Bandit's Keep
Bandit's Keep
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When D&D Players PIck a Side
Bandit's Keep Merch: bit.ly/banditsmerch
Support the channel via Patreon:
patreon.com/banditskeep
Discord: discord.gg/AUJAQzb6BR
Thumbnail Image - Caza
Games Referenced:
Unchained Alpha Playtest:
www.patreon.com/posts/unchained-alpha-90153791
Basic Set PDF (BX)
www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523
Expert Set PDF (BX)
www.drivethrurpg.com/product/110792/DD-Expert-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523
AD&D
preview.drivethrurpg.com/en/publisher/44/wizards-of-the-coast/category/9734/ad-d-1st-ed?affiliate_id=464523
Swords & Wizardry
www.mythmeregames.com/products/swords-wizardry-complete-revised-a-fantasy-role-playing-game
Hyperborea 3e Referee’s Manual: www.drivethrurpg.com/product/381207/HYPERBOREA-Referees-Manual?affiliate_id=464523
Dungeon Crawl Classics (PDF)
www.drivethrurpg.com/product/101050/Dungeon-Crawl-Classics-RPG-DCC-RPG?affiliate_id=464523
DCC Rulebook Hardcover:
amzn.to/2Sl68HW
My Podcast (s)
Bandit's Keep: www.anchor.fm/daniel-norton
Monsters and Treasure: www.anchor.fm/monsters-and-treasure
My Blog: banditskeep.wordpress.com
My game in development: Alpha of Unchained: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.patreon.com/posts/unchained-alpha-90153791⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠
Stuff I use and often refer to:
Sandbox Generator: www.drivethrurpg.com/product/430675/Sandbox-Generator?affiliate_id=464523
Random Sword and Sorcery Adventure: www.hyperborea.tv/uploads/4/4/6/6/44662451/asshrandom-adv-gen.pdf
The Hateful Place
PDF - www.drivethrurpg.com/product/304506/The-Hateful-Place-Core-Rules?affiliate_id=464523
In Print - sovrn.co/ei4fvwc
Dungeons & Dragons 5e Player's Handbook
amzn.to/3zi717e
OSE Tome PDF
www.drivethrurpg.com/product/279183/OldSchool-Essentials-Classic-Fantasy-Rules-Tome?affiliate_id=464523
Chainmail PDF
www.drivethrurpg.com/product/17010/Chainmail-Rules-for-Medieval-Miniatures-0e?affiliate_id=464523
Check out my other channel, BANDIT'S KEEP ACTUAL PLAY:
czcams.com/channels/y94dloNu3pJVNsGF60ZOTw.html
Where I stream Various TTRPG systems.
Follow me on:
Twitter banditskeep​
Instagram banditskeep​
My podcast can be found here: anchor.fm/daniel-norton​
Some links are affiliate links.
#inspiration #Adventuredesign
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Video

Be The Best D&D Player You Can
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Bandit's Keep Merch: bit.ly/banditsmerch Playing OSE with Todd: czcams.com/users/live3oFteSSox-g?si=kPCzYQlOiVKS1BGn&t=2716 Support the channel via Patreon: patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Donato Giancola Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Ba...
From Inspiration to D&D Adventure Design
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Bandit's Keep Merch: bit.ly/banditsmerch Savage Sword of Conan Kindle Version: amzn.to/4bfdEI9 Support the channel via Patreon: patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Dave Dorman Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?aff...
Let the Dice Decide
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Be sure to check out our sponsor, RPG Stories VTT Expansion: The Wrath of Devs - www.kickstarter.com/projects/bravealice/rpg-stories-vtt-expansion-the-wrath-of-devs?ref=7yhc9q Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Barry Smith Games Referenced: Unchained Alpha Playtest: www.patreon.com/pos...
Success at a Cost in D&D
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Who decides the cost? Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Frank Frazetta Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523 Expert Set PD...
Side Based Initiative
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How it works, why I like it Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Cary Nord Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523 Expert Set P...
Dungeon Masters, Stop Talking!
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Be sure to check out our sponsor, RPG Stories VTT Expansion: The Wrath of Devs - www.kickstarter.com/projects/bravealice/rpg-stories-vtt-expansion-the-wrath-of-devs?ref=7yhc9q Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Age of Conan: Hyborian Adventures Games Referenced: Unchained Alpha Playtes...
Solo D&D with a Published Adventure
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Be sure to check out our sponsor, The Bloody Bellboots Boogie - www.kickstarter.com/projects/watcherdm/the-bloody-bellboots-boogie?ref=5rfzlk Kickstarter from 4/12/24-5/17/24 Also, check out WatcherDM: watcherdm.com/ Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Cary Nord Games Referenced: Unchai...
Is Tomb of Horrors a Good Teaching Module?
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Hot take? Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Daryl Mandryk Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523 Expert Set PDF (BX) www.dr...
High Level D&D
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More than one to handle these levels Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Daryl Mandryk Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id=464523...
Encounters Are What Your Players Make Them
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No more social/combat/skill encounters. Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - TIBALDI, Pellegrino Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_...
How do we define Genre in D&D
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What makes a game feel like a certain genre? Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Dan Panosian Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/110274/DD-Basic-Set-Rulebook-B-X-ed-Basic?affiliate_id...
How do different RPGs feel at the table?
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When I chose an RPG, I typically do so because of how it feels at the table, how about you? Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Esteban Maroto Games Referenced: Unchained Alpha Playtest: www.patreon.com/posts/unchained-alpha-90153791 Basic Set PDF (BX) www.drivethrurpg.com/product/11027...
Character-Driven D&D Adventures
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Let's create something fun! Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Donato Giancola My Podcast (s) Bandit's Keep: www.anchor.fm/daniel-norton Monsters and Treasure: www.anchor.fm/monsters-and-treasure My Blog: banditskeep.wordpress.com My game in development: Alpha of Unchained: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠w...
Sword and Sorcery Style - Tales of Argosa RPG First Look
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Check out the Tales of Argosa Playtest: preview.drivethrurpg.com/en/product/465681/Tales-of-Argosa-Public-Playtest and Sign up to be notified when the kickstart launches www.kickstarter.com/projects/lowfantasygaming/tales-of-argosa Bandit's Keep Merch: bit.ly/banditsmerch Support the channel via Patreon: patreon.com/banditskeep Discord: discord.gg/AUJAQzb6BR Thumbnail Image - Frank Frazetta My ...
Better Combat Rules
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Better Combat Rules
How to Create a One-Shot Adventure
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How to Create a One-Shot Adventure
How to Create an Adventure Path Campaign
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How to Create an Adventure Path Campaign
How to Create a Mega Dungeon Campaign
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How to Create a Mega Dungeon Campaign
The Great Dyadic Dice Giveaway Results
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The Great Dyadic Dice Giveaway Results
How to Create a Sandbox Campaign
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How to Create a Sandbox Campaign
My Kind of D&D Campaign
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My Kind of D&D Campaign
Do we need rules in D&D?
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Do we need rules in D&D?
How To Run Mass Combat in D&D
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How To Run Mass Combat in D&D
Expand your D&D World
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Expand your D&D World
Homebrew Spell Battle for D&D
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Homebrew Spell Battle for D&D
Fear of Creativity
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Fear of Creativity
Hook Your D&D Players
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Hook Your D&D Players
Creating a Mystery for D&D
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Creating a Mystery for D&D
3 Simple Ways to Reinvigorate Your D&D Campaign
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3 Simple Ways to Reinvigorate Your D&D Campaign

Komentáře

  • @andrewknapp2726
    @andrewknapp2726 Před dnem

    Just ran a Dungeon Crawl Classics one shot with this magic system and had a blast. To my horror the wizard chose “Skin” as their word. It went about as well as you would expect. Anything from pulling a shrieks head skin forcefully to the ground to knock it out to stealing skin from a horse to make leather armor. His first casting resulted in a catastrophe (snake eyes) so instead of skinning a single flying seagull he skinned the entire flock simultaneously raining down gore, skin, and feathers on the entire party forcing saves or damage. In addition he understood that the entire subconscious of the seagull race forever would hate him. Overall had a great time with it. I love the creativity that this brings. I allowed DCC spell burning with this system and that did add some chaos. Sebastian the Skin Wizard was able to suffocate an ancient titan guardian with a huge spell burn and a good roll. Unfortunately for him the Titan didn’t die immediately and it crushed him before he could get away. RIP Sebastian the Skizzard

  • @Conan_Burns
    @Conan_Burns Před dnem

    Always love your work mate. I feel that evil is always masked as a good. Trying to reconcile that with the modern players' morals is the challenge I face, for they often confuse the evil in the game as a good

  • @keithkannenberg7414

    On one of your earlier points, I think it's entirely reasonable to send the town guards after the players if they're being murder hobos BUT it ought be telegraphed to them just as much as with a really deadly trap. Fifty high level guards shouldn't swoop down into a quiet, isolated village when the players kill an NPC, like they might in the starter area of a video game. But if the PCs are in town and there's an obvious presence of heavily armed guards patrolling the streets then having the guards appear make sense. Regardless, it's probably also a good to talk to your players (out of character) first.

  • @torinmccabe
    @torinmccabe Před dnem

    I heard that the original d&d campaigns had something like 50 characters per campaign. One dungeon master would run a shared campaign setting with multiple player groups all sharing that setting

  • @matthewheimbecker9055

    So many Conan stories are excellent D&D adventures. There's good historical reason for this. My favorite is The Tower of the Elephant.

  • @baitposter
    @baitposter Před 2 dny

    It occurs to me that Metro 2033 qualifies as a game set in a mega dungeon WH40k Darktide, as well

    • @BanditsKeep
      @BanditsKeep Před dnem

      Cool, I don’t know these games, I’ll have to check them out.

    • @baitposter
      @baitposter Před 20 hodinami

      @@BanditsKeep For some inspiration from the tabletop front, I'd recommend checking out the war game Magnagothica: Maleghast It's basically Gothic heavy metal album art as an entire setting that's similar to a WH40k hive city, but with more necromancy and dieselpunk

  • @JimZub
    @JimZub Před 2 dny

    Thanks for all the enthusiasm, Daniel! As an old school gamer it was heartwarming to see one of my stories being used as inspiration here. Thank you for reading and I hope some of my other stories inspire future play.

    • @BanditsKeep
      @BanditsKeep Před dnem

      Thanks so much for watching, I’ve been loving this Conan series and plan to read as much as I can find. Your storytelling is (not to repeat myself) inspirational!

  • @wolfmanhcc
    @wolfmanhcc Před 2 dny

    Its my story, the players are in it. The world isnt static though.

  • @perplexingruins2173

    was bummed I missed the KS for this....hopefully late pledge happens soon! the supplements for LFG are amazing, and assuming this will get same great support.

    • @BanditsKeep
      @BanditsKeep Před 2 dny

      I’m sure it will, @pickpocketpress is great

  • @biffstrong1079
    @biffstrong1079 Před 3 dny

    Yeah it's always a struggle. Thanks

  • @jeremydurdil556
    @jeremydurdil556 Před 3 dny

    There are no cantrips in BECMI. Magic is incredibly powerful and dangerous. It is one of the most fundamental differences between the D&D world and the real world. Being so world altering, I have always felt it should be uncommon and special. If magic and its use is commonplace in a world, it is no longer special. There is a lot of risk vs reward to consider with magic and a deep gorge of unintended consequences to be discovered. Tread with care out there. BECMI Forever! Long Live King Elmore!!

  • @nicholasmitchell6454

    Such cool video I am just about to multi class as a thief magic user in a homebrew game this has really got the juices flowing g so much so I went out and bought all four of the wizards compendium lol

  • @SusCalvin
    @SusCalvin Před 3 dny

    A space demon offered us treasure to leave it alone and go bother its equally awful rival on the other side of the continent. We huddled, counted its offer and thought "If this weirdo can offer this much up front, how much more do they got under the bed? With that we can easily fund an expedition to the other twat." Even hexcrawling around around a region gives them some connections over time. They will get to know people in the important hubs, other wanderers who are out and about and factions with a regional reach who will be around even if they move ten hexes away. Playing a one-off adventure after another makes connections harder. Player characters are effectively a faction in the making, or they start off as the trailblazers and vanguard of an off-map faction. The PCs are on the side of the PC faction. Others start to think of them as a faction, like "the danish" or "the feds" or "the chimneysweeps". They will grow a faction reputation, if NPCs see one dane doing something they might assume this dude represents the rest.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      With very high level PCs they definitely are a faction.

    • @SusCalvin
      @SusCalvin Před 2 dny

      @@BanditsKeep I still think domain mechanics can be started early. Like a shared project the crew works on together. It probably starts small, like a mystery cult, a street gang, a detective agency, a free trader crew etc. You are a faction the same way a gnoll tribe with 40 members is a faction. How many allies you got and how well you have built a regional network matters more on a faction scale. More than simply your level. A crew of level 4 dudes who can unite the tribes and ally with the largest hive-city of the area can do a lot.

    • @BanditsKeep
      @BanditsKeep Před 2 dny

      @@SusCalvin for sure - of course I would say the PCs lead the bandit faction. Just two ways to say the same thing. As 4 strong warriors they would need to be powerful to comprise a faction themselves in my world. 2 dragons are a faction - 2 goblins are not 😊

  • @scottmarsh2991
    @scottmarsh2991 Před 3 dny

    Alignment is not a reliable predictor of character conduct.

  • @rethix5955
    @rethix5955 Před 3 dny

    To me, murderhobos are always inherently out of control. Unpredictable, not exclusively evil. Opportunistic, without being vultures. They live in the moment, more often than chasing a lead for hours on end. They're ''oh, piece of candy''. Morally flexible has always been my personal go-to's, both playing and leading. In the game i'm currently playing in, half of the party's been arrested by the guard several times already. And, we've yet to even leave the city we started in.

  • @onetruetroy
    @onetruetroy Před 3 dny

    I love your video. I like your ideal play style-except for Vancian magic. I can certainly play the original magic user, elf and cleric without gripe, but prefer some other magic/casting systems. I love allowing the characters to interact on different tiers in the world. I don’t push but will hint or make it obvious that there are greater pursuits than just killing and looting. I love weird, fantastical worlds that can get more weird as the PCs explore leaving their comfort zones. The D&D Gazetteers were my favorite expansions introducing new realms, governments, and weird tech. I followed that style when the players wanted more and this was a perfect way to reveal new classes, backgrounds, and special maneuvers. That you are working on a system is great. Just based on your videos, I’m certain you’ll craft something spectacular. Please, give purpose to all the dice types-frankly, I just love rolling dice. It’s sad to think I’ve bought 100’s of dice only to use maybe at most 5 at the table.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      Cool. Sadly my system only uses the d6 - I’m starting from a Chainmail core

  • @AuthoritativeNewsNetwork

    Going to have to re-read the 3-9 alignments.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      Each version if D&D seems to have a slightly different take

    • @SusCalvin
      @SusCalvin Před 3 dny

      WFRP did a weird stretched-out three-point alignment. You could be a few more degrees towards Order or Chaos. It's still linear, but there are more dots along the line. Stormbringer/Elric! had an alignment system where you accumulate points of Law, Balance and Chaos. Most people have none, Law and Chaos is above the daily struggles of man. Some people have very high levels in one, sometimes both.

    • @AuthoritativeNewsNetwork
      @AuthoritativeNewsNetwork Před 2 dny

      @@SusCalvin interesting. No my thought was more, people don't like "evil" characters because they feel its synonymous with "being an asshole" and not merely being on this side of cosmological chaos and evil.

  • @Cesoide_
    @Cesoide_ Před 3 dny

    I love Cugel! and Rhialto :)

  • @thetyrantofsyracuse

    No need for balance. If the players want to spend fifteen levels in a small town hunting goblins and ankhegs, that's fine. If they want to try to influence or run the local kingdom at level three, that's fine too. Especially in 5e, by level three most charisma characters can seduce, befriend, or intimidate most of the mayors and nobles in a realm. Adventure just kind of grows from whatever they decide. And by level five or so, most combat specialized characters can hit way above what their mere stats suggest. Also, if orcs are in that pass, then it's orcs in that pass. Doesn't matter if you are level one or twenty. The desperate low level battle will be fun, and it will also be fun when your tenth level fighter runs through an entire war party without a sweat. On the same note, if it's a scary dragon, then it's a scary dragon. They can try to sneak, or flee, or test their luck. All are fun.

  • @thetyrantofsyracuse

    I usually use the deck of cards from Ex Umbra as an oracle. I draw three cards and try to interpret the situation from them.

  • @aubreymorris9183
    @aubreymorris9183 Před 4 dny

    Off video topic question: what is a decent outdoor random map generator that is capable of doing a large swamp area of say 200 square miles in a 1-5 mile per hex map? Google is being useless as usual and only shows me discussion boards that are not helpful either. I don't have a budget to purchase maps, neither do I have a computer, other than my phone. I do have someone who is willing to print out anything I can send to them. Maybe someone will be willing to help me out with a link or 2. Thanks very much.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      Hopefully someone will be able to help, I don’t have any resources for that.

  • @jacktrades867
    @jacktrades867 Před 4 dny

    Personally, while I don't play, I'm tired of hack writers trying to make every antagonist be a "morally gray" character with a tragic backstory and good reasons for doing bad things. You can have amazing writing and characters like that but it's so overdone. If I were to run a campaign, I'd make the BBEG be comically, obviously, over-the-top evil.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      Nice

    • @SusCalvin
      @SusCalvin Před 3 dny

      The primary antagonist to the occult-criminal weirdos in Esoteric Enterprises is the state. It has no real personality. You can meet individual representatives of the state and pull off escapes and befuddle them but the state as a whole is an unfeeling, unmoving force from your perspective. In their day to day struggle, the PCs are more likely to interact and feud and deal with other occult-criminal weirdos. They are much more colourful and more sociable. They have shifting rivalries, alliances and goals you can act on. A principle of using the state is that the state does not negotiate. It can only suppress.

  • @DeadMarsh
    @DeadMarsh Před 4 dny

    I’ve been playing the black sword hack solo, and it’s been an exercise in Law and Chaos. Great video and I am 💯 onboard with how you go about Law and chaos. I’ve played at some great tables that have that ONE guy….lol.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      Cool - I haven’t messed with black sword hack but I have it somewhere in my “to read” list

    • @DeadMarsh
      @DeadMarsh Před 4 dny

      @@BanditsKeep It’s probably the most well designed rules-lite game I’ve played. The new chaos edition has dedicated solo rules and Oracle. There is a usage die (D6) you can use for special combat attacks. If you roll a 1 or 2 you lose the die and become “doomed” (roll with disadvantage) The forces of chaos have noticed you. It’s very cool and the art is awesome.

  • @UltraDonny5000
    @UltraDonny5000 Před 4 dny

    The biggest moral dilemmas in my games tend to come up in the most unexpected places. I didn't think the party would question stopping the mass execution of slaves but they discussed it and walked away where other times i present a two doors scenario and they practically shoot the hostage without a thought.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      Players will surprise us that is the truth

  • @chriss5049
    @chriss5049 Před 4 dny

    Players will do what interests them. All the classics of this genre would be considered MurderHobos... Elric, Conan, Fafard and the Gray Mouser...so there is nothing wrong with this type of play. if you desire otherwise it is on you as the GM to frame better... or in the case of a player... acting more noble.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      Indeed

    • @SusCalvin
      @SusCalvin Před 3 dny

      Conan wanders around, every adventure starts out with why Conan is poor as heck or chased out of town. Then how and why he meets up with some new chums or a hook for adventure, and then pretty much right to the fun part. Elric has much more sense of his place in the cosmos and what ties him to act as the agent of Fate. Fafrd and Grey Mouser are holed up in a city. They very much do the adventure of the week of whatever fancies them. Cities become permanent hubs though, if you hang around there too long. Those blokes you mugged two wards away are not going to disappear.

  • @tonyb9290
    @tonyb9290 Před 4 dny

    I run the gamut of good evil etc at the table, including monster babies, which usually the players try to raise to be “good” if sentient or useful if not. One of them took owlbear cubs, raised them, took the bulk of her gold and hired a bunch of people to help her capture or bear cubs (usually killing the parents because cubs were easier to train, but didn’t waste the parents carcasses either). Founded a village based on owlbear ranching, they are a mounted society which is a cultural feat you get from being from that village now, with a high or low chance depending on class of starting with an owlbear, and alternate chance of a warhorse. Other times they almost got a pair of gnol cubs to adulthood, and once a pair of kobold hatchlings (though they had a straight up fight about killing the babies), who became their characters apart of a legacy campaign. They’ve made deals with litches, devils, elementals, it’s always a guess as to what they will do next

  • @wrathisme4693
    @wrathisme4693 Před 4 dny

    *Sorry but the d20 is perfect,* you are far too lost in the sauce as the kids say. Why does everyone want a Bell curve distribution for their stupid game. What are you, a racist?

  • @AZOTkirill1
    @AZOTkirill1 Před 4 dny

    After playing B2, I got a sense that alignments are very symmetrical. Given reaction bonuses for character alignment, players might as well live in the caverns of chaos, raiding the keep on the borderland with other monsters. The adventure is structured perfectly for this kind of campaign.

  • @88Grabarz
    @88Grabarz Před 4 dny

    In my group players generated ongoing moral dilemma by them selfs and it was: humans vs nature, but in an "eco" kind of way. Half of the group (two dwarfs and an elf fighter) was ok with chasing gold, personal gain and growth of the civilisation and the other half (gnome, druid, werecat) was in favour of protecting the wilderness. I remeber then debating if it was ok to attack trolls in their lair (treasure, reward and safty of humans VS killing "inocent" trolls just performing their role in the ecosystem). It was frustraiting at first, but I now appreciate the potential this conflict have for my group. I plan to center my next campaign around this civilization vs wilderness conflict doing my best to show the best and the worst of both sides. And trolls will be the big part of it xD

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      I definitely like sone tension - as long as it is in good fun and you don’t reach the “why are we even adventuring together?” Stage

  • @SpiritWolf1966
    @SpiritWolf1966 Před 4 dny

    I enjoy all of Bandit’s Keep videos

  • @dking6021
    @dking6021 Před 4 dny

    so I played a low tech (dark age style game, post zombie apocalypse) regular magic westmarches style game that ended a little while ago, I took a group from it and am running it in a higher tech (16-1700s) lower magic world (Only humans), which just discovered a new continent, they are exploring and the moral dilemma which I think will develop is that they now have two countries they as players are really invested with that will come to blows, I am getting them into a more compromised moral position by starting them with encountering nonhumans non traditional species/races, so orcs and beast people. As they push further and further into the unknown they will be lauded by their home country but at some point they will run into elves, dwarves, and eventually humans, and they will need to choose which side of history they want to be on. Colonizer, or colonized.

  • @QeepingItReal
    @QeepingItReal Před 4 dny

    Great Vid. Your PCs are lucky bro.

  • @kaomera
    @kaomera Před 4 dny

    apropos of nothing but for years (and decades ago now, lol) I did try to instill in the players that NPC patrons would not be acting in the PCs best interests (think the stereotypical cyberpunk / shadowrun Mr. Johnson) as a way to encourage them to develop their own agenda and come up with their own plans

  • @underfire987
    @underfire987 Před 4 dny

    Great video as always man great concepts, I always aim to create situations and problems for players to problem solve and overcome, though making a more sandbox world its highly rewarding when these come into the game naturally.

  • @chrisragner3882
    @chrisragner3882 Před 4 dny

    My evil foes and villains are grey in the spectrum of black vs white, evil vs good. Everyone has their reasons for being, wants and desires.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      So reasons justify the means?

    • @chrisragner3882
      @chrisragner3882 Před 4 dny

      Yes. Evil for evil’s sake is no longer justified. Maybe when we were kids, not anymore. So I make painstaking efforts in developing NPCs. My players think I shouldn’t go to such an extreme. But if I make a simple encounter of a troll living under the bridge, eventually they will begin asking questions as to the how’s and why’s. I have become able to create a simple answer in a few minutes and develop deeper reasons later. So, the troll wandered through a path in the shadow realm to this world. He found this watering hole that he’s made home. It’s good fishing. Locals who encountered him may have gotten off on the wrong foot causing enmity. But left alone he is harmless. However, maybe a hag befriends him and sets him out on jobs that pays him in food and shiny things. Then there may be cause in the future. If the party befriends the troll then he could lead them to the hag or to the path to the shadow realm where some kids may have wandered off. Gosh, I just came up with an adventure with this simple exercise! Grey is good!!!

  • @chrisragner3882
    @chrisragner3882 Před 4 dny

    The joy of role playing. I convinced the players to join the BBEG because I shared a backstory that sounds plausible. It was full of half truths. It got what he wanted and the party has an adventure to embark upon that will take on an evil. An evil the BBEG had a loose alliance. If they eradicate them then he isn’t concerned. And if the party proves useful then he’ll keep on finding ways to manipulate them.

  • @stevefugatt7075
    @stevefugatt7075 Před 4 dny

    I don't deal with murder hobo types. Actions have consequences.

    • @BanjoSick
      @BanjoSick Před 4 dny

      If you are traveling in a dark age type of society you can get away with stuff.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      True

    • @SusCalvin
      @SusCalvin Před 3 dny

      @@BanjoSick In points of lights settings there is no effective law outside a few regional hubs. The PCs enforce any code they want. People who leave a hub are outside the law, they can banish you from entry or send bounty hunters but little else. This goes both ways. If they meet 20 ogres asking for a toll or get crumped, they can't fall back on any far-off authority. Here and now, those 20 ogres are gonna enforce their rules on you.

    • @BanjoSick
      @BanjoSick Před 3 dny

      @@BanditsKeep even though it can help to employ the positional modifiers from AD&D 1E to make the PC’s feel consequences of their actions against simple villagers. +2 on attacks from behind (+ no shield- or Dex-bonus) can really elevate a mob of level 1/0 adversaries.

  • @freddaniel5099
    @freddaniel5099 Před 4 dny

    Very interesting and thoughtful topic. Makes me think back over my own D&D games which started with running episodic location based adventures that began when the PCs arrive at the entrance and end when they return to the surface loaded down with gold. I have run sandboxes, hexcrawls, adventure paths and urban crime settings and those all presented more "problems" and therefore were less fun for me to run than the location episode adventure which I have returned to as my prefered style.

  • @justinblocker730
    @justinblocker730 Před 4 dny

    I'd love it for the party to recruit the bandits and have them work for the party, they can clear an old fortress and expand their highwaymen empire. Start bribing guards and smuggling slaves. Eventually become the shadow rulers of the whole kingdom if they wish. I had many characters offer the party to join them instead of killing the party, they're better than the minions they killed after all. Seeing Luke move toward Vader after he cut off his hand isn't likely, but would get a party out of that air tunnel.

  • @razorboy251
    @razorboy251 Před 4 dny

    I don't try to go out of my way to create moral dilemmas - my players usually create them all on their own!

  • @funwithmadness
    @funwithmadness Před 4 dny

    I love creating problems where the players have to make hard choices that, regardless of how they choose, they know it'll come back to bite them.

    • @BanditsKeep
      @BanditsKeep Před 4 dny

      For sure

    • @solomani5959
      @solomani5959 Před 4 dny

      Same. But I don’t do it EVERYTIME.

    • @funwithmadness
      @funwithmadness Před 4 dny

      @@solomani5959 Me either. It's too hard to come up with good conundrums. Plus, as it seems you are implying, it gets repetitive.

  • @onetruetroy
    @onetruetroy Před 4 dny

    I love this video, too. I love sandbox campaigns, emergent stories, and want the players to have fun with their characters in the world. I take ideas, expectations, and small talk from the players and PCs, and gradually incorporate that into the ongoing events. At any given time there are at least 5-6 other adventuring parties in the area. The PCs gradually learn about them and their exploits. This serves to inform the party that things do happen based on their choices and lack of action. At one point, the party joined with an available lower level party who wanted experience. Except for certain circumstances, each player had control of another motivated NPC along with their own PC. I had character sheets for them including personality traits, and definite dos and don’ts. They didn’t fully complete the task, but everyone made it out alive, which was a good thing. Two of the NPCs are son and daughter of a local noble, and the other two are cousins visiting from another territory, possibly revealing answers to some important questions the PCs have pondered. Of course, it was their choice, and I wouldn’t have stuck that adventure somewhere else if they declined to follow that course. I’m glad they chose to explore.

  • @davidbrown9414
    @davidbrown9414 Před 4 dny

    What if the local authorities are evil? Lawful evil.

    • @macoppy6571
      @macoppy6571 Před 4 dny

      Then they clearly are puppets to a 1d6 1)Fey Lord 2)Mind Flayer 3)Aboleth 4)Devil 5)Mummy 6)Dragon

    • @SusCalvin
      @SusCalvin Před 3 dny

      Then your paladin knows the mandate of Heaven has been rescinded. It becomes the duty of all paladins to revolt.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      That would depend on what the PCs want to do. My group would figure out a way to remove the evil from power most likely.

  • @kontrarien5721
    @kontrarien5721 Před 4 dny

    "Not all problems are solved by the paladins; sometimes they're solved by the rogues. " Gonna lift that line for my own group. Though . . . I think for most the opposite advice is what's needed!

    • @satsebeli
      @satsebeli Před 4 dny

      Definitely the opposite for most of my groups 😭

    • @SusCalvin
      @SusCalvin Před 3 dny

      The secret police in the lawful barsoomian city-state my friends created are thief-classed. They are the ones who sometimes break parts of the rules to preserve the greater system. Their mandate is to seek out vampires, enemies of state, conspirators against the satrap etc. Their big honking fortress is more visible than their agents.

    • @BanditsKeep
      @BanditsKeep Před 3 dny

      Ha ha, true - works both ways

  • @Marcus-ki1en
    @Marcus-ki1en Před 4 dny

    From the very early days, the game has always had a bias towards doing good. You are going to be better rewarded by killing the evil wizard in the world than by doing the same to the good wizard. I don't allow evil characters in my game simply because it is unlikely for a group to stay together and cooperate if every one is looking to steal and loot from the world and each other. They end is always the same - the destruction of the party. I don't mind a little moral dilemma now and then. Keeps the players on their toes.

    • @TheAlwaysPrepared
      @TheAlwaysPrepared Před 3 dny

      It can be a lot of fun. I had witch hunter and a empathic noble woman as part of my warhammer fantasy game. The noble woman confrontet the witch hunter and his Zealot friend, because they killed all magic using NPCs that didn`t cooperate with the colleges of magic. They did their job and upheld the law of the game world, regardless of personal circumstances. We had a cool duel and full on court drama with church and magistrate fighting over jurisditcion, favor trading, witness intimidation, etc. In the end one player made a new character and everybody had a good time.

    • @SusCalvin
      @SusCalvin Před 3 dny

      @@TheAlwaysPrepared I guess retiring a PC who falls out with the group and making a new is one way, if the players think they can't reconcile their characters. You just need to figure out who gets to retire and who gets to stay. My rule of thumb for retired PCs is that they settle down in some hub and stop doing field work. You might still tap them as contacts and resources, and they will continue to act in the world indirectly. Players can decide to reactivate them. I have not considered a retired PC who is antagonistic to the current crop of bums. The only game where I was ready to do so was Cyberpunk 2020, where the GM is instructed to take over c-psycho PCs and play them as irritable, violent nutcases ready to maul their friends any moment now. WFRP courts are hilarious. There is at least 2-3 adventures with court drama somewhere. A couple of them feature legal champions, the dudes nobles pay to represent them in a legal duel.

    • @TheAlwaysPrepared
      @TheAlwaysPrepared Před 2 dny

      @@SusCalvin Yeah. Trial by combat 😁 I always try to play the story out the way it`s most likely in the world it happens in. My players tend to go along with cool stories and are open enough to hand over their character sheets when the time has come. Cvberzombies who attack their friends and allies sounds like a lot of chaos and fun, if everybody involved is on the same page. Underlying Mechanics and foreshadowing seem helpful to get anybody to play along.

    • @SusCalvin
      @SusCalvin Před 2 dny

      @@TheAlwaysPrepared Trials are fun, like with any other challenge, when the whole crew are engaged in planning it out. We had a trial when the moon-men tried to ban foreign food and we got our danish hot dog stand classed as native food.

  • @mykediemart
    @mykediemart Před 4 dny

    Chaos, we have blood and skulls cmon over I like framing the struggle between the two, that said I don't run evil groups

    • @elgatochurro
      @elgatochurro Před 4 dny

      Law and Chaos arent evil, nor good.

    • @BanjoSick
      @BanjoSick Před 4 dny

      In B/X they are

    • @SusCalvin
      @SusCalvin Před 3 dny

      WFRP used a variant of Chaos-Law alignment with more stops along the way. It's still a line but there are more dots along that line than three.

    • @SusCalvin
      @SusCalvin Před 3 dny

      @@elgatochurro Stormbringer/Elric! went with that. It also meant most ordinary peope and animals do not have a strong alignment. The champions of Law and Chaos are rare exceptions. They're described as alien. It is hard for humans and elementals and creatures of the world to grasp this vision of the cosmos and the rules in place. In game mechanical sense, a character can rack up points in Law, Chaos and Balance. All at the same time if so happens. You will likely not start with a lot. It measures both where you tip towards, and how strongly you tip.

    • @elgatochurro
      @elgatochurro Před 3 dny

      @@SusCalvin Its a shame but yes, the damn copying of it without doing it justice made me think it was boring... it was just never worked on to the same extent as the inspiration they stole from.

  • @vincentmiller9555
    @vincentmiller9555 Před 4 dny

    Always thought provoking! Love the videos Daniel

  • @onetruetroy
    @onetruetroy Před 6 dny

    I love this video, too. I also love the idea of magic and different magic systems. What I like more are sympathetic magic that requires more physical action and time to cast a spell or even use magic items. I always played a magic user or cleric because understood how incredibly powerful those classes are. Being able to conjure something from nothing in just a few seconds is greatly underrated. In a world that I’ve worked on for about 20 years has magic/powers/spells that allow almost anything to communicate. Using a creature requires that there is a clear path to the recipient, and limited to the maximum speed; however, the magic allows the creature to move constantly without rest until it reaches its destination. So, that could take a few minutes or a few weeks depending on the distance. Dispel magic is one spell that I don’t allow as it a defense or attack that works without knowledge of the opposing spell or magic. Depending on the training and affinity to certain powers and creatures, it’s possible for someone to understand the marks that animals make, as many can communicate with other animals in the locale. Trees whisper, birds call and relay, mushrooms send signals through the ground, and so on. Instantaneous communication typically needs a pair of bonded items. Rune stones in a bag can be removed and arranged yk form a message, placed back in the bag, and given a good shake. The companion bag moves and must be emptied and the runes align to form the message.

  • @onetruetroy
    @onetruetroy Před 6 dny

    Another terrific video. Most of the referees of games I played put emphasis on the combat encounters, and gauged success based on the outcome. That made all other parts of adventuring take a backseat or just a means as an advantage in the final combat. Consequently, most of the players were conditioned to treat every ttrpg as a war game and winning the combat was the only thing that constituted victory. Black and white with absolutely no shades of gray. I never put that same focus on combat and only contributed about 1/3 of the adventure, and if the PCs lost most of those then it didn’t automatically count as failure. Many times, doing something stupid in a village, showing disrespect to some NPCs, or ignoring assistance are ways for the party to fail. Success became anything that kept the party alive and improved the conditions of the locals, or made progress towards goals. Because of this, some new players to the group wanted to build the ultimate power character, and I held another session zero so the player would know more about the world and how the other characters find their place in it. Sometimes, the player said that wasn’t what they were expecting and were intrigued, while others just declined and said that wasn’t real adventuring. Philosophies of role play are something that players rarely consider. Maybe that’s why the munchkin and murder hobo mindsets became popular ways to play these games.

  • @user-cx7kg6ok9b
    @user-cx7kg6ok9b Před 7 dny

    If we stop talking, how are we to communicate with the players? Sign language? I only know 1 sign and it is only useful in limited situations.