CG Torus
CG Torus
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If You're Buying a MacBook for 3D, Watch This! | An overview for 3D Artists
If you're thinking about getting a MacBook, MacBook Pro, or another Apple product for 3D, you need to watch this video. We’ll look at which areas of 3D you can work on with an Apple Silicon chips (M1, M2 and M3). We’ll analyze its performance, compare these chips to Nvidia GPUs, and figure out the best chip you can buy today. Plus, we’ll explore scenarios where buying an Apple product for 3D work makes the most sense.
I hope you enjoy this video, don't forget to leave a like and subscribe! 😀
0:00 - Intro
0:34 - Apple Silicon Compatibility with 3D Software
1:56 - Performance and Benchmarks
6:06 - Equivalencies Between Apple Silicon Chips and Nvidia GPUs
7:53 - Performance-to-Price Analysis
10:05 - The Best Scenario for Buying an Apple Computer
11:18 - Outro
#applesilicon #apple #3d
zhlédnutí: 884

Video

Noise Threshold is BURNING Your PC in Blender
zhlédnutí 15KPřed 21 dnem
This video dives deep into optimizing Blender's noise threshold and adaptive sampling settings. Learn how to balance render time and quality by understanding key parameters like noise threshold, maximum, and minimum samples. Whether you're using a top-tier graphics card like a 4090 or working with limited resources, these tips will help you streamline your workflow. Don't forget to subscribe fo...
Sampling is KILLING your Renders in Blender
zhlédnutí 33KPřed měsícem
Welcome to CG Torus! In this video, we'll explain how samples work in Blender, how they affect our final render, and how the synergy between samples and resolution enables us to achieve different outcomes in terms of visual quality and efficiency. Additionally, I'll provide you with a guide on how many samples to use in a render, so you can enhance the quality of your images. ⚡️ Download Blende...
Explaining 15 Pro Blender Modeling Tips & Shortcuts Using Just a Cube | Blender 4.0 Tutorial
zhlédnutí 555Před 2 měsíci
Welcome to CG Torus! In today’s tutorial, we explore Blender 4.0 to reveal 15 essential pro tips and pro shortcuts that every 3D artist should master. These professional insights will not only streamline your modeling process but are so straightforward that we’ll demonstrate each one using just a simple cube. Whether you’re new to Blender or looking to enhance your expertise with the latest Ble...
3D Pringles Product Commercial in Blender | Product CGI Animation
zhlédnutí 183Před 2 měsíci
Short Pringles Commercial made Entirely in Blender 4.0. The concept originates from choosing a specific flavor, in this case pizza flavor, and emphasizing it throughout the video, using various compositional elements and sound effects. If you are interested in working with me, please do not hesitate to send an email to: cgtorus3d@gmail.com *This video is a personal, independent concept creation...
Create Realistic Camera Lens in 5 Minutes | Blender Tutorial
zhlédnutí 3KPřed 3 měsíci
Welcome to CG Torus! In this tutorial, I'm going to show you how to create and visualize camera lenses realistically in Blender. Don't forget to subscribe! 🧐 #blendertutorial #b3d #blender
Solve These 3 Common Viewport Issues in Blender | Beginner Tutorial
zhlédnutí 532Před 4 měsíci
Welcome to CG Torus! In this tutorial, I'm going to show you how to solve 3 of the most common problems that occur in the Blender Viewport. If you've ever experienced an object disappearing and getting clipped when you zoom in (Clipping), or if you've tried to zoom in on a specific part and the zoom slows down and stops, or if you've simply gotten lost in your scene, this video will help you so...
Install These 10 FREE ADDONS Before Starting With Blender
zhlédnutí 13KPřed 4 měsíci
Welcome to CG Torus! In today's video, I've compiled the best of the best for Blender 4.0, catering to both beginners and pro users. These addons are total game-changers, saving you tons of time and effort. Whether you're just starting or a seasoned pro, you gotta have these addons in your arsenal. Don't sleep on this. 📂 Addons that come included with Blender (links to their documentation) Loop...
Convert SVG Files To 3D In Blender Super Easy!!! | Blender 4.0 Tutorial
zhlédnutí 14KPřed 4 měsíci
Welcome to CG Torus! In this tutorial, you'll learn how to easily convert SVG files to 3D in Blender 4.0. These 2 simple techniques will allow you to create stunning 3D designs from any SVG file, whether it's a file created in Adobe Illustrator, Figma, or another program. Get ready to take your designs to the next level! Don't forget to subscribe! 🧐 #blendertutorial #svgto3d #blender
Stainless Steel Water Bottle in Blender | Product CGI Timelapse
zhlédnutí 296Před 4 měsíci
Welcome to CG Torus! In today's video, I will create a Stainless Steel Water Bottle from scratch in Blender 4.0, starting from a reference image and performing product modeling and its respective texturing with procedural materials of Stainless Steel, Aluminum, and plastic. #blender #blendertutorial #productCGI Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution ...
Start Your Blender Journey Right in 2024: 5 Tips I Wished I Knew
zhlédnutí 12KPřed 5 měsíci
Start Your Blender Journey Right in 2024: 5 Tips I Wished I Knew
Creating a 3D Custom Basketball in Blender 4.0 | Beginners Tutorial
zhlédnutí 567Před 5 měsíci
Creating a 3D Custom Basketball in Blender 4.0 | Beginners Tutorial

Komentáře

  • @otlvsthewrld
    @otlvsthewrld Před 13 hodinami

    This tutorial helped me so much. I was struggling making a basketball before this video 🙏💯

  • @therinwhitten
    @therinwhitten Před 22 hodinami

    For me, the M3 Max Floats between a laptop 4060 and 4070, and that is good enough. That fact that can be had on something pulling 100 Watts of Power and with over 18 hours of battery life is just amazing. Nvidia cards are awesome. The 4080 Laptop is just amazing. But Windows breaks anytime you try and push it. I got tired of fixing windows instead of working.

  • @dieguisie
    @dieguisie Před dnem

    I’m still gonna buy a rtx laptop for 3ds max but this is very useful. Thanks!

  • @00z53
    @00z53 Před dnem

    great analysis!

  • @vx_labs
    @vx_labs Před dnem

    So good. keep it up!

  • @user-wx1zi4sr3g
    @user-wx1zi4sr3g Před 2 dny

    This is very helpful, thank you!

  • @travissmith7471
    @travissmith7471 Před 6 dny

    Very helpful. Thanks for sharing.

  • @travissmith7471
    @travissmith7471 Před 6 dny

    Thanks for sharing. I am putting together a new project that uses SVG to 3D.

  • @albyt3403
    @albyt3403 Před 9 dny

    I really wanted to subscribe, the editing and content is really good but this god awful ai voice is unbearable.

  • @therealKrak
    @therealKrak Před 16 dny

    I don't recommend using denoise for animations, especially when using volumes in scenes as clouds or mist.

  • @DarkHarpuia
    @DarkHarpuia Před 18 dny

    I find it super helpful to increase the minimum number of samples particularly in scenes that have an overall darker color scheme, and lots of shadow. I had an indoor scene where my max samples were only about 128 (for animation), but because the minimum samples were set to 0, Blender kept undersampling the darkest areas, leading to some really weird denoising. You can set your noise threshold actually fairly high if you up the minimum samples, because then even darkened areas still get enough samples that the denoiser doesn't have to guess too much on them, leading to a smoother color gradient, instead of weirdly mushy shadow interiors.

  • @MateoTeos
    @MateoTeos Před 18 dny

    Showing denoise difference with CZcams's quality is not a great idea, mate.

  • @samk2407
    @samk2407 Před 19 dny

    So does this mean it's now better to render each frame as a whole frame. Because back in the day you were supposed to break it up into smaller chnunks. But it seems like adaptive sampling would be less effective with that technique

  • @wendysburgers4326
    @wendysburgers4326 Před 20 dny

    ADJUST NOISE THRESHOLD NOT only resolution and Sample Count.

  • @oyora
    @oyora Před 20 dny

    04:30 I could be wrong but I think if the min_samples is set to zero this is how it is setting the min_samples: const int min_samples = (int)ceilf(16.0f / powf(adaptive_sampling.threshold, 0.3f)); adaptive_sampling.min_samples = max(4, min_samples); so unless you set the threshold to zero the min sample number shouldn't change based on the max sample count. but then the adaptive_sampling itself is doing some quirky bitwise operations (that I don't want to think about now 😊). at first glance I assume that probably changes the stopping conditions so that it will process more samples which from the user's pov feels like a higher min_samples. -idk xD

  • @galvinvoltag
    @galvinvoltag Před 20 dny

    I just render in the lowest sample rate with "good enough" noise, apply denoiser and use a scene grease pencil to keep the sharpness. I am just lazy so I use render artifacts as my style. It made my job a hundred times easier that I may return to CZcams at some point idk.

  • @arcatheone
    @arcatheone Před 20 dny

    me watching this in a high end laptop (I dont need it)

  • @vrstate
    @vrstate Před 20 dny

    But one problem thou, i personally usue sample limit at just 128, and if it gets blurry due to denoise i tend to just render the scene at a higher resolution like 4k or even 8k, it tends to clean just as good as havingn the base 4069 base sample count that blender uses but is way faster

  • @MartKart8
    @MartKart8 Před 20 dny

    I rarely use Cycles as I've noticed quite a few creators, keep recommending cycles, like Pixxo 3D, his videos are great, his graphics card is always compatible and he always when making textures goes with the highest possible textures he can do, with the latest versions of Blender , just Cycles doesn't work to well with me. Ryan King is a good one, as he will use both Eevee and Cycles, and shows different ways to get textures to work in a similar way to Cycles, and ways to make sure your computer doesn't struggle with rendering.

  • @-fat
    @-fat Před 20 dny

    That’s not a Boeing 747! 😡

  • @lavatr8322
    @lavatr8322 Před 20 dny

    I need to Try and Error until i see what works best for a particular project

  • @ettiSurreal
    @ettiSurreal Před 21 dnem

    when using denoise oftentimes you'd want to disable adaptive sampling outright, as non uniform samples will confuse the denoiser and make it effectively hallucinate detail and create strange artifacts

    • @theftking
      @theftking Před 19 dny

      This 100%. Usually in darker scenes with out of focus details. Usually you can resolve this by adding a minimum sample count though, so it samples uniformly at the start, the adaptive cleans up noise.

    • @darko.v
      @darko.v Před 19 dny

      Had this happen on a cloth/fluid sim

    • @DGscene
      @DGscene Před 18 dny

      it also frequently throw up volume scenes

  • @petebateman143
    @petebateman143 Před 21 dnem

    They even renamesd Samples to Max Samples to make it clear it's not the same setting as pre 3.0 Cycles. And yet the "reduce samples" mantra has not changed on Reddit, it's the ancient "wisdom" that just won't die.

  • @XirRalph
    @XirRalph Před 22 dny

    I am a little less confused now. Thank you

  • @christiancouture1947
    @christiancouture1947 Před 23 dny

    I have Blender 4.1.0 and I had 5 of them available in the preference. The other 5 were missing unless we have to download them? Those 5 addons that were missing are: Easy HDRI, UV Squares, Blender Kit, ImagePaste and FSpy. Thank you very much for this video. Looking forward to seeing more of your good advices.

    • @CGTorus
      @CGTorus Před 23 dny

      That's right, you have to download and install them. In the description, you can find direct links to the addons 🤓

  • @Undy1
    @Undy1 Před 23 dny

    Through a lot of testing I found that noise threshold very often produces inferior results than just an equivalent render time without it - and that's especially true in scenes that are inherently very noisy across the entire image (like volumetric heavy scenes). That being said noise threshold is incredibly useful if there are parts of the scene that require a lot of samples and other parts that require barely any at all (for example a sky, hdri or just transparency). It's possible that this is because I never touched the minimum sample value and perhaps Blender is setting it too high as you said in the video - knowing that information now I will be trying to set the minimum samples manually to something very low like 32 and see if that helps. Still it's weird when I have a scene with a noise threshold set to some value and then the renderer proceeds to leave some areas pretty noisy and then spends more time on areas that are already clean. It feels like it's working pretty much backwards, but again, that might just be me.

    • @GANONdork123
      @GANONdork123 Před 21 dnem

      It probably has to do with how Blender detects noise in the image. I remember seeing a paper on adaptive sampling and from what I gathered, it uses a special pass for detecting noise rather than analyzing the final combined render. This pass doesn't take into account variables in your scene that increase noise like small light sources or subsurface scattering. I can tell for a fact that SSS noise isn't being taken into account because it's consistently always noisier than almost everything else.

  • @The_Orgin
    @The_Orgin Před 23 dny

    0:28 You should have said holy grain

  • @phillhart2990
    @phillhart2990 Před 23 dny

    This is a really well thought out and informed vid. May you have many many views! Thanks for sharing and taking the time to put this together so well. Your efforts to make it understandable have truly paid off, I can promise you.

  • @DisgruntledPigumon
    @DisgruntledPigumon Před 23 dny

    3:20 time is the same

  • @aliosanlou4425
    @aliosanlou4425 Před 23 dny

    Based on my underestandings , noise threshold is the aspect ration between Signal and noise , for example a value of ( 1 ) noise threshold means the aspect ration between signal and noise would be 50% , 50% , so if u decrease the noise threshold , you will increase the aspect ration of the signal compared to the noise , so u get higher quality image

    • @Lucas72928
      @Lucas72928 Před 23 dny

      The noise threshold is the maximum variance accepted for each pixel, it's not a ratio

    • @aliosanlou4425
      @aliosanlou4425 Před 23 dny

      @Lucas72928 i dont quite underestand what you mean That is stil aspect ratio aint it?

    • @Lucas72928
      @Lucas72928 Před 22 dny

      @@aliosanlou4425 aspect ratio is a measure of how stretched a rectangle is. "Ratio" is just a division. The variance is related to probability and it's not a division

    • @TiagoMeraki
      @TiagoMeraki Před 20 dny

      adaptive sampling (aka noise threshold in blender) stores half the samples in a separate buffer (a separate image if you will), meaning there's now two versions of your render in memory: one with all the samples (cleanest version) and one with only half the samples (noisier). the pixels of the two images are compared, and when the difference is lower than the value you set in the "noise threshold", that pixel stops being sampled

    • @slimeball3209
      @slimeball3209 Před 16 dny

      ​​​​​@@Lucas72928 it is a ratio, if noise is 1500 and noise treshold is 100, you doing 100/1500 to decide how many samples you should reduce in this chunk of image. in this example this is 0.06 aka 6% of samples. if it is 100/100 then you have 1, that means 100% so render in this region is ended. it is really bad for caustic, it creating lumps of caustic pixels because caustic noise is spatially bigger than other noise types.

  • @aashinsiby2484
    @aashinsiby2484 Před 24 dny

    thank u boss

  • @kelajuan_
    @kelajuan_ Před 24 dny

    What a coincidence, just two days ago I watched your sampling video and was waiting for the promised noise threshold. Thank you!

  • @minhvo.
    @minhvo. Před 24 dny

    thanks, very helpful

  • @serioussaad
    @serioussaad Před 24 dny

    Very helpful information thank you !!!

  • @AnimeEye1
    @AnimeEye1 Před 27 dny

    Can you please drop a tutorial on texture projection mapping and texture painting? In blender 4.0

  • @nathaliamaia6933
    @nathaliamaia6933 Před měsícem

    I had a problem in UV part .. the part of the UV ai scaled and rotated, shitf the procedural ball texture and I follow step by step :/ Idk how to fixed :(

  • @EmpireAnimator
    @EmpireAnimator Před měsícem

    It's the best video to speed up Cycles render 🎉 you explained it very clearly ❤, Thanks for your Research

  • @hjvhjfv6320
    @hjvhjfv6320 Před měsícem

    This is very helpful, also you sound like Stavros Halkias.

  • @groovynelson1575
    @groovynelson1575 Před měsícem

    I always appreciate things to know like this. Like relearning the basics? Anyway I don't care how long it takes me to learn Blender, I just want to learn. Thank you very much.

  • @Btomaek
    @Btomaek Před měsícem

    The voice sounds off to me, it’s a bit hard to focus on what you typed

  • @basspig
    @basspig Před měsícem

    You can simplify the first step by just simply going to the object add single vert menu. And then extrude from there.

  • @adityatiwari3646
    @adityatiwari3646 Před měsícem

    Thankyouu😔

  • @reddy6024
    @reddy6024 Před měsícem

    Bro I am having 8gb Ram 64 bit and an SSD and I want to build basic hard surfacing models can I go with my current configuration do I need to increase more,

  • @xouzouris
    @xouzouris Před měsícem

    Did you make this example scene? If so, where did you find the textures?

  • @maulanaaldhira4539
    @maulanaaldhira4539 Před měsícem

    How to render in little block like that?

    • @CGTorus
      @CGTorus Před měsícem

      In the render section, there is a part called Performance. If you open it, you will see a value called Tile Size, which is set to 2048 by default. You can set it to any value you want, but I recommend multiples of 2, such as 16, 32, 64, 128, etc. Reducing this value usually decreases the rendering time (only a little bit)

  • @osatoharuna
    @osatoharuna Před měsícem

    For realistic scenes I honestly prefer the noise you get with lower samples. It's like built in film grain in a way

    • @3DMVR
      @3DMVR Před měsícem

      shit looks better while rendering sometimes lol

    • @ly_is_music
      @ly_is_music Před měsícem

      Absolutely! I've actually almost stopped using the denoiser all together, as it really doesn't look realistic to have anything look that smooth

    • @3DMVR
      @3DMVR Před měsícem

      @@ly_is_music lmao its so funny how good it looks while sampling and then the denoiser applys making it a watercolor

    • @ly_is_music
      @ly_is_music Před měsícem

      @@3DMVR XD yeppp exactly I also often times use the "seed" function for animations, so you get a different noise pattern per frame! So essentially creating like film grain!

    • @3DMVR
      @3DMVR Před měsícem

      @@ly_is_music oh damn didnt know that was a thing interesting

  • @LarsHost
    @LarsHost Před měsícem

    Why would you compare denoised low sample image with denoised high sample image? I mean you don’t need denoising on 2000 sample image (in this particular case). You just f* up your render with denoising bro

  • @ExacoMvm
    @ExacoMvm Před měsícem

    You forgot to talk about Noise Threshold and Ray Depth ( new in Cycles X ). I think for still images very high samples ( 4K+ ) and low noise threshold ( 0.0075 - 0.015 ) and denoiser off/on depending how important material details are is top priority because it will render in a such way that noise is even on the whole image. For animations low sample count ( 64 - 512 ) should be priority and high threshold ( 0.02 - 0.3 ) w/ denoiser on, lower ray depth and ideally using static noise if Cycles has this feature.

  • @Kryptonian0024
    @Kryptonian0024 Před měsícem

    Much ram do we need for blender ?

    • @godwinyo5206
      @godwinyo5206 Před 13 dny

      16gb 3200mhz

    • @Kryptonian0024
      @Kryptonian0024 Před 13 dny

      @@godwinyo5206 already have 16gig and upgrading for another 16gig for heavy scene because i want to render animation and have Intel a750 gpu

  • @TallSilhouette
    @TallSilhouette Před měsícem

    Seems a bit low for any scenes with fine detail prone to artefacts. I lean toward 4k at 1024 samples. 0.1 noise threshold for fast stills. No noise threshold for quality stills and animations (overnight render for the latter).