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atrocity3010
Registrace 28. 09. 2006
UT2004 Trials Map - AS-Aquatica-v4
Download the map on Unreal Archive:
unrealarchive.org/maps/unreal-tournament-2004/assault/A/as-aquatica-v4_fc236d3d.html
Unreal Tournament 2004 had many sub-genres appear over the years. Trials was a sub-genre of Assault that tested the player's mastery of UT2004's advanced movement mechanics including dodge-jumping, wall-dodging, shield-jumping and more. I spent who knows how many hundreds of hours just in Trials maps alone back in the day.
Aquatica is one of the "easier" trials maps and one of the handful I can actually complete in a reasonable amount of time. I always loved this map's aesthetic design even if the actual level design did not age as gracefully (hello stupid insta-kill maze with no way to tell the right path).
At some points you'll see me jump in place before attempting a jump. Sometimes UT2004 will eat your jump and jumping in place resolves that.
Level notes:
Level 2 - You can use the Shield Gun to block damage from certain types of sources like the one at the beginning of this level.
Level 4 - Door maze solution is right-left-right-center-right.
Level 5 - Very fortunate to get this in one go. The purple maze has instant-death doors everywhere so you have to take pretty much the exact route I did to get through it. It's a long difficult level with no checkpoints so if I screwed up the platforming section after the purple maze I would've had to do the whole thing again.
Level 6 - The fans at the beginning used to be a lot more lethal but now it's easier to get past them. I don't know if it was a later revision of the map or how UT2004 handles on modern systems that caused this change.
Level 7 - A lot of sloppy gameplay here. Had to constantly check my notes as there are fake lifesavers at the beginning that you can't even check with the Assault Rifle (some fake platforms in trials maps can be shot through with the Assault Rifle to tell that they're fake).
Made an embarrassing mistake at the end where instead of pressing the use key on the final objective...well, I pressed something else. Whoops!
There's a bit of unstable framerate in the video. I had trouble recording UT2004 initially but if I do more of these maps I have a better solution in mind that will hopefully resolve this frame hitching.
Credit for the map goes to Naabis.
unrealarchive.org/maps/unreal-tournament-2004/assault/A/as-aquatica-v4_fc236d3d.html
Unreal Tournament 2004 had many sub-genres appear over the years. Trials was a sub-genre of Assault that tested the player's mastery of UT2004's advanced movement mechanics including dodge-jumping, wall-dodging, shield-jumping and more. I spent who knows how many hundreds of hours just in Trials maps alone back in the day.
Aquatica is one of the "easier" trials maps and one of the handful I can actually complete in a reasonable amount of time. I always loved this map's aesthetic design even if the actual level design did not age as gracefully (hello stupid insta-kill maze with no way to tell the right path).
At some points you'll see me jump in place before attempting a jump. Sometimes UT2004 will eat your jump and jumping in place resolves that.
Level notes:
Level 2 - You can use the Shield Gun to block damage from certain types of sources like the one at the beginning of this level.
Level 4 - Door maze solution is right-left-right-center-right.
Level 5 - Very fortunate to get this in one go. The purple maze has instant-death doors everywhere so you have to take pretty much the exact route I did to get through it. It's a long difficult level with no checkpoints so if I screwed up the platforming section after the purple maze I would've had to do the whole thing again.
Level 6 - The fans at the beginning used to be a lot more lethal but now it's easier to get past them. I don't know if it was a later revision of the map or how UT2004 handles on modern systems that caused this change.
Level 7 - A lot of sloppy gameplay here. Had to constantly check my notes as there are fake lifesavers at the beginning that you can't even check with the Assault Rifle (some fake platforms in trials maps can be shot through with the Assault Rifle to tell that they're fake).
Made an embarrassing mistake at the end where instead of pressing the use key on the final objective...well, I pressed something else. Whoops!
There's a bit of unstable framerate in the video. I had trouble recording UT2004 initially but if I do more of these maps I have a better solution in mind that will hopefully resolve this frame hitching.
Credit for the map goes to Naabis.
zhlédnutí: 90
Video
Duke Nukem 3D - TamDuke - Petrooliasema ("Damn I'm Good" difficulty)
zhlédnutí 44Před 8 měsíci
Alternate title: Opening a Big Box of "OOPS! All Pigcops" I randomly found this while playing some Duke 3D addons. Normally, "Damn I'm Good" difficulty has the same number of enemies as "Come Get Some", but in TamDuke, selecting "Damn I'm Good" turns the first map into a ridiculous mini slaughter map with an absurd number of enemies (I'm guessing around 3-4x as many) and nowhere near enough amm...
Pac-Man World Re-PAC - The Real Ending
zhlédnutí 417Před rokem
When Pac-Man defeats the ghost that kidnapped and imprisoned his family, it's not time for friendship. It's time for lunch. This is the ending to the original Pac-Man World but is now the "bad" ending in the remake if you don't rescue all 5 friends.
Pac-Man World Re-PAC (PC) - Mansion Levels + Ending (No Damage)
zhlédnutí 1,2KPřed rokem
This is the final stretch, and I won't accept anything less than total victory. That means Pac-Man is going on a rampage - every skeleton smashed, every bat butt-bounced, and every tombstone toppled. It made Ghostly Garden and Grave Danger quite a bit harder (mostly because of the bats), but I think the end result was more entertaining and worth the effort. This video makes frequent use of a me...
Pac-Man World Re-PAC (PC) - Funhouse Levels (No Damage)
zhlédnutí 1,3KPřed rokem
Go to the funhouse, they said. It'll be fun, they said. Despite the notorious difficulty of these levels I ended up having a much easier time than the nightmare that was the Factory Area. Strangely enough I had more trouble completing Barrel Blast than Spin Dizzy, the level everyone remembers for being brutal. I guess the improved controls help with navigating the spinning platforms. Clown Prix...
Pac-Man World Re-PAC (PC) - Factory Levels (No Damage)
zhlédnutí 870Před rokem
This is where not taking damage starts getting very difficult. The blowtorch enemies are a menace and they're everywhere in this area. The most consistent strategy I found was outranging them with the pac-dot attack, but since that was nerfed to have a delay it becomes tougher to deal with these enemies now. I've never liked trying to butt bounce or rev roll them because they change their orien...
Pac-Man World Re-PAC (PC) - Space Levels (No Damage)
zhlédnutí 1,4KPřed rokem
A great set of levels with fantastic music, definitely the highlight of the game for me. King Galaxian ended up giving me a lot of trouble. The boss itself is harmless, but the popcorn enemies are the real threat despite them not having shields anymore. Disclaimer: This playthrough is not continuous and was recorded one level at a time. Some levels took many attempts to complete successfully. 0...
Pac-Man World Re-PAC (PC) - Ruins Levels (No Damage)
zhlédnutí 1,4KPřed rokem
This area was a bit of a trainwreck. After completing it I realized I accidentally recorded at 30 FPS so I had to restart the game, play through the pirate area again, and rerecord everything. That's why my grand score is different here. Crisis Cavern is deceptively difficult to beat without taking damage and took a lot of tries. The two pufferfish in the water are the hardest enemies in the ga...
Pac-Man World Re-PAC (PC) - Pirate Levels (No Damage)
zhlédnutí 1,9KPřed rokem
Oh hey, it's this game again. 15 years ago I uploaded a Pac-Man World playthrough presented in glorious 240p butter vision. Hopefully this playthrough of the remake will look a tad better. That being said, there will be some frame drops throughout as I have an old computer, so my apologies for that. I'm running the game off an SSD with the recording going to a separate hard drive so I've done a...
Operation Wolf (FM Towns) - 2-ALL No Deaths
zhlédnutí 707Před 2 lety
Played on an FM Towns Marty. My apologies for the subpar video quality. I don't have a direct capture method and my CRT does not have S-Video input, meaning I have to use composite for the Marty. Sadly I can't use my other (non-CRT) TV because the camera auto-focuses a lot and produces a heavy moire effect with this game. One of my favorite arcade conversions on the FM Towns, Operation Wolf is ...
Raiden Densetsu (Prototype) (Super Famicom) - Full Playthrough
zhlédnutí 240Před 2 lety
This is a playthrough of a sample/prototype cart for Raiden Densetsu (Super Famicom), played on a SNES. This cart has now been dumped, you can read more and get the ROM here: www.gamingalexandria.com/wp/2021/09/raiden-proto/ There are some differences between this and the retail version. The startup sequence is different - usually it shows the high score table but here the title just loops to i...
Celeste - 7C Final Screen
zhlédnutí 1,6KPřed 6 lety
4 hours. Almost 1000 deaths. A screen harder than all of Super Meat Boy.
Starcraft UMS: Duel - The Tournament
zhlédnutí 1,6KPřed 6 lety
This is a singleplayer UMS (Use Map Settings) map I made for Starcraft: Brood War. It's a micro-style map centered around boss fights with special effects. If you've seen my other video called "House of the Dead 2's Magician in Starcraft", that fight is included here. If you recognize some of the music in this map, it should come as no surprise that back when I made this map almost 10 years ago...
SORR Mod "The Hydra: HardType Version" - Mania Run
zhlédnutí 2,8KPřed 12 lety
This is a Mania run of my mod "The Hydra" with the HardType patch applied. The HardType patch makes the game way, way more difficult and is only intended for hardcore players. I use Max, and HardType Mania is extremely difficult so I'm not screwing around. Expect to see A LOT of sliding and weapon abuse, as that's just about the only way to play Max on Mania. There's also a special surprise at ...
Streets of Rage Remake Mod "The Hydra" - Stage 1
zhlédnutí 2,1KPřed 12 lety
This is Stage 1 of a mod that I made for Streets of Rage Remake V5. You can find more info and a download link here: www.bombergames.net/forum/viewtopic.php?f=13&t=2687 This was on Very Hard difficulty.
Super Meat Boy (PC) - Meat Ninja Tricks
zhlédnutí 5KPřed 13 lety
Super Meat Boy (PC) - Meat Ninja Tricks
Pac-Man World 2 (PC) - Museum + Ms. Pac-Man
zhlédnutí 74KPřed 15 lety
Pac-Man World 2 (PC) - Museum Ms. Pac-Man
Pac-Man World 2 (PC) - Ghost Bayou (100%)
zhlédnutí 104KPřed 15 lety
Pac-Man World 2 (PC) - Ghost Bayou (100%)
Pac-Man World 2 (PC) - Night Crawling (100%)
zhlédnutí 60KPřed 15 lety
Pac-Man World 2 (PC) - Night Crawling (100%)
Pac-Man World 2 (PC) - Haunted Boardwalk (100% Pain)
zhlédnutí 90KPřed 15 lety
Pac-Man World 2 (PC) - Haunted Boardwalk (100% Pain)
Pac-Man World 2 (PC) - Yellow Pac-Marine (100%)
zhlédnutí 33KPřed 15 lety
Pac-Man World 2 (PC) - Yellow Pac-Marine (100%)
Pac-Man World 2 (PC) - Shark Attack (100%)
zhlédnutí 33KPřed 15 lety
Pac-Man World 2 (PC) - Shark Attack (100%)
Pac-Man World 2 (PC) - Scuba Duba (100%)
zhlédnutí 42KPřed 15 lety
Pac-Man World 2 (PC) - Scuba Duba (100%)
Pac-Man World 2 (PC) - Clyde in the Caldera
zhlédnutí 117KPřed 15 lety
Pac-Man World 2 (PC) - Clyde in the Caldera
Pac-Man World 2 (PC) - Magma Opus (100%)
zhlédnutí 61KPřed 15 lety
Pac-Man World 2 (PC) - Magma Opus (100%)
Pac-Man World 2 (PC) - Volcanic Panic (100%)
zhlédnutí 84KPřed 15 lety
Pac-Man World 2 (PC) - Volcanic Panic (100%)
Pac-Man World 2 (PC) - Into the Volcano (100%)
zhlédnutí 50KPřed 15 lety
Pac-Man World 2 (PC) - Into the Volcano (100%)
pmw2 was on pc?
Where is the boss
Im here because if cs188
4:09 I like this version's victory jingle of the franchise.
Well, your wish for a Croc Legend of the Gobbos remake has come to fruition. One down, one Frogger to go.
Watching this my chilhood game May22 2024 -LloydJipersonDiaz 24PHL
Not gonna lie, this sequel deserves a RePac by Namco.
as someone who's 100% this incredible game twice and is currently doing a 3rd All Tokens run, fuck this level, and fuck whoever designed it.
Space levels were always my favorite!!
ut!
Não tem jeito, o chefe mais chato é o último.
I still, to this day, have dreams about this game. Absolutely fantastic game, one of my all time favorites.
This is the only version of the game with actual background music, can't say I'm too big on that as I prefer the silence, with just my gunfire, and the enemies gunfire, and explosions being heard.
thois console is very expensive and emulation still in early stages
I loved this level I used to reenact this level as a kid
If you hang off the ledge of the middle platform, you literally can’t be touched by the balls of death. Makes it easy
i seriously do NOT know how to do that part at 0:43
i hate when im holding rev roll it just releases on its own
Thanks for this guide it helped me out so much here lol
Worst level of all time to get 100 percent on
2023...
CZcams recomendation 2023 year...
me too bruh
what an unfair boss.
Do you plan to do more videos?
Not in the immediate future. I only post videos when there's something I feel like recording footage for, which isn't very often. I was going to do a series on shovelware expansions for 90s PC games (an obscure interest I have) but it turned out to be a drag and not as entertaining as I thought. Also, editing videos is difficult and tedious, and I'm a troglodyte.
This is how i saw it as a child
Bruh this was the most annoying boss levels of the whole entire game. I use to be stuck on this level for hours smh 🤦🏾♂️. I couldn’t stand fighting Clyde, Clyde be making me wanting to throw my controller at the TV 😂
Am from the future this game got a remake
The fact they made every roof dome shaped so Pac-Man just rolls right off if you aren’t extremely precise might be the most aggravating thing in the universe.
I replayed this today, and I can tell you, that it is.
My big brother was an absolutely legend at this game and he would always played this stage for me at night if I was having trouble sleeping because the music would make me happy and help me relax. T.T <3
Worst boss in the game, when I younger back in 2014, This boss took me 2 hours to beat, not kidding.
The "tooth fairy" pur this game under my pillow. Beats getting $1 anytime!
The main theme that plays in the hub area of this game is nice it feels like it fits with quite nicely with the game overall and I can definitely say that it's one of my favorite pieces of music from the Pac-Man world trilogy of games
6:38 In the final section of the level, if you climb the very last step without touching the end of the level, the lava will lower, allowing you to collect everything on the narrow path without worrying about the rising lava.
I used to LOVE this level, still do. It had such a creepy aesthetic and was PERFECT for Halloween!
We all live in a Yellow Pac-Marine, Yellow Pac-Marine, Yellow Pac-Marine!
More like Blinky in the Caldera
That’s the last time I’ll ever go to New Orleans
Can I just bitch for a second about how the Fu©#°^g glass doesn't F£*@ing break every time you hit and that sh*t bounces you right into the F-¢πing LAVA every single time it just chooses *WHOOPS* looks like you finally hit it but oops *DIDNT F#)!;ing BREAK!!!!!!!!!!* Damn you Blinky you difficult, difficult little ghost. I'm coming for you. 🔪
BEST GAME EVER
Pacman World Re-Pac Funhouse levels (Spook House Mouse (from the episode 38 of Tom and Jerry Tales) & Into the Mouth of Madcap (from the episode 24 of Be Cool, Scooby Doo! 2015) a scary carnival funhouse with ghosts, killer clowns and other Halloween castoffs.)
Pacman deadass emoted Clyde at the end 💀
Ghost
Pacman
There are multiple endings, original ending in PS1 is there if you didn't rescue all family members.