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Registrace 31. 05. 2013
Highfleet 1.16 - Hard campaign battle with standard ships - "Threats all around us"
Another day another battle.
zhlédnutí: 1 286
Video
Highfleet 1.16 - quick battle - a jump on the Strike Groups.
zhlédnutí 2,8KPřed rokem
just a little cut from another run i made cuz i was bored slightly changed vanilla ships 0:00 - ship description 0:21 - movement phase 6:13 - artillery fight
Highfleet 1.16 - vanilla ships campaign on Hard (Part 2) - No Good Options Left.
zhlédnutí 2,8KPřed rokem
Part 2 of journey to Khiva. Enemies are closing in, while my fleet is all too weary.
Highfleet 1.16 - vanilla ships campaign on Hard (Part 1) - Maneuver went not as planned.
zhlédnutí 3,7KPřed rokem
A new run, good old ships. Possibly coming in a series of a full walkthrough moments.
Яблони и груши... (фронтовые будни GZM 11, Blitzkrieg)
zhlédnutí 409Před rokem
blitz_gzm - сообщество мода (ссылки на скачивание, материалы, общение)
Highfleet 1.16 GUIDE - how to defeat an enemy aircraft carrier with your own carrier.
zhlédnutí 5KPřed rokem
Enemy Carriers are annoying. The best approach is to silent strike them with your ships, but sometimes you don't want to go there, or you might want to bomb it instead for whatever reason... Kh-15 is best for that, but sometimes it might choose another target, it is costly and you might not want to waste them. And sending planes with your own carrier is just risky because enemy retaliates. Let'...
HIghfleet 1.16 in all it's superb Strategic Glory. Battle of Imgur-Emlil. (Description available)
zhlédnutí 38KPřed rokem
I advice you to focus on watching all the parts of map-gameplay. All the juice is in it, brawl close combat is just a small part of all picture. Dive into the enemy's formations with signatures blazing. Surrounded by strike groups. Utilize all available resources, radars and jammers to survive and come out victorious. This serves well as a guide to the game of how it is supposed to be played in...
Highfleet 1.16 Update. (Tanc a Lelek loud again). Several Strike Groups (Hard)
zhlédnutí 21KPřed rokem
My new video from a new update! New sounds, more visual effects as well as re-added old glitch effect that has been removed before. Tweaked balance makes game even harder. Missiles are now not a joke, they are very dangerous. Aircraft is much more vulnerable and takes heavy losses. Here my fleet engaging all-or-nothing battle against several strike groups, as well as being targeted by aircraft ...
a warm welcome into the game (S.T.A.L.K.E.R. Anomaly G.A.M.M.A.)
zhlédnutí 361Před 2 lety
soo that's what happens when you load into your Cordon farm base bonfire save, after leaving the game
Highfleet: A-100 prioritized Air Defence.
zhlédnutí 21KPřed 2 lety
Situation: i've taken a city when having a neighbour town with SG and Aircraft Carrier group stationed nearby. After raising the alarm, it became evident that they would strike me both. Missiles are no problem for Sevastopol's anti-air, but multi-directional strikes from an aircraft are deadly, especially when they can worsen the situation before the battle with an SG. That's why i'm carrying a...
Highfleet: Strike Group "Poltava" - example of an offensive
zhlédnutí 69KPřed 2 lety
Breakthrough on enemy late-game SG.
HighFleet 1.15 (Hard) - heavy garrison, city assault operation. Fregate - Escort Carrier meta.
zhlédnutí 6KPřed 2 lety
This is how it's done. Even the odds.
Highfleet 1.14- Sevastopol "Veteran Gunner" rage unleash on SG. (Ultimate Tanc a Lelek moment)
zhlédnutí 171KPřed 2 lety
This is the highlight of my "Sevastopol Only" run. I've started with 1 stock Sevastopol and play only this Sevastopol, modifications to ship are allowed. I stripped it at Ur, removed all 180 mm artillery, most of modules, one fuel tank block, even an engine to reduce price and farm XP. Managed to farm two levels with Veteran Engineer and Veteran gunnerAfter that I completely put the whole ship ...
Ты чего так поздно стреляешь по самолетам и ракетам? Когда они считай в притык прилетят
great video make more of them
Man I can just watch hours of someone competently playing Highfleet good content!
lore accurate pop rocks
reddit : "sevastopol is a really bad ship" the sevastopol : 0.o
"Севастополь справится" - моя стратегия
Внимание, новы контакт на рад- Внимание, визуал- Внимание, виз- Внима- Внима-
Clever Jammer work when your KH-15 missed at first!
Tanca Lelek was playing for the strike group this time
tanc'a lelek plays not for courier it plays for the strike groups Прекрасный бой, капитан!
Отличный гайд, спасибо!
11:00 he told you about the weather because, the game is evil, in that interface the physics of your unstable landed ship were still active and it wanted to give it a chance to explode.
In my walkthrough, I'm refitting Sevastopol purely for close-range artillery combat - I'm removing unnecessary electronics, missiles (except interception), and hanging up a bunch of armor. So it becomes a powerful attack battleship with a speed of 130 km/h. Due to its initially high firepower, it is capable of single-handedly resisting missile and air strikes, and single-handedly destroying a complete enemy combat group. The rest of the fleet is engaged in clearing enemy cities and reconnaissance, and when Sevostopol is not nearby, it fires missiles at strike groups.
It seems that i wasn't the only one who was using Sevastopol in it's definitive role whenever possible.
Imagine the reactions of the SG crew when intercepting a radio communication from us "Fenek-02 to Sevastopol, radar emission detected" "FENEK TO WHO?"
Он играет на базовых кораблях??
(I know this is a bit late, but I may as well) At the beginning of the video, a 60 degree field is used to estimate the ELINT location, however, it can be reduced to a 30 degree cone, as at 16 degrees, the ELIT would display 30 degrees, rather than 0.
cool shit you should record a campaign
Great!
1:03 Bullet parry
спасибо!!!
I loved your Imgur defense video. Thanks for the contrast with vanilla ships. I have a question: tldr - does crew quarters (in build) and having crew (in game) make any difference at all ? (by ver 1.163) Long version- When building large ships I end up adding dedicated power generators just for crew quarters. Different sources claim different outcomes of having low crew. Some say, your guns wont load fast, some say ships wont be agile. If you lose Generators, the above are true. Especially the maneuverability and turret rotation drops bad. The thing is, Armaments, Generators and Autoloaders all require crew yet, in my tests they work just fine even if i didnt attach a single crew quarter in addition to the bridge crew. Is it currently not simulated in shipworks tester? (like fuel, in 1.15) or has the mechanism not been implemented within game at all? Does It have to do with the difficulty setting you play on? (Like the ship morale drain [-1] when retrying battles in hard mode)
crew is completely irrelevant cut mechanic just ignore it
Thank you sir, have a nice day! @@courier-sf6ze
Great video!
Finaly!!! I like the video! Pozdrowienia z Polski🇵🇱👍
Hello, welcome back xD
Man, i tely enjoyed these highfleet videos. Hope you wold make more someday
glorious tactical gameplay paired with concise, informative, and non-obtrusive commentary makes each of your videos a Highfleet master class. all the best to you and your family! -a fan
My boy will never use jammers
why use a jammer if the enemy nuke jamms the radar...
Reminds me of the old harpoon games haha good job buddy !
37:54 the music lmao
the sound of this game is just too good. it was an automatic buy
Если твой день начинается не с Tanc a Lelek то ты не истинный "Великий Князь"
Я так однажды разобрал все свои корабли ради одного качественного проекта. . . . . . В итоге "Новый тепловой контакт победил" ..Эта игра не для зумеров.. Они не поймут..
жаль. что далеко не все поймут в чем же дело)))) действительно тонко))))) не так уж много и образованных в наше время, кто знает, почему это так интересно и необычно
@@Neukend Это точно и тонко))
fuel 30%
Dont forget to shoot those escape pods in battle. Dont lose anything that way.
Так, пажжи. Почему у тебя заметки на карте можно русским писать, а у меня вместо русских букв знаки вопроса?
czcams.com/video/i8fbltu45Ac/video.html When sending out plane sortie you can click on your ship detachment and planes will adjust their speed and fly together with the detachment. When detachment reaches a city - planes will attack before ships.
I like how Tanc a Lelek suddenly stops like the game went "Shit, you did it. Okay then, uhhh."
Me watching the ballistic missile repeatedly phase through the ground
beautiful
I fucking love the RUS radio.
can you share the files of the ships and love the videos, god bless
I would have restarted after I lost the kormoran!
Hello! My guns don't reload as fast as his guns, Why? i mean the ammo cassette filling up for a volley takes longer.
By winning fights, ship crews level up and gain new perks. Veteran Gunner perk increases reload speed.
When you bring out the Sevastopol, you are OBLIGATED to keep firing until the battle is over, never stop the hail of shells
I prefer to use AA missiles on my T7s whenever possible, makes interception much more reliable
Aircraft AAM's are far from being reliable
Великолепный бой! Моё почтение! Сам себя загнал в тиски, сам всех размансил. Уважаемо)) Именно поэтому я стараюсь с самого начала брать инициативу в свои руки и охотится за УГ, пока они рассредоточены. Станцией связи выявил, отдельной группой стриггерил тревогу, а сам подготовил удар во фланг. Но для такого движа нужен хотя бы один модернизированный Негев. Бывает с везением его даёт один из стартовых тарханов, ну или купить на старте. То, как ты его почти слил в финальной аркаде, заставило меня рыдать))
Эти крейсера - расходники. Один из важнейших параметров который многие игнорируют - это потребление топлива. Пока он со мной и пока я его тащу, он наносит мне урон своим потреблением. То, что он выполнил задачу самое главное, потеря - не важна, дальше он мне не нужен. Захват городов выполняется основными фрегатами и флагманом.
Artillery fire contacting and exploding midway gave me chills.
Мне так нравится как на 00:50 Севастополь совершает залп из крупно- и среднекалиберных орудий, а потом в какой то момент кончается лента и он думает: "Ой, бля" И БРРРрРРРРрРРРРРрРР во врага летит полная очередь и всех шестиствольных пушек
Holy fucking shit.