity.
patreon.com/AdiPaode
patreon.com/AdiPaode
I made an open world Pokemon game
Over the past few months, I've created a Pokemon game in an open-world setting. I'm not an expert in Unity or game development, but with the power of determination and copying code from the internet, anything is possible.
#unity #gamedev #pokemon
🎶 Music
@The_Zame :
- Pokémon Black White Remastered Experience EPISODE 1 [TubeRipper.com]: czcams.com/video/pdxlmyDB70E/video.html
- BATTLE! GYM LEADER Remaster (collab wStevenMix) Pokémon Brilliant Diamond Shining Pearl [TubeRipper.com]: czcams.com/video/tbdXqzzBkm0/video.html
- BATTLE! CHAMPION CYNTHIA Remastered Pokémon Brilliant Diamond Shining Pearl [TubeRipper.com]: czcams.com/video/ifZedqXQnn0/video.html
The rest are all from the CZcams audio library.
🔖 Topics Covered
- Unity game development
- Animations
- Object Oriented Design
- What are Scriptable Objects?
- What is AI Navigation?
- UI Design
- And More
Chapters
00:00 Intro
01:02 Player & Terrain
02:20 Pokemon
03:58 AI Navigation
05:13 Battle System
08:19 Catching Algorithm
#unity #gamedev #pokemon
🎶 Music
@The_Zame :
- Pokémon Black White Remastered Experience EPISODE 1 [TubeRipper.com]: czcams.com/video/pdxlmyDB70E/video.html
- BATTLE! GYM LEADER Remaster (collab wStevenMix) Pokémon Brilliant Diamond Shining Pearl [TubeRipper.com]: czcams.com/video/tbdXqzzBkm0/video.html
- BATTLE! CHAMPION CYNTHIA Remastered Pokémon Brilliant Diamond Shining Pearl [TubeRipper.com]: czcams.com/video/ifZedqXQnn0/video.html
The rest are all from the CZcams audio library.
🔖 Topics Covered
- Unity game development
- Animations
- Object Oriented Design
- What are Scriptable Objects?
- What is AI Navigation?
- UI Design
- And More
Chapters
00:00 Intro
01:02 Player & Terrain
02:20 Pokemon
03:58 AI Navigation
05:13 Battle System
08:19 Catching Algorithm
zhlédnutí: 80
Video
I made the same game 10 times - BEST ENGINE?
zhlédnutí 24KPřed měsícem
I built a simple game with 10 different game engines... Learn the pros and cons of each game engine before building your next game. #gamedev #unity #unrealengine #godot #top10 📚 Chapters 00:00 Intro 00:55 1. Python 03:50 2. Unity 06:59 3. Unreal 09:27 4. Godot 11:05 5. Game Maker 12:25 6. Love 2D 13:29 7. RPG Maker 14:14 8. Scratch 14:46 9. Construct 15:20 10. GDevelop
5 ESSENTIAL Movement Mechanics Game Devs Must Know!
zhlédnutí 241Před měsícem
What are some of the most important movement mechanics for 2D games? Let's look at 5 movement patterns that a game dev needs to build virtually any game. #gamedev #programming #unity 🔗 Resources Game Dev Stereotypes czcams.com/video/OTBFM7ZLi8w/video.html Weird Design Patterns czcams.com/video/0hzlz67cdG8/video.html Topics Covered - What Movement Mechanics are Important? - What is Point & Clic...
I Built an AI in 9 Minutes With UNITY
zhlédnutí 118Před 2 měsíci
Build a scalable, system for AI Entities using SOLID principles for your games. #unity #gamedev #ai #programming Patreon (Source Code) patreon.com/AdiPaode Other Resources State Machine: czcams.com/video/KYxEbiW3uaE/video.html Spawn System: czcams.com/video/JvLZR63oKh0/video.html Chapters 00:00 Intro 01:03 NavMesh 01:48 Wander State 04:40 Chase State 05:20 Detection Strategy 07:45 Testing
Spawning Enemies Made Easy With These 2 Patterns
zhlédnutí 82Před 2 měsíci
Learn how to use the factory and strategy patterns to create an advanced spawn system for enemies in your game with Unity and C#. #gamedev #unity #programming Chapters 00:00 Intro 00:53 Entities & Data 02:18 Entity Factory 03:25 Spawn Strategy 04:32 Spawn Controller FREE Assets Monsters: assetstore.unity.com/publishers/23554
10 WEIRD Design Patterns Game Developers MUST Know!
zhlédnutí 1,8KPřed 2 měsíci
Top 10 most interesting Design Patterns ever created in computer science. Learn how Game Developers have innovative techniques to solve real world problems. #gamedev #programming #top10 Another Useless Video czcams.com/video/OTBFM7ZLi8w/video.htmlsi=yMwR8OOsXK_MoG3K Topics Covered - Design Patterns every GameDev should know - How does the Singleton work - Behavioural Patterns - What are Creatio...
Master the STATE Pattern in 1 MINUTE
zhlédnutí 33Před 2 měsíci
The State Pattern allows an object to change their behaviour based on its internal state. Learn how you can leverage it for game development. Topics Covered: What is the State Pattern? Build a Player Controller with Different States What is a State Machine? How to use the State Pattern in Games?
The ONE SECRET For Better Characters In Your Games!
zhlédnutí 117Před 2 měsíci
Learn how to implement state machines in Unity to enhance your character controllers using the State Pattern and C#. Chapters: 00:00 What is The State Pattern? 00:58 Overview 01:10 Creating States 02:11 Transitions 03:11 State Machine 06:05 Player States 07:12 Let's Take a Look
How I MASTERED this Essential Game Development Concept
zhlédnutí 94Před 2 měsíci
Player movement is a critical part of good game design. You’ve probably heard people say that a game 'just feels good to play.' But achieving that polished feel doesn’t happen by accident. Developers use a host of subtle techniques to ensure the best possible experience for players. Let's create a 3rd Person Character Controller from scratch in this video #gamedev #pokemon #unity FREE ASSETS: F...
Master Game Development in 1 Minute & Create A Game in 5
zhlédnutí 66Před 3 měsíci
How are Games made? What is Game Development? Learn how you can build your own games to deliver immersive and engaging experiences here: adipaode.com/ 00:00 What is Game Development? 01:45 Build Your Own Game From Scratch Source Code github.com/theShafted/Pong
If You Can't Publish A Game After This Video STOP Game Dev
zhlédnutí 183Před rokem
If You Can't Publish A Game After This Video STOP Game Dev
Your Unity 2D GAME Will Suck Unless You Use This for 2D Characters
zhlédnutí 54Před rokem
Your Unity 2D GAME Will Suck Unless You Use This for 2D Characters
This Small Change Will ENHANCE Your Games in UNITY
zhlédnutí 65Před rokem
This Small Change Will ENHANCE Your Games in UNITY
Let’s Make Chess in Unity PART 6 - FEN Strings
zhlédnutí 161Před rokem
Let’s Make Chess in Unity PART 6 - FEN Strings
Creating Depth: A Unity Parallax Tutorial for Infinite Scrolling Backgrounds
zhlédnutí 55Před rokem
Creating Depth: A Unity Parallax Tutorial for Infinite Scrolling Backgrounds
Let’s Make Chess in Unity PART 5 - Board Representation And Piece Representation
zhlédnutí 220Před rokem
Let’s Make Chess in Unity PART 5 - Board Representation And Piece Representation
Let’s Make Chess in Unity PART 4 - Moving and Animating The Chess Pieces
zhlédnutí 163Před rokem
Let’s Make Chess in Unity PART 4 - Moving and Animating The Chess Pieces
Let’s Make Chess in Unity PART 3 - Creating an Input Manager
zhlédnutí 159Před rokem
Let’s Make Chess in Unity PART 3 - Creating an Input Manager
Let’s Make Chess in Unity PART 2 - Spawning The Chess Pieces
zhlédnutí 520Před rokem
Let’s Make Chess in Unity PART 2 - Spawning The Chess Pieces
Let’s Make Chess in Unity PART 1 - Getting Started
zhlédnutí 717Před rokem
Let’s Make Chess in Unity PART 1 - Getting Started
Man even my Indian ears can feel the hard Ds whenever he says GoDot.
What can I say, I like to hand out hard Ds 🤨😏
@@adipaode 🤣🤣
The amount of effort put into this is remarkable 😅
Thanks a lot mate
I know right, even the video quality is much better than his other videos
Apologies for the dropped frames during game play everyone, RAM go BRRRR! Also the reason why I didn’t include more gameplay towards the end 😬
No 0:12
What? 😂
@@adipaode I disagree with 0:12
@@FrogToTheFrogwhat’re you on about? there’s nothing to disagree with there
What do you mean?
@@adipaode You wouldn't understand.
Gamemaker
233 subs only 😢
Yea bro sad life 😔
Roblox Studio is very good but it requires experience in LuaU
Lol thats so true about the snobby devs that sound very pretentious when talking about not needing a engine to make a legit game, yeah you dont need utencils to make food either but itd be a whole lot better if you do lol, i began on game maker, then unity and as of the last year have been on unreal and would never go back, unreal is top dog for so many reasons
I agree and I gave unreal a go too but it felt a bit bloated on my machine, but maybe that’s just probably cause my macbook isn’t powerful enough to run it lol
11 Geometry dash
Wait, scratch?
Everything is an game engine if you want it to be 😉
@@adipaode You're right
I’m a new dev and I never thought I could make a game until I found godot
Same here. can't wait to make some awesome games 😄
Unreal engine users 👇
Can we make a team ? For game jams ????
@@باقروسام-ف6س I’m still a beginner in unreal engine. So…
My favorite is Scratch
What about opengl??
I’ve never used it
@@adipaode OpenGL is actually pretty good, but in the end, ur video was fire!!! 🔥🔥
Thanksssss mate, hopefully you’ll like the next one too 😉
Scratch is goated... making from scratch i mean
Watched a couple of vids and subbed. I think you could get a lot of attention by doing this exact same video (one for each different method) and expanding on them. Showing and explaining the core is great, but it would be really helpful to show it in practice, being iterated on, and maybe showing how it has been applied in other games. Your video is literally the first video i have found which even mentions idle animations and i love that! I have looked on youtube several times and found nothing. I think you could do a mini series on platformer movement for example. Beginning from basic movement and jumping to adding the animations and then things like double-jump, wall jump, climbing, sliding, slopes, object specific interactions etc. From that you could extend it onto other platforming things such as obstacles, enemies, doors, and other things.
First of all thanks for the feedback, you don’t know how much I appreciate it. And, did you mean like step by step tutorials. I always thought there were plenty already on CZcams.
@@adipaode yes, pretty much. There are a fair few, but they miss the sweet spot, being too vague or way too in depth, and many of them just rush through the basics before they skip to the final outcome, glossing over a lot of details, showing only the "funny" bits inbetween. In terms of breadth and depth of their videos i find they are unable to meet both. It's a niche many have tried, but none have mastered imo. Also, if someone wanted to learn how to program these things they would have to go through a variety of content creators or be very limited in what they are capable of replicating.
I use GMS2 because it was the most easily accessible to me. I’ve gotten basically fluent in GML, so at this point there’s no going back.
UE5 for 3D, whatever you want otherwise
No arguments here
Gdevelop is the best
i have never used a game engine, and i have made at lest 5 games
You’re missing out mate! What do you use though?
@@adipaode just pure code, but i do use ides, i mostly code in java and html but i do some stuff in python, c,c++,sql, and js
I use Game Maker because that’s what Toby Fox uses
hm, that sounds familiar, like some other dev youtuber had a very similar script to this one... (check out fireship's 10 js frameworks)
Hahaha not gonna lie I based this video on that exact one
Slight tangent but: my first computer was a Commodore 64. It had pixel-perfect collision detection in-hardware. I wish we showed 2D graphics the same love we're showing 3D graphics these days. How often have I seen a 2D circle in a game, which actually visibly was a polygon because it was a 3D object masquerading as a 2D object! I think some indie games could run at about a million frames if we paid a modicum of attention to 2D.
I’m currently working on a video for remaking Pokémon as an open world game but seeing this comment makes me try remaking it into something like the paper Mario style with 2d sprites instead :p
@@adipaode haha look, I'm not saying we should not do 3D games anymore. But it's crazy we have these advanced 3D graphics processors and frameworks and in certain aspects have gone backwards when it comes to 2D support, isn't it?
No no I completely agree with you, it’s just that before your comment I thought people wouldn’t be interested in that idea but you gave me hope :p
@@adipaode omg that's amazing! Well, I'm going to subscribe and can't wait to see what you come up with! 🤗
Ayee thanks a lot mate
Did you time your development and the game's FPS in each engine?
I doubt the FPS for a game as simple as flappy bird would matter since it’s like to perform well in virtually any scenario.
@@adipaode I guess some engines limit it, but displays keep getting faster, so it would be helpful to know whether pygame can do 300 FPS.
i think unity's pricing is the worst not gamemaker
How much have you paid so far for unity?
Completely free godot
Nothing is free, in the Godot it could cost you more time to make something. Let's say you want to make a nice looking simple 3d third person action adventure game, it can you in Unreal few weeks or even just days to make it ... but in Godot in the worst case few months. That means it could cost you months of your life that you would save with a more advanced engine.
Godot because no runtime fees no royalty fees
..... but you are limited with the type of games you want to make. And about "no runtime fees no royalty fees", most of the users will also pay nothing if they use Unity or Unreal. The fact is that over 99% of all games will never reach the point that they earn enough to pay the fees.
Unreal best for me
Most DoD jobs in the Orlando area have Unity as a requirement. Regardless which engine is better, you should learn unity to get the jobs.
I wonder if this will slowly change with Unity's new pricing policy. As a company, I would've lost all trust in Unity and would only keep it around because I already have staff that knows Unity, so I'm kind of vendor-locked in this way. But as a new company, I don't think I would choose Unity anymore.
I like godot because it is free. Join the rebellion
Id suggest to try Defold. A proper game engine, open source, export options for consoles for free, 2d focused, but using the same language as love 2d.
Godot, Raylib, Love. It's all awesome. Good video. I've played with raylib in GO, C and now in Odin. Very straightforward. Godot seems like it's the most approachable at the end. Love is fun because lua. Eventually they are all kinda very similar. The syntax swaps around a bit, but it isn't major.
Have you used golang with ebiten
@@realskyquest i haven't but it looks dope.
@@defnlife1683 It's pretty good, I have played around it and probably I will make a game using it because it's golang and I really like game frameworks/library because I really don't need to read a huge ass docs for game engine and realise you can do it this way or that for better performance or visuals, I have recently used godot 4 for pirate game jam and I could say that I really hate using game engines bcuz of ui and I'm solo. Ofc many young or inexperienced people complains about docs or tutorials not available for the game library/framework, but a experienced Dev can replicate and knows blogs or random dudes who make OpenGL vids or similar. I have used raylib and it seems if you want to use another language with it, Odin is the best choice because you got c or c++ and odin has best support for all libs in raylib. Love2d is great as well, I have used it a long time ago and seen people rendering 3D cars with Physics and lightning on it. But ebiten really captures my eye, it also has tetra3d for 3d stuff, and it got golang which is strict unlike GDScript, also with a good packages list, also its easy to build for different platforms. You can use XNA/FNA/monogame if you like c#, Celeste used those as well, it is also cross-platform, although you will have to setup a packaging system or something for metadata. I specialize in coding the most, so learning a entire engine does not make me that much happy and I rather do game engine with team, but library/framework just looks right for me, ofc you gotta need bunch of inspirations from blogs or vids, which I hoard, acerola makes good graphics vids and sebastion lagaue for algorithms and many others, just hope your CZcams algorithm helps you find a gem
@@defnlife1683Its good basically like XNA/FNA/monogame but for golang. I have used Raylib, to get best support use Odin ofc, love2d was good, thats what attracted me to libraries that is coding which is my favorite instead of fumbling around in game engine. Godot is decent, but for experienced dev it sucks, abstractions is not always best and Godot engine no context makes good debates about it, I have tried it, but it feels limited with bad docs and many abstractions. I'm planning on making a game using Ebiten and Golang, I can use a game engine but I rather use it on teams, coding is my strongest area not playing ui click
@@realskyquest good observation. yeah the good thing about golang is that it's dead simple to use.
gamemaker is completely free every since 2023
Defold would be a good one to test out
Whatto do iam indian 😂.
🤨🤨🤨
Replace game engine with JavaScript framework and this sounds like a fireship video😭
🤫
lmao frrrrrr
I wrote my own game engine and to me that is the only way to learn. I have features that even Unreal and Unity do not have. So for some the only way is to create your own game engine. I have some GDevelop JSON file support.
Can you please tell me the features your engine has that Unity/Unreal doesnt? I've been a professional game developer for the last 8 years and i don't think that making a engine is the only way to learn, it's actually the inverse, if you want to learn making games then you should make games and get better at it, if you want to learn technical things that will likely force you to reinvent the wheel over and over and you dont have bills to pay then you should make a engine.
@@umapessoa6051 I can deploy to Android without native libraries or WebView dependencies. I support older Android versions and J2ME unlike Unity and Unreal. I can't learn anything from the black boxes without code. It was only the last few years that Unreal made its code public. While Unity still charges a bunch if you want access to the code. Also, I made my first game with my own engine over 20 years ago when Unreal and Unity did not exist.
That’s amazing mate, I’ve been thinking of a video idea for something similar but seeing someone actually pull it off is just phenomenal!
IM not in the list 🤧
stop making the same videos, im tired of flappy bird recreations you should make more interesting videos and implement more complicated ideas
Working on a Pokémon open world like game for the next one. 😁 But come on did you seriously expect me to make a complex game 10 different times 😂
@@adipaode even custom clicker with progression and own textures - this is better than another flappy bird. btw, you can just generate or find code for all of these engines
@@zeroxthreeIts more weird you are tired of someone remaking flappybird. How many videos like this did you waste time on? Surely you dont need to watch this kind of video more than once. More importantly, if ita trivial and easy enough you'd complain about it and demand someone else do it, why aren't you collecting code and making the same game in 10 engines that's more complex? Surely if you demand others do whatever you want willynilly it must be easy for you. How about you make a tutorial showing everyone how to make things you want to see done? Wouldn't that be a better idea than making noise?
I'm using Godot at the moment (previous experience in Unity and Unreal) and one of the things I love the most about Godot is that I can create an entire Godot game while Unity and Unreal are still loading haha
Hahaha and the engine never crashes well at least it hasn’t 👈
and not put spyware in ur game
The difference of people using unreal/unity and people who use godot is the amount of money they make in average.
Please also check out defold. I chose defold for my 2D game.
thoughts before the video: scratch is goated... but use unity if you're a beginner and use godot is you want to actually pursue game dev (warning: godot will give you several headaches due to the lack of tutorials,, just trust that you can make it out alive 😅)
So you decided to sum up my video in a single comment? 🤨
@@adipaode oops...
Could you do a vid on defold?
I’ll have to look into it, I’ve never used it before. Is it that free one, the candy crush guys use?
@@adipaode yeah it is. I been on the fence learning cause it being light weight. But I been told it’s a 3D engine that’s mainly 2d but I want to be able to use low poly models too lol
No there's obviously a winner... its Godot.
Nah it's ur mom, ofc unity 3D is the best just shut up and try it you will feel the difference also unity is a well known game engine that have made a lot of cool games not godot
Nah it's ur mom, ofc unity 3D is the best just shut up and try it you will feel the difference also unity is a well known game engine that have made a lot of cool games not godot
Nah it's ur mom, ofc unity 3D is the best just shut up and try it you will feel the difference also unity is a well known game engine that have made a lot of cool games not godot
Bro, @@adammland6924. Your so fucking wrong. Unity fucked every unity dev over, AND is harder to use than Godot. And plus, why do you feel the need to post the same reply to this comment 3 fucking times?
@@adammland6924 Chill out man, when it comes to 2D I'd say Godot and Unity are really close. You're correct when it comes to 3D though, while making a AAA style game is TECHNICALLY possible in Godot, it's definitely a way worse experience than doing it in Unity or Unreal at that point. You're also not focusing on the point that Godot is open source; it's free, it'll always be free, and it'll only improve upon all it's aspects as time goes by. About 2 years ago Godot was still in 3.x and it's 3D capabilities were VERY rudamentary, now we're approaching 4.3 and it's very capable of styalized 3D, but still not anything realistic. I'm willing to bet in a few years it'll be very capable of all types of games, possibly better than Unity considering the progress and speed we're seeing with Godot. Also a recently popular game Buckshot Roulette was made in Godot and it looks pretty cool.
are u Indian
No I’m a ghost 👻
Unreal tops anything
Why you gotta play favourites like that? 🥲
Unreal tops at forcing devs to use a “Forced Inclusion” EULA. They got in a lot of hate for that
@@adipaode I like it more because it’s like unity but with better graphics and unreal is way easier to program instead of unity
Bro I hate your accent, like youre trying to fake it. Video was okay, but felt a little bit clickbait.
I can’t do anything about my voice but I would be interested in knowing why you think the video is clickbait
@@adipaode felt click bait because you didn’t show the game output in all engines, also the voice is not the problem, it’s the accent
I get your point but This was a video on me talking about what I felt was good or bad about each engine, and besides showing the same output 9 times would just become redundant. And yea when I said voice I meant my accent too lol
hello adi for run unreal engine you use macbook pro or imac or mac studio?
I’m using the MacBook Pro but I wouldn’t really recommend it if you have the base version
why not torque 2d and 3d ????
I don’t know about them but maybe I’ll do a part 2
Var is only for types like int, str, or list - typical variables. @onready var is for nodes like Node2D. This is a simple problem; Godot and Raylib both tell you what the problem is. Are you really giving up? You've made the same game in Unreal and Unity, but a simple problem like this makes you give up? Come on, dude! you just finish 3 game engine games ? why video title is 10 times? this is like scam
you’re very passionate about godot aren’t you, and to answer your question: No I didn’t “give up”, I did finish the game in every engine well maybe except RPG Maker. But this was a video about me talking about them and what I liked or didn’t like, not a tutorial showing every step or the final result. But I’ll keep what you said in mind for future videos, thanks for the feedback