Scott Wright
Scott Wright
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Video

Kerbal Space Program 2 - Stage Planner Tool Update
zhlédnutí 291Před 8 měsíci
You can download the tool here: www.dropbox.com/sh/mbes5fq3e7jbbzh/AACwsoa5WB5zBsi0hyp_9x1Fa?dl=0 The math: imgur.com/7tEsTxe
Kerbal Space Program 2 - Into the Rings of Dres
zhlédnutí 84Před rokem
Kerbal Space Program 2 - Into the Rings of Dres
Kerbal Space Program - Rings of Dres
zhlédnutí 304Před rokem
Kerbal Space Program - Rings of Dres
Kerbal Space Program 2 - Rings of Dres 2
zhlédnutí 1,2KPřed rokem
Kerbal Space Program 2 - Rings of Dres 2
Kerbal Space Program 2 - Stage Planner Tool
zhlédnutí 349Před rokem
Download the latest version here: www.dropbox.com/sh/mbes5fq3e7jbbzh/AACwsoa5WB5zBsi0hyp_9x1Fa?dl=0
New World - Arrow damage modifier only works on 3 out of 6 skills
zhlédnutí 1,2KPřed 3 lety
Arrows have a damage modifier (iron arrows 1.05x, steel arrows 1.10x, etc). Some of the bow skills do not increase any damage modifier from this… The following skills do get arrow bonus: Evade Shot Rapid Shot Piercing The following skills do not: Poison Shot Rain of Arrows Splinter Shot Also, the Poison Shot 200% damage passive actually changes the damage from 50% weapon damage to 120% weapon d...
New World - Amrine Final Boss Tanked by Light Armors?
zhlédnutí 566Před 3 lety
I grouped up with 3 other random players to try the Amrine Excavation. It was a great team! I was using bow, but I ran out of arrows. I switched to hatchet throwing, and had to tank the boss. I don't think the healer was spec'd for healing either. I think he was an axe user with a light staff.
Lua Missiles! | Intermediate Tutorial | From the Depths
zhlédnutí 9KPřed 3 lety
Learn how to use Lua missiles. The code: pastebin.com/A5M6BUJf
Missile Guidance & Target Defenses | Intermediate Tutorial | From the Depths
zhlédnutí 15KPřed 3 lety
Radar, IR, Laser, Remote, Lua! Which is best?
From The Depths - Testing Newly Implemented Social Distancing Lua
zhlédnutí 792Před 4 lety
From The Depths - Testing Newly Implemented Social Distancing Lua
From The Depths - Friendly Collision Avoidance Test
zhlédnutí 570Před 4 lety
Testing Lua code for automatic friendly collision avoidance.
Ship Hull Design | Beginner Tutorial | From The Depths
zhlédnutí 3,7KPřed 4 lety
Ship Hull Design | Beginner Tutorial | From The Depths
Coding a PID in Lua | Advanced Tutorial | From The Depths
zhlédnutí 4,1KPřed 4 lety
Assuming you know a little about coding already, this video will show you how to create a PID in Lua. This can reduce the number of controllers and PID boxes needed on any vehicle into a single Lua box. I don't go over anything that you need other than the PID, so you won't learn how to automatically calculate indexes, looping through all spinners, movement AI, etc. in this tutorial. Keep in mi...
Stabilizing a Ship From Tipping or Flipping | Beginner/Intermediate Tutorial | From The Depths
zhlédnutí 9KPřed 4 lety
This covers stabilizing a ship using COM, force vectors, hydrofoils, and propellers. I'll go over breadboard and Lua PID systems in a later tutorial. Jenny's Theme by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/) Artist: audionautix.com/
Where to Start as a New Player | Beginner Tutorial | From The Depths
zhlédnutí 881Před 4 lety
Where to Start as a New Player | Beginner Tutorial | From The Depths

Komentáře

  • @Ribbons0121R121
    @Ribbons0121R121 Před 10 dny

    One thing I would highly suggest for internal guidance is to attach a radar or sonar bouys, as this limits the launcher to only one missile out at a time This can save you a lot of excess load preparation hassle as well as a very small amount of detection and tracking to boot

  • @pastexpiration2160
    @pastexpiration2160 Před měsícem

    What is culling?

    • @scottwright7177
      @scottwright7177 Před měsícem

      @@pastexpiration2160 I was just showing someone that the game uses an optimization technique. One that stops the GPU from rendering objects that are hidden by other objects.

    • @pastexpiration2160
      @pastexpiration2160 Před měsícem

      @@scottwright7177 oh so they call that culling? Interesting

  • @Jhin966
    @Jhin966 Před měsícem

    in 2024 and i found this really helpfull thank you

  • @frankg7786
    @frankg7786 Před měsícem

    I sometimes wonder how much CO2 emission it would save if the game automatically built those walls for you

  • @thefrub
    @thefrub Před měsícem

    Yep! That's one of the best ways to improve your FPS in this game is by boxing everything up. It's a really good optimization solution considering you're going to build thousands and thousands of buildings on a normal playthrough

  • @typhoonoftempest
    @typhoonoftempest Před měsícem

    Given Culling is a staple of Open World games, this isn't surprising BUT it is welcome to know it is there, giving us frames and the GPU a break

  • @FurryGram
    @FurryGram Před 3 měsíci

    With fires being a thing now, i wonder if IR guided missiles can lock onto blocks that are getting roasted?

  • @emanuelgendusa3181
    @emanuelgendusa3181 Před 7 měsíci

    where's part 2 a long time ago I heard someone made LUA torpedoes that went under ships and attacked directly from beneath basically the opposite of the one "like artillery" you mentioned

  • @NinjaInTheFirstDegree
    @NinjaInTheFirstDegree Před 8 měsíci

    my problem is my Missles have 83 seconds of thrust but no matter the range they keep detonating about 20 feet before the target.. its my first craft and have not seen that issue in the 53 episodes ive seen before starting my first build.. like wth id be one hitting these test mauraders but can only get light frag damage... even cut frag heads

    • @NinjaInTheFirstDegree
      @NinjaInTheFirstDegree Před 8 měsíci

      i removed 2 reinforced heads and now I'm getting like 3 or 6 strikes out of 80 Volley(20 smalls)

    • @NinjaInTheFirstDegree
      @NinjaInTheFirstDegree Před 8 měsíci

      im only using the radar seeker heads so far but X/Y seems good just don't strike

  • @anubismacc8165
    @anubismacc8165 Před 9 měsíci

    Hi, are you always going to do part 2 of Lua Guided Missiles on From the Depths??

    • @scottwright7177
      @scottwright7177 Před 9 měsíci

      I had stopped playing but I could look into trying to finishing the second video.

    • @anubismacc8165
      @anubismacc8165 Před 9 měsíci

      @@scottwright7177 Thank you, there aren't many videos about LUA and yours is very detailed regarding how the code works, it would be fantastic if you continued the guide

  • @anubismacc8165
    @anubismacc8165 Před 9 měsíci

    Where's Part 2 ??

  • @andreipoplauschi180
    @andreipoplauschi180 Před 9 měsíci

    This might be late but i wanted to thank you for this tutorial, i am working on a new Missile AA platform and will use your code for the missiles, might add some other stuff later on

  • @Lall-E
    @Lall-E Před 11 měsíci

    no part 2? sad face

  • @Blyter7
    @Blyter7 Před rokem

    i made a proximity fuse version for air targets: function Update(I) target_position = I:GetTargetInfo(0, 0).AimPointPosition target_velocity = I:GetTargetInfo(0, 0).Velocity proximity_radius = 10 -- Adjust this value to set the proximity radius time_threshold = 2 -- Adjust this value to set the time threshold for detonation after passing the target for t = 0, I:GetLuaTransceiverCount() - 1 do for m = 0, I:GetLuaControlledMissileCount(t) - 1 do missile_info = I:GetLuaControlledMissileInfo(t, m) missile_position = missile_info.Position missile_speed = Vector3.Magnitude(missile_info.Velocity) target_distance = Vector3.Distance(target_position, missile_position) target_vector = Vector3.Normalize(target_position - missile_position) relative_speed = missile_speed - Vector3.Dot(target_vector, target_velocity) lead_factor = 1.5 -- Adjust this value to control the amount of lead prediction = target_velocity * target_distance / relative_speed * lead_factor point = target_position + prediction I:SetLuaControlledMissileAimPoint(t, m, point.x, point.y, point.z) -- Check if the missile has passed the target and exceeded the time threshold if target_distance <= proximity_radius and I:GetTime() - missile_info.TimeSinceLaunch > time_threshold then -- Detonate the missile I:DetonateLuaControlledMissile(t, m) I:LogToHud("Missile detonated at proximity radius and time threshold") end end end end

  • @baraodocerroazul
    @baraodocerroazul Před rokem

    Wait... It's all just a bunch of space dust?

    • @jjeeqq
      @jjeeqq Před 10 měsíci

      Everything in universe is just space dust

    • @baraodocerroazul
      @baraodocerroazul Před 10 měsíci

      That's pure poetry.

  • @thexlonewolf671
    @thexlonewolf671 Před rokem

    A bit unfortunate that the asteroids aren't collidable, not that I was expecting them to be in this stage of development, but the fact that you can see them whizzing by is astounding.

  • @thenotsogood_gamer
    @thenotsogood_gamer Před rokem

    As rocky as KSP2's launch is, I genuinely think they've knocket it out of the park when it comes to graphics, atmosphere and sound design.

  • @Choo_Choo_Oreo
    @Choo_Choo_Oreo Před rokem

    Did you made this?

    • @scottwright7177
      @scottwright7177 Před rokem

      Yeah. That version is very basic and without input validation yet.

    • @Choo_Choo_Oreo
      @Choo_Choo_Oreo Před rokem

      @@scottwright7177 You are very smart. First you know how to play FTD, second you make a helpful tool.

  • @aaaowski7048
    @aaaowski7048 Před rokem

    thanks for the video. very explicative.

  • @riancox782
    @riancox782 Před rokem

    Great video! The are two things that would be great to have tutorials on. They both stem from FtD targeting and guidance systems not taking into account water drag (for crams) nor gravity's altitude dependence. The first is tutorial is for semi ballistic or high altitude launched lau glide 'bombs' with the most difficult type effectively being a drone that acts as a interceptor decoy while getting into a good position and heading relative to the target for the most effective use of its payload of short range missiles or mines (example 1: A glide bomb with payload of short range one-turn single pixel AA missiles to set off enemy flares and get the AA missiles behind an enemy jet which is too far away for accurate vehicle based detection. Example 2: Glide bomb that looks at life-time vs time-to-target and computes whether to glide or dive, taking into account that the gravitational field strength and air resistance varies with altitude.). The second tutorial would be using lua to aim CRAM cannons

  • @brothertyler
    @brothertyler Před rokem

    Great job explaining all that, thank you for taking the time.

  • @Nesetalis
    @Nesetalis Před rokem

    Sadly spinners with props are no longer the way ;.;

  • @TyProductionsfull
    @TyProductionsfull Před 2 lety

    Wow an actual tutorial without cuts or bs thanks

  • @TUMLG
    @TUMLG Před 2 lety

    Can’t explain how helpful this was bro genuinely a good use of the blocks as you make that seem so easy to explain could you do general tutorials on everything please I’ve just got into the game and the videos online and the lack of online info is poor please do some

  • @WarpForged
    @WarpForged Před 2 lety

    What game is this?

  • @darth_dan8886
    @darth_dan8886 Před 2 lety

    Part 2 when? XD Am currently trying to figure out how to take gravity into account for an orbiting missile. This vid certainly refreshed my memory on stuff like game tick length.

    • @scottwright7177
      @scottwright7177 Před 2 lety

      I'm sorry, everyone, for the silence on FtD videos. I'll see if there is any time to get back into the game and finish some of what I started. I've been busy... really busy. I mean I've been helping start up a company, moving, finishing my Master's, and now raising a daughter. It's been over a year since I've touched FtD.

    • @IamusTheFox
      @IamusTheFox Před rokem

      ​@@scottwright7177 Good luck on the startup. Congratulations on your daughter. Hopefully your Master's isn't taking too much out of you!

  • @aetwit
    @aetwit Před 2 lety

    came back again hoping for a follow up and sad to see no followup.

  • @Milk-ew4pf
    @Milk-ew4pf Před 2 lety

    getting a bow/stern to look good is probly one of hardest thing in ftd

  • @dylanrawls3665
    @dylanrawls3665 Před 2 lety

    Anyone notice that IR missiles just dont hit their targets? My IR missiles only have a hit rate of like 45% on stationary targets, worse if their moving.

  • @FuturPlanet
    @FuturPlanet Před 2 lety

    Im programming in Unity. Helped a lot to understand. Thank you

  • @Z.O.M.G
    @Z.O.M.G Před 2 lety

    Can I get some help? My ship keeps almost capsizing, it reaches like a 45 degree angle, but then it goes back. This causes it to quickly capsize when it takes some damage and it looks really wierd. How do I stop this?

  • @guntergunterson9606
    @guntergunterson9606 Před 2 lety

    using lead didnt work so i refunded fuk this

  • @micklivi92
    @micklivi92 Před 2 lety

    Great video

  • @SheepyTaggerNep
    @SheepyTaggerNep Před 2 lety

    Great video!

  • @WolvesAssault
    @WolvesAssault Před 2 lety

    I tested medium & small missiles vs fast over 150m/s small planes keep missed only few hit not good vs fast small planes only good vs big slow plane/airship under 110m/s & only worked small missiles vs under 110m/s small planes. Best laser & 1000m/s ballistic vs small fast planes over 150m/s. I used EMP small missiles vs under 110m/s small planes go BOOM! AI dead is awesome lol.

  • @RandoNetizen27
    @RandoNetizen27 Před 2 lety

    Can't wait for part 2

  • @coffeezombie244
    @coffeezombie244 Před 2 lety

    @11:35 That is where this video should of started.

  • @uroskra77
    @uroskra77 Před 2 lety

    Hey Scott, thnx for this video. Pretty please if you can do a next video on this subject, especially for "rain from above" code that you have on Pastebin. Thank you!

  • @AndrewDawnbringer
    @AndrewDawnbringer Před 2 lety

    This is still very useful, thanks!

  • @miltoska9708
    @miltoska9708 Před 2 lety

    Still waiting for part 2

  • @baseddino
    @baseddino Před 2 lety

    Description says impractical for combat use next tutorial but there is no other tutorial rip

  • @baseddino
    @baseddino Před 2 lety

    Thanks bro 👌

  • @RevolverOcelot79
    @RevolverOcelot79 Před 2 lety

    Fantastic video, sir! Any idea when part 2 will released?

  • @fiddleriddlediddlediddle

    The fact that the shit at the start is even possible makes me sad about this game's physics.

  • @MrRestr
    @MrRestr Před 3 lety

    thank you

  • @_mwk
    @_mwk Před 3 lety

    Big thanks, very helpful

  • @TristanPope
    @TristanPope Před 3 lety

    Gotta edit this down please!!! :) Or add timecodes to the description :)

    • @drewnelson668
      @drewnelson668 Před 3 lety

      I think the point is to prove he didn’t change arrows back or do anything else to modify the test.

  • @ryokkeno
    @ryokkeno Před 3 lety

    Adding a pitch adjustment on propellers(its and option in the proppellers interface) to keep them pointed more towards the center of mass can also prevent wheelies. I usually keep mine no more then -5 so i dont send the proppellers out of the water but you might need to tweak it depending on how much thrust you have and the weight/balance of the ship.

  • @grossmanjake34
    @grossmanjake34 Před 3 lety

    Hey I was trying to make a middle that would work like a javelin and hits the top of the target can this be done and how should I do it?

    • @kaylanhannay1871
      @kaylanhannay1871 Před dnem

      Remote guidance set the guidance delay to 10 seconds it'll fly in whatever direction it was launched so point it up then after 10s the target guidance kicks in causing the missile to turn to the target hitting from above

  • @Klint_Izwudd
    @Klint_Izwudd Před 3 lety

    I think the biggest problem with the laser pointer is that it bugs out constantly.